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Hello there, I was kind of disappointed that the dayz epoch heli-lift did not had the same class-system for helis and liftable vehicles. Meaning if you want helis to lift vehicles either all helis can lift the same or some simply cant ... For example you want MH6's be able to lift, now you got lil birds lifting urals, now you exclude Urals from being lifted, but why a CH47 can lift about 10tons and a Ural is 'only' 8tons ... so the realism goes out of the window with this. BTC and others accommodate for this with different array of liftable vehicles for each class of heli. But it lacks one great feature of the dayzepoch lifting script, there has to be someone on the ground to attach the heli, which is IMHO much more awesome and realistic (realism = awesome). So I modded the dayz epoch script abit, after a day fumbling around with different approaches I got it to work properly. Features : Easy install, only fn_selfActions.sqf and variables.sqf need to be changed in your missionfile. Sort of realistic class system, determine which class of heli can lift what kind of vehicle. Enforces teamwork on your server, rather than lonewolf pilots being able to lift everything off your frontlawn. Can be easily adjusted and or extended. Install : You need to know how to edit your missionfile, if you dont look it up, theres plenty of guides in this forum. I'm going to assume that you already have compiles.sqf, variables.sqf and fn_selfActions.sqf in your missionfile! If you dont go check out the guides about that. ALWAYS MAKE BACKUPS! First - open up fn_selfActions.sqf locate Now replace ALL of that with this Save it. Open up variables.sqf and find And again replace the entire part with this Save it, pbo it and upload it to your server. Of course, you need to have DZE_HeliLift = True; stated in you init.sqf of your missionfile for it to work. Known Issues: Sometimes the attach to option remains after you already attached a vehicle to a heli, using this option causes the attached vehicle to detach. I dont know why this happens but I've seen this happening with the vanilla version of this HeliLift script. Updated 2014 / 10 / 25 to fix lifting of vehicles that are already towing other vehicles (MF-Tow)