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Found 31 results

  1. Spirit of DayZ 192.154.229.214:2302 Chernarus with Challenging AI and Missions DZAI - Takistani Militias vie for control and power. They will battle and hunt Survivors and battle each other for control WAI - Challenging Missions with lots of weapons loot from the UN Soldiers guarding reconstruction materials - lots of build materials such as cinderblocks, mortar, etc Cities are rebuilding, you will find a dynamic live environment as Survivors retake control of the Cities. Challenges will build as you leave the coast and head to the interior. You will find helpful players abound, lots of challenges in many different forms. Beware of Cessna armed with Missiles, Anti Aircraft Urals, Tanks, RPG and machine gun trucks patrols. Seek out UN roaming Military Units in M113s and BMP-2s that you can take control of, get keys, etc. No Rules, only Consequences. Build Anywhere, do anything you like. Survive, Hunt, Team Up, Go Bandit, Run Missions, Build Bases, etc. Anything you can dream of or desire. Server is Patrolled by human Police Forces that seek to bring the safety of community and society back together. https://www.facebook.com/Spirit-of-DayZ-101327631649309
  2. ip - 192.154.248.253 Discord.gg/9m99XxM NEW SERVER UP AND RUNNING.. FULL OF AI, PVP HELL... Stop in and ask Pickle Rick or OTROD for a free tank
  3. Downlod https://ln.sync.com/dl/043e1b3c0/wkrywtzv-idjkp722-wzfqg9g6-53b7xfyj
  4. I know of some questions in the forums regarding custom loot crates with available missions systems. I have managed to create a custom loot crate thanks to @DAmNRelentless help, that randomizes items and weapons from user customizable arrays and integrate this with the mission system. This for the time being works for DZAI on Epoch 1.0.6.2. Following is my custom lootcrate.sqf , all the classnames used is from the official epoch 1.0.6.2 github repo with thanks to @salival found >here< From here I have added the following script to my custom DZAI spawns found in \z\addons\dayz_server\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_panthera2.sqf. Obviously you will use the sqf appropriate to your map etc. ["staticspawn",10,2,true] call DZAI_spawn_units; if {DZAI_spawn_units && DZAI_despawnWait == true} then { execVM "\z\addons\dayz_server\custom\lootcrate.sqf"; }; This method might need some tweaking and someone else might have a more effective way of doing this, but for me this works perfectly. Fully tested with random loot spawns after new AI group spawned.
  5. Can anyone familiar with DZAI help me with a way to time my custom crates to respawn with DZAI custom static AI. I have the randomized crate spawn at server startup, and essentially will be looted once the base has been cleared from all AI. Currently it will "refill" the crate based on a sleep timer. I would like to have the crate refill once the next round of AI spawns based on these values set: DZAI_respawnTimeMin = 300; DZAI_respawnTimeMax = 600; Any help will be appreciated. This is my current loot crate configuration. Thanks for @DAmNRelentless who guided me in creating this script.
  6. in my RPT server side, I keep getting this errors that have to do with the dayz_code loot. The errors below are only part of what is in the rpt server side. I only copied a few. Has anyone seen this before and what to do about it? By the way, they show up in 2 servers I have Sauerland 1.0.6.2 and Taviana 1.0.6.2. The loot system is working. When I take DZAI out of both server, I do not get these errors. Was doing sector B today, which I use the DZAI. Every time you would shoot your weapon two times, you could see the loot change. I have gone over the loot files on mission side and can not find anything wrong with it. Also, I had someone else look and they could not find anything wrong.
  7. Units are not spawning not sure what I did wrong. https://pastebin.com/FrScw6nd https://pastebin.com/SeETUnRy
  8. On my Chernarus map, players are not receiving humanity after killing AI. I am talking about the ones that spawn on you. Have the following set as: //Amount of humanity to reward player for killing an AI unit (Default: 0) DZAI_humanityGain = 50; Nothing in server RPT or client RPT Any thoughts
  9. Hi! How to add custom ai spawn Dzai or Wai? Napf map Explanation of DZAI_spawn_units (For spawning infantry AI) [ "1489.94,3657.41,0.002", //This is the marker name to be used as the patrol and spawning area. 2, //This trigger will spawn a group of 2 AI units. 1, //Weapon grade setting. 1 = weapon chosen from Military loot table (see below for explanation of Weapon Grade) true //(OPTIONAL)* Respawn setting. True: AI spawned will respawn (Default). False: AI will not respawn. Spawn area will be deleted when all units have been killed. ] call DZAI_spawn_units; Not worked.
  10. Birgitte

    DZAI static spawns

    Is there a way to comment out a spawn point in DZAI so they do not spawn in certain areas like the airstrip on Napf?
  11. I have a custom citi added to my server. it is the Qdoba AI City. Ive checked all over the place but I cannot get AI to spawn in a custom location with either DZAI or WAI. Does anyone know how to do it?
  12. I am wanting to edit what spawns in the mission crates for DZMS and WAI, Im just wondering if anyone has some already modified configs i could look at for ideas.
  13. In Epoch 106 both WAI and DZAI, anytime certain boxes are used they dump there contents on the ground. Other boxes are working normally. I am running the 106 updated versions of WAI and DZAI. So far I've seen it happen with these 3 boxes. Can anyone tell my why this is happening? "RULaunchersBox","RUOrdnanceBox","RUBasicWeaponsBox"
  14. Hi!I was looking for, in what place removed vehicle patrol bots, but never found. In the files DZAI I opened vehicle, set ObjectID, ObjectUID, put in vehicle loot, added event message to the player that the vehicle will be lost after restart. Everything works, but when spawn a new patrol, the old vehicle is removed. I comment strings include deleteVehicle, did not help. Tell me which part of code is deleted? Thanks in advance!
  15. Hey guys so super super weird question, but what controls the Ai's ability to move? Im having a problem where about 50-70% of the Ai are kind of "stickied" to the ground. Their legs will NOT move no matter what. They still do all the other actions, including shooting and awareness, but do not move around at all. The others run and do all the normal Ai things. I had the same problem with zombies... and then I defaulted compiles and was able to fix it that way :) (meaning I had bad code in my slow zombies scripts). With Wai though I've actually downloaded the absolute vanilla 2.2.0 and still they DO not move, the majority. This issue happens with both Wai and Dzai. And like I said it's only half of them, which is the weird part. I'd be happy to post any type of log that would help, but I don't know where to start :)!
  16. Hello Community, I would like to know how to create custom missions with either WAI or DAI. I know there is a template for this in the missions systems but I am not sure how to use them, I can see where objects and buildings are placed and the positions they are in but how do you make buildings and objects be setup where you want them, is it done on the 3D editor? A video tutorial would be most helpful, if there are any people out there with experience in creating custom missions for dayzmod Epoch then I would be willing to pay you for a tutorial. Lasombra.
  17. Greetings, I am rather new to the whole DayZ Epoch server thing.. Decided to set one up and I am getting an error, perhaps someone could help me out here? Everything was working 100% fine until I installed ESSV2 - (Enhanced Spawn Selection) then things went wrong, my arma2oaserver.RPT is below Addons I have installed: The issue: I either get stuck on "Requesting character data from server" or just a black screen with the DayZ logo, tried waiting around 10 minutes and still no change, however a small timer on the bottom right corner still counts up.. What I have tried: My RPT file: Any help would be much appreciated!
  18. Hello Epoch Community, I do not know much about scripting besides the basics. I am trying to add music that will play when AI hunt down players. I want the music to be played global, and I don't want the music to overlap every time an additional AI patrol joins in to hunt a player. Now, I have tried using tons of scripts on the internet which show the basics of how to play sounds, but no matter what I do I cannot get them to play with AI reinforcements. I have a private server for me and just a few friends, so I want the music to be global. I have the AI as police so I was thinking something like PayDay music to play when cops start chasing the players. I have tried tons of different code but nothing happens. If anyone could help that would be great. If you could also give a step by step guide that would be incredible, because I know little to nothing about where to put the lines of code and stuff.
  19. Hello, I installed DZMS on my server and it was working fine missions where popping up no problem. Next i installed WAI and that worked fine but i noticed that the DZMS missions were no longer popping up. I also installed DZAI 3rd and the roaming AI are working. In the install directions for DZMS it told me to put this [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; in my server_monitor.sqf at the bottom of the WAI and DZAI lines like this [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; anyone have any idea why DZMS would stop working after WAI was installed? Are they not compatible Thanks Alec [note:] sorry if this is the wrong place for this.
  20. Hi, I have a script that I got somewhere in this forum that allows me to define an AI helicopter patrol by setting waypoints to define their path. So I have a squad of three that go around both Tavi islands before starting all over again. This was before I started playing around with DZMS, DZAI, and WickedAI. I I haven't nearly learned enough about them yet but was looking for some assistance to shorten my learning curve. Things I what to be able to do... If they spot a player, have the helis land and let out some soldiers to hunt them down, improve their aggressiveness, and also let them spot players on foot. I'm told that AI in air vehicles cannot spot players on foot but I recall playing on an Origins server a long time ago where they would also spot people on foot as well as in vehicles. So is it possible? I believe I also saw some missions (I think in WAI) that had helis land and deploy troops so it seems that it would be possible to do that as long as the AI can spot players. If I could create roving heli patrols defined by a set of way points in any of the current systems (DZMS, DZAI, WAI), I'd make the switch but most seem to just define a patrol area based on a center point and radius. So can any of this be done? Thanks, Bob
  21. I'm changing the loot/weapons on AI in DZAI from epoch weapons to overwatch, if anyone can post their files of their DZAI for an overpoch server I would appreciate it. Tried looking for a public one but couldn't find one. Cheers
  22. Proximus

    DZAI patrols

    Question about the dynamic patrols. I adjusted the heli patrols to 4 and the vehicle patrols to 5. When i log in i only see one heli flying around and 1 vehicle driving around. Don't remember if i read somewhere that it has to do with how many players are online, to make it more fair for that one player (me in this case) Is this the case?
  23. Hello. I've got a problem with the latest (2.1.3) DZAI after adding Lingor map running Dayz Epoch 1.0.5.1 My server runs both vehicle and heli AI. The problem is: vehicle AIs sometimes get stuck on the road, sometimes are blocked near houses and fences which are located near roads they should be moving by. Sometimes they stop on a deadlocks of the roads and stand there forever. As for helis - they do not have obstacles in the air, so they work fine. Mostly these vehicles are just standing still and waiting for something forever. At Chernarus everything was ok. *One more thing - when vehicle AIs are standing still, it's not always because of obstacles. Mostly it is an empty road wothout anything to stop them. ?!??
  24. Thug

    DZAI SKIN Camo1_DZ

    I hope im posting in right place. If not please dont just tell me im in wrong place. Tell where to post please. Any woo, Can someone tell me how in DZAI to get ALL ai to spawn with same skin (Camo1_DZ). Thank you in advance Thug
  25. Hi Guys, Seem to be having a weird one at the moment. We are running DZAI and EMS for NPC's and everything is working just fine however one of my player base told me today that if they drive up to missions in the gaz_vodnik_dze they can just sit next to it in the gun seat just single shot killing the AI and they don't fire back.. I asked/watch the player to find some roaming AI (DZAI) and try the same. the AI just its there doing nothing like they detect it but just cant be arsed to fire.. If i try with any of the Humve M2 or the Armored SUV they get peppered with bullets.. anyone have an ideas ? I plan to try the other variants like the gaz_vodnik_dz and the medical one to see if the same is true.
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