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Showing results for tags 'Loot spawns'.
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Hi guys, I need some help with some settings on my DayZ server. So firstly I read so many forums and viewed lots of videos and read guides, but after a few VERY late nights I finally got my server working. I'm launching the server this Friday 13'th (I know I should have picked a better date) so I still have time to get the last few things ready. I'm not running a Epoch mod, we already have 3 of those in my country, and I felt there isa gap for a DayZ Vanilla mod. I couldn't find any good forums for the vanilla so I came to you guys hoping most of the stuff works on the same principle. I'm currently running v1.8.7, but right now I'm not sure if I should maybe revert back to 1.7.7 or something, but we will decide that later. So currently I know a bit about SQL and was able to work my way around the DB with not too much trouble. I also think I have the .pbo editing down. I used Pwnoz0r's DayZ server guide and files to get started: https://github.com/Pwnoz0r/DayZ-Private-Server. The SQL was empty for everything accept the function, or Routines, so I removed all the basic tables and added other ones from one of his older guides, not sure where I got the SQL files, but doing so fixed a problem of vehicles not spawning so I think everything is right with the DB. Now here is what is bothering me at the moment, or just things I want to change to make the server more fun: (1) First the loot spawns are bothering me, General loot spawns and heli-crash sites. So while I was doing some testing on the server (checking if vehicles spawn, and that the server is persistent) I got carried away into running around the map and looting. After hours I found like 3 military grade guns, best gun being a ak-47m. I went to barracks so many times finding 0 weapons in them (the loot did spawn). So I thought well lets go check the heli crash sites. After about 10 crash sites I never found 1 with weapon loot, all just medical and and mi17 general loot. I remember back in the day there only being weapon crash sites and also when going to NWAF you are guaranteed to find decent guns/ snipers in almost every barracks. So is it possible for me to set the loot something more in the direction of Epoch, much more gun spawns and less junk, because if I'm playing for hours and not finding decent gear, how will it be when 30 other people have to share the little there is. Maybe there is a different way to approach the problem than the line I'm currently thinking in, please do give suggestions on this. So to summarize for (1) -> Remove medical/ general crash sites and only spawn weapon crash sites, and Increase the weapon spawn rate for barracks and other military buildings. (2) I would like to add a debug monitor and kill messages. Just 2 things that I always found nice on servers, not really a must have but would like to have them. I tried to add these but most guides are for epoch, and I just can't figure it out. For the kill messages, closest guides I got was for 18.104.22.168, I have edited the files but not tested it yet: http://dayz.codeit.org.ua/kill_messages.htm (3) Auto server restarts. It doesn't seem to me like the server is restarting. I edited the "3h updates" table in the db so that it restarts every 3h, but it doesn't seem to be working. (4) Lastly are two more things I would like to change but they are not really essential, like (2) First I noticed like 30%+ of the loot is just junk and unusable objects, like toilet paper, empty tins, razer blades and a bunch of unusable crafting materials. Is there a way for me to completely remove these? I'd rather have more useful items spawning than a lot of junk slowing everything down for no reason. Then lastly is there maybe a way to disable infection. I turned down the damage of zombies to 0.5, but it still just takes that one hit to get infected. I know you should play it smart and not get hit, but I don't really like the idea of getting infected is almost guaranteed death, since I never found any antibiotics in hospitals/ tents or wherever. That brings me back to 22.214.171.124 vs 1.8.7. Should I just maybe start of by using 126.96.36.199, I think that that was one of the main versions I used to play on and there wasn't any "crafting junk" spawning, and there was always guns in the barracks, and only military weapon heli crash sites. Or was it just that the admins of the servers I played on changed the loot? Thats pretty much it, any other tips for a new admin are welcome, and maybe some admin tool suggestions would be nice too. Here is the list of tables and routines in my DB currently: "3h updates", "character_data", "character_dead", "countVehicles", "countVehiclesClass", "countVehiclesGroup", "event_scheduler", "generateUID", "object_classes", "object_data", "pCleanup", "pCleanupBase", "pCleanupOOB", "player_data", "player_login", "pMain", "pSpawnVehicles", "randomizeVehicleHitpoints", "randomizeVehicleInventory", "rndspawn", "vehicle_groups", "vehicle_hitpoints", "vehicle_inventory", "vehicle_locations", "vehicle_spawns", "vehicle_spawn_groups". Sorry for the really long post, didn't want to spam the forum with 4+ posts, and wanted to give as much info as possible. Thank you :)
Well here it is guys, at least 14 hours of work, a bunch of coffee and a lot of dedication to making sure the addition is functional, attractive and offers balanced loot spawns to maximize the potential gameplay. It had been specifically designed for Epoch Chernarus in mind. What is it? Well Tikhaya city (named so for its location above Bay Tikahaya on the SW corner of the map) is pretty much what it says on the tin, another city to add to the existing three; Chernogorsk, Electrovodsk and Berezino. It Contains: - Multiple lootable houses and pubs, - Hospital, - Fire station, - Large Railway station, - Railway car park with multiple salvageable vehicles, - Gas Station, - General store, - Church, - Large industrial area, with more scattered around, - Farm houses scattered on the outskirts, - Hotel with 360 degree overview on the city, - Small military encampment. As mentioned the city is ideally positioned/built to accomodate for many different types of player game style to maximise potential gameplay, whether that be sniping into/out of the city. Close quarters combat in the narrow city streets, hit and run armed vehicle dashes to get supplies and get out quick and anything in between. Here is a link to the image album containing an overview of the city, and multiple screenshots showcasing the city at ground level so you can see the ridiculous amount of detail I pumped in to get this city perfect: http://mechanistvideos.imgur.com/ With code below: http://pastebin.com/hkGvYMRT For instructions on installation check out my other thread ----> http://dayzepoch.com/forum/index.php?/topic/2328-for-all-aspiring-dayz-architects-how-to-make-custom-map-content/ and skip to the end bit about publishing content, editing the exec VM where necessary. This is a large edit and may be worth adding a custom map marker indicating the location of the city so people know it is there, and please credit any use of the addition. I have taken so much from you guys as you help out me and so many others over the development of this mod, so thanks again guys. Hope you enjoy!