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Found 92 results

  1. When I install this script, nothing on my server works. [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; Is the line you are meant to add to your server.pbo. I've followed the install instructions perfectly but nothing is working once I put that line in and repack it, any help? ERRORS I AM RECEIVING ONCE ADDING THE LINE TO MY SERVER.PBO ABOVE THE ALLOW CONNECTION LINE: 10:47:24 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found 10:47:24 "Res3tting B!S effects..." 10:47:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found I would prefer to have a system that spawns crates of loot instead of AI, i'm guessing thats configurable in the DZMS files but I would prefer to not touch them and get a crate spawning script instead. ~Chiki
  2. NateDaBeast

    DZAI Help !!

    Okay so I went into the editor on Panthera2 to add in a AI Stronghold type of thing on a island, That works perfectly so I decided to choose to want to add AI to the island to give a challenge to it, After deciding I want to do this I understood what the heck am I doing. So my question is where do I need to go to add custom spawns for Land AI and if you want to help with adding Vehicle AI too, Is there any tutorials out there that can help, Thanks My AI is from DZAI
  3. Okay so I'm helping out a friend and for some reason for AI missions the vehicles disappear, In like mid flight or driving. I think its something within the Server Functions area but Idk where that is, Please help thanks !!
  4. ftshill

    OP Ai

    Since I am on a role with the Server at the moment, here is another issue which needs tackling. I am using this group for my Ai missions: milizia = [_spawnPos , EAST, 10] call BIS_fnc_spawnGroup; This only issue with this is due it being a random group the AI which can therefore spawn with rocket launchers. This has been creating issues since i do not want these rocket launchers to be available on my server. My solution was to change the group to this: milizia = [getPos _loot_box, EAST, ["GER_Soldier_MG_EP1", "GER_Soldier_MG_EP1", "GER_Soldier_MG_EP1", "GER_Soldier_MG_EP1", "GER_Soldier_MG_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1", "GER_Soldier_Scout_EP1"],[],[],[0.6,0.6]] call BIS_fnc_spawnGroup; _spawnPos = getPosATL _loot_box; //Using getPosATL because it's 2x faster than getPos ScreenShot: (http://prntscr.com/38ctu8) This group was a lot better than the previous, however some of the Ai would spawn in dead due to them spawning in the air. I tried to fix this adding: _spawnPos set [2,0]; //Forces z coordinate (height) to zero. This however didn't work. The Ai were still spawning in the air and half would be dead before any player got close to the mission. The other issue i was having was that the AI were being left behind after the mission (not despawning), I added: {deleteVehicle _x} foreach units milizia; deleteGroup milizia; ScreenShot: (http://prntscr.com/38cu4u) Again I had little success. Would someone be able to shed some light on what I might be doing wrong? Thanks!
  5. Im not very good at scripting, barely know what I'm doing but whenever someone enters an AI mission vehicle it explodes. I know it's to do with server_cleanup.fsm (I think) but I'm not sure why it won't work, as I said I barely know anything when it comes to scripts. I was following what they said to do on this This is what I have so far: server_checkHackers = { if (DZE_DYN_AntiStuck2nd > 3) then { DZE_DYN_HackerCheck = nil; DZE_DYN_AntiStuck2nd = 0; }; if(!isNil "DZE_DYN_HackerCheck") exitWith { DZE_DYN_AntiStuck2nd = DZE_DYN_AntiStuck2nd + 1;}; DZE_DYN_HackerCheck = true; { if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n diag_log ("CLEANUP: KILLING A HACKER " + (name _x) + " " + str(_x) + " IN " + (typeOf vehicle _x)); (vehicle _x) setDamage 1; _x setDamage 1; sleep 0.25; Is there something I have done wrong or missed out?
  6. I have recently started a private server on my lan. I havent edited it besides removing plot pole requirement. I tried to install DZAI but to no avail. I am fairly new to this. I was wondering if there is a comprehensive up to date list of ai and mission systems and what maps they work with. I am looking for one i believe called side missions and would like some sort of ai that is not dependent on a mission. bandits as well as survivors would be preferable. what are ai and missions systems features and characteristics? e.g. the side missions i am looking for drops 4 different colored circles on the map; red, green, blue and yellow for military, construction, supply, and treasure. Thanks in advance!
  7. I have looked for hours and I find a ton of scripts for missions for chernarus everything I find does not list the steps to add them except for this one http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/ that one is the only one that I can actually follow directions however it says to replace or add lines under lines that tavi epoch does not have other scripts show the scripts but do directions where to place them its just a mess of scripts could somebody please share a good mission system that would spawn loot boxes with AI protecting them like the dayzchernarus-mission-system.12169/ but with step by step instructions that work for epoch tavi PLEASE... I am not new to scripting but I am new to epoch and the event system
  8. I am trying to install the AI missions from https://github.com/lazyink/DayZ-Missions and I go to server_cleanup.fsm and can't find the line if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n. Here is how my server cleanup looks. any help on how to fix this would be appreciated. /*%FSM<COMPILE "D:\Programme\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/ /*%FSM<HEAD>*/ /* item0[] = {"init",0,250,-25.000000,-350.000000,75.000000,-300.000000,0.000000,"init"}; item1[] = {"prepare",2,250,375.000000,-350.000000,475.000000,-300.000000,0.000000,"prepare"}; item2[] = {"initialized",4,218,175.000000,-350.000000,275.000000,-300.000000,0.000000,"initialized"}; item3[] = {"true",8,218,375.000000,-275.000000,475.000000,-225.000000,0.000000,"true"}; item4[] = {"waiting",2,250,375.000000,-200.000000,475.000000,-150.000000,0.000000,"waiting"}; item5[] = {"true",8,218,375.000000,75.000000,475.000000,125.000000,0.000000,"true"}; item6[] = {"general_cleanup",2,250,375.000000,150.000000,475.000000,200.000000,0.000000,"general" \n "cleanup" \n "loop"}; item7[] = {"",7,210,21.000000,170.999985,29.000000,179.000000,0.000000,""}; item8[] = {"",7,210,21.000004,-254.000000,28.999998,-246.000000,0.000000,""}; item9[] = {"",7,210,821.000000,-179.000000,829.000000,-171.000000,0.000000,""}; item10[] = {"",7,210,821.000000,96.000000,829.000000,104.000000,0.000000,""}; item11[] = {"___second_loop",4,218,50.000000,-75.000000,150.000000,-25.000000,1.000000,"3 second" \n "loop"}; item12[] = {"__s_update__obje",4,218,175.000000,-100.000000,275.000000,-50.000000,2.000000,"5s" \n "update " \n "objects"}; item13[] = {"___min__loop",4,218,300.000000,-125.000000,400.000000,-75.000000,3.000000,"1 min" \n " loop"}; item14[] = {"___min_loop",4,218,450.000000,-125.000000,550.000000,-75.000000,4.000000,"5 min" \n "loop"}; item15[] = {"__0_min__loop",4,218,575.000000,-100.000000,675.000000,-50.000000,5.000000,"10 min" \n " loop"}; item16[] = {"__5_min__loop",4,218,700.000000,-75.000000,800.000000,-25.000000,6.000000,"15 min" \n " loop"}; item17[] = {"cleanup_animals",2,250,700.000000,25.000000,800.000000,75.000000,0.000000,"cleanup" \n "animals and fire"}; item18[] = {"cleanup_dead",2,250,575.000000,0.000000,675.000000,50.000000,0.000000,"cleanup" \n "dead"}; item19[] = {"sync_time",2,250,450.000000,-25.000000,550.000000,25.000000,0.000000,"sync time"}; item20[] = {"cleanup_loot",2,250,300.000000,-25.000000,400.000000,25.000000,0.000000,"cleanup" \n "loot"}; item21[] = {"group_cleanup",2,4346,50.000000,25.000000,150.000000,75.000000,0.000000,"group" \n "cleanup"}; item22[] = {"update_objects",2,250,175.000000,0.000000,275.000000,50.000000,0.000000,"update objects"}; link0[] = {0,2}; link1[] = {1,3}; link2[] = {2,1}; link3[] = {3,4}; link4[] = {4,9}; link5[] = {4,11}; link6[] = {4,12}; link7[] = {4,13}; link8[] = {4,14}; link9[] = {4,15}; link10[] = {4,16}; link11[] = {5,6}; link12[] = {6,7}; link13[] = {7,8}; link14[] = {8,3}; link15[] = {9,10}; link16[] = {10,5}; link17[] = {11,21}; link18[] = {12,22}; link19[] = {13,20}; link20[] = {14,19}; link21[] = {15,18}; link22[] = {16,17}; link23[] = {17,5}; link24[] = {18,5}; link25[] = {19,5}; link26[] = {20,5}; link27[] = {21,5}; link28[] = {22,5}; globals[] = {25.000000,1,0,0,0,640,480,1,136,6316128,1,-53.328339,954.791992,443.544983,-436.145996,1044,911,1}; window[] = {2,-1,-1,-1,-1,1089,222,1514,277,3,1062}; *//*%FSM</HEAD>*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM<STATE "init">*/ class init { name = "init"; init = /*%FSM<STATEINIT""">*/"//Major Performance Speedup by Skaronator ;)"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "initialized">*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "prepare">*/ class prepare { name = "prepare"; init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_lastUpdate = diag_tickTime;" \n "_lastNeedUpdate = diag_tickTime;" \n "_lastCleanupVehicles = diag_tickTime;" \n "_lastCleanupGroups = diag_tickTime;" \n "_lastCleanupNull = diag_tickTime;" \n "" \n "_lastCleanup900 = diag_tickTime;" \n "" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "waiting">*/ class waiting { name = "waiting"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "__5_min__loop">*/ class __5_min__loop { priority = 6.000000; to="cleanup_animals"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__0_min__loop">*/ class __0_min__loop { priority = 5.000000; to="cleanup_dead"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min_loop">*/ class ___min_loop { priority = 4.000000; to="sync_time"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min__loop">*/ class ___min__loop { priority = 3.000000; to="cleanup_loot"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__s_update__obje">*/ class __s_update__obje { priority = 2.000000; to="update_objects"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___second_loop">*/ class ___second_loop { priority = 1.000000; to="group_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 3)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "general_cleanup">*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_animals">*/ class cleanup_animals { name = "cleanup_animals"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_dead">*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "sync_time">*/ class sync_time { name = "sync_time"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n " call dze_diag_fps;" \n "};" \n "call server_timeSync;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_loot">*/ class cleanup_loot { name = "cleanup_loot"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n " call dze_diag_fps;" \n "};" \n "" \n "[] spawn server_spawnCleanLoot;" \n "" \n "// set player save time based on server performance" \n "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "group_cleanup">*/ class group_cleanup { name = "group_cleanup"; init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n "[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "update_objects">*/ class update_objects { name = "update_objects"; init = /*%FSM<STATEINIT""">*/"{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ }; initState="init"; finalStates[] = { }; }; /*%FSM</COMPILE>*/
  9. Hey Guys, I want to present you a new Epoch server, There are AI Missions, Tow/Lift, Special Sector, and so on. Its a new server and we are searching for new players who play fair and know this game. its a German Server, but the time is GMT -2. so i hope we can see you ingame. Greetings. Adress: Chainsaw Wood Massacre 78.143.1.75:2302
  10. I've added our server and it's running fine. However, it creates a "USVehicleBox" for certain missions. When a player attempts to loot these boxes.. Battleye bans them. I've been into the Battleye filters and altered them so it'll log the box but not kick/ban for it, however it didn't seem to work. So I went into the Battleye folder backed-up and then deleted all the filters (leaving behind the .cfg the .dll and the bans.txt). Players still get banned :-/ So i've now dug through the mission files and replaced "USVehicleBox" with "BAF_VehicleBox" in every file that references it. (I'm about to upload and test it.) The only thing I can think of now is to disable Battleye in my dayz.st control panel and that seems a little risky. I've dug through the EMS post and posted in there but not got much response. Anyone got any other ideas please? EDIT: I dug into the logs are the players were hunting down the boxes... turns out it's infistar doing the banning. 20:37:12 "infiSTAR.de Log: 0h 28min | [TTP] Alex. (ID-REMOVED) | TO MUCH CARGO: [USBasicWeaponsBox | Error: No unit() | 695 | GPS: 019031 [1942.49,12205.3,-0.0883179]] (BANNED) |DayZ Instance: 3425|" I think the line in question is: /* HACKED BOX Check ? */ _CHB = true; /* true or false */ /* recommended: true */ /* some epoch player might want to turn this one off */
  11. I'm trying to get Sarge A.I. to work on Sahrani. The issue is that SAI doesn't have a map config for Sahrani. So I did a quick google search and found the configs someone made. I tried them, but half the stuff doesnt work, and the AI spawns mostly in the center near Corazol and Para airfield. I've configured for heli patrols, ground patrols too. Thing I'm wondering about is if the grids are even correct. This is what the guy had on his. // x coordinate of the first, bottom left grid center point _startx=500; // y coordinate of the first, bottom left grid center point _starty=1000; // gridsize x (how many single squares in the grid) for the x-axis _gridsize_x=20; // gridsize y (how many single squares in the grid) for the y-axis _gridsize_y=20; // distance from the center of one square of the grid to the border of that square. so overall size of a square in the grid is 2x gridwidth / 2x gridwidth _gridwidth = 500; Is that even right for Sahrani? When I put a marker in the center of the bottom left grid, I get x=500 y=500. Then I get gridsize of x=10 and y=10, and the gridwidth I get is 50m. So either they were way off, or I'm not doing this right.
  12. Hi ive been looking around for any roaming ai scripts for epoch 1.0.3+ but havent had any luck.. Could anyone please link me to a mod/script? Thanks in advance!
  13. Could someone help me make have these scripts on my 1.0.3.1 server Cherno? AI missions and supply drops Self Blood Tow/heli lift Indestructible bases Auto refuel So far in these files is AntiTheft and Godmode in traders. Please note the mission.pbo is the Cherno file as my hosting company keeps it like that instead of PBO but server PBO is as normal. My Files are here https://www.dropbox.com/s/243nmw6xcaaew3o/My%20Server%20Files.zip Please and Thankyou My Email is [email protected] or skype me at calvin-dunbar (THEGeek)
  14. I installed this AI mission and i cant seem to get it working for lingor, but i believe i did everything it told me too. I can get into the server with no errors but i waited an hour and not a single mission came up. Any help would be appreciated! The AI missions I heard that works on lingor but its not working: http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/
  15. Hello! I have just purchased a brand new Day-Z Epoch server, but I am currently having some issues finding out how I can install Sarge AI to my server. If you know how please get back to me in reply to this thread, or email me at [email protected] Thanks!
  16. Hey all, Any way to add AI with vehicles to Epoch events? I'm going to have a play with it myself too, just wondered if anyone had done it already to save me some time! Here is the code I am looking at adding vehicles to Cheers :D
  17. Asian Kid

    AI help

    I have this Ai problem I am not sure if its Epoch or something else. I have install Sarge AI and DZAI and all the gunshots from the AI are silent. I am running normal Cherno Epoch.
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