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Found 2 results

  1. if i want to add overwatch and origins to epoch. do i need to alter the client mods or just need to add db info/server files/keys and add to mission.sqm and it will all work together? i watched a video where they went into @overwatch folder and deleted dayz_code.pbo and bikey. but i cant expect my players to do this. id like to have all 3 mods and use sheeps cash me up 0.16 napf
  2. Download: https://www.dropbox.com/s/0oj51wpld3d4yga/overpoch%20orgins.zip?dl=0 I do not take credit for this i just put this together Credit(s): {Kol9yN, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz,} <=== top of the init for epoch RimBlock, prominentalex, ebay, WAE, BuddyRole, SpreadKiller, Defay, Cen, Axe Cop, maca134, MisterSunshine, Defent, raymix, Mikeeeyy This was made on a vilayer server so you might have to change some files like the mission and server folders names. That is if you don't use vilayer. Addons: Mission system with OverPoch weapons (A.I.) Custom Loot for OverPoch Action Menu: Deploy Bike Deploy Motorcycle Packing Vehicle (only bike) Self Blood bag Flip Vehicle Group Management Color Filters (15+ I think) Change view distance (about 10 different view distances) donator tab for admins (you got to add it your self and the donator file) Plot for Life Group Management Custom GUI Service Point (Auto refuel and repair) Snap Pro Safe Zone (Traders but not all of them only the main ones)(Bandit might not have a safezone so you will have to add it) Walking Zeds Anti Abort Duping fix Anti Salvage in Trader with 2 sql files SQL 1 is for clean up so when a player dies it will delete the dead body (it builds up if you don't delete it) and to delete destroyed vehicles SQL 2 is a trader_data.sql its there but i would not recommend to use it but if you do. Make a back up of your trader_data.sql before using mine. Vilayer: adding the Origins map to your mod. Step 1: If you have OverPoch already installed you can upload your Origins files from your Arma 2:OA with the key (you can download this with Dayz Launcher) or you can uninstall your OverPoch if you have it downloaded and then install the Dayz Origins mod and then uninstall it (so that the origins files and map is in your servers directory) and then reinstall OverPoch. (if you can't find the key in your Arma 2:OA folder i left a bunch of them in the server files under the readme folder) Step 2: once you have your map Origins map in you servers directory then go to epoch manager and change your map to tavi Step 3: upload my files to your server (mission and server files) (if your using your own pbos then go into you mission.sqm and change chernarus to tavi if it hasn't already been done) Step 4: go to your util and then look for and open overpochmods.txt Step 5: change it to this @DayzOrigins;@DayZOverwatch;@DayZ_Epoch;@DayZOverpochServer OR it might be this @DayzOrigins179;@DayZOverwatch;@DayZ_Epoch;@DayZOverpochServer Step 6: start up your server it should be good to go if not look at you debug\Console Monitor Dedicated Server(Might not be right): adding the Origins map to your mod. Step 1: download Origins and then upload\copy it into you servers directory with the key (you can download this with Dayz Launcher)(if you can't find the key in your Arma 2:OA folder i left a bunch of them in the server files under the readme folder) Step 2: make some changes if needed to the mission files and server files (maybe you just need to change the name)(if your using your own pbos then go into you mission.sqm and change chernarus to tavi) Step 3: then go into batch file and change the addons for -mod= to @DayzOrigins179;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server or it might be @DayzOrigins;@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; Look at the readme folder for extra addons, battleye filter changes, and infistar changes
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