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Shooterz

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  1. Just verifying that these are typo's in the AIconfig.sqf?

    Should the sysyem's be system's and the ahare's be share's orare they deliberately labelled that way for a reason?   Also with the Clears should they both be ai_clear or ai_clean or are they meant to be different?

     

    Please don't take this to be a smartarse criticism or nitpicking, I'm really new to this and trying to get my head around all the syntax.  Thanks.  Awesome mod btw :)

     

     

    ///////////////////////////////////////////////////////
    ///Use the built in mission system (config file for mission system in mission folder)
    ai_mission_sysyem = True;

    ///////////////////////////////////////////////////////
    /// clears all Weapons and Magazines off body on death
    ai_clear_body = False;

    /// Clears dead bodies after given time
    ai_clean_dead = True;

    /// Time (in seconds) after which a dead body will be cleaned up
    cleanup_time = 1800;
    ///////////////////////////////////////////////////////
    /// Sets radius for AI patrols (call spawn_group)
    ai_patrol_radius = 300;

    /// Sets number of waypoints to add in patrol area (call spawn_group)
    ai_patrol_radius_wp = 10;

    /// Sets behavior of AI groups
    ai_combatmode = "RED";
    ai_behaviour = "SAFE";

    ///////////////////////////////////////////////////////
    /// Turns on AI info sharing (Makes them very hard even on low skill settings)
    ai_ahare_info = True;

    /// Distance AI will let other enemies know of your position (currently only on kill)
    ai_share_distance = 300;

    ///////////////////////////////////////////////////////
    /// Gain humanity for killing an AI unit (True: is on. False: is off.)
    ai_humanity_gain = True;

    /// Humanity added for AI kill
    ai_add_humanity = 50;

    /// Adds bandit kill when killing an AI (True: on. False: off.)
    ai_banditkills_gain = True;

    ///////////////////////////////////////////////////////
    /// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array)
    ai_custom_skills = True;

    /// Custom skill array. Use 0 to use this with ai_custom_skills = True
    ai_custom_array1 = [
    ["aimingAccuracy",0.60],
    ["aimingShake",0.60],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Custom skill array. Use 1 to use this with ai_custom_skills = True
    ai_custom_array2 = [
    ["aimingAccuracy",0.15],
    ["aimingShake",0.20],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Custom skill array. Use 2 to use this with ai_custom_skills = True
    ai_custom_array3 = [
    ["aimingAccuracy",0.60],
    ["aimingShake",0.60],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Arrays used in "Random" custom skill
    ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3];

    ///////////////////////////////////////////////////////
    /// Allows AI on static guns to have a loadout
    ai_static_useweapon = True;

    /// Allows you to set custom array for AI on static weapons. (True: On False: Off)
    ai_static_skills = True;

    /// Custom skill array. Use this with ai_static_skills = True;
    ai_static_array = [
    ["aimingAccuracy",0.15],
    ["aimingShake",0.20],
    ["aimingSpeed",0.50],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    ///////////////////////////////////////////////////////
    /// Gearset arrays for unit Loadouts ///

    /// 0 ///
    ai_gear0 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 1 ///
    ai_gear1 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 2 ///
    ai_gear2 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 3 ///
    ai_gear3 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 4 ///
    ai_gear4 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// Gearsets to use if set to "Random" ///
    ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];

    ///////////////////////////////////////////////////////
    /// Weapon arrays for unit Loadouts ///
    /// Format is ["Gun","Ammo"] ///

    /// 0 ///
    ai_wep0 = [
    ["AKS_74_UN_kobra","30Rnd_545x39_AKSD"],
    ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],
    ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
    ["M16A4","30Rnd_556x45_Stanag"],
    ["m8_carbine","30Rnd_556x45_Stanag"],
    ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],
    ["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]
    ];

    /// 1 ///
    ai_wep1 = [
    ["AK_107_pso","30Rnd_545x39_AK"],
    ["M16A4_ACG","30Rnd_556x45_Stanag"],
    ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],
    ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],
    ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"],
    ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
    ["M14_EP1","20Rnd_762x51_DMR"],
    ["M8_sharpshooter","30Rnd_556x45_Stanag"]
    ];

    /// 2 ///
    ai_wep2 = [
    ["AK_107_GL_pso","30Rnd_545x39_AK"],
    ["AK_107_GL_kobra","30Rnd_545x39_AK"],
    ["M4A1_HWS_GL","30Rnd_556x45_Stanag"],
    ["M16A4_ACG_GL","30Rnd_556x45_Stanag"],
    ["M8_carbineGL","30Rnd_556x45_Stanag"],
    ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"],
    ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"],
    ["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"]
    ];

    /// 3 ///
    ai_wep3 = [
    ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"],
    ["M110_NVG_EP1","20rnd_762x51_B_SCAR"],
    ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],
    ["SVD_CAMO","10Rnd_762x54_SVD"],
    ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],
    ["DMR","20Rnd_762x51_DMR"],
    ["M40A3","5Rnd_762x51_M24"]
    ];

    /// 4 ///
    ai_wep4 = [
    ["RPK_74","75Rnd_545x39_RPK"],
    ["MK_48_DZ","100Rnd_762x51_M240"],
    ["M249_DZ","200Rnd_556x45_M249"],
    ["Pecheneg_DZ","100Rnd_762x54_PK"],
    ["M240_DZ","100Rnd_762x51_M240"]
    ];

    /// Arrays used in "Random" for weapons///
    ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4];

    ///////////////////////////////////////////////////////
    /// Backpacks used when "" for random ///
    ai_packs = [
    "DZ_Patrol_Pack_EP1",
    "DZ_Assault_Pack_EP1",
    "DZ_Czech_Vest_Puch",
    "DZ_TerminalPack_EP1",
    "DZ_ALICE_Pack_EP1",
    "DZ_TK_Assault_Pack_EP1",
    "DZ_CompactPack_EP1",
    "DZ_British_ACU",
    "DZ_GunBag_EP1",
    "DZ_CivilBackpack_EP1",
    "DZ_Backpack_EP1",
    "DZ_LargeGunBag_EP1"
    ];

    ///////////////////////////////////////////////////////
    /// Skins used when "" for random ///
    ai_skin = [
    "Bandit1_DZ",
    "BanditW1_DZ",
    "BanditW2_DZ",
    "Camo1_DZ",
    "Sniper1_DZ",
    "Soldier1_DZ",
    "Survivor2_DZ",
    "SurvivorW2_DZ",
    "GUE_Soldier_MG_DZ",
    "GUE_Soldier_Sniper_DZ",
    "GUE_Soldier_Crew_DZ",
    "GUE_Soldier_2_DZ",
    "RU_Policeman_DZ",
    "Pilot_EP1_DZ",
    "Haris_Press_EP1_DZ",
    "Ins_Soldier_GL_DZ",
    "GUE_Commander_DZ",
    "Functionary1_EP1_DZ",
    "Priest_DZ",
    "Rocker1_DZ",
    "Rocker2_DZ",
    "Rocker3_DZ",
    "Rocker4_DZ",
    "TK_INS_Warlord_EP1_DZ",
    "TK_INS_Soldier_EP1_DZ",
    "Soldier_Sniper_PMC_DZ",
    "Soldier_TL_PMC_DZ",
    "FR_OHara_DZ",
    "FR_Rodriguez_DZ",
    "CZ_Soldier_Sniper_EP1_DZ",
    "Graves_Light_DZ",
    "Bandit2_DZ",
    "SurvivorWcombat_DZ"
    ];
    //////////////////////////////////////////////////////
    WAIconfigloaded = True;///////////////////////////////////////////////////////
    ///Use the built in mission system (config file for mission system in mission folder)
    ai_mission_sysyem = True;

    ///////////////////////////////////////////////////////
    /// clears all Weapons and Magazines off body on death
    ai_clear_body = False;

    /// Clears dead bodies after given time
    ai_clean_dead = True;

    /// Time (in seconds) after which a dead body will be cleaned up
    cleanup_time = 1800;
    ///////////////////////////////////////////////////////
    /// Sets radius for AI patrols (call spawn_group)
    ai_patrol_radius = 300;

    /// Sets number of waypoints to add in patrol area (call spawn_group)
    ai_patrol_radius_wp = 10;

    /// Sets behavior of AI groups
    ai_combatmode = "RED";
    ai_behaviour = "SAFE";

    ///////////////////////////////////////////////////////
    /// Turns on AI info sharing (Makes them very hard even on low skill settings)
    ai_ahare_info = True;

    /// Distance AI will let other enemies know of your position (currently only on kill)
    ai_share_distance = 300;

    ///////////////////////////////////////////////////////
    /// Gain humanity for killing an AI unit (True: is on. False: is off.)
    ai_humanity_gain = True;

    /// Humanity added for AI kill
    ai_add_humanity = 50;

    /// Adds bandit kill when killing an AI (True: on. False: off.)
    ai_banditkills_gain = True;

    ///////////////////////////////////////////////////////
    /// Allows you to set a custom skill array for units. (True: will use these arrays. False: will use number in spawn array)
    ai_custom_skills = True;

    /// Custom skill array. Use 0 to use this with ai_custom_skills = True
    ai_custom_array1 = [
    ["aimingAccuracy",0.60],
    ["aimingShake",0.60],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Custom skill array. Use 1 to use this with ai_custom_skills = True
    ai_custom_array2 = [
    ["aimingAccuracy",0.15],
    ["aimingShake",0.20],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Custom skill array. Use 2 to use this with ai_custom_skills = True
    ai_custom_array3 = [
    ["aimingAccuracy",0.60],
    ["aimingShake",0.60],
    ["aimingSpeed",1.00],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    /// Arrays used in "Random" custom skill
    ai_skill_random = [ai_custom_array1,ai_custom_array2,ai_custom_array3];

    ///////////////////////////////////////////////////////
    /// Allows AI on static guns to have a loadout
    ai_static_useweapon = True;

    /// Allows you to set custom array for AI on static weapons. (True: On False: Off)
    ai_static_skills = True;

    /// Custom skill array. Use this with ai_static_skills = True;
    ai_static_array = [
    ["aimingAccuracy",0.15],
    ["aimingShake",0.20],
    ["aimingSpeed",0.50],
    ["endurance",1.00],
    ["spotDistance",1.00],
    ["spotTime",1.00],
    ["courage",1.00],
    ["reloadSpeed",1.00],
    ["commanding",1.00],
    ["general",1.00]
    ];

    ///////////////////////////////////////////////////////
    /// Gearset arrays for unit Loadouts ///

    /// 0 ///
    ai_gear0 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 1 ///
    ai_gear1 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 2 ///
    ai_gear2 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 3 ///
    ai_gear3 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// 4 ///
    ai_gear4 = [
    ["ItemBandage","ItemBandage","ItemPainkiller"],
    ["ItemKnife","ItemFlashlight"]
    ];

    /// Gearsets to use if set to "Random" ///
    ai_gear_random = [ai_gear0,ai_gear1,ai_gear2,ai_gear3,ai_gear4];

    ///////////////////////////////////////////////////////
    /// Weapon arrays for unit Loadouts ///
    /// Format is ["Gun","Ammo"] ///

    /// 0 ///
    ai_wep0 = [
    ["AKS_74_UN_kobra","30Rnd_545x39_AKSD"],
    ["M4A3_CCO_EP1","30Rnd_556x45_Stanag"],
    ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
    ["M16A4","30Rnd_556x45_Stanag"],
    ["m8_carbine","30Rnd_556x45_Stanag"],
    ["BAF_L85A2_RIS_Holo","30Rnd_556x45_Stanag"],
    ["Sa58V_CCO_EP1","30Rnd_762x39_AK47"]
    ];

    /// 1 ///
    ai_wep1 = [
    ["AK_107_pso","30Rnd_545x39_AK"],
    ["M16A4_ACG","30Rnd_556x45_Stanag"],
    ["Sa58V_RCO_EP1","30Rnd_762x39_AK47"],
    ["SCAR_L_STD_Mk4CQT","30Rnd_556x45_Stanag"],
    ["BAF_L86A2_ACOG","30Rnd_556x45_Stanag"],
    ["M4A1_AIM_SD_camo","30Rnd_556x45_StanagSD"],
    ["M14_EP1","20Rnd_762x51_DMR"],
    ["M8_sharpshooter","30Rnd_556x45_Stanag"]
    ];

    /// 2 ///
    ai_wep2 = [
    ["AK_107_GL_pso","30Rnd_545x39_AK"],
    ["AK_107_GL_kobra","30Rnd_545x39_AK"],
    ["M4A1_HWS_GL","30Rnd_556x45_Stanag"],
    ["M16A4_ACG_GL","30Rnd_556x45_Stanag"],
    ["M8_carbineGL","30Rnd_556x45_Stanag"],
    ["SCAR_L_STD_EGLM_RCO","30Rnd_556x45_Stanag"],
    ["BAF_L85A2_UGL_Holo","30Rnd_556x45_Stanag"],
    ["M4A3_RCO_GL_EP1","30Rnd_556x45_Stanag"]
    ];

    /// 3 ///
    ai_wep3 = [
    ["SCAR_H_STD_EGLM_Spect","20rnd_762x51_B_SCAR"],
    ["M110_NVG_EP1","20rnd_762x51_B_SCAR"],
    ["SCAR_H_LNG_Sniper_SD","20rnd_762x51_SB_SCAR"],
    ["SVD_CAMO","10Rnd_762x54_SVD"],
    ["VSS_Vintorez","20Rnd_9x39_SP5_VSS"],
    ["DMR","20Rnd_762x51_DMR"],
    ["M40A3","5Rnd_762x51_M24"]
    ];

    /// 4 ///
    ai_wep4 = [
    ["RPK_74","75Rnd_545x39_RPK"],
    ["MK_48_DZ","100Rnd_762x51_M240"],
    ["M249_DZ","200Rnd_556x45_M249"],
    ["Pecheneg_DZ","100Rnd_762x54_PK"],
    ["M240_DZ","100Rnd_762x51_M240"]
    ];

    /// Arrays used in "Random" for weapons///
    ai_wep_random = [ai_wep0,ai_wep1,ai_wep2,ai_wep3,ai_wep4];

    ///////////////////////////////////////////////////////
    /// Backpacks used when "" for random ///
    ai_packs = [
    "DZ_Patrol_Pack_EP1",
    "DZ_Assault_Pack_EP1",
    "DZ_Czech_Vest_Puch",
    "DZ_TerminalPack_EP1",
    "DZ_ALICE_Pack_EP1",
    "DZ_TK_Assault_Pack_EP1",
    "DZ_CompactPack_EP1",
    "DZ_British_ACU",
    "DZ_GunBag_EP1",
    "DZ_CivilBackpack_EP1",
    "DZ_Backpack_EP1",
    "DZ_LargeGunBag_EP1"
    ];

    ///////////////////////////////////////////////////////
    /// Skins used when "" for random ///
    ai_skin = [
    "Bandit1_DZ",
    "BanditW1_DZ",
    "BanditW2_DZ",
    "Camo1_DZ",
    "Sniper1_DZ",
    "Soldier1_DZ",
    "Survivor2_DZ",
    "SurvivorW2_DZ",
    "GUE_Soldier_MG_DZ",
    "GUE_Soldier_Sniper_DZ",
    "GUE_Soldier_Crew_DZ",
    "GUE_Soldier_2_DZ",
    "RU_Policeman_DZ",
    "Pilot_EP1_DZ",
    "Haris_Press_EP1_DZ",
    "Ins_Soldier_GL_DZ",
    "GUE_Commander_DZ",
    "Functionary1_EP1_DZ",
    "Priest_DZ",
    "Rocker1_DZ",
    "Rocker2_DZ",
    "Rocker3_DZ",
    "Rocker4_DZ",
    "TK_INS_Warlord_EP1_DZ",
    "TK_INS_Soldier_EP1_DZ",
    "Soldier_Sniper_PMC_DZ",
    "Soldier_TL_PMC_DZ",
    "FR_OHara_DZ",
    "FR_Rodriguez_DZ",
    "CZ_Soldier_Sniper_EP1_DZ",
    "Graves_Light_DZ",
    "Bandit2_DZ",
    "SurvivorWcombat_DZ"
    ];
    //////////////////////////////////////////////////////
    WAIconfigloaded = True;

  2. I've not packed anything..Just set up the MySQL database, unzipped the client and server files and imported the sql as per the instructions.  Not tampered with anything else.  All default files.  I'll keep looking, thanks :)

  3. I fresh installed the new Epoch 1.03 following the instructions provided.   I've had a few private servers so it all seemed pretty easy.  However when I run the server and then try to connect to it over my lan network I keep getting the error box pop up saying "Cannot open file 'C:Users\Usrname\AppData\Local\ArmA 2 OA\tmp\__cur_mp.pbo".   When I try to connect via the client on the actual server machine I get the same message.  I can connect from both machines to internet servers running 1.03.   Can anyone please give me a hint at what I'm doing wrong or where the problem lies? It's doing my head in lol...Thanks :)   Oh, and when I search the above appdata directory there is NO tmp directory.

     

    Have since found the __cur_mp.pbo   in the C:\Users\Usrname\AppData\Local\Arma 2 OA\MPMissionsCache.   Is there a code error calling it the tmp folder instead?

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