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Found 5 results

  1. Hi all, Thought I'd post this up here as I spent the morning looking for a solution to this issue whilst trying to add some extra roads to my server but eventually found a work-around to the problem buried somewhere on the internet so wanted to share with others (as a lot of other people seem to give up with the frustration) The problem: So unlike placing objects and buildings in the Arma2 map editor, when laying down roads, dirt tracks and side walks the user is unable to select them to move them/align them correctly. The solution: To do this simply add a "draggable" object next to the road item (I added a bush) , using the left mouse button drag over the road item and the "draggable" item (both will then be selected), hovering over the "draggable" item and then dragging or rotating that will work for both the road and the other item. - Place your road into the correct location then "Save" - This is important as I've noticed that the map editor after saving moves the road slightly out of position the first time that so simple move it back and then save one more time! - After the second save the road will stay there, then you can delete the "draggable" item (the bush in my case) and your done! Hope this helps out some other people in future... Cheers, Bobby
  2. I was wondering if someone could help me out with an issue I am having with making custom content in the 3D editor. I've done a bunch of custom content for my server and it all works just fine ... except for things like roads, trees, bushes, and rocks; they never show up on my server. I have access to my server FTP and I can see that in @Epoch there is an addons folder with a ton of PBOs. I know it has the @map_eu addon and a few others like @plants and @trees ... etc. I open my Arma2 OA and go into my Epoch server, then back out and open my editor with CTRL E. After placing and saving everytime I put a road down, I get them all set and save my content into an .sqf as normal. I do the proper edits to the file and launch my server. I see all the custom stuff except the roads and trees. I even placed my exec command after the "spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";" line. So what am I doing wrong? I see lots of custom content using these things and I just can't figure it out. Second question ... if I add a new file like @Jon_edit into my FTP @EPOCH\Addons folder, do I then need to add that same @file into the top of my missions.sqm code? Thanks for the help in advance!
  3. Hi again! Once again, this has been done many times before, but I feel like my Balota is different from what other people have created and as such I wanted to share it with you guys. I have tried to bring some elements of Standalone over to the mod, in terms of graphical enhancements with my areas. Balota was the first area I decided to rework after having seen what it looked like in Standalone. Don't worry, I'm not trying to sell Standalone, but some things they have done are nice and perhaps I can bring some of that over to the mod! As usual, my areas won't have crazy barracks and weird buildings placed everywhere. I have surrounded the entire airfield with a wall/fence and added some military loot areas and a few areas of interest. The runway also has lights so it will look good on servers with night enabled! I have updated the file with a new industrial area just south of the airstrip near the dock there. This will add some anti-sniper spots for those annoying fire station campers! It is entirely optional, so remove the section AFTER the update marker in the .sqf if you do not want to have the addition! If you DO however use it and want to use the optional building that is enterable please remember to add "warehouse" to your AddOns section in your mission.sqm to stop that annoying error! The unenterable version which causes no errors is the default one used in the .sqf file. Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/balota.sqf Screenshots of the area http://imgur.com/a/oUI5L ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Kamenka - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
  4. Hi guys, here is my enhanced version of Vybor. I always felt like this area was missing something and having played Standalone and seeing what they did with the area I thought I would give Vybor a facelift. I have tried to transform Vybor into a larger city, more like Zeleno, Elektro etc. I have added a hospital, firestation, large industrial area with smoke stacks (one is still smoking) and added housing with roads and a farm complex to the south. Also some graphical touches, like the pond under the bridge. Thanks for supporting my Chernarus Enhancements series so far, there will be more to come once I get around to making sure they are ready for the update. Enjoy! Screenshots of the area http://imgur.com/a/cuDN5 Link to the .sqf file https://github.com/IanHardy/ChernarusBuildings/blob/master/vybor.sqf ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - Kamenka - NEAF + Krasnostav - NWAF - Zelenogorsk + 3 Army Bases -
  5. Hi guys, I have been wanting to share my custom areas with the community for a while now and I am going to start with my custom city I made west of Kamenka. I know this has been done many times but I still wanted to share my creation as I wanted to give something back to this fantastic community. This city took a long time to make and a lot of detail and effort has gone into placing buildings, roads and trees etc on top of existing patches on the ground to make it seem realistic. This area is Epoch 1.0.5 ready. All buildings that will be enterable will have no bushes or ground lurking inside them! Link to the .sqf https://github.com/IanHardy/ChernarusBuildings/blob/master/kamenka.sqf Photo album of the area http://imgur.com/a/rlP6m ---------------------------------------------------------------------------- More areas from my 'Chernarus Enhancements' series: Balota - NEAF + Krasnostav - NWAF - Vybor - Zelenogorsk + 3 Army Bases -
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