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Found 2 results

  1. NOTE: Still in edit. Could contain some mistakes :) Hi everyone, I have been struggling a lot finding a working solution for the duplicate ObjectUID generation in the 1.0.5.1 version of the Epoch Mod. On my server I am using custom scripts like: Plot Management Snap Pro Vector Building And more... All these custom scripts require additional values in the Worldspace column of your database. In a lot of changes that I have seen, the dayz_objectUID2 function was adapted to to generate some kind of a unique value for each object in your database. This was never working well for me. My database had about 3000-4000 objects and we got sometimes 5-10 duplicates in it. So I decided to use my software coding skills and create a more robust solution which is clean and easy to implement. It does not matter how your worldspace looks like and if you are using several of the above mentioned custom scripts. The fix is using numerical 2 hashing alghorithms: MD5 and SHA1. Both are merged with a numerical transformation which provides a unique value. I will test the performance and release separated DLL's using only MD5 or SHA1 soon with some performance results for comparison. IMPORTANT: It is important not to have duplicate worldspace items in your database. Sometimes the server will spawn several vehicles at position 0,0 on the map. This will cause having same ObjectUID's. I have fixed this too and it is included in the instructions bellow. You will also need to clean your database. This can be done manually or with a tool that I provide with this solution. Also, make a backup of your database so you can avoid loosing changes. If anything goes wrong, you can go back and restore as it was before ;) ARMA2NET: First of all, you will need an additional MOD to include on your server. This does not affect your players and they will not need to download anything. I am using Arma2NET as a mod which allows me to create custom DLL's for Arma 2 OA. This DLL contains code to generate hashes of the Worldspace which are unique. Follow the tutorial on "How to Install and setup Arma2NET". https://bitbucket.org/Scott_NZ/arma2net/wiki/Home https://bitbucket.org/Scott_NZ/arma2net/wiki/Getting_started Download Arma2NET files from Armaholic's website: Click here to download. Arma2NET Directory: Go to your @Arma2NET directory in the root of Arma 2 OA. Go to the AddIns directory. Download the ZIP from this post and place the ObjectUID directory inside the AddIns folder. It should look like: @Arma2NET\AddIns\ObjectUID\ObjectUID.dll Epoch Server Changes: Go to your server's PBO file or folder and open server_functions.sqf. Now replace the dayz_objectUID2 and dayz_objectUID3 code with: function dayz_objectUID2 function dayz_objectUID3 function spawn_vehicles This is a fix for the 0-0 position spawn of vehicles. Find code: After the above line, place the following check: So end result will be: Database Fix: If you already have a database which is used and contains conflicted ObjectUID's, you will need to fix them manually by changing them before restart or you could use a simple tool I created for this. The tool will be posted here soon. I will make it configurable so you can use it to fix the ObjectUID's in your database. Credits: You are not allowed to change any of the above code or distribute this without my knowledge and permission. Download this resource only from this page to avoid hacked versions. Suggestions for improvements are welcome. Donations: Donations for my work are always welcome. You can donate at http://paypal.me/fp4p. Thank you! Downloads: - ObjectUID Fix - GitHub Download
  2. Solution? I got game working by simply making a copy of my files (to backup) and put in the newest server files (1.6.0's) in with the 1.5.0 server and it's working! Greetings epoch mod! I have gone through hell and back trying to get this dammed server to work for nearly two days and I have reached a point where I have gone above the hive error reads by downloading and putting in an official hiveext.dll (some odd reason I didn't have one with any of the files I downloaded) and alas something new had happened! Yet this came to another issue in which I have not been able to find out, below Is my rpt ^^ however it quite seems to be a hive bug with dupe ids? When I try to join my server it'll take an agonizing amount of time, often the numbers on the bottom right of the clients screen take 5ish minutes then they are returned back to the menu. I have tried removing the hive and reinstalling it with mysql yet to no avail it does the same, I am trying to run 1.0.5.1 with Namalsk, any solutions would be much appreciated! >My RPT file, ===================================================================== == E:\SteamLibrary\steamapps\common\Namalsk\arma2oaserver.exe == "E:\SteamLibrary\steamapps\common\Namalsk\arma2oaserver.exe" -port=2302 "-config=instance_15_namalsk\config.cfg" "-cfg=instance_15_namalsk\basic.cfg" "-profiles=instance_15_namalsk" -name=instance_15_namalsk "[email protected];@DayZ_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2017/01/31 18:11:31 Current time: 2017/02/12 09:29:12 Version 1.63.131129 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Default, by nst\ns2\config.bin/CfgWeapons/ItemCore/ Updating base class ->House, by nst\ns\config.bin/CfgVehicles/Land_Fire/ Updating base class ->CA_Magazine, by ca\weapons\config.bin/CfgMagazines/1Rnd_HE_M203/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->Pistol, by ca\weapons\config.bin/cfgWeapons/Makarov/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Rifle, by ca\weapons\ak\config.bin/cfgWeapons/AK_BASE/ Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Single/ Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/Burst/ Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AKS_BASE/FullAuto/ Updating base class Mode_SemiAuto->Single, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Single/ Updating base class Mode_Burst->Burst, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/Burst/ Updating base class Mode_FullAuto->FullAuto, by ca\weapons\ak\config.bin/cfgWeapons/AK_107_BASE/FullAuto/ Updating base class ->AK_47_M, by ca\weapons\ak\config.bin/cfgWeapons/AK_47_S/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierEB/TalkTopics/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class TalkTopics->TalkTopics, by ca\characters2\config.bin/CfgVehicles/SoldierGB/TalkTopics/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Mi17_base, by ca\air\config.bin/CfgVehicles/Mi17_Civilian_base_Ru/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Residential/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Industrial/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Farm/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Supermarket/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/HeliCrash/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Hospital/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Military/ Updating base class ->Default, by z\addons\dayz_code\config.bin/CfgBuildingLoot/MilitarySpecial/ Updating base class ->Residential, by z\addons\dayz_code\config.bin/CfgBuildingLoot/Church/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/L85A2_base_BAF/ Updating base class ->ReammoBox_EP1, by ca\weapons_baf\config.bin/CfgVehicles/Bag_Base_BAF/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/ Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/ 9:29:20 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 9:29:21 Connected to Steam servers 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:02 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:03 Server error: Player without identity Winrar (id 1079039536) 9:30:20 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 9:30:20 "DayZ Epoch: MPframework inited" 9:30:22 Strange convex component14 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component15 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component16 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:22 Strange convex component17 in nst\ns\misc\jerab\velkyjerab.p3d:geometryView 9:30:23 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:23 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 9:30:31 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 9:30:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 9:30:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 9:30:32 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 9:30:32 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 9:30:34 "Res3tting B!S effects..." 9:30:35 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 9:30:37 No owner 9:30:38 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 9:30:38 "HIVE: Starting" 9:30:38 "HIVE: trying to get objects" 9:30:38 "HIVE: found 244 objects" 9:30:38 "HIVE: Commence Object Streaming..." 9:30:38 "HIVE: got 0 Epoch Objects and 244 Vehicles" 9:30:41 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 9:30:41 UH1Y_DZE: ObsGun - unknown animation source ObsGun 9:30:42 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 9:30:42 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 9:31:03 "HIVE: Spawning # of Vehicles: 60" 9:31:03 "HIVE: Spawning # of Debris: 500" 9:31:03 "HIVE: Spawning # of Ammo Boxes: 3" 9:31:03 "HIVE: Spawning # of Veins: 50" 9:31:03 "Total Number of spawn locations 11" 9:31:03 "DEBUG: Too many vehicles at [4828.51,10903.8]" 9:31:03 "DEBUG: Too many vehicles at [6776.11,6002.33]" 9:31:03 "DEBUG: Too many vehicles at [8981.06,10618.6]" 9:31:10 "PUBLISH: Attempt 258c10c0# 200475: suv.p3d" 9:31:10 "HIVE: WRITE: "CHILD:308:15:SUV_Blue:0:0:[87,[8274.86,10536.3,0.0116758]]:[]:[["wheel_1_1_steering",0.796731],["wheel_1_2_steering",0.46472],["wheel_2_1_steering",0.0306664],["wheel_2_2_steering",0.267991],["palivo",0.453444],["motor",0.0911591],["glass1",0.656691],["glass2",0.0985197],["glass3",0.427751],["glass4",0.876355],["sklo predni P",0.638898],["sklo predni L",0.75021],["karoserie",0.621025],["wheel_1_4_steering",0.73714],["wheel_2_4_steering",0.0156824],["wheel_1_3_steering",0.592662],["wheel_2_3_steering",0.839629]]:0.0976614:82749105363087:"" 9:31:15 "DEBUG: Too many vehicles at [7219.09,6734.9]" 9:31:25 "PUBLISH: Attempt 257f6080# 200503: an2.p3d" 9:31:25 "HIVE: WRITE: "CHILD:308:15:AN2_DZ:0:0:[51,[7465.62,11734.4,1.52747]]:[]:[["glass1",0.592667],["glass2",0.508282],["glass3",0.855961],["glass4",0.800559],["telo",0.0247609]]:0.260099:746561173441551:"" 9:31:33 "DEBUG: Too many vehicles at [5683.65,9837.82]" 9:31:33 "DEBUG: Too many vehicles at [6254.52,9357.46]" 9:31:41 "DEBUG: Too many at [5961.86,6694.26]" 9:31:43 "DEBUG: Too many vehicles at [5218.28,8963.85]" 9:31:43 "DEBUG: Too many vehicles at [9011.96,10197.3]" 9:31:48 "DEBUG: Too many at [7245.92,7084.58]" 9:31:50 "PUBLISH: Attempt 257f50c0# 200561: tractor_2.p3d" 9:31:50 "HIVE: WRITE: "CHILD:308:15:tractor:0:0:[44,[7888.36,10663.4,0.372078]]:[]:[["motor",0.935238],["sklo predni P",0.608498],["sklo predni L",0.97843],["karoserie",0.153157],["palivo",0.437576],["wheel_1_1_steering",0.11775],["wheel_2_1_steering",0.274676],["wheel_1_4_steering",0.337791],["wheel_2_4_steering",0.323735],["wheel_1_3_steering",0.417102],["wheel_2_3_steering",0.0159481],["wheel_1_2_steering",0.774973],["wheel_2_2_steering",0.733146],["glass1",0.377371],["glass2",0.863493],["glass3",0.340442],["glass4",0.701744]]:0.0456936:78884106634444:"" 9:31:50 "EPOCH EVENTS INIT" 9:31:51 "DEBUG: Too many at [7854.88,7763.68]" 9:31:55 "DEBUG: Too many at [6761.07,6373.32]" 9:31:55 "DEBUG: Too many vehicles at [5708.13,10061.2]" 9:31:55 "DEBUG: Too many vehicles at [6483.73,9256.38]" 9:31:55 "DEBUG: Too many vehicles at [4503.15,11168.3]" 9:31:56 "DEBUG: Too many vehicles at [3600.41,6868.02]" 9:31:56 "HIVE: WRITE: "CHILD:388:78884106634444:"" 9:31:56 "CUSTOM: Selected "247"" 9:31:56 "HIVE: WRITE: "CHILD:388:746561173441551:"" 9:31:56 "CUSTOM: Selected "246"" 9:31:56 "PUBLISH: Created AN2_DZ with ID "746561173441551"" 9:31:56 "HIVE: WRITE: "CHILD:388:82749105363087:"" 9:31:56 "CUSTOM: Selected "245"" 9:31:56 "DEBUG VEIN: Too many objects at [6268.94,8875.74]" 9:31:56 "DEBUG VEIN: on road [6998.83,8263.04]" 9:31:56 "DEBUG VEIN: on road [7460.08,10888]" 9:31:56 "DEBUG VEIN: Too many objects at [7481.56,8725.08]" 9:31:58 "DEBUG VEIN: on road [7424.15,8324.88]" 9:31:59 "PUBLISH: Attempt 2772f040# 200689: uaz_mg.p3d" 9:31:59 "HIVE: WRITE: "CHILD:308:15:UAZ_MG_TK_EP1_DZE:0:0:[26,[4094.65,6743.31,0.177338]]:[]:[["wheel_1_1_steering",0.0868286],["wheel_1_2_steering",0.800729],["wheel_2_1_steering",0.175801],["wheel_2_2_steering",0.754038],["motor",0.968077],["sklo predni P",0.225764],["sklo predni L",0.846268],["karoserie",0.313078],["palivo",0.25656],["wheel_1_4_steering",0.90289],["wheel_2_4_steering",0.300196],["wheel_1_3_steering",0.167757],["wheel_2_3_steering",0.554889],["glass1",0.766957],["glass2",0.587871],["glass3",0.699759],["glass4",0.510893]]:0.623138:4094767433226:"" 9:32:00 "PUBLISH: Attempt 2772d0c0# 200698: rhib.p3d" 9:32:00 "HIVE: WRITE: "CHILD:308:15:RHIB:0:0:[90,[3881.03,5209.31,32.5194]]:[]:[["motor",0.10985]]:0.115583:388105209332590:"" 9:32:00 "DEBUG: Too many vehicles at [7746.19,7429.7]" 9:32:00 "PUBLISH: Created tractor with ID "78884106634444"" 9:32:00 "PUBLISH: Created SUV_Blue with ID "82749105363087"" 9:32:04 "DEBUG: Too many vehicles at [3786.01,7441.93]" 9:32:04 "PUBLISH: Attempt 27413040# 200754: lada.p3d" 9:32:04 "HIVE: WRITE: "CHILD:308:15:Lada2_TK_CIV_EP1:0:0:[22,[6811.37,10538.4,0.000325203]]:[]:[["motor",0.857906],["sklo predni P",0.451982],["sklo predni L",0.623818],["karoserie",0.0966979],["palivo",0.534559],["wheel_1_1_steering",0.106355],["wheel_2_1_steering",0.0874976],["wheel_1_4_steering",0.754968],["wheel_2_4_steering",0.264258],["wheel_1_3_steering",0.253842],["wheel_2_3_steering",0.324567],["wheel_1_2_steering",0.37692],["wheel_2_2_steering",0.400735],["glass1",0.307777],["glass2",0.142518],["glass3",0.0566555],["glass4",0.0117316]]:0.903348:68114105384022:"" 9:32:08 "HIVE: WRITE: "CHILD:388:4094767433226:"" 9:32:08 "CUSTOM: Selected "248"" 9:32:08 "PUBLISH: Attempt 27496080# 200760: tt650.p3d" 9:32:08 "HIVE: WRITE: "CHILD:308:15:TT650_TK_CIV_EP1:0:0:[178,[5402.01,9439.59,-0.0455856]]:[]:[["engine",0.499751],["sklo predni P",0.886059],["sklo predni L",0.650189],["karoserie",0.40545],["palivo",0.229147],["Pravy predni tlumic",0.117265],["Pravy zadni tlumic",0.595541]]:0.439932:54020943965178:"" 9:32:11 "PUBLISH: Attempt 273fc100# 200752: ural_refuel.p3d" 9:32:11 "HIVE: WRITE: "CHILD:308:15:UralRefuel_TK_EP1_DZ:0:0:[171,[4037.95,9235.8,0.108116]]:[]:[["glass1",0.804107],["glass2",0.790523],["glass3",0.902224],["glass4",0.637544],["wheel_1_1_steering",0.214374],["wheel_2_1_steering",0.937774],["wheel_1_4_steering",0.394394],["wheel_2_4_steering",0.945879],["wheel_1_3_steering",0.872674],["wheel_2_3_steering",0.519686],["wheel_1_2_steering",0.254783],["wheel_2_2_steering",0.955838],["motor",0.347762],["sklo predni P",0.255478],["sklo predni L",0.762059],["karoserie",0.77674],["palivo",0.50392]]:0.111702:40380923581171:"" 9:32:12 "DEBUG: Too many vehicles at [4849.65,6269.54]" 9:32:12 "HIVE: WRITE: "CHILD:388:68114105384022:"" 9:32:12 "CUSTOM: Selected "250"" 9:32:12 "HIVE: WRITE: "CHILD:388:388105209332590:"" 9:32:15 "PUBLISH: Created UAZ_MG_TK_EP1_DZE with ID "4094767433226"" 9:32:16 "HIVE: WRITE: "CHILD:388:54020943965178:"" 9:32:16 "CUSTOM: Selected "251"" 9:32:16 "PUBLISH: Created TT650_TK_CIV_EP1 with ID "54020943965178"" 9:32:16 "PUBLISH: Created Lada2_TK_CIV_EP1 with ID "68114105384022"" 9:32:16 "CUSTOM: Selected "249"" 9:32:16 "PUBLISH: Created RHIB with ID "388105209332590"" 9:32:23 "HIVE: WRITE: "CHILD:388:40380923581171:"" 9:32:23 "CUSTOM: Selected "252"" 9:32:30 "PUBLISH: Created UralRefuel_TK_EP1_DZ with ID "40380923581171"" 9:33:25 "get: STRING (76561198129353589), sent: STRING (76561198129353589)" 9:33:25 "DISCONNECT: Winrar (76561198129353589) Object: B 1-1-A:1 (Winrar) REMOTE, _characterID: 0 at loc [13166.8,-362.963,50.2212]" 9:33:25 "ERROR: Cannot Sync Character Winrar as no characterID" 9:33:25 Client: Remote object 2:4 not found 9:33:25 Client: Remote object 2:5 not found 9:33:25 Client: Remote object 2:6 not found 9:34:30 Warning: Cleanup player - person 2:0 not found
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