Jump to content

Search the Community

Showing results for tags 'bus route'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
  • DayZ
    • Discussion
    • Public Servers
    • DayZ SA Resources
    • Q&A Section
  • ArmA 3
    • Epoch Survival
    • Community Projects
    • Q&A Section
    • Terrain Discussion
    • Resources
  • Arma 3 Resources
  • ArmA 2
    • General Discussion.
    • Q&A Section
    • Resources
    • Legacy Resources
    • A2: Community Projects
    • A2 Community Servers
  • Space Engineers
    • General Discussion.
    • Public Servers
  • Other Games
    • Discussion
  • Off Topic
    • Off Topic

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 1 result

  1. TRUCKA: AI COAST TRANSPORT This is based in axeman bus routes! RESUME: - A truck that goes from Kamemka to Berezino and then from Berezino to Kamenka. - Junk removed from the coast road. - Truck driver humam behavior. - Horn comunication. - Smart Driver, no abuse from players. - The truck is show on map as a red arrow, for everyone. Example of driver humam behavior: Inside the truck, if you ask too much to the driver stop the truck or ask for stop and don't leave the truck, the driver will ignore next asks from you. If the truck stoped to get a player, and you ask, right after that, for the truck to stop, the driver will not stop. If you take long to embark, the truck will leave you at the street. If there is shot activity on the area, the truck will not stop for players on the street or for players in the truck that ask for stop. HOW TO USE: If you is on the street, go in the direction of the truck and it will know you want to go in, the driver will sign the horn tree times. If you is on the truck, press space bar to ask for the driver to stop, the driver will sign the horn two times. BADIES: infiSTAR remove vehicles custom binds even if you set Remove Custom Binds to false, some work arround is needed. INSTALLATION: 1) Unpack this file inside your mission folder: http://s000.tinyupload.com/index.php?file_id=37025560196997886183 2) Add those lines at the end of your init.sqf: if (isServer) then { [true] execVM "trucka\init_bus.sqf"; }; if (!isDedicated) then { [] execVM "trucka\player_axeBus.sqf"; };3) You also need one custom sound, the horn: Add this code to your description.ext file. If you already have a class CfgSounds, add just the class donnBus_horn to your class CfgSounds: class CfgSounds { class donnBus_horn { name="donnBus_horn"; sound[]={trucka\horn.ogg,1,1}; titles[] = {}; }; }; 4) Remove junk on the coast street: Some code need to be changed on the server file server_functions.sqf: Find that: _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos; And change it to that: //DONN - AX BUS while {true} do { _position = RoadList call BIS_fnc_selectRandom; _position = _position modelToWorld [0,0,0]; waitUntil{!isNil "BIS_fnc_findSafePos"}; _position = [_position,0,10,5,0,2000,0] call BIS_fnc_findSafePos; if ((ATLToASL [_position select 0, _position select 1, 0]) select 2 > 10) exitWith {}; diag_log format ["[DONN JUNK] Position %1 not OK!", ATLToASL [_position select 0, _position select 1, 0]]; }; //DONN - AX BUSThis will avoid spawn of junk (if you have then set to > 0) on the coast.
×
×
  • Create New...