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  1. We are We are pleased to announce the launch of our arma 2 Overpoch DayZ server, we are a PvE with a PvP aspect, What we mean by this is our server supports both play styles we have a zone on our map that you are allowed to base raid and kill others as you would find on a normal pvp server. Doing this we have been growing a community and getting a foot hold in the arma 2 community, we also welcome all Suggestions you can do this by joining our discord or our website (Website Offline for now) We can offer you a unique experience while playing on our servers with great peoples, Fair adult and mature staff. Experienced staff with experience and successful servers from Arma 2 to Arma 3, Enjoyable game experience with a lot to do. We will enforce the rules as strongly as we can to get rid of any peoples trying to break this great experience for us. Features: Full Day / Night cycle (No Voting) Time Acceleration. Build Limit is based on your humanity, the higher your humanity the more objects you can build. Indestructible Bases with in the PvE Zone Only. Custom AI Missions. Custom Loot. Realistic Towing. Slow Zombies (still a threat and more of them.) Self Blood Bag. Air drops. Snap Building. Coin System. Repair/Fuel Services. Deploy Bike. Bury Body. Take Clothes. Locate Vehicle. TAB Menu. Custom Traders for 10k / 50k / 100k / 500k humanity Change / Custom door codes. and much more Website: Website Discord: https://discord.gg/zubtHR9 Server: overpoch.thewalkingzuk.co.uk
  2. A Custom Trade, that simulates a radio emergency broadcast signal. Called "Antena 4" Thers 2 IA traders and you can choose what kind of things sold. well. ------------------------------------------------------------------------------------------------------------------------------------------------- ONE: Download the folder whit .sqf BUILDINGS and IA TRADERS and paste into "MPMISSIONS/Chernarus_11/ Download:http://www.mediafire.com/download/od5i42e53ennt73/customtrade.zip --------------------------------------------------------------------------------------------------------------------------------------------------- TWO: Open your init.sqf and go to botton to add this: (change if ure using other path) [] execVM "customtrade\Radio.sqf"; [] execVM "customtrade\Radioia.sqf"; ---------------------------------------------------------------------------------------------------------------------------------------------------- THREE: Open your mission.sqm and find this: (adding markers at map) class Markers { items=24; class Item0 ***Look at items numbers, you need to add one more. Example if u have Items=8 then change by Items=9 or in this case items=24 by items=25 --------------------------------------------------------------------------------------------------------------------------------------------------- FOUR: at the end of Class Markers add this: class Item17 { position[]={4894.3384, -0.29563946, 5687.3564}; name="Radio"; text="ANTENA 4 Broadcast Signal"; type="mil_circle"; colorName="ColorGreen"; }; ***note: the number of class item must be below the previous. example: class Item16 { position[]={12944.227,210.19823,12766.889}; name="HeroTrader"; text="Campamento Veteranos"; type="mil_dot"; colorName="ColorBlue"; }; class Item17 { position[]={4894.3384, -0.29563946, 5687.3564}; name="Radio"; text="ANTENA 4 Broadcast Signal"; type="mil_circle"; colorName="ColorGreen"; }; }; ------------------------------------------------------------------------------------------------------------------------------------------------------- FIVE: (adding the new trade like a safe zone) in mission.sqm find : class Sensors { items=11; ***add two more number to items=; example: items=11; change in items=13; ***Now find : class Item2 { position[]={6325.6772,304.99033,7807.7412}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary"; expCond="(player distance zonestary) < 75;"; expActiv="TitleText[""Entrando al ULTIMO Y GRAN PUEBLO de STARY"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""Que tengas un buen viaje"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; AND ADD THIS BELOW: class Item3 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="WEST"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio"; expCond="(player distance zoneradio) < 75;"; expActiv="TitleText[""Welcom To The Broadcast Signal"",""PLAIN DOWN""]; canbuild = false;"; expDesactiv="TitleText[""See Ya later alligator"",""PLAIN DOWN""]; canbuild = true;"; class Effects { }; }; ***Note: Class Item must contain a counting up until the end of the class. example: Class Item0 (Bash trade), Class Item1 (Stary Trade), Class Item2 (Klen Trade), Class Item3 (custom trade), Class Item4 (airfield) etc... ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ SIX: in mission.sqm find : class Item7 { position[]={6325.6772,304.99033,7807.7412}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zonestary_safezone"; expCond="(player distance zonestary_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; ***ADD BELOW: class Item8 { position[]={4894.3384, -0.29563946, 5687.3564}; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="zoneradio_safezone"; expCond="(player distance zoneradio_safezone) < 150;"; expActiv="inSafeZone = true;"; expDesactiv="inSafeZone = false;"; class Effects { }; }; ***Remember the progresive count whit class items*** ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SEVEN: adding the new IA like a traders ***if ure using ZUPA´S COINS find "server_traders_cherno_11.sqf" in MPMISSION folder.*** ***if ure using the standard gold system find "server_traders.sqf" in MPMISSION folder.*** open whit note ++ and in the first line add this at the end of the line: ,"ValentinaVictim","Assistant" ***EXAMPLE***: serverTraders = ["US_Soldier_Pilot_EP1", "RU_Functionary1","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Soldier_GL_M16A2_PMC","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2","ValentinaVictim","Assistant"]; ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- EIGHT: adding the stuff will be bought and sold by the new IAb In the same file "server_traders.sqf" or "server_traders_cherno_11.sqf" at the botton add this: // General Store 2 menu_ValentinaVictim = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns and Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642]], [["ItemTinBar","TrashJackDaniels",1,1,"buy","Empty Whiskey Bottle","Tin Bar",101]], "neutral" ]; // Medical Supplies menu_Assistant = [ [["Medical Supplies",670],["Toolbelt Items",510],["Drinks",498],["Packaged Food",579]], [["ItemGoldBar","ItemZombieParts",1,1,"buy","Zombie Parts","Gold Bar",101]], "neutral" ]; ***Note: u can change that is sold or bought. Just look for anothers Ammo,Weapon,Drinks,clothes... categories and paste in Assistant menu or ValentinaVictim menu. Or u can do your owns categories for the new IA traders. ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ***HOW TO ADD A NEW CATEGORY.*** 1-Go to your Category Folder: Using Zupa Coins find in : ...\MPMissions\DayZ_Epoch_11.Chernarus\ZSC\config\Category 2- for example if u want to add a building supply category open: "NeutralBuildingSupplies.hpp" file 3-go to the botton and add a new category. Example: class Category_204 { }; class ChainSawR { type = "trade_weapons"; buy[] ={20000,"Coins"}; sell[] ={10000,"Coins"}; }; class ItemMixOil { type = "trade_items"; buy[] ={5000,"Coins"}; sell[] ={2500,"Coins"}; }; }; class Category_2004 { class ItemMixOil { type = "trade_items"; buy[] ={4000,"Coins"}; sell[] ={2500,"Coins"}; }; class ItemTentOld { type = "trade_items"; buy[] ={1000,"Coins"}; sell[] ={600,"Coins"}; }; class ChainSawR { type = "trade_weapons"; buy[] ={15000,"Coins"}; sell[] ={10000,"Coins"}; }; class ItemComboLock { type = "trade_items"; buy[] ={9000,"Coins"}; sell[] ={5000,"Coins"}; }; class ItemLockbox { type = "trade_items"; buy[] ={40000,"Coins"}; sell[] ={20000,"Coins"}; }; class ItemVault { type = "trade_items"; buy[] ={100000,"Coins"}; sell[] ={100000,"Coins"}; }; class 30m_plot_kit { type = "trade_items"; buy[] ={90000,"Coins"}; sell[] ={60000,"Coins"}; }; class fuel_pump_kit { type = "trade_items"; buy[] ={30000,"Coins"}; sell[] ={10000,"Coins"}; }; class wood_ramp_kit { buy[] ={3000,"Coins"}; sell[] ={900,"Coins"}; }; class ItemOilBarrel { buy[] ={3000,"Coins"}; sell[] ={900,"Coins"}; }; }; ***class category number must be high number to not replace an existing one.*** DONE.
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