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Buck0

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  1. Like
    Buck0 got a reaction from RC_Robio in What is the init.sqf command to point to new dayz_code files?   
    A post from 2014, id hope he figured it out already
  2. Like
    Buck0 reacted to lonewolfgaming in Zombie Horde   
    I have looked to see if anyone has made a script like this, but haven't came across one yet. Does anyone know if it is possible to have hordes of zombies spawn in?
  3. Like
    Buck0 got a reaction from Sxrxrr in Making the supply drops more random   
    Its relevant to anyone who searches in the future looking to do the same thing
  4. Like
    Buck0 got a reaction from ElDubya in Epoch 1.0.6   
    Only thing id like to see integrated would be a fully functional towing/lift script
  5. Like
    Buck0 got a reaction from ElDubya in Making the supply drops more random   
    Its relevant to anyone who searches in the future looking to do the same thing
  6. Like
    Buck0 reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    if it works, it would be in the master branch :p
  7. Like
    Buck0 reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    Well first my normal job. That actually pays me to do it. 
     
    Then whatever social stuff i want to do.
     
    And then some coding of my own projects.
  8. Like
    Buck0 reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    I'll look into it this evening. ( only got 2 or less per evening to code this stuff).
     
    When pushing items to buy or sell list it should auto update the total amount on the bottom. I Could have broken that in the progress.
     
     
     
    Not implemented yet. Is on the list.
  9. Like
    Buck0 reacted to Zupa in How about an official statement?   
    Awol gave me rights on the code, i'm code reviewing all merge requests and getting issue assinged correctly.
  10. Like
    Buck0 got a reaction from Halvhjearne in [Release] 2.1 Plot Management - UPDATED Object Counter   
    god im blind
  11. Like
    Buck0 got a reaction from Halvhjearne in [Release] 2.1 Plot Management - UPDATED Object Counter   
    Saved you the search
  12. Like
  13. Like
    Buck0 reacted to Zupa in [Release] Advanced Trading 2.1 !UPDATED!   
    continuing development this weekend : ) a heads up!
  14. Like
    Buck0 reacted to Caveman in [Release] *NEW* missions for WAI 2.2.0   
    13 *NEW* MISSIONS Thanks to MEGAZ for the info on changing ai skins and adding custom loot crates.  Thanks to HeroeZGaming for the militarized version
     
    4 NEW MISSIONS ADDED 

    WARNING!
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    POSSIBLE ISSUE WITH THE NEW JUNKYARD MISSION, IT SHOULD BE FIXED, I ADDED IT WITHOUT TESTING.
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
     
     
            ((SCREENSHOTS))
     



     
    INSTRUCTIONS 1. Edit the mission list inside the config.sqf in your WAI folder to include the new missions.
    ADD



    to each hero and bandit list.
     
    example ( without [bandit] Junk Yard )



     
    WITH [bandit] Junk Yard This mission could still be broken



     
    2. Edit the crate_items list in the config.sqf of your WAI folder and add the new crates.
    ADD



    example


        You can edit the amount of loot in the custom crates at gem tower and weed missions by adjusting the number highlighted below inside each mission.
    example:  if(_complete) then {
      [_crate,0,0,[3,crate_items_gem_tower],0] call dynamic_crate;
    };   ********************************************************************************************************** To make your own custom loot crates go to this forum link: post#2045 **********************************************************************************************************   3. Download, unzip and copy the new missions into the hero and bandit folders of your WAI.  _____________________________________________________________________________ >>>UPDATED ALL MISSIONS<<< YOU SHOULD REINSTALL THESE MISSIONS AGAIN AS OF JULY 18TH 2015 _____________________________________________________________________________ FIXED] (Aug 13th 2015) Changed Ai skins and lowered the dirtpile at junkyard mission (Thank you hamthejam) (July 18th 2015) [FIXED] Removed Bandit Junk yard
    (July 18th 2015)   [FIXED] -Error in Junkyard Mission (Thank you Megaz & Satlzman)
    (July 14th 2015)  FIXED RADIOSHACK & JUNKYARD MISSION - MISSING "   (Thank You MEGAZ) (July 12th 2015)  FIXED CROP RAIDER Missions - Ai HAD TRADER SKIN (Thank You Donnovan) (July 6th 2015)    FIXED ALL Bandit Missions  (thank you Saltzman) (July 5th 2015)    FIXED Crop Raider & drone pilot - WRONG TYPE OF Ai (thank you ElDubya) (July 5th 2015)    FIXED Crop Raider - WRONG TYPE OF Ai (thank you casual_Jeff)  (July 3rd 2015)    Fixed [HERO] Army Base Mission - invisible Ai  (July 1st 2015)     Fixed Army Base - LOOT BOX NOT SPAWNING EVERYTHING (thank you ElDubya) (June 30th 2015) Fixed Drug Bust - DELETED MOUNTED GUNNERS (June 30th 2015) Fixed Gem Tower - CASTLE TOWER BLOCKING LADDER (thank you cen) (June 27th 2015) Fixed Slaughter House  - MISSION NOT COMPLETING (thank you cen) (June 27th 2015) Fixed Gem Tower - GAP IN TOWERS (thank you Bob_the_K)   NEW DOWNLOAD     (Overpoch &  Epoch files) https://www.dropbox.com/s/nrlk86jag77dyzl/WAI220missions.rar?dl=0   (Militarized version by HeroeZGaming) https://github.com/BigBenHeroeZGaming/CavemansWAI2.2.0Missions   *NEW* EVENTS (Side Missions)
    Labyrinth
  15. Like
    Buck0 reacted to SchwEde in [Fix] Remove Veins and Crates global   
    What it does?
     
    Removes Veins and Crates global, so its only lootable once and not for each player.
     
    What you need?
     
    variables.sqf
    server_function.sqf
    remove.sqf
     
    Lets get started:
     
    variables.sqf
     
    replace this line:
    DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Land_iron_vein_wreck","Land_silver_vein_wreck","Land_gold_vein_wreck","Land_ammo_supply_wreck"]; with this:
    DZE_isWreckBuilding = ["Land_wreck_cinder","Land_wood_wreck_quarter","Land_wood_wreck_floor","Land_wood_wreck_third","Land_wood_wreck_frame","Iron_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Supply_Crate_DZE"]; Safe and done.
     
     
    remove.sqf
     
     
    Optional Step (Anti Dupe) Start
     
    place this line
    if(({isPlayer _x && _x != player} count (player nearEntities [['CAManBase'], 10])) > 0 && _isWreck  && _isWreckBuilding && !_isModular) exitWith { cutText ["The other Person interrupting my actions" , "PLAIN DOWN"]; }; under this line _isModular = _obj isKindOf "ModularItems"; Optional Step (Anti Dupe) End
     
    place this (may want to use switch case if you want to):
    if (_objType in ["Iron_Vein_DZE","Silver_Vein_DZE","Gold_Vein_DZE","Supply_Crate_DZE"]) then { if (_objType == "Iron_Vein_DZE") then {_objType = "Land_iron_vein_wreck"}; if (_objType == "Iron_Vein_DZE") then {_objType = "Land_iron_vein_wreck"}; if (_objType == "Silver_Vein_DZE") then {_objType = "Land_silver_vein_wreck"}; if (_objType == "Gold_Vein_DZE") then {_objType = "Land_gold_vein_wreck"}; if (_objType == "Supply_Crate_DZE") then {_objType = "Land_ammo_supply_wreck"}; }; under this line
    _isModular = _obj isKindOf "ModularItems";  safe and done.
     
     
    server_function.sqf
     
    place this lines
    _veh addEventHandler ["HandleDamage", {false}]; _veh enableSimulation false; under 
    _veh setVariable ["ObjectID","1",true]; this steps needs to be done in following sections:
    spawn_mineveins = { and 
    spawn_ammosupply = { safe and done
     
    Note: I hope i did not forget anything. Test it and tell the result
    As allways, dont expect noob friendly support :)
     
    Liked this work? Why not support me with a small donation?
     
  16. Like
    Buck0 reacted to SchwEde in Possible to adjust Veins?   
    sure will write tomorrow an howTo :)
  17. Like
    Buck0 got a reaction from ElDubya in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    If you cant install a packaged server like this, you need to start reading up on how to do it or pay someone to setup for you.... this is as easy as it gets
  18. Like
    Buck0 reacted to vbawol in Disable vehicle thermal   
    Run this on each vehicle you want to disable thermal: https://community.bistudio.com/wiki/disableTIEquipment
  19. Like
    Buck0 got a reaction from SchwEde in [Release] Overpochins Taviana Server with LOTS and LOTS of mods   
    If you cant install a packaged server like this, you need to start reading up on how to do it or pay someone to setup for you.... this is as easy as it gets
  20. Like
    Buck0 got a reaction from pr0dukt in HELP! INVISIBLY PLAYERS!   
  21. Like
    Buck0 got a reaction from SchwEde in HELP! INVISIBLY PLAYERS!   
    I dont even
  22. Like
    Buck0 got a reaction from SchwEde in [Release] Anti-Duping by F507DMT [Working]   
    how do you have a server, with the rank that you are, but cannot install any script without " support "
  23. Like
    Buck0 reacted to Donnovan in [Release] Casca Vehicles Convoy for any Map   
    They need to be allways as a group? May be dismantling the group when players are spoted? Then rejoining as a group?
  24. Like
    Buck0 reacted to Halvhjearne in [Release] - A Plot for life v2.5. Keep your buildables on death. Take plot ownership   
    too bad you arent even smart enough to realize this is a 2 months old post ... lol
  25. Like
    Buck0 reacted to LunatikCH in Server died, can't get it back up. Please help.   
    Never was on a Vilayer teamspeak where it says "powerded by gtx" and about the controlpannel, no wonder the controlpanel look almost exactly same, maybe 95% of gsps use the same cp called tcadmin.
     
    Also when you say that vilayer told you it must be your mods, did you just try uninstall the server, install it again and try to run it with the vanilla install? I bet my cookies here that it will work without an issue then you can start add your mods again. I was about a half year with vilayer without any issues before i go dedicated.
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