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  1. Hi, I have successfully set up an Arma 3 Epoch altis server (private for now) with a bunch of server side mods running. One of them is the Black Market Trader found elsewhere in the forums. My question is how do i add weapons and gear from the DLC expansions (MARK, HELI) etc. more specifically gear and weapons. I have seen on the BMS server they have gear specific to APEX and helis specific to HELI DLC. My black market trader does not have any of the DLC gear and weapons but only some of the heli's like the Huron and Taru. I own all of the DLC's and they are all present on the server folder structure. I cannot spawn them either using the builtin Anti Hack admin menu as they aren't present. I there any way that i can make them visible th AH menu and black market trader? Thanks in advance
  2. Based on Hacked Vehicles release by @Bricktop and Additional code by @Hooty from here: This is my first release This mod and code is not all my original work. Credits to: @Bricktop for the "Hacked Vehicles" https://epochmod.com/forum/topic/43750-hacked-vehicles-1061/ @Hooty for his input in Bricktop's release on how to install it differently and to add support for Virtual Garage. What I did is took their information and made it modular and easier to install / customize. This way, you just need to #include which weapon systems you want to add into each vehicle that you want to modify. >> DOWNLOAD HERE << CURRENTLY ON HOLD DUE TO UNFORESEEN ERROR Install Directions: 1. Copy the Vehicle_Weapons directory into the root of your dayz_server directory 2. Next paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\system\sever_monitor.sqf under 3. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\server_publishVehicle2.sqf under 4. Then paste #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; in dayz_server\compile\spawn_vehicles.sqf under Installation with Virtual Garage: If you have @salival's Virtual Garage installed then add : #include "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; to dayz_server\compile\garage\server_spawnVehicles.sqf under How To Customize: If you would like to create your very own weapons pack for a vehicle, use the following instructions: 1. Make a copy of "\z\addons\dayz_server\Vehicle_Weapons\vehicles\Generic_Add_Weapon.sqf" rename it like "<vehicle_classname>_Add_Weapons.sqf". Replace the <vehicle_classname> with the actual classname of the vehicle you want to add weapons to. 2. Comment out or Delete the Weapon_Systems that you do not want to use on your new vehicle. 3. Make a new #include "\z\addons\dayz_server\Vehicle_Weapons\vehicles\<Class_Name>_Add_Weapons.sqf"; line with your new vehicle file and add it to "\z\addons\dayz_server\Vehicle_Weapons\Add_Vehicle_Weapons.sqf"; 4. In the new vehicle file you just made. Rearrange the Weapon_Systems in an order that makes sense to you. For example, list all guns, then all missiles so they are grouped together in your scroll menu for easier selection. Adding / Restricting an Ammo Type For Weapon_Systems that have multiple ammo types, You can go into that specific file and comment out an ammo type or make an extra file with just the ammo you want if you want to restrict it from your server. Example: In the file: "\z\addons\dayz_server\Vehicle_Weapons\Vehicles\Weapon_Systems\D81_125mm_Cannon.sqf". You could comment out an Ammo Type as shown Below. If you do this, you will want to save that as a new file such as : "D81_125mm_Cannon_SABOT_ONLY.sqf. List of Vehicle Weapons and Ammo: WARNING: Not all Weapon Systems work with all vehicles. For example, You obviously do not want to put a "GBU12_Bomb_Launcher" on an "ArmoredSUV_PMC", or "MLRS Rocket System" on the "ArmoredSUV_PMC". These weapons spawn on the vehicle when purchased and remain after restart. This does not work with admin spawned vehicles nor does it work (for now) with the Deploy Anything Mod. I do not have Virtual Garage installed on my test server,so I am unable to test that but it should work. Have Fun
  3. I am having problems getting overpoch weapons to spawn anywhere i am only getting epoch weapons i have tried everything from changing loot chance and even adding more spawns for weapons if anyone could please help that would be great. I am not stengy I want a high loot server
  4. Ok, so i've been banging my head for a while with this script. Players have been asking for me to put in some helicopters, but they have rockets. Last thing i need lol So i found this script which removes weapons/rockets, that after a little playing around with, i got it to work properly with the 1051 epoch version. http://opendayz.net/threads/release-remove-weapons-ammunition-thermal-from-vehicle-epoch-version.18044/ This is my issue. For ALL helicopters, after the script was added if i got in the pilots seat, the rockets would still be there. The second i turn on Manual Fire, the rockets were not accessible lol go figure, its arma. Also in the gunner seat the rockets were not accessible. So i thought, lets force players into manual fire mode while in pilot seat. This worked well...on my test server lol When i put it live, i had 2 of my admins try it out. When 2 players get into the heli, the gunner receives a spam chat because the pilot cannot be in manual fire mode while having a gunner... soo yeah lol So now im trying to find a way, or if someone has experienced this.. I cannot leave the code for forcing players in manual fire... Here is a snippet from my code I also tried using removeWeaponGlobal And i noticed some threads talked about RemoveWeaponTurret...but the BI wiki says its just for arma 3.. i tried anyways and it didnt work lol Theres also a second method in that script, but all it does is remove the ammo from that weapon.. with my rearm script, you can rearm the hydras. Any advice would be great...even if its DUKE ITS NOT POSSIBLE... then great, ill stop banging me head lol Thanks
  5. Hello Forum! i can't make a user on opendayz.com and ask there because of an error that says the website is offline... So im posting here insteead :D this script: http://opendayz.net/threads/tutorial-remove-weapons-replace-weapons-on-vehicles.11070/ It allows to add/remove/replace weapons on vehicles, BUT does that also include the mounted guns? like the KORD and M2? adding this to server_monitor in server pbo, Underneath the lines paste the following code //## LAND VEHICLES //GAZ Vodnik remove weapons if (_object isKindOf "GAZ_Vodnik_HMG") then { _object removeWeapon "2A42"; _object removeMagazine "1500Rnd_762x54_PKT"; //## LAND VEHICLES //GAZ Vodnik add weapon if (_object isKindOf "GAZ_Vodnik_HMG") then { _object addWeapon "2A42"; _object addMagazine "1500Rnd_762x54_PKT"; }; underneath these lines: clearWeaponCargoGlobal _object; clearMagazineCargoGlobal _object; to simply add or remove ammo or weapons. If this includes munted guns, can i make a KORD for example, behave like a sniper? :huh: a M107 maybe? Or is it only vehicle guns you can relpace? Cheers hope you can help! :lol:
  6. Hi, im getting this error ( HiveExt(0): [Error] Error executing |CHILD:399:693:| ) after i added overpoch weapons to database. cannot join server, it says waiting for server to start authentication. HELP weapons list im adding: And my question is what this means?? is it possible to stop this flood in console? it just writes this s*** and writes.. it goes through all items in game i think.
  7. Thug

    Weapons not working

    I noticed on the last two servers i have set up that when you buy a weapon it will NOT work until you drop it and pick it back up. I put in the zupa's coin 3.0 folders in the server and then make them pbos. I login and make sure they work. Then I added the basic things in the init.sqf like DZE_StaticConstructionCount = 1; DZE_requireplot = 1; DZE_PlotPole = [65,80]; DZE_BuildOnRoads = false; // Default: False DZE_SelfTransfuse = true; DZE_selfTransfuse_Values = [12000, 15, 300]; DZE_R3F_WEIGHT = false; DZE_GodModeBase = true; DZE_BuildingLimit = 500; I went into game and thats when I notice that you buy them you have to drop the weapons on the ground and pick them up before they work. :huh: Anyone know how to fix this? I am looking at the fn_selfActions right now. Any help I thank you in advance The two maps that I install on are Chernarus and Lingor
  8. This is Enhanced Vehicle Deployment - retooled for deploying mounted weapons. I do not take credit for any of the script. I just made a how-to because a few people asked for it. http://youtu.be/oASs2_RUX88 Features: Right click on gems to deploy mounted weapons. Emerald excluded. Easy to configure any way you want. Topaz = DSHkM .50 cal Citrine = M2 .50 cal Amethyst = KORD .50 cal Sapphire = AGS Grenade Launcher Ruby = MK19 Grenade Launcher Obsidian = GMG Grenade Launcher The .50 cal guns have optional tripod sizes: high or mini. The grenade launchers just have minitripods. Most of the ammunition for these weapons can be found in ammo crates. Excluding KORD ammo. Repack Weapon into gem form. Deploy and repack as many times as you want. Anyone can pack the weapons if it's unlocked. Requires a toolbox Also allows packing of M240 nests into M240Nest_Kit. Requires a toolbox Stop deployment by moving. Prevent packing of destroyed deployable vehicles. Prevent packing of locked vehicles. Materials are dropped on the ground when packing like the other remove actions (workbench, wreckage, weapons crates) instead of automatically added to the player's inventory. Remove ammo from all vehicles when deployed. Credits oOSmokyOo for on which EVD was developed from. maca134 for his wonderful Right Click Options to Items script. TheVampire whose DZMS gave plenty of ideas on how to rework this script. [VB]AWOL whose code in player_craftItem.sqf and remove.sqf were referenced for some parts of the deployment script. [VB]AWOL whose player_build.sqf was used for building the weapons. TheFarix whose release: is the foundation of this how-to. SiothieGaming whose Remove Weapons Script allows better customization of vehicles. Requirements Right Click Options Script and knowledge how it works. I don't know a link to one, so you have to find it yourself. Remove Weapons/Ammunition/Thermal from Vehicle Script and how it works Custom variables.sqf and knowledge how it works. Custom fn_selfActions.sqf and knowledge how it works. Knowledge of and how it works. Installation Step 1. Install Right Click Options Script, and install Remove Weapons/Ammo Script. Step 2. Open your fnc_remWepSG.sqf (Remove Weapons/Ammo Script) and change it to this: Save it and repack your dayz_server.pbo. Step 3. In your extra_rc.hpp (Extra Right Click Script), add this: Step 4. In your custom variables.sqf, find this: dayz_allowedObjects = StaticVehicleArray + ["TentStorage","TentStorageDomed","TentStorageDomed2", "VaultStorageLocked", "Hedgehog_DZ", "Sandbag1_DZ","BagFenceRound_DZ","TrapBear","Fort_RazorWire","WoodGate_DZ","Land_HBarrier1_DZ","Land_HBarrier3_DZ","Land_HBarrier5_DZ","Fence_corrugated_DZ","M240Nest_DZ","CanvasHut_DZ","ParkBench_DZ","MetalGate_DZ","OutHouse_DZ","Wooden_shed_DZ","WoodShack_DZ","StorageShed_DZ","Plastic_Pole_EP1_DZ","Generator_DZ","StickFence_DZ","LightPole_DZ","FuelPump_DZ","DesertCamoNet_DZ","ForestCamoNet_DZ","DesertLargeCamoNet_DZ","ForestLargeCamoNet_DZ","SandNest_DZ","DeerStand_DZ","MetalPanel_DZ","WorkBench_DZ","WoodFloor_DZ","WoodLargeWall_DZ","WoodLargeWallDoor_DZ","WoodLargeWallWin_DZ","WoodSmallWall_DZ","WoodSmallWallWin_DZ","WoodSmallWallDoor_DZ","LockboxStorageLocked","WoodFloorHalf_DZ","WoodFloorQuarter_DZ","WoodStairs_DZ","WoodStairsSans_DZ","WoodStairsRails_DZ","WoodSmallWallThird_DZ","WoodLadder_DZ","Land_DZE_GarageWoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_WoodDoor","Land_DZE_GarageWoodDoorLocked","Land_DZE_LargeWoodDoorLocked","Land_DZE_WoodDoorLocked","CinderWallHalf_DZ","CinderWall_DZ","CinderWallDoorway_DZ","CinderWallDoor_DZ","CinderWallDoorLocked_DZ","CinderWallSmallDoorway_DZ","CinderWallDoorSmall_DZ","CinderWallDoorSmallLocked_DZ","MetalFloor_DZ","WoodRamp_DZ","GunRack_DZ","FireBarrel_DZ","WoodCrate_DZ","Scaffolding_DZ"]; And add "StaticVehicleArray + " without the quotes, as I did. Step 5. Again in variables.sqf, above dayz_allowedObjects = StaticVehicleArray + ... add this: StaticVehicleArray = ["M240Nest_DZ","AGS_RU","MK19_TriPod","BAF_GMG_Tripod_D","M2StaticMG_US_EP1","M2HD_mini_TriPod","KORD_high","KORD","DSHkM_Mini_TriPod","DSHKM_Gue"]; Step 6. Again in variables.sqf find this line: DZE_isRemovable = ["Fence_corrugated_DZ","ParkBench_DZ","Plastic_Pole_EP1_DZ","FireBarrel_DZ","Scaffolding_DZ"]; and remove "M240Nest_DZ", as I did. Step 7. Again in variables.sqf find this line: DZE_safeVehicle = StaticVehicleArray + ["ParachuteWest","ParachuteC"]; and add "StaticVehicleArray + " without the quotes, as I did. Step 8. In your custom fn_selfActions.sqf, find this: // All Traders and above it add: Step 9. In your init.sqf, find this: MaxMineVeins = 0; and set it to 0, as I did. Or at least a very low number. Step 10. Download the attachment and copy the Scripts folder to your mission pbo, where the init.sqf is. Dropbox Notes: More then one player can deconstruct and get items from a single ore vein. So groups of players can easily exploit them for gems if you do not limit the MaxMineVeins. You can spawn in mine veins using Gold_Vein_DZE for missions or events or well defended areas for rewards. You can add the gems and the ammo to the traders. If you want something to give the sledgehammer new meaning, consider this: I've played with it and about 95%+ of the time it just breaks the tools anyway. Otherwise I would recommend finding some new creative use for the sledge, rather than removing it. If I can find a good item to use for searchlights I will add it to the download. You could I guess change the KORD to be searchlight. Feel free to change things to suit your needs. I know that this could have been done in 3 files or less, instead of 11. I admit I am a very novice at this. It's the best I could do at the moment. I've tested it on my server and seems to be working on
  9. im wanting to add a couple of weapons that are on the Armaholics page can anyone shed some light of how to add the pbo's and bikey to a server? really want to have a AUG :(
  10. I am working on a Epoch based mod, adding a ton of extra features. I don't know what the final goal is going to be, but as of right now it's just a private server mod. What that means is that ATM we don't plan on releasing it. However who knows where this will end. If you have Teamspeak 3 and have used AddonSync before send me a private message and I'll give you the information required.
  11. There are few pictures of new upcoming weapons to Epoch! All pictures take from Sequisha's Stream! http://www.twitch.tv/sequisha Stay tuned for new stuff! AKM, M4A1, M4A3, M14, M16 & M249! CLICK PICTURES FOR LARGER IMAGE.
  12. I'm changing the loot/weapons on AI in DZAI from epoch weapons to overwatch, if anyone can post their files of their DZAI for an overpoch server I would appreciate it. Tried looking for a public one but couldn't find one. Cheers
  13. I personally think there should be some more custom weapons from other mods in this mod. Any sugestions?
  14. Hi, I'm finding a way to add new weapons and vehicles on my server without the need of overwatch mod. I found some weapons and vehicles pack but i'm not sure if Epoch already have then incorporated. rMod2.1 seens like a nice choice, but part of it is already on the Epoch files. I come to a doubt about rMod and Epoch, and i hope someone can help me: The rMod2.1 mod have the AC130 plane in the file ac_130.pbo, a 45 MB file. Epoch also have the AC130 plane, because we see it ingame, but i can't find in the Epoch files the pbo ac_130.pbo or any other Epoch pbo with the AC130 files (models, textures), so i wonder how Epoch could have the AC130 plane avaliable in game. Do you know where the AC130 files are located in the Epoch files? Thankyou!
  15. Hello, I have been searching google for the proper way to add the guns that are in the overwatch part of overpoch, to the tradercities. I haven't been able to find anything helpful. I have overpoch installed and do not see an option to purchase overwatch guns in the trader cities. Any files you need me to attach or link I will be able to do. Thank you.
  16. Howdy Peeps, how goes it? Say I've been asking around on different servers about what players would think if we had Motorcycles that had Dual Machine Guns on them and Rocket Launchers in DayZ, and everyone I've asked so far has said that it would be awesome! :D Slight problem though, These don't exist to my understanding so we need to make them with custom scripts. I've already read up on the Biplane thread where you can add PKM or M240s to the plane that didn't start out with guns, but I don't know and don't have access to the server side data for the motorcycles. I know the class name for motorcycles is TT650 but when I unpack the files and try to edit them with Notepad ++ There are a lot NUL points and zones where there should be text and numbers but there isn’t anything but fillers unless I’m mistaken. Would anyone be willing to help us out, It would take a load off my friend's back who's running our server. If you'd be so kind, please give a tutorial of how to add weapons to these vehicles, Motorcycles, ATVs, Mozzies, Mountain Bike, and show us out to add the following to them. Forward armament 2 or 3 (in a triangle pattern) front facing PKM or M240 Or 2 forward facing AA-12s with 10 reloads (plus the preloaded mag) of HE rounds Or Or 2 to 3 Miniguns or DSHkM each with 4 reloads (plus one chambered) each Accompanied by (in the middle of the guns) 1 RPG7V with a load of 12 (plus one round already loaded in) PG7VR rounds Side facing armament 2 (on both sides) AA-12s with shot shells (with 10 reloads plus 1 in the chamber) Back facing armament A salvo of 3 RPG18 (with 6 reloads each) LOL this thing is kind of like Hell Rider’s motorcycle now that I think of it or that old Motorcycle game on the SNESS that had you racing around the roads to a city and you could fire the built in guns on your motorcycle. LOL I don’t know if I want it to be this overpowered necessarily (though a well placed shot to the driver’s head or a single tank round near the bike would be enough to silence it LOL), unless you want to make one like this, but I’d also like to have a list of different bikes with different sets of abilities, variety is king in life. So you could have one that is a fully OP Death Header (go head on with it and you’re in trouble) or a ZED Mower (with the shotguns on the sides allowing drive by shootings, sort of like the Bike with the dual chainsaws in Left for Dead.) Then you can have ones that excel at leaving presents for would be enemies, with good armament in front and plenty of fire power behind to take out things you just drove past. Also being able to choose single weapon types (all the machine guns in the front/ all the weapons facing the front, all the weapons facing the back and all the weapons facing the sides and being able to turn off selective ones in the scroll wheel UI would be very helpful if possible. Being able to use only The machine guns in the front for Zeds then taking out an enemy AI Tank or Player tank with the RPG rounds, then turning back to the machine guns as to save ammo would be very helpful :) It’s just a thought and no matter what whatever you guys can come up with (if this build list is even possible) will be awesome, and the best thing you can do is make a tutorial so My friends and I can edit stuff and other people can edit stuff the way they want it. Thanks again, See you soon and have a great time guys God bless From Your buddy ~Monturrock
  17. Would it be possible to create skins for Weapons? Same princip as Hollow Addiction is using for his 350z Retextures? Stuff like that for a DMR?? Picture a skin that i Made for another Game
  18. Alright I've hit a wall and hopefully someone can help me out. I'm adding the C130 (EM1.sqf) mission in and my goal is to make this particular mission much harder but with better loot in the boxes. I have created another DZMSBox.sqf (DZMSC130Box.sqf) and DZMSWeaponCrateLoot.sqf (DZMSC130WeaponCrate.sqf) with the intention of calling the new "boxes". I have added the new calls to the init and Functions hoping this would load the new files. I'm either missing something or this is not possible... All of the crates are still filling up with the default loot. Someone please advise. I will paste the configured .SQFs below: DZMSInit: http://pastebin.com/gNiQhTBQ DZMSFunctions: http://pastebin.com/qXv57w09 DZMSBox: http://pastebin.com/q2QER1J6 DZMSC130Crate: http://pastebin.com/AzjzQL63 EM1 Mission: http://pastebin.com/HPZNgGkt
  19. Will there be randomly spawning vehicles that won't be hard to obtain because in dayz standalone there will be vehicles, it is that they just will be a "end game" item. and in alpha will it be player vs player or player vs zombies & other people.
  20. I've seen some server where planes will spawn with m240s on them. I was wondering how this is done ?
  21. I am curious on the process of how to add new guns to my epoch server. If you could link a tutorial or give me a brief description here that would be great. Anything to really get me started because after doing some research nothing has stood out to me to be very helpful. Thanks!
  22. Alright so I have a tough choice, right now I have been giving myself ammo for silenced guns (I own the server so what the hell, I want to mess around anyways) but, I am wondering what you guys think are the best choices for silenced weapons. For primary I have been using the MP5 SD and for secondary, the M9 SD but I rarely used the M9. I did just come across the G36-SD, and man it's a nice weapon, not to mention I have found it's ammo before (I think I have 30 magazines stored up of SD ammo, more on non SD ammo). The ammo for the M9 and MP% is much more rare. there are also a couple other good choices. I also like the SCAR sniper rifle, I love sitting in a field with that thing, but sadly I don't think it spawns naturally yet. I am not sure if the PDW SD spawns naturally but that seems like a good weapon. I will probably change my weapons for stealth ops to the Makarov SD and G-36. Burst fire is always nice, you just point and a zombies torso and click, and down it goes, and with the G-36 it will be way faster than the MP5 SD It's ammo also seems way way more common, and it can fire non silenced as well I beleive. Also feel free to discuss the SCAR sniper rifle I'd love to hear peoples thought on it. It would be great for a road side ambush, hide in a bush near an area where they slow down, and they won't see a muzzle flash or hear the gun firing. Sadly it will probably get removed like the 50 cal snipers. MP5SD G36-C SD M4A1 CCO SD M9 SD Makarov SD edit: Whoops the M4a1 is M3a1 in the poll, I'm sure you figured it out though.
  23. I was just thinking that since Epoch already has most of the civilian vehicles from this wonderful pack, why not include the rest of it? Obviously I don't mean adding anything like tanks and such (maybe the armored repair vehicles since tracks are usually easy to break) but stuff like the other police vehicles, the military transport trucks, the ridiculous fire engine thats massive because it looks lovely, etc. Also it would be a quick way of injecting basic items like new backpacks, weapons, and skins into Epoch to make a mod that has come so far to take it's seat upon the throne of best DayZ mod. (At least in my opinion) Link to the Armaholic Page : http://www.armaholic.com/page.php?id=17447
  24. Hello epoch team now I've been sitting a few hours to find out how crafter weapon but can not figure it out, have a tip for me :-)
  25. Hi all! Just wondered if a list exists, with the classnames of the vehicles & weapons that Epoch (map_eu I guess?) supports? Thanks :D
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