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Found 3 results

  1. Hi Everyone, I'm looking for an Epoch Developer that would be willing to script certain things into my DayZ: Epoch server in exchange for payment of services rendered. I have a list of mods that I wanted on the server, some complicated to install, so the developer I was working with pointed me here. i'm not sure if this is the correct section to post it in, but I wanted to ask. Half would be given before the job is started, and then the rest at completion. It's a single server, we're looking to create a DayZ: Epoch Hardcore type server with certain scripts and custom items/bases, larger loot spawns, vehicle spawns, starting load out etc. Please either message me on here, or respond to the thread if anyone is interested. Very much appreciated, thank you all for the help!
  2. Firstly, great mod and by far the most enjoyable DayZ bases experience. Kudos to all envolved. Anyone who has been following the DayZ SA spectical will know that Dean has been metaphorically strung up numerious times for not producing a roadmap and timeline, and quite rightly IMO especially as it is a paid for product even in Alpha status. One of the main concerns is transparency. Whilst Epoch is not a paid for product, I strongly believe that it could benefit from a bit more transparency on what is being worked on to go in to the next release. I do appreciate that publishing a roadmap defines targets that the development team (who are using their own spare time) may not be able to meet for all sorts of reasons. This will likely draw flack if these targets are missed but the transparency helps users and especially other mod builders understand the direction the project is going. I mention modders here because, just as DayZ has enabled the Epoch team to develop this great mod, the Epoch mod is allowing independant developers, like myself, to develop addition, fixes and enhancements on top. We are also choosing to put a lot of our own spare time to produce mods for the community. The problem we have is parallel development of an addition or enhancement that is also being worked on by the Epoch team. Without the transparency we could be plowing in 20/30/40+ hours in to a mod that will be pointless with the next release because we do not know what is planned by the Epoch team. Even if the information was general it would be much better than nothing. For example; Planned additions / enhancements / fixes for Epoch 1.0.5 may be. New buildings. Trader GUI. Additional building items. Improved car key management. At least the modders on top of Epoch could then decide if they want to work on those items themselves for their own mods or concentrate on other areas. The rolling patch update is great for items that have been put in to the next release but does not have any info on items being planned and worked on. Can we get a bit more transparency on what the dev team is working on for 1.0.5 (on onwards) ?.
  3. Hey Epoch users! I'm like most of you, an university student who likes to make usefull or funny things. I've noticed that here are a few people here who also have the programming as a hobby. So why not we make team to share knowledge and ideas? So this is not to make a mod neither do epoch developers job, just make additions to epoch. Requeriments would be: - want to learn - want to share - want to have fun - basic programming skills or arma 2/dayz editing knowledge (not necesary at all if you want to learn) what do you say?
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