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Found 2 results

  1. Hey guys, I was wanting to ask what server hosts you guys use and how many players at the high points, just to get a general idea. Also, more directed to people using SurvivalServers and GTXGaming; how many players do you have on your servers and what kind of FPS does the server (#monitor logged in as admin) get and the average client get when your server is at it's peak of the day. I personally have used both and been not very satisfied with both so far, and with GTXGaming not updating their servers and other bad customer support issues, I am considering going back to SurvivalServers. SurvivalServers had 30min backups from the last 5 days (250 total backups) and had a faster boot time for the server, meanwhile GTX has a very old style backup system which does one backup per day of the ENTIRE server directory, which I do not find necessary. GTX is more expensive by almost double the cost, which I would suspect means it is more powerful as a server, but I do not know a ton about either server's specs. Only thing I like most about GTX Gaming is that I can choose how often the restarts are, instead of being forced with 2 hour or 4 hour restarts (I like 3 hours). Just a little survey, thanks!
  2. Basically as the title says, the vehicles on my PVP server are not being saved to the database correctly. They generated and spawn in just fine but if you get in a world generated vehicle and drive it somewhere else it will just revert back to its original position and its original state after restart. Spawnign in vehicles works alright and it even saves their position after you move them, but only on the session they were spawned in. Once you restart the server it too becomes locked in place on where ever you left it and will keep reverting to that spot just like all other vehicles do. I'm gonna guess it has something to do with the publish vehicles or objects files in the mission pbo so I compared those files from my PVE server which works fine to the ones on the PVP server and found that the PVP server's update object and publish object files had a few lines missing that were included in the PVE server's files. So i tried adding in the missing code but that only made it worse. It caused the server to get stuck are trying to get authentication even after wiping the database and puting back in the working server files. To fix that problem i had to completely wipe the server and start back over with vanilla files. Which is why I always make back up files but its still annoying and time consuming. I'm out of ideas. If anyone can help me with this that would be great. If you need to look at the files I can just email them to you.
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