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Seen a couple of threads now linking to this problem of the server rolling back and not saving the object / vehicle COORDS on restart. - I use PRMS (Added by GamingDeluxe) which restarts the server like BEC Problem with this is that I have my server to restart every 4 Hours and it only restarts every 2 hours? This could be the cause? Threads such as: are similar to to my problem https://forums.dayz.com/topic/68181-1725-tents-and-vehicle-inventories-not-saving/ So if I spawn in a vehicle using Infistar for a player Then the player drives this vehicle around the map anywhere After 2 hours the server will restart prematurely (when its set to 4 hour restarts on PRMS) And will then move this spawn vehicle back to the position to where I spawned it This is the same with players creating bases, or adding items to safes or vehicles. The server simply rolls back to the start of the server restart. I think this could be a problem with a Server_update file as it is not saving the positions but I read on the other thread this is not the case... Any ideas? - Dztance
PackLockMove 1.0 What does it do? This script adds the ability to move objects, lock them down, and pack them into vehicles. It was designed to offer this functionality when not using the R3F towing feature or when you want more control over the way the system works. Credit: All credit goes to the original author of the R3F_LOG_ARTY script. I cut out the logic behind this script, translated it to English, and cleaned up the file structure to make it easier to install and understand. Change Log 1.0 Released 8/22/2014 Installation instructions: 1. Unzip the file "PLM.zip" to root of your MISSION PBO/directory 2. Modify your desription.ext file to include this line at the top: #include "PLM\transport\dlg_vehicle_content.h" 3. Modify your init.sqf to include this line at the bottom  execVM "PLM\init.sqf"; 4. Modify the confg.cfg file to your liking (file is commented for easy setup) 5. Enjoy Features: 1. Admin definable list of vehicles and their capacities 2. Admin definable list of packables and their weights 3. Ability to move any item by carrying 4. Ability to lock and unlock items into place 5. Ability to rotate objects during placement Upcoming 1. Easier to install and configure 2. Integration with other towing scripts 3. Integration with mission systems (auto locking mission treasure to make them harder to steal) 4. Custom install directories GitHub link Here is the link to the github project LINK Support If you want to help support me and give me feedback, come check out my servers and let me know what you think. Other than that all my scripts are my gift back to the community.
Hey! So I've got a trader selling static weapons using trade_any_bicycle (database reference) which makes it unlocked and without a key when you purchase it. However, when I restart the server they are all coming up locked... so I'm thinking ideally I could just have them all unlocked at server restart... To me this should work... does anyone see any flaws? I'm not sure where to put it... server_publishObjects? server_publishVehicles? I tried to get this to work but so far no luck, please help