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Found 6 results

  1. cmSALVAGE and REARM SCRIPT I am currently working on a script to allow a player to salvage some metal or parts from vehicles. I am more than half-way done with the script, I would like to share it when it is complete. Currently, it allows you to salvage some metal or repair parts from a vehicle, and with each attempt (chance of failure) the vehicle itself becomes more dmaged. I will have a toggle to allow the option of allowing a chance for the vehicle to explode from too many salvages. At the moment, I am working on the arrays of items to give, as well as making sure there's no way to spam or exploit it from a players position. I will be adding files, videos, and other goodies in the near future. -computermancer EDIT: current alpha version, without any BE filter instructions... CLICK HERE , GOODLUCK! http://youtu.be/bScgV-8IddM http://youtu.be/N7PZvUcng5s
  2. Hey hey, I wrote a small fix for the glitch here: https://github.com/vbawol/DayZ-Epoch/issues/1576, this will place a indestructible wood wall in the front of the metal gate on server start and will be removed, if you unlock the gate. Cause i hate self actions i was not in the state to write a self action for it to turn it on again if the gate is locked, Feel free to make one and post it here :) So lets start, you will need: Custom compiles.sqf, Player_UnlockDoor.sqf, and some edits in the server_monitor.sqf. 1. In your custom compiles.sqf find: player_unlockDoor = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_unlockDoor.sqf"; And Replace it with your custom path to the player_unlockDoor.sqf in my case: player_unlockDoor = compile preprocessFileLineNumbers "custom\player_unlockDoor.sqf"; 2. If you dont have a custom player_unlockDoor.sqf copy it out of the dayz_code folder and paste it in your custom folder or any path you point above. 3. In player_unlockDoor.sqf find: KeyCodeTry = nil; And add above this: if ((typeOf _obj) == "CinderWallDoorLocked_DZ") then { _antiglitchvari = _obj getVariable "antiGlitchWall"; if !(isNil "_antiglitchvari") then { deleteVehicle _antiglitchvari; _obj setVariable ["antiGlitchWall", Nil, true]; }; }; If you are done it should look like this: http://s14.directupload.net/images/141014/sd5ob7hl.jpg 4. In server_monitor.sqf (usually in your dayz_server.pbo/system/) if you use plot 4 life, it should be in your mission, find this: if (count _intentory > 0) then { //or this if you use plot management: if ((count _inventory > 0) && !(typeOf( _object) == "Plastic_Pole_EP1_DZ")) then { and add above: if ((typeOf _object) == "CinderWallDoorLocked_DZ") then { _location = _object getVariable["OEMPos",(getposATL _object)]; _dir = getDir _object; _objectCharacterID = _object getVariable ["CharacterID","0"]; _ownerID = _object getVariable["ownerPUID","0"]; _objectglitchwall = createVehicle ["WoodSmallWall_DZ", [0,0,0], [], 0, "CAN_COLLIDE"]; _objectglitchwall setDir _dir; _objectglitchwall setPosATL _location; _objectglitchwall setVariable ["ownerPUID",_ownerID,true]; _objectglitchwall addEventHandler ["HandleDamage", {false}]; _objectglitchwall enableSimulation false; _object setVariable ["antiGlitchWall", _objectglitchwall, true]; }; So it should look like this: http://s14.directupload.net/images/141014/5hwht7hy.jpg If you dont use Plot 4 life, find in step 4 this lines: _ownerID = _object getVariable["ownerPUID","0"]; _objectglitchwall setVariable ["ownerPUID",_ownerID,true]; And replace this lines with this: _ownerID = _object getVariable["CharacterID","0"]; _objectglitchwall setVariable ["CharacterID",_ownerID,true]; That should be all.
  3. I was listening to some good ol Ensiferum when it dawned on me....I wonder if anyone else over @ epoch forums listens to metal while doing computer shtuffs! Post your fav metal for me to listen to! I probably already have heard it but maybe not and either way I love all genres and instruments and for the record most music will appeal to me be it hardcore metal, or some J-pop :D (I think it comes from a musical background at a young age & a very open mind). NO GENRE BASHING <3 ... Metal only plz n thx https://www.youtube.com/watch?v=fyvPe0uqjjY
  4. Hello, epoch community, I was wondering if it would be possible to update the model for the metal floors. When attempting to snap to build the metal floors end up being shorter than the cinder block walls. This causes the metal floors to not align with the cinder block walls when building a base. Another (easier) fix may be to change the snap to build script to make the cinder block walls snap closer together and make the metal floors snap slightly further away from each other than they do currently. Thoughts are welcome and appreciated, Daniel
  5. Hi, How can I add Metal Floors to traders? Does anyone has the SQL line for this? Also while I'm at it, I'd like to add Combination locks aswell. Be nice if you could provide me with the two coders for these two items :) Thanks
  6. Can metal panels be run over?
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