Lacost
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Posts posted by Lacost
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There is something similar for arma 2?
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sooo they appear and follow me arond but how do I control them ??
~,backspace
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-Add config file
-Each bot at different prices
-Small fixes
https://www.dropbox.com/s/q9v46zx0ul6hefn/bon_recruit_units.rar
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someone found a way to have them be different prices? This way you can have an entry level AI, and high tier AI.
..... _unittype = bon_recruit_recruitableunits select _sel; _typename = lbtext [BON_RECRUITING_UNITLIST,_sel]; if (str _unittype == str "Soldier_Sniper_PMC_DZ") then { if([["ItemGoldBar",2]] call player_checkItems) then { _removed = [["ItemGoldBar",2]] call player_removeItems; goto "label"; } else { systemchat format ["<System>: Not enough money!"]; }; }; #label _queuepos = 0; _queuecount = count bon_recruit_queue; if(_queuecount > 0) then { .....
Not tested.
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But what I have found was the survivor model was invisible to me so I changed the model to the "CZ_Special_Forces_GL_DES_EP1_DZ" model and it works fine now.
I know. I fixed it. Survivor1_DZ invisible model
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https://www.dropbox.com/s/q9v46zx0ul6hefn/bon_recruit_units.rar
-Fix payment bug
-Add multi language -
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Hello all,
Any Advice on how to get this to work with Infi AH?
I mean It works fine for Admin but not for players.
Also I'm not russian, so what does the <system> text actually say when dialog char?
STENCH
<System>:Not enough gold. For hiring need 4 gold.
Open recruit.sqf go to very bottom, replace hint and systemChat message.
For those who use infistar. Open ah.sqf, around 920 line:
if ((isNull (findDisplay 106)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))
replace this:
if ((isNull (findDisplay 106)) && (isNull (findDisplay 20001)) && (isNull (findDisplay -1)) && (isNull (findDisplay 41144))
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Original script http://www.armaholic.com/page.php?id=12113Download:Install:1. Open description.ext at very bottom add this:
#include "bon_recruit_units\dialog\common.hpp" #include "bon_recruit_units\dialog\recruitment.hpp"
2. Open init.sqf at very bottom[] execVM "bon_recruit_units\init.sqf";
3. Open missin.sqm around 42 line.changeclass Groups { items=2;
toclass Groups { items=3;
4. Around 1155 line after thisclass Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8810.7705,138.52499,11751.518}; id=50; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; };
add thisclass Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg azimut=138.222; special="NONE"; id=101; side="GUER"; vehicle="UN_CDF_Soldier_SL_EP1"; leader=1; skill=0.60000002; init="this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;this enableSimulation false;this setcaptive true;this addAction [""Recruit Units"",""bon_recruit_units\open_dialog.sqf""]"; }; }; };
5. Copy bon_recruit_units to your MPMissions folder.
P.s. 3,4 step only for NAPF vanila map. If you want to use the script on a different map. You must change trader position.position[]={8260.7832,4.104394,15461.444};//Trader City Lenzburg
Known bugs:1. Problem with safe zones. Bots can shoot in safe zones.- SaintXMonkey, Radec59437, Rythron and 4 others
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Perfect mod :) How do I give a random weapon for each AI?
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use a licensed version
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give them into the hands RPG 7 and they react:)
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is there something wrong with this way ??? It works....
could anyone tell why I shouldn't do it this way ??
I think after the restart god mode disappear
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30-80 fps i5, gtx650
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Players complain about the bot-patrols, tell me how to turn them off?
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FPS with this mod drops to 20-40, 50-80 without him, how to fix it?
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Try to disable each mod, one by one.
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What modifications installed?
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Thx for great work:) Where can I edit patrols and mission loot? After rejoining the mission marker disappears from the map, how to fix it?
A3 Epoch Testers
in Discussion
Posted
memememe pls))