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Found 87 results

  1. I had a problem with which I had never encountered before. I have experience installing servers since 2014. But I ran into a problem that I can not solve on my own. The problem is that the server transport does not retain the last position, that is, after the restart, the entire transport appears on the previous position (Place respawn). So I installed InfiStar Anti-Hack, but when I try to save the transport, I see an error message in the server log. SERVER LOG: 2017-06-07 00:46:32 HiveExt: [Information] Method: 308 Params: 11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.004]]:[]:[]:1:any: 2017-06-07 00:46:32 HiveExt: [Error] Error executing |CHILD:308:11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.00445652]]:[]:[]:1:any:| 2017-06-07 00:46:33 HiveExt: [Information] Method: 388 Params: any: 2017-06-07 00:46:33 HiveExt: [Error] Error executing |CHILD:388:any:| Please, help!
  2. The Final Hour is back bigger and better ever we happy are happy to announce that we got a dayz epoch server up and running. We have custom event's missions ect server owners and admins owner cuntfish, bloodraven and mox head admin Ab Antiqo normal admin commandokid mod frankie server addions ~ coin system ~ enhanced spawn system ~ take clothes from players and AI ~ bury and butcher players and ai ~ lift and tow ~ deploy bike / mozzie / motorcycle /ATV ~ 300+ vehicles on the map now ~ set view distance ~ grass on / off ~ 1k item build limit with 120m plot radius ~ Base raiding and take overs ~ hot wire safes ~ raid bank coming soon!! ~ 50mill bank limit ~ gem and hemp trader ~ militarized server ~ added weapons to vehicles ~ custom events ~ custom battle filed made by co owner cuntfish ~Weed farm on misty peak ~ much more on the way!!! our teamspeak 3---- 158.69.106.42:10318
  3. After i spawn some car or building with Infistar and trying to save it on a map, i see Error massage in sever Log. I see this: 2017-06-07 00:46:32 HiveExt: [Information] Method: 308 Params: 11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.004]]:[]:[]:1:any: 2017-06-07 00:46:32 HiveExt: [Error] Error executing |CHILD:308:11:AH64D:0:0:[239.363,[1175.84,2229.98,-0.00445652]]:[]:[]:1:any:| 2017-06-07 00:46:33 HiveExt: [Information] Method: 388 Params: any: 2017-06-07 00:46:33 HiveExt: [Error] Error executing |CHILD:388:any:| I really need ur help, pls!
  4. I did the installation according to the instructions. Basically this is not my first server, I put the server back in 2014. But now for the first time I encountered a problem that can not be solved by any of the methods known to me. The problem is that the server does not want to start the database download (I've set it up for this). Server LOG 15:11:15 Dedicated host created. 15:11:18 Host identity created. 15:11:18 Game Port: 2302, Steam Query Port: 2303 15:12:49 TheDenVx uses modified data file 15:12:49 Player TheDenVx connecting. 15:12:49 Mission DayZ Epoch Chernarus read from bank. 15:12:51 Player TheDenVx connected (id=76561198089472138). 15:13:03 Roles assigned. 15:13:03 Reading mission ... 15:13:36 Mission read. 15:13:36 Admin TheDenVx logged in. 15:13:46 Game started. Arma2OAServerRTP ===================================================================== == D:\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\arma2oaserver.exe == arma2oaserver.exe -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2017/05/31 22:42:19 Current time: 2017/06/03 15:11:01 Version 1.63.131129 Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 15:11:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 15:11:22 Connected to Steam servers 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:50 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:12:51 Server error: Player without identity TheDenVx (id 959776083) 15:13:10 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 15:13:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 15:13:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 15:13:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 15:13:36 "MPframework inited" 15:13:36 "dayz_preloadFinished reset" 15:13:38 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 15:13:38 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found 15:13:46 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found 15:15:52 Client: Remote object 2:10 not found 15:15:52 Client: Remote object 2:11 not found 15:15:52 Client: Remote object 2:12 not found 15:18:28 Client: Remote object 2:36 not found 15:18:28 Client: Remote object 2:37 not found 15:18:28 Client: Remote object 2:38 not found I really need your help, please! (Если есть русские напишите в ВК: vk.com/denvx)
  5. If you guys looking for alot of fun. iDP|Epoch|Chernarus|Static Missions|Alot more(1.0.6.1/131129) Server Features Change View distance (Binocular/Rangefinder/NVG) Custom Building Custom Class Custom Spawn Point Custom Traders Debloy Bike/Motorbike/Mozzie Door management Locate vehicle by right click on the map Plot4Life Plot management Roaming Ai missions Static Ai Missions Tow and Lift Walking Zombies Weed farm and lot more.. www.idpserver.enjin.com/ Teamspeak 3 server: 185.24.169.161 Server ip: 81.19.216.113:2300 If you are having any trouble with arma feel free to contact the staff on the teamspeak. The staff team will be available most of the time. Cheers.
  6. hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
  7. ARMA 2 - FP4P Epoch Server - Chernarus Map IP: 37.153.225.58:2302 Search for 'FP4P' in DayZ Launcher FP4P - From Players 4 Players As the name already says, this server has been setup from players for players. We are listening to our players and implementing features as requested, but keeping the server realistic. We are not implementing all possible scripts out there, because we try to keep the DayZ Gameplay as realistic as possible. Our community is not large and we are not intending to grow and earn money. We are players and play on this server too. Events are also possible, but again, based on your wishes. It is a clean server, created in September 2016. Come, join us, play and share your ideas! Please feel free to provide your feedback and comments. Features Implemented AI missions Coin system Vault money storage Advanced Trading Safezones Slow Zombies / Walkers Tow and Pickup of vehicles No zombies at bases and safe-zones Group Management (using radio) Debug Monitor Earplugs Customized Loot Spawns (No high-value guns, etc) Side channel Anti-Spam Plot Management (Add friends to manage your base) Vehicle protection at bases. Realistic Weather Conditions. Custom Server Monitoring System and auto-update system from SVN. General advantages New and clean server. Started at September 2016. Keeping stuff realistic :) We have a identical test-server where we search bugs and test new features. Active testers: Several players are helping improving the game-play by testing features and searching for bugs. Frequent improvements of server issues. Good FPS (50-60). Fixed some minor Epoch bugs (e.g. loot spawn when in vehicles). No spawn locatoins (using default at coast). Realistic spawn-gear. Surivial and PVP possible. Automated Monitoring & Update System (Custom developed in C#.NET) This allowes faster deployment of bug-fixes and new tested features. We are using SVN revision system for all scripts and server-side PBO files. Notifications are provided in-game to players when an update is available. No Team-Speak, but Discord We are using Discord instead of TeamSpeak. On our Discord server you can find our updated rules, you can share your ideas, get updates of implemented features and report issues. Channel requests are possible for own created groups. Discord Link: https://discord.gg/tp9HQyV Owner and Admins Owner & Scripting: SKO Admins: We are searching for good admins. Join us on Discord and discuss this with SKO. Donations https://www.paypal.me/FP4P
  8. We at WICKED have decided to put a test server running the DayZ Epoch 1.0.6 RC1 Version. Its open to all and is in a stage of testing, anyone is welcome to join the server. All we ask is any bugs you find are reported on the Website. A download link for DayZ Epoch 1.0.6 is also available on the website. So head on over and check it out. Custom Scripts: Roaming Traders Infistar Custom Commands, Eg. /killme & /dance AI Missions Custom Map Addons Build Bikes Enabled Settings from 1.0.6: Snap Building The Dark GUI Selfblood Bagging Perm Plot Poles + Plot Pole Managment Door Managment To Join the server: Download the Rar File, Download Extract the contents of the Rar file into your Arma 2 OA Directory In DZ Launcher go into settings and add the parameter [email protected]_Epoch106 then go into the advanced tab and hit launch. After the game has loaded up go into Direct Connect and put the following information in: IP:158.69.123.86 Port: 2310 After that spawn in and try to survive. If you have any more questions feel to reply to this thread and I will answer ASAP.
  9. Hello, Today I was trying to enter a server that i´ve been playing. But for some reason whenever I enter the server a message apears to me saying "Session lost", and I´m kicked out of the server back to the menu. I tried everything: Verify Integrity of game cache of Arma 2 and Arma 2 OE; Unistall BattleEye; Reinstall BattleEye. I´m using DayZLauncher to log in the server, if anyone have a better launcher, please send it to me. If anyone knows how to solve this problem please help. Sincerely, Arthur Müller Duenas
  10. Hallo, Ich möchte euch meinen neuen Server vorstellen : DayZimKopf Dayz Epoch! Ich habe knapp einen Monat mit Modifikationen und Tools verbracht und bin stolz nun endlich das besondere Ergebnis zeigen zu können! Mods auf DayZimKopf: - Group management - Plotpole for life - Plotmanagment - AI Systems WAI & Wicked AI & Patrols - Bus Route with AI from Cherno to Elektro - Deploy and Pack mozzie/bike - Self Bloodbag - Weapon Mods (Silencer/TWS) at right click - Fill & Sell Oil Barrels - New Custom cities - Custom Spawn selection with Halo/Ground - Custom Class System - Air support drops - Extended action menu - custom debug monitor - Snap Building Pro - suicide - Lift / Tow - Fastrope - Supply drops - alchemy - trade from vehicle - Blood regeneration - weed fields and trader - Doormanagement - Heli / Boat Patrols - Zombie Horde from Cherno to Stary - Paint vehicle - Communication Script - Plot for Life - flip vehicle - Evac Chopper - custom HUD - High FPS - no bombs / no heavy armed vehicles (only medical tanks and no jets) - balanced missions with secrets - best server hardware - Carepackages - Infistar AntiHack Tool - VIP Donator Classes - No Base despawn - active Admins - custom traders .. Und noch viele mehr! Jede Woche werden Events veranstaltet! ____________________ Server IP: 85.14.225.236:2302 TeamSpeak 3: 5.45.110.33 Webseite: http://DayZimKopf.de ____________________ Admins sind jeden Tag aktiv und sind = Xray, Martin, Stfu, Thor Wir kennen uns alle schon Jahrelang und sind ein eingespieltes Team! Würde mich freuen wenn ihr mir ein wenig Feedback gebt! Bei Fragen oder Anregungen gerne bei Steam anschreiben: DZiK | Xray Freundliche Grüße, XRAY
  11. Server 194.87.232.61:2302 We feature: Custom Addons/Scripts/Features: - Indestructible bases - Added Advanced Trading - Group Management - See your friends tagged within 2.5km in game and their position on the map anywhere. Communicate using group chat - Set View Distance - Right click on your binocs or rangefinder. Lower settings = higher FPS. Very helpful if you're running an old rig! Higher settings go up to 3km from the Epoch Standard of 1.6km = Great for Sniping! - Build Snap Pro - Toggleable clean, faster building and can attach different objects to each other! - Spawn Selector - Most major towns. 2km of a player's dead body are blocked - New Armored Vehicles: Tanks, Helis, Jets - Self Bloodbag (Right click on bloodbag in gear) - Deployable Bike - From toolbox, helps get you going if new spawn (Right click on Toolbox in gear). Repack Bike - scroll mouse - No Weight - Vehicle locator and key identifier (This is a script which enables users to identify which vehicles their keys belong to. It also enables users to locate their vehicles on the map through the use of local map markers.) - Lift & Tow - For most vehicles if not locked, (available for vehicle after restart) - Earplugs - Take Clothes - Remove clothes from dead bodies (AI, players and your own dead body) - AI Missions - Hard, Medium & Easy running concurrently. Wicked & Epoch Mission Systems with weapon, medical & building supply crates - Free Refuel - At all fuel stations, pumps, tanks etc (except gas tanks) - Repair & Rearm - At cost, at all fuel stations, pumps, tanks etc. (except gas tanks) (Have to get into gunner position first) - Blood Regeneration (When full on food and drink) - Custom Debug Monitor (HUD) - Player name, FPS, Zombies Killed, Murders, Bandits Killed, Humanity, Blood, Server Up-Time & Web Addres - Earnings from Fishing and Weed farming (check out Help page to find out how to do) - Custom traders - Safe Zones - At trader cities with backpack anti-theft, speed limit & Zombie Free - Suicide - For when it's just too much for you! Think of the people you will be leaving behind first... just type killme in sidechat - Additional Buildings - Extra lootable buildings Balota & Krasnostav - Restart Warnings - 3 (15 mins, 5 mins & 1 minute) TeamSpeak3: 194.87.232.61:9987
  12. I can't seem to find a decent tutorial on setting allowed vehicles and their spawn rates. I've created a document already but running the server with it is creating errors in the server_functions.sqf within dayz_code and it disallowed vehicles such as HMMWVs are still spawning. However, some of the vehicles I added to the list like insurgent UAZs are spawning so it feels as though the script is sort of working but not entirely?? No idea what to do at this point! skype: george.galloway96 steam: http://steamcommunity.com/profiles/76561198133585498/ / [Bannanual Sales] (display name)
  13. Hey guys! 188.68.57.51:2302 Thyrean here, admin of DayZ Equinox, presenting you our completely new and freshly set up ArmA 2 DayZ Epoch Server! We are currently looking for all sorts of players to get our server populated! Addons, that we currently run, are: Single Currency - Coin System Customized Tradezones with ADVANCED TRADING! Server specific AI Missions! Spawn Selection Craft Bike with toolbox and scrapmetal Group System via Radio Plot4Life and Plot Management Door Management with eye scan Kill Messages with weapon and distance info Snap PRO and Vector Building Smart Tow/Lift System Customized Map Deathmatch and Derby Arena for Weekend Events! Earplugs and muuuuuch more! Our Equinox [EQX] Admin Squad consists of roughly FIVE ArmA 2 Veterans (all above 3000 hours playtime) and one awesome Coder, who is also the owner of the server. We are a German Squad, but we love to see all other nationalities on our server as well, so the Server Language is ENGLISH - no voice in side channel either! We are all really active and hope to get an awesome and big community running to do a lot Events at the weekend! We all LOVE PVP, so a shoutout to good PvP players: Join and show us your skill! - We wanna fight! PvE Players are welcome as well, of course! But be aware of blood thirsty snipers - this is NOT a pure PvE Server! You can find us in DayZ Launcher by simply typing "Equinox" into the search bar or use our IP to join directly: 188.68.57.51:2302 ! We also have an own Teamspeak Server: equinox-dayz.de - Join any time to play with your mates or to get support! Visit our website www.equinox-dayz.com and check out our forum! Following - our loading screen with some rules and the Admins: Updates and additional pictures of the customized map will follow shortly! But check out the Server to see for yourself ;) WE LOVE TO SEE YOU ALL ON OUR NEW SERVER! - TELL YOUR FAMILY AND BRING YOUR FRIENDS -
  14. if any 1 don't like this don't say any thing ------->EASY<-------- hello put some code from other scripts together to day not tested at all hope it works. this is a pvp mission no ai like king of the hill but get loot not points. add this to misson.sqf at the bottom. ----> execVM "\z\addons\dayz_server\missions\Battlefield.sqf; \z\addons\dayz_server\missions\mission.sqf; this just to see were it is then make a new file called Battlefield.sqf copy and pase this in new file then place file in the directory given. ------> \z\addons\dayz_server\missions\Battlefield.sqf /////////////////////////// this is the code //////////////////////////////// diag_log("Battlefield Running"); // this is logs to the rpt to see ever thing is running // sleep 000; = seconds to wait so sleep 30; will take 30 seconds and so on. sleep 900; // 900 = 15mins _vehicle_1 = objNull; if (true) then { _this = createVehicle ["any building here", [91.366577, 1544.5175, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir -93.674492; _this setPos [91.366577, 1544.5175, -1.9073486e-006]]; }; _this marker = createMarker [91.37693, 1544.4531, 1.8119812e-005]; _this marker setMarkerShape "ELLIPSE"; _this marker setMarkerColor "ColorRed"; _this marker setMarkerAlpha 0.5; _this marker setMarkerSize [(_markerRadius + 50), (_markerRadius + 50)]; if (_debug) then { _this marker = createMarker [91.37693, 1544.4531, 1.8119812e-005]; _this marker setMarkerShape "ICON"; _this marker setMarkerType "mil_dot"; _this marker setMarkerColor "ColorBlack"; _this marker setMarkerAlpha 1; _this marker setMarkerText "Battlefield"; }; sleep 10; [nil,nil,rTitleText,"Battlefield Has started take control!!!!", "PLAIN",10] call RE; sleep 20; [nil,nil,rTitleText,"Battlefield intell it will Take 10mins loot to spawn!!!!", "PLAIN",10] call RE; sleep 3; diag_log("Battlefield Loot Box spawning"); sleep 600; // 600 = 10mins [nil,nil,rTitleText,"Battlefield loot has spawned!!!!", "PLAIN",10] call RE; _vehicle_0 = objNull; if (true) then { _this = createVehicle ["CZBasicWeapons_EP1", [ 91.366577, 1544.5175, -1.9073486e-006 ], [], 0, "CAN_COLLIDE"]; _vehicle_0 = _this; _uniqueid = str(round(random 999999)); _this setVariable ["ObjectID", _uniqueid, true]; _this setVariable ["ObjectUID", _uniqueid, true]; _this setVariable ["permaLoot",true]; clearWeaponCargoGlobal _this; clearMagazineCargoGlobal _this; _this addWeaponCargoGlobal ["vil_M110sd",3]; _this addMagazineCargoGlobal ["20Rnd_762x51_DMR", 5]; _this addMagazineCargoGlobal ["metal_floor_kit",10]; _this addMagazineCargoGlobal ["cinder_wall_kit",10]; _this addMagazineCargoGlobal ["CinderBlocks",40]; _this addMagazineCargoGlobal ["MortarBucket",10]; _this addMagazineCargoGlobal ["ItemVault",2]; _this setPos [ 91.366577, 1544.5175, -1.9073486e-006 ]; }; sleep 1; // smoke to see were the box is XD _vehicle_1 = objNull; if (true) then { _this = createVehicle ["SmokeShell", [91.366577, 1544.5175, -1.9073486e-006], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir -93.674492; _this setPos [ 91.366577, 1544.5175, -1.9073486e-006 ]; }; diag_log("Battlefield Loot Box spawned"); // battlefield 1.5 coming soon
  15. Hello Everyone, Pirates FM is a PVP server that welcomes all to come and enjoy the Dayz Epoch experience. We offer Free Starter Kits, Plot for life, Indestructible cinder, custom trade zones that include Staroye, Kamenka, and Skalka mining Co Gem trader. Weed fields that spawn in random locations with a small random amount of plants, Custom Ai missions with fast spawn rates. If you're looking to get into a fight be sure to check out the hero and bandit traders for armed suv's, gpks, brdm2's and more! Custom features such as Secruity cameras, Eye scanning doors and Custom military bases spread throughout the map. Active experienced 1,000hrs+ admins on 24/7 to answer any question you might have. Come join the fun! :)
  16. Hi there, Welcome to "Smoking Walkers Dayz Epoch". Our server doesnt make it as easy as others. Life is a bitch. Foods are rare on our server, so you have to go out hunt your food, or catch some fish. Ip for joining: 37.187.188.120:2702 http://www.smokingwalkers.enjin.com Rules: No safezone camping No building within 1000 meters from a safezone No kamikaze into bases No glitching into bases Do not glitch your plotpole into anything/ it should be visible. No skybases allowed No racism or insulting words Be respectfull for eachother Additions: Plotmanagement Trader safezones AI Missions Custom map additions lifting + towing Build snappin We are hoping to see you ingame! Smoking Walkers
  17. Oblivion Epoch If you wish to apply for admin leave your steam URL below and i will add you! IP: 31.3.213.197:2302 Addons Self bloodbag Tow/Lift Single currency and banking Deployable bike DZAI with DZMS and WAI Advanced trading No plot pole building Almost no building rules High FPS Loads of missions Coin storage in vehicles and storage boxes Trader Safezones Heli-crash missions Medical supply missions Bandit and Hero missions Custom missions coming soon!
  18. Hello everyone. SERVER IS OFFLINE !!! Not to long ago we started our Arma 2 DayZ Epoch server, the only thing we need now are some players ! Server adress : 144.76.87.228 Port : 3802 server name : Kinetic DayZ Epoch Chernarus (1.63/112555) """! 1.63.125548 !""" is the version of the game you need to have if you want to join ! What can we offer you ? Starterkit for the new players 500+ vehicles Deployable bike Selfbloodbag Lift + tow Trader safezones AI Missions HALO Jump Custom Map additions Repair, refuel, rearm service points Safezone(when you enter a safe zone the god mode will activate for you and your car... when you leave the safe zone the god mode will disapear after 5 - 10 seconds) AND MORE... Good FPS, No Lag. Rules: - Do not build within 1000 meters from a safezone (or ask a admin for approvement) - It's not allowed to perform an kamikaze attack into a base - No glitching into bases - Skybases are not allowed - No racism or insulting words -NO HACKING of any sort !!!! I can be contacted for help on skype and TeamSpeak3 : skype ID: dedman155 skype name: ♪★Ⓐndⓨ★♪ ts3 adress: 149.202.65.197:46828 Nickname: Reflex We hope to see you soon ! :)
  19. hi guys this is a script that lets yr players tp to traders from stary i made this with a guy called ghostkiller in your mission.sqm look for this class Item34 // your follow up number { position[]={1348.44,339,4065.91}; a=100; b=100; activationBy="WEST"; repeating=1; interruptable=0; age="UNKNOWN"; name="Prison"; expCond="(player distance Prison) < 100;"; expActiv="inPZone = true;"; expDesactiv="canbuild = true;inPZone = false;"; class Effects { }; }; add under the above code but you will need to change your class items class Item12 { position[]={6266.72, 0, 7744.75}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoKlenTeleportation"; expCond="(vehicle player) in thislist"; expActiv="StarytoKlenTeleportation = [] execVM ""Teleportation\KlenTeleportation.sqf"";"; expDesactiv="terminate StarytoKlenTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item13 { position[]={6246.11, 0, 7752.68}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoHeroinfo"; expCond="(vehicle player) in thislist"; expActiv="StarytoHeroinfo = [] execVM ""Teleportation\Hero.sqf"";"; expDesactiv="terminate StarytoHeroinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item14 { position[]={6249.59, 0, 7757.87}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoHeroTeleportation"; expCond="(vehicle player) in thislist"; expActiv="StarytoHeroTeleportation = [] execVM ""Teleportation\HeroCampTeleportation.sqf"";"; expDesactiv="terminate StarytoHeroTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item15 { position[]={6250.12, 0, 7748.98}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoBanditinfo"; expCond="(vehicle player) in thislist"; expActiv="StarytoBanditinfo = [] execVM ""Teleportation\Bandit.sqf"";"; expDesactiv="terminate StarytoBanditinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item16 { position[]={6253.87, 0, 7754.45}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoHBanditTeleportation"; expCond="(vehicle player) in thislist"; expActiv="StarytoBanditTeleportation = [] execVM ""Teleportation\BanditCampTeleportation.sqf"";"; expDesactiv="terminate StarytoBanditTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item17 { position[]={6258.6, 0, 7742.43}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoBashinfo"; expCond="(vehicle player) in thislist"; expActiv="StarytoBashinfo = [] execVM ""Teleportation\Bash.sqf"";"; expDesactiv="terminate StarytoBashinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item18 { position[]={6262.68, 0, 7747.77}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoHBashTeleportation"; expCond="(vehicle player) in thislist"; expActiv="StarytoBashTeleportation = [] execVM ""Teleportation\BashTeleportation.sqf"";"; expDesactiv="terminate StarytoBashTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item19 { position[]={6254.73, 0, 7743.95}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoAircraftinfo"; expCond="(vehicle player) in thislist"; expActiv="StarytoAircraftinfo = [] execVM ""Teleportation\Aircraft.sqf"";"; expDesactiv="terminate StarytoAircraftinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item20 { position[]={6258.43, 0, 7751.16}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="StarytoHAircraftTeleportation"; expCond="(vehicle player) in thislist"; expActiv="StarytoAircraftTeleportation = [] execVM ""Teleportation\AircraftTeleportation.sqf"";"; expDesactiv="terminate StarytoAircraftTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item21 { position[]={12040.9, 0, 12653.3}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="AircrafttoStaryinfo"; expCond="(vehicle player) in thislist"; expActiv="AircrafttoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";"; expDesactiv="terminate AircrafttoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item22 { position[]={12039, 0, 12647.4}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="AircrafttoStaryTeleportation"; expCond="(vehicle player) in thislist"; expActiv="AircrafttoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";"; expDesactiv="terminate AircrafttoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item23 { position[]={1648.51, 0, 7797.04}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="BandittoStaryinfo"; expCond="(vehicle player) in thislist"; expActiv="BandittoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";"; expDesactiv="terminate BandittoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item24 { position[]={1650.66, 0, 7802.49}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="BandittoStaryTeleportation"; expCond="(vehicle player) in thislist"; expActiv="BandittoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";"; expDesactiv="terminate BandittoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item25 { position[]={4105.93, 0, 11650.7}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="BashtoStaryinfo"; expCond="(vehicle player) in thislist"; expActiv="BashtoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";"; expDesactiv="terminate BashtoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item26 { position[]={4107.38, 0, 11656.9}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="BashtoStaryTeleportation"; expCond="(vehicle player) in thislist"; expActiv="BashtoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";"; expDesactiv="terminate BashtoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item27 { position[]={12883.7, 0, 12765.2}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="HerotoStaryinfo"; expCond="(vehicle player) in thislist"; expActiv="HerotoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";"; expDesactiv="terminate HerotoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item28 { position[]={12883.5, 0, 12771.1}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="HerotoStaryTeleportation"; expCond="(vehicle player) in thislist"; expActiv="HerotoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";"; expDesactiv="terminate HerotoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item29 { position[]={11390.2, 0, 11405.5}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="KlentoStaryinfo"; expCond="(vehicle player) in thislist"; expActiv="KlentoStaryinfo = [] execVM ""Teleportation\Stary.sqf"";"; expDesactiv="terminate KlentoStaryinfo; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; class Item30 { position[]={11394.4, 0, 11410.7}; a=2; b=2; activationBy="ANY"; repeating=1; interruptable=1; age="UNKNOWN"; name="KlentoStaryTeleportation"; expCond="(vehicle player) in thislist"; expActiv="KlentoStaryTeleportation = [] execVM ""Teleportation\StaryTeleportation.sqf"";"; expDesactiv="terminate KlentoStaryTeleportation; titleText ["""", ""PLAIN DOWN"", 3];"; class Effects { }; }; now in yr server pbo in the mission.sqf add the below to in at the bottom _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6248.6553, 7756.6733, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir 35.836014; _this setPos [6248.6553, 7756.6733, 3.0517578e-005]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6253.0796, 7753.123], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir 36.614861; _this setPos [6253.0796, 7753.123]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6257.5791, 7749.7183], [], 0, "CAN_COLLIDE"]; _vehicle_7 = _this; _this setDir 36.861164; _this setPos [6257.5791, 7749.7183]; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6261.7764, 7746.6099, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_8 = _this; _this setDir 38.439617; _this setPos [6261.7764, 7746.6099, 6.1035156e-005]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6265.832, 7743.4526, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir 37.585533; _this setPos [6265.832, 7743.4526, 3.0517578e-005]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_C", [6270.0762, 7740.082, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 37.836941; _this setPos [6270.0762, 7740.082, 6.1035156e-005]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_B", [4107.0464, 11655.52], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir 19.14789; _this setPos [4107.0464, 11655.52]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_B", [11393.572, 11409.64, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 35.983864; _this setPos [11393.572, 11409.64, -6.1035156e-005]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_B", [12883.464, 12769.784, -4.5776367e-005], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir -359.2757; _this setPos [12883.464, 12769.784, -4.5776367e-005]; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_B", [1650.4137, 7801.5674], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir 19.518364; _this setPos [1650.4137, 7801.5674]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["Land_MBG_Garage_Single_B", [12039.428, 12648.705, -1.5258789e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir -160.72307; _this setPos [12039.428, 12648.705, -1.5258789e-005]; }; downlod file and put in your mission root http://www.filedropper.com/bassteleportation
  20. To give a very brief background- my clan has had several Arma 2 DayZ Servers in the past, ranging from Vanilla, to DayZ+, to Epoch, and then an upgrade to Overpoch. We are talking about opening another DayZ Server. We have very specific tastes in DayZ, as we've been playing it close to around the time Vanilla first came out. We want to focus more on the PvP, Cooperative, and Survival Aspect of DayZ to include loot runs. We want our day-to-day environment to be loot runs, friendly/hostile encounters with other players, building player bases, and participation in server-hosted events. We fondly remember the days when we'd have to play for several weeks straight in order to build up supplies. We would then go out to the coast and assist other players as requested, or engage bandits as needed. OUR IDEA: - Chernarus Map - Overpoch Mod with VERY LIMITED FEATURES: - Gold Coin Currency with Bank ATM - Vehicle Traders (Limited Vehicles, No Sports Car BS) - Miscellaneous Traders (To include safes, lockboxes, tin, key makers kits, etc.) (Maybe include chainsaws?) - Ammunition Traders (Maybe add weapon traders) - Overpoch Weapons Spawn in Loot Tables - Allow for Building with small addons including Snap-Build - Basic Starting Gear to include a couple bandages, a flashlight, a coyote patrol pack, and maybe a pistol with one mag. (No starting cash) WE WON'T HAVE: Food, Drink, Medical, Car Part, Building Part Traders (Too easy... We enjoyed the survival and looting aspect of Vanilla) Auto-Refuel, Self Blood Bag, and other easy crutch mods Tanks, Jets, Attack Helicopters, Armored Cars Slow Zombies Spawn Select Any other gimmicky or cheap mods that make the game too easy. We welcome all votes and comments. Let us know if you'd be interested in this! We may be open to the possibility of AI and Missions, but we would strongly prefer to base the server off player-to-player interaction.
  21. Hello everyone. Not to long ago we started our server, the only thing we need now are some players! Ace of Spades Dayz Epoch Server Joins us at 94.250.209.189:2302 http://www.aosemmen.enjin.com What can we offer you ? Starterkit (buildingsupplies + some gold) JSRS SOUNDMOD SUPPORTED 500+ vehicles Deployable bike + more Selfbloodbag Lift + tow (sit inside vehicle when lifting) Trader safezones Advanced trading More vehicles to buy AI Missions Custom Map additions Repair, refuel, rearm service points Build snapping Groups with radio Weed farming 1 step building Higher currency (Gem stones) Earplugs Good FPS, No Lag. Rules: - No safezone camping - No stealing from safezones - Do not build withing 1000 meters from a safezone (or ask a admin for approvement) - It's not allowed to perform an kamikaze attack into a base - No glitching into bases - Do not talk in sidechat - Skybases are not allowed - No racism or insulting words We will have lots of events in the future! Tips are always welcome We hope to see you soon!
  22. Since 105 or 1051 (since 105 was only around for a day before 1051 came out...) I have had strange goings on with humanity. Sometimes and for some players, not all, it randomly doubles either each time they relog or at server restart. I haven't been able to pin it down more than that. The problem last month was quite rare so, I didn't bother with it after a quick google didn't find anything. However, over the last 2-3 weeks it has developed into a more serious problem. It seems to be happening to some players, not all and the same players. It can happen 3-4 times a day for some players and has resulted in them having humanity in the +/- millions. I have googled around again and can't see anything posted....? I have tried the obvious and systematically turned off and on all additional scripts/changes for the last month and haven't been able to narrow it down to any of them either. We are a pretty loaded server with all the usual popular scripts: DZ Group Management, Enhanced Spawn Selection, infiSTAR, Logistics, WAI, EMS, infiSTAR SafeZones to name a few... The server is high population and a managed virtual server so, unfortunately I don't have the luxury of a dev server to test with and have to be careful with what I'm doing with the live based on the population. Is anyone else seeing this problem at all on their server? Would appreciate any help. Thanks
  23. Hello Everyone, Pirates FM is a new server that welcomes all to come and enjoy the Dayz Epoch experience. We offer Plot for life, Indestructible cinder, custom trade zones that include Staroye, Kamenka, and Skalka mining Co Gem trader. Weed fields that spawn in random locations with a small random amount of plants, Custom Ai missions with fast spawn rates. If you're looking to get into a fight be sure to check out the hero and bandit traders for armed suv's, gpks, brdm2's and more! Custom features such as Secruity cameras, Eye scanning doors and Custom military bases spread throughout the map. Active experienced 1,000hrs+ admins on 24/7 to answer any question you might have. Come join the fun! :)
  24. Looking for players to pop my server, its got many mods and ready for players. OverEpoch Chern -> 71.188.62.92:2805
  25. Looking for players to pop my server, its got many mods and ready for players. OverEpoch Chern -> 71.188.62.92:2805