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Found 2 results

  1. TWZ - The Walking Z Overpoch Server Server IP: 54.37.244.16:2302 Discord: Discord Website: Website Top Server Features: PvE Only Server. Dedicated server for max performance. 6 Hour Restarts. Full day/night cycle. (No Voting) Indestructible bases. Custom AI Missions. High loot spawns. Slow (Walking) Zombies. Custom Traders. (10k/50k/100k/500k humanity) Paychecks every hour. (Scales with humanity) Humanity Quests. Anit Stealing for all vehicles. (Prevents anyone from stealing your vehicles) Simi Militarised.
  2. A Custom Trade, that simulates a radio emergency broadcast signal. Called "Antena 4" Thers 2 IA traders and you can choose what kind of things sold. well. ------------------------------------------------------------------------------------------------------------------------------------------------- ONE: Download the folder whit .sqf BUILDINGS and IA TRADERS and paste into "MPMISSIONS/Chernarus_11/ Download:http://www.mediafire.com/download/od5i42e53ennt73/customtrade.zip --------------------------------------------------------------------------------------------------------------------------------------------------- TWO: Open your init.sqf and go to botton to add this: (change if ure using other path) [] execVM "customtrade\Radio.sqf"; [] execVM "customtrade\Radioia.sqf"; ---------------------------------------------------------------------------------------------------------------------------------------------------- THREE: Open your mission.sqm and find this: (adding markers at map) class Markers { items=24; class Item0 ***Look at items numbers, you need to add one more. Example if u have Items=8 then change by Items=9 or in this case items=24 by items=25 --------------------------------------------------------------------------------------------------------------------------------------------------- FOUR: at the end of Class Markers add this: class Item17 { position[]={4894.3384, -0.29563946, 5687.3564}; name="Radio"; text="ANTENA 4 Broadcast Signal"; type="mil_circle"; colorName="ColorGreen"; }; ***note: the number of class item must be below the previous. example: class Item16 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Campamento Veteranos"; type="mil_dot"; colorName="ColorBlue"; }; class Item17 { position[]={4894.3384, -0.29563946, 5687.3564}; name="Radio"; text="ANTENA 4 Broadcast Signal"; type="mil_circle"; colorName="ColorGreen"; }; }; ------------------------------------------------------------------------------------------------------------------------------------------------------- FIVE: (adding the new trade like a safe zone) in mission.sqm find : class Sensors { items=11; ***add two more number to items=; example: items=11; change in items=13; ***Now find : class Item2 { position[]={6325.6772,304.99033,7807.7412}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Entrando al ULTIMO Y GRAN PUEBLO de STARY"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Que tengas un buen viaje"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; AND ADD THIS BELOW: class Item3 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio"; expCond="(player distance zoneradio) < 75;"; expActiv="TitleText[""Welcom To The Broadcast Signal"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""See Ya later alligator"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; ***Note: Class Item must contain a counting up until the end of the class. example: Class Item0 (Bash trade), Class Item1 (Stary Trade), Class Item2 (Klen Trade), Class Item3 (custom trade), Class Item4 (airfield) etc... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SIX: in mission.sqm find : class Item7 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; ***ADD BELOW: class Item8 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio_safezone"; expCond="(player distance zoneradio_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; ***Remember the progresive count whit class items*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SEVEN: adding the new IA like a traders ***if ure using ZUPA´S COINS find "server_traders_cherno_11.sqf" in MPMISSION folder.*** ***if ure using the standard gold system find "server_traders.sqf" in MPMISSION folder.*** open whit note ++ and in the first line add this at the end of the line: ,"ValentinaVictim","Assistant" ***EXAMPLE***: serverTraders = ["US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2","ValentinaVictim","Assistant"]; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EIGHT: adding the stuff will be bought and sold by the new IAb In the same file "server_traders.sqf" or "server_traders_cherno_11.sqf" at the botton add this: // General Store 2 menu_ValentinaVictim = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]], [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], "neutral" ]; // Medical Supplies menu_Assistant = [ [["Medical Supplies",670],["Toolbelt Items",510],["Drinks",498],["Packaged Food",579]], [["ItemGoldBar","ItemZombieParts",1,1,"buy","Zombie Parts","Gold Bar",101]], "neutral" ]; ***Note: u can change that is sold or bought. Just look for anothers Ammo,Weapon,Drinks,clothes... categories and paste in Assistant menu or ValentinaVictim menu. Or u can do your owns categories for the new IA traders. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ***HOW TO ADD A NEW CATEGORY.*** 1-Go to your Category Folder: Using Zupa Coins find in : ...\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category 2- for example if u want to add a building supply category open: "NeutralBuildingSupplies.hpp" file 3-go to the botton and add a new category. Example: class Category_204 { }; class ChainSawR { type = "trade_weapons"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class ItemMixOil { type = "trade_items"; buy[] ={5000,"Coins"}; sell[] ={2500,"Coins"}; }; }; class Category_2004 { class ItemMixOil { type = "trade_items"; buy[] ={4000,"Coins"}; sell[] ={2500,"Coins"}; }; class ItemTentOld { type = "trade_items"; buy[] ={1000,"Coins"}; sell[] ={600,"Coins"}; }; class ChainSawR { type = "trade_weapons"; buy[] ={15000,"Coins"}; sell[] ={10000,"Coins"}; }; class ItemComboLock { type = "trade_items"; buy[] ={9000,"Coins"}; sell[] ={5000,"Coins"}; }; class ItemLockbox { type = "trade_items"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class ItemVault { type = "trade_items"; buy[] ={100000,"Coins"}; sell[] ={100000,"Coins"}; }; class 30m_plot_kit { type = "trade_items"; buy[] ={90000,"Coins"}; sell[] ={60000,"Coins"}; }; class fuel_pump_kit { type = "trade_items"; buy[] ={30000,"Coins"}; sell[] ={10000,"Coins"}; }; class wood_ramp_kit { buy[] ={3000,"Coins"}; sell[] ={900,"Coins"}; }; class ItemOilBarrel { buy[] ={3000,"Coins"}; sell[] ={900,"Coins"}; }; }; ***class category number must be high number to not replace an existing one.*** DONE.
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