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  1. VIDEO PREVIEW: Hi. This is not about spawn objet like a crazy, each objet have a relatioship whit the other. SPECIALS THNKS FOR THEDUKE!!!! HE RELEASE THE GUIDE MENU CUZ IM A PRIMATE :D This is about life in a base. For player who want to play faraway from cities, in forest or any other place. WHATS IN THERE? INSTALL IT: 1-Download :http://www.mediafire.com/download/h01avwl1cgo1odm/EPOCHLIFE.zip 2-Paste "Custom" folder in your MPMISSION/INSTANCE/ **note: thers a extra_rc.hpp in this folder if u have one NO use it just copy the code bellow. 3A-IF YOU HAVE extra_rc.hpp then paste it. IF YOU DONT HAVE go to 3B 3B- Go to your description.ext and paste at bottom: 4-Go to your description.ext and paste at very bottom: *ItemShovel - ItemSledge - ItemBook3 are very important in this mod. Maybe u needs add this in traders . I have ItemBook3 in my customloadout. Ready. Note: This work fine whit battleye, but i dont have INFISTAR so dnt know if works on it. maybe anyone can test and make it works on infistar.
  2. Hi. Was working on this whit my friend ChukyN. Basically take the minning script and change some things to get a new use for my server. Heres the original script. Credits for: Vindomire ***Whats new?*** :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::INSTALL:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: 0-Download: http://www.mediafire.com/download/8t9p8s9cbd1bsq2/work_click.zip And drop "work_click" into:yourServerRoot/MPMISSION/INSTANCE/custom/script/ !!!!!!!!!!!!!!!!!!!!!!!!!!!(IF U CHANGE THIS PATH YOU NEEDS Change paths IN EVERY FILES)!!!!!!!!!!!!!!!! 1-Open your init.sqf find the if (!isDedicated) then { section and paste at bottom: 2-Again but at very bottom of init.sqf paste: 3- now go to your custom variables.sqf then into dayz_resetSelfActions = { paste: **Notes: VIDEO PREVIEW: (dnt worry about spanish MSGS in video..I translated everything to upload here.) And nothing more.
  3. Hello, i was looking for more realism in my server then did it.. and i want to share here. Note: this is a very very primitive way to make a mod, i know. but my brain is very very primitive :D so i use the only primitive resourses in my head to do it. If anyone can make it better, please do it. The result is a functional mod whit easy installation. *What Does Traders in Move?- INSTALL: 1-download here: http://www.mediafire.com/download/u474ddj3k54smu3/traders_in_move.zip 2-drop "traders_in_move" folder into YourServerRoot/MPMISSION/Chernarus_11/custom/ 3-Open your init.sqf and paste this at very bottom: For COINS SYSTEM: ( for gold system open your "server_traders.sqf" and change categories ) 4-Open your "server_traders_cherno_11.sqf" and paste lines in blue. 5-again in "server_traders_cherno_11.sqf" paste this at very bottom. **note this is an example u can use other items categories. ***Thers an error in rpt about CYCLE *this is when merchants start again the route* but works well. its done. notes:
  4. I'm making a server with a plenty of mods and now I have one huge problem. I must get all items class names (you know... for traders, loot etc) from all this mods. I don't know how to do that. I used LEA but it didn't generated all items. Is there a way to get ALL classnames from addons ?
  5. Welcome to DayZ Overpoch ChernarusRP ! Version: DayZ Overwatch 0.25; Epoch; [email protected];@DayZ_Epoch; -- INFO -- This is a public RP(roleplay) server. There are many modified locations on Chernarus, a lot of custom scripted content, AI, and non-abusive admins. Our focus is to make DayZ public and be played the inwhich it was supposed to be played. The scripts we have are Self Bloodbag, Auto refuel, Mission Systems, Roaming and Dynamic AI, Custom Traders, Snap Building, Custom bases/base building scripts, a few more vehicles, Tow And Heli Lift, Tamable Dogs, character selection, service station, modified and more locations, custom loadout system, anti backpack theft, Safezone Trader, Custom Zombies, Car Radio/Radio/Music Player and a lot of secret stuff I am not going to tell you because I want you to have fun. -- Rules -- 1) No Cheating with scripts or mods 2) No KoS (kill on sight), you may only kill once you made contact and know who the victim. You may not kill the victim of a robbery IF they are complying 100%. 3) New Life Rule(NLR). Once you die, you may not remember anything from your previous life and you may not return to the location in which you were killed (and who your killer was). 4) Roleplay and Be Realistic! Do not change your backstory after you have met someone, always stay in character. 5) Do not combat log or ghost. ! Have Fun ! ! We hope to see you on !
  6. Server Down - admin can delete this post
  7. Turning Dawn Epoch Chernarus Who we are: This server aims to give you the best DayZ experience you can get. We plan to give you a almost vanilla server but with a hint of epoch. Will this server need funding or ever go down? No it wont I pay for it fully, this server will never go down, unless I become broke or die and no one pays for it. Both aren't likely! Why should you play on this server? We are a true survival server and roleplay server. We have active admins as well as some active players. Admin: Aurora Overview: Mods: Self Blood Bag Deploy Bike Snap Build Pro Plot for Life Vector Building Custom Debug Radio Tow/lift vehicles Custom GUI WIA Missions (or AI Missions) Crate Missions Dynamic Traders Safe Zones Vehicle Service Points Tons of custom loot spawns 2 Added traders Going to add: Bountys Service Gold (limited time) Day/Night Cycles (one restart is 3 hours of night) Changes to game files: 600 build limit Plot poles 60 Meters No weight system Plot for life Fast build Rules: 1.)Respect all players (no racism or extreme profanity). 2.)No hacking or duping of any kind. 3.)No sky bases. Must be structurally sound. 4.)Respect admins. 5.) No camping safe zones. 6.)Kamikaze are allowed (not in safe zone)(under reason of course). 7.)No Glitching. 8.)No VON on side chat. 9.)No Combat Logging. 10.)English only in side. (You can use radio for other languages) 11.) No Stealing in safe zones! For new players! We will for a limited time give you a building starter kit to help you start on a new base. Its free doesn't cost money. Complimentary of the server. How to join: Server IP: Teamspeak IP: tschi1.vilayer.com:9991 Make sure to have epoch downloaded as well. Nothing else is required other than Arma 2, Arma 2 OA, Dayz, and Epoch ( -Aurora As based on Original Just Chil.
  8. Hey Guys , check out our new Server hostet on a Root with SSD IP : SLOTS : 50 MAP : Chernarus Custom Mod : Dayz Epoch Restart at : 4:00 , 08:00, 12:00 , 16:00, 20:00, 0:00 TS 3; Have Fun guys ;) We got alot of Mods for example : Custom Loot ESS (Enhanced Spawn Select) Burn Tents Deploy Bike Crafting Buy Gems from traders Binocular Fog Animated MV22 SUV Nitro Regen Blood Fast Rope CAGN (safezones) DZGM ( Group Management) Drink Water Arrest/Investigate Tent Sleep Healing 1.1 Zombie Bait/Bomb Anti Zombie emitter fast trade http://epochmod.com/forum/index.php?/topic/3635-elevator-script-for-players-and-vehicles-wipprototype/ http://epochmod.com/forum/index.php?/topic/6130-howto-use-journal/?hl=journal#entry126393 http://epochmod.com/forum/index.php?/topic/17069-releasecraftinshed/ DZAI 2.1.3 http://epochmod.com/forum/index.php?/topic/15671-release-wicked-ai-214-beta-220-out-now/ http://epochmod.com/forum/index.php?/topic/18034-expanded-building-loot-spawn-files/ Animated C130 Crashes Animated AN2 Crashes AN2 Carepackage Drops Animate Heli Crashes http://epochmod.com/forum/index.php?/topic/7208-release-dayz-mission-system/ http://epochmod.com/forum/index.php?/topic/16080-release-dzmshotspots/ http://epochmod.com/forum/index.php?/topic/14934-logistic-tow-lift/ Bury Body Cannibalism Take Clothes 2.0 Zombie Trucks http://epochmod.com/forum/index.php?/topic/11874-release-hero-perks-epoch-pre-configured/ http://epochmod.com/forum/index.php?/topic/10107-release-walk-amongst-the-dead-hide-from-zombies-like-the-walking-dead/ http://epochmod.com/forum/index.php?/topic/12375-wiprelease-bank-robbery-v3/ http://epochmod.com/forum/index.php?/topic/3935-release-vehicle-service-point-refuel-repair-rearm-script/ http://epochmod.com/forum/index.php?/topic/6111-release-jaem-just-another-evac-chopper-mod-v14-updated-06142014/ Snow Ground Fog http://epochmod.com/forum/index.php?/topic/14893-advanced-alchemical-crafting-v33/ http://epochmod.com/forum/index.php?/topic/14112-release-1051-weapon-attachment-mod-110-removeadd-attachments-to-weapons/
  9. prue420


    Delete post
  10. So I've looked around the forums and haven't seen this asked yet and I feel that it's screaming to be mentioned: Has anyone from the A3 Epoch team, Breaking Point team, Origins team, or any other modding team looked at the possibility of sharing resources to make a more definitive mod? It seems silly to me, as a fan of many of these mods, to see each team with a fantastic game in which they create one or several elements that seem to fit the bill perfectly, and then have another create a different element better. Yet each modding community team seems to operate independently and siloed from the other. Couldn't there be a skype meeting or email shared between the Epoch team, and Breaking Point team? Couldn't each discuss intelectual property that they are willing to colaborate with in the spirit that sharing your creations and ideas is what modding is all about? It seems crazy to me to even bother waiting for Dayz Standalone or another mod to build the game I and many other fans are looking for, while there are all the elements of a great game already out there. Is pride in what you've made too important to colaborate to create something that will really srike the proper cord? In my own opinion, and most of you may differ, I believe that the original breaking point zombies (earlier generation) would be a fantastic fit for Epoch and if the Breaking Point team would be willing to share the animations and pathfinding from a system they don't even use any more, we could have a much more dynamic and intense PVE element to Epoch. I know that this is ultimatly the Epoch team's baby and that it's also their creative freedom to choose what they want to do, but maybe they want to hear from their community in a way that I feel Bohemia Interactive and the orignal Dayz team has totally lost sight of. I guess what I was hoping is, here, on the Epoch forums (the game that I feel has the best core mechanics) we might make it known that seeing colaboration between the teams would help move each project forward. Am I alone?
  11. I feel like this could be a tall order, but I did a little searching through the forum and no one has brought it up. This mod as far as I know is client side and, for those who don't know, it's only purpose is to add a secondary sound effect, after a gunshot for example, for the purpose of dynamic echo/reverb. It adds a little bit more presence to weapons and explosions in the environment. If anybody can give me any info, I would appreciate it.
  12. For the last 9 months I've been hosting a survival server. At this moment it has over 30 custom mods, 100's of scripts, harsh weather, reduced food spawns, custom crafting/building, Ai, trained dogs, cold/dark nights...the is lengthy. I have a few regular players who all state that the server is the best survival server they've played. Looking around at other servers it's clear that most prefer the pvp or pve elements with custom load-outs, tanks, jets and such, but I've been careful not to impose rules as surely the point of DayZ is such freedom. I have built a website which provides a batch file to join effortlessly. There are a few permanent military vehicles and I've also created several YouTUBE videos detailing some of the features. Needless to say I have strived very hard to make my server appealing, but I consistently see players join then leave within a few minutes? As such I get no feedback as to why? I absolutely adore this game and I challenge anyone to find an admin more committed. I'll keep the server open for as long as I can afford to, but I'd love for some-one to let me know what they think, to perhaps spend a day or two exploring what I've spent many months crafting/coding/inventing? Surely the point of DayZ is survival. If there's any survival spirit left in the player-base then you could do much worse... Is survival dead? Is DayZ/Epoch no more than an extension of Arma II/III?
  13. I'm paying 15$ for the person who is willing to install every mod I want. add me on skype: thomaszzzdextra Have no time to install mods myself
  14. Hi Everyone, I'm looking for an Epoch Developer that would be willing to script certain things into my DayZ: Epoch server in exchange for payment of services rendered. I have a list of mods that I wanted on the server, some complicated to install, so the developer I was working with pointed me here. i'm not sure if this is the correct section to post it in, but I wanted to ask. Half would be given before the job is started, and then the rest at completion. It's a single server, we're looking to create a DayZ: Epoch Hardcore type server with certain scripts and custom items/bases, larger loot spawns, vehicle spawns, starting load out etc. Please either message me on here, or respond to the thread if anyone is interested. Very much appreciated, thank you all for the help!
  15. I really need help understand a lot of things. I am super new to all of these and it is hard for me to understand because I don't know how to code. I'm really looking for some help on adding all the vehicles and weapons to the traders hero/normal/etc. Any help would really be appreciated.
  16. Seraphiim

    Gold coins?

    I notice alot of people have this gold coin currency on their servers but yet there isn't any scripting help for it. I have searched far and wide for it. I would appreciate the help being I am slightly new to scripting in DayZ, but I wont ask too many questions as for I am fully capable of install and my own troubleshooting. The script I believe would help many of us.
  17. Heres a video of how to install the Tow and lift script. Check out the description for a link to the Script.
  18. Hi, I am new to scripting and I have scripted one thing in which is DZAI. I have been trying to script in things as, Auto refuel and repair, Safe traders, and missions but when I tried Auto R&R and gave me battleye script restriction. Is there anyway to fix this issue or can you do it for me? I would really appriecate it. I own a Overpoch sever by the way. Thanks, Golly.
  19. Hey all, I thought I would start this topic in an effort to help everyone updating to 1.0.5.x. I am currently awaiting Vilayer to update it's LiveSync. But I am preparing as much as possible beforehand by doing my research. I am going to go out on a limb and ask if perhaps if any script owners have updated their scripts to be compatible with, maybe you can post a link to it here? Name the script and include a link to your post? I think this would vastly help the community, and calm the frustrations of some! Not sure how this will be received, but let's see what happens. Thanks!
  20. Will there be randomly spawning vehicles that won't be hard to obtain because in dayz standalone there will be vehicles, it is that they just will be a "end game" item. and in alpha will it be player vs player or player vs zombies & other people.
  21. I have recently rented a server, and I have also spent the last two days trying to get it running with some scripts. Im coming from a server that had alot of good features and I am trying to get them on mine. I did not think it would be this difficult..but I am most definitely a noob with this stuff. The server is with Vilayer, Trying to get Dayz Chernarus Epoch going, with features like Select spawn/select class/self bloodbag/snap buildings/AI missions/and what ever other good features you could help me get. Vilayer used to come with all the addons in their package but its no longer offered with it apparently. Looking for someone who would be willing to help me out, if not for free then maybe for a steam game or something... Hope to hear from you!
  22. Hi guys I have looked high and low and i cant find a complete deffinition to what the difference is between addOns[]= AND addOnsAuto[]= Im only guessing that it defines the way the mod is loaded into the server, any ideas ? Cheers guys George
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