Jump to content

Search the Community

Showing results for tags 'hearthquake mission mod'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. Mission Mod for Arma2 Epoch - Tested on Epoch 1.0.6 RC1 - Dayz 1.8.8 HearthQuake Simulation Mission ALPHA 0.3.2 (is alpha , working in my server but not tested in 1.0.5.x) Description/Features Generates earthquakes around map after a time ... in the radius destroys a lot of Buildings, Spawn a loots crate and if selected (recommended) groups of AI Enemy ... It increases the difficulty of game... may happen to be in a building in the earthquake area... and die. It is not a classic mission because unknown location of crate in a radius of one km in a devasted area where there are various groups of AI is difficult to complete. HeartQuake in Random Zone with a lot of Buildings Destroyed Spawn Crate inside HQ Zone in Random Coords Spawn Some Groups of AI inside HQ Zone Player Effects HearthQuake Marker in map Ability to define HQ zone and dimension Ability to define blacklist coords Ability to define blacklist buildings Ability to define AI spawn or not AI Ability to use WAI or DZMS instead of AI included (disabled in ALPHA - can enable WAI - or DZMS working but not remove units when mission end for now) and more... AI included in mission are WAI inspired (all credits to F3cuk - https://github.com/f3cuk/WICKED-AI) Installation Server UnPbo dayz_server.pbo with pbo manager and copy inside dayz_server directory , downloaded folder HeartQuake (MOD_HEARTHQUAKE\server\Heartquake) (HearthQuake folder only) · Open init\server_functions.sqf and at the bottom add call compile preprocessFileLineNumbers "\z\addons\dayz_server\HearthQuake\starter.sqf"; · Open destroy.sqf and setup center coords and radius of HearthQuake Zone, HQ can Happen Random inside this area, normally setup center of Map and Radius (half map length) Setup too coords of blacklist places and Buildings (if u want) and others settings. Open spawncrates_HQ.sqf if u want setup type and numbers of loot thst spawn in crate. · Inside folder AI open ai_spawn.sqf if u want setup groups or numbers or other about AI. · repack dayz_server folder with pbo manager dayz_server.pbo Installation Mission Open/unpbo mission folder and copy or merge if exist downloaded Sounds folder and file HearthQuakeEffects.sqf Open description.ext and add or merge class CfgSounds (inside descripton.ext downloaded) Open init.sqf and add to the bottom [] execVM ' hearthQuakeEffects.sqf'; pack/close mission folder BE FILTERS I dont use BE and the filters are not provided certainly need to add to publicvariable.txt !=" effectHQ" DOWNLOAD
×
×
  • Create New...