Jump to content

axeman

Developer
  • Posts

    1420
  • Joined

  • Last visited

  • Days Won

    30

Reputation Activity

  1. Like
    axeman got a reaction from vbawol in What can I say.   
    Hey Robio, is there news that I have missed, just getting back into Arma 3 and thought I'd come say hi :)
  2. Like
    axeman reacted to vbawol in Future of Arma 3: Epoch Mod   
    Creation of Arma 3: Epoch Mod started on December 15th 2013, and while community support has had its ups and downs along with the contest it did encourage us to spend more time working on the project. Epoch was a top 10 finalist in the MANW total conversion category and won the popular community vote and that I am very grateful for.
    Epoch Development Team are all volunteers and have each put in hundreds if not thousands of unpaid hours into helping create and release Epoch Mod for everyone to enjoy. Making game ready Arma assets, game modes etc. is not easy and can be very time-consuming. Special thanks go to all those that have supported us throughout our development! Epoch Mod would not exist without you! 
    Plans for next year include working with the community to further refine the MP survival framework and adding more support for singleplayer editor based missions and scenarios. The 1.0 update will bring a massive release of all remaining asset sources under APL-SA, and will be considered in the hands of the community to fork and develop as they choose. 
    Happy Holidays and New Year! Cheers to the pursuit of the next big thing!
    Source: https://arma3.com/news/report-in-marek-spanel-ceo
  3. Like
    axeman got a reaction from DirtySanchez in Kick all players prior to restart   
    Depending on how you hold your variables :) 
    https://community.bistudio.com/wiki/serverCommand
  4. Like
    axeman got a reaction from vbawol in Happy Birthday AWOL!!!!   
    Happy Birthday Bud.
  5. Like
    axeman got a reaction from Brockie in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  6. Like
    axeman got a reaction from natoed in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  7. Like
    axeman got a reaction from AmooMan in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  8. Like
    axeman got a reaction from Mexx82 in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  9. Like
    axeman reacted to Chainsaw Squirrel in To Bot or Not to Bot   
    BOTS yes yes .. mission system needed so bad
  10. Like
    axeman got a reaction from RC_Robio in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  11. Thanks
    axeman got a reaction from Ghostrider-GRG in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  12. Like
    axeman got a reaction from salival in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  13. Thanks
    axeman got a reaction from Chainsaw Squirrel in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  14. Like
    axeman got a reaction from Sneer in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  15. Like
    axeman got a reaction from vbawol in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  16. Haha
    axeman reacted to Brian Soanes in Standalone Epoch mod ? Maybe ? Maybe Not ?   
    It's not April 1st yet 
  17. Thanks
    axeman reacted to vbawol in Seeking collaborators to make Epoch Mod for DayZ Standalone   
    The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone.
    The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place.
    If you want to become a Collaborator on the project you must:
    Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own.  Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features:
    Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames.
     
    Join our Discord:  https://discord.gg/p35Rr2P
  18. Like
    axeman reacted to Tricks in dayZ Night Lighting   
    Awesome to see you back Axeman! Join the Epoch Discord!
  19. Like
    axeman reacted to Sneer in traders don't buy rocket launchers   
    That worked! Thanks.
  20. Like
    axeman reacted to He-Man in traders don't buy rocket launchers   
    Can you test this?
    https://github.com/EpochModTeam/Epoch/commit/c5abeed9f7564c0402986f4043e9a73c07f7b95b
  21. Like
    axeman got a reaction from vbawol in dayZ Night Lighting   
    Well, that's interesting..
    It seems like there have been some changes to the engine since I last looked at this.
    'Immersion Mode'  (No Street Lights) may be easily do-able at a much lower performance cost. Either that or I spent too much time looking at turning the lights on before :)
    Am hooked again, I forgot just how good Arma 2 / dayZ Epoch was..
     
  22. Like
    axeman got a reaction from Helion4 in dayZ Night Lighting   
    Well, that's interesting..
    It seems like there have been some changes to the engine since I last looked at this.
    'Immersion Mode'  (No Street Lights) may be easily do-able at a much lower performance cost. Either that or I spent too much time looking at turning the lights on before :)
    Am hooked again, I forgot just how good Arma 2 / dayZ Epoch was..
     
  23. Like
    axeman reacted to DirtySanchez in [UPDATE July2017]-[RELEASE]DP Real Health System v0.6   
    @natoed

    Hey bud, 

    After some hours of testing today many changes went into this script.
    Everything is working without need to modify.
    Settings file has been added for editing warning messages and value changes.
    Warning messaging handler added to allow option for systemChat, titleText or hints.
    Fixed some issues that have persisted since 0.4 with value changes in the wrong direction.
    Tweaked some of the changes and how the script loads up and runs.
    v0.6 is live on the github now

    ENJOY
    -sTanG
  24. Like
    axeman reacted to natoed in [UPDATE July2017]-[RELEASE]DP Real Health System v0.6   
    sorry to hear that @Sneer i'll try too remember what else i edited to get the scripts to work on v1.0, will let you know
  25. Like
    axeman reacted to natoed in Make Epoch great again! (Endgame motivation)   
    I'm lov'n the anomalies by ALIAS
    Some editing is required to get them working for epoch and those battle-eye filters can be a bitch at times.
    the custom sounds do bloat my mission file but are worth it, plus I'm using old mate  Suppe's sector B to spawn in IceBreakr Zetaborn at a custom mission.
    yep Alienz  n zombiez plus epoch = fuck yeah
×
×
  • Create New...