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Posts
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Pavillin got a reaction from [Z]EnDoh in DZMS Overpoch Additions
Downloaded the file and there's no overpoch weapons in the files...
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Pavillin reacted to Saije in [1.0.5.1] Custom Trader Category HELP
Awesome. thank you so much for the help. I am editing the trader now for a test. I will let you know how it goes
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Pavillin reacted to lwbuk in [1.0.5.1] Custom Trader Category HELP
You spelt category wrong.. could be that.
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Pavillin reacted to lwbuk in [ANSWERED] [1.0.5.1] Trader that changes location each restart.
Check out this post. There is a link for the download in there
pretty easy to set up if I recall, had it on on of my old servers
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Pavillin reacted to theduke in Epoch to Overpoch
You are definitely a canadian :D i say that all the time haha
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Pavillin reacted to juandayz in Best Safe Zone Script?
i using it. and works fine.(u need change coords for your safezones)
an other script to remove vehicles in safezones.
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Pavillin got a reaction from Lui77793 in looting bodys
See what you're getting kicked for, then add a battleye filter to prevent it from kicking you.
If you're unsure about battleye filters then read this guide over.
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Pavillin got a reaction from BigEgg in Traders Won't Restock
Aye sometimes the simplest things are the issue. Found this and fixed it and came back to report the fix but you beat me to it!
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Pavillin reacted to BigEgg in Traders Won't Restock
Make sure you have this in your init.sqf:
DZE_ConfigTrader = true;
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Pavillin got a reaction from bFe in [Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)
I forgot to merge a few files in the dayz_server.pbo in the compile folder, I did every other file but forgot a couple in that folder. Also I had to add the banks not saving for new players fix. After that everything was working properly.
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Pavillin got a reaction from shote in I need knows MAPPING
Found a good little video that shows how to add custom buildings via 2D or 3D editor, it also shows how to add them to your server.
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Pavillin reacted to BigEgg in [Release] Restrict building near defined areas
So you currently have a rule that states you can not build within a certain distance of Military barracks etc..... Although making it a rule is easy, making it impossible is almost easier. No deleting bases or having to constantly be on the look out.
You will need:
Notepad++ (or a software of your choice)
init.sqf
player_build.sqf (can be found in your snap build folder)
Instructions:
Step one:
Open up your init.sqf and add this to the very bottom:
ServerIllegalRadius = 500; ServerNoBuildList = [ "Land_Mil_ControlTower", "Land_SS_hangar", "Land_Mil_Barracks_i", "Land_Mil_Barracks", "Land_budova4_in", "HeliHEmpty" ]; Step two:
At the top of player_build.sqf add these to the end of the Private line:
"_posrad","_cntrad" Step three:
Find this line in player_build.sqf:
if(!canbuild) then { _cancel = true; _reason = "Cannot build in a city."; }; Under it add:
_posrad = [player] call FNC_GetPos; _cntrad = count (nearestObjects [_posrad, ServerNoBuildList, ServerIllegalRadius]); if (_cntrad > 0) then { _cancel = true; _reason = format["- Building is restricted %1m near Trader Cities and Millitary Loot Areas", ServerIllegalRadius]; }; Hope it helps :) -
Pavillin got a reaction from bFe in [Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)
EDIT: Would I do this on my computer before I upload them to my server or would I do it after they have been uploaded? Also if it's the second, how would I do that with filezilla?
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Pavillin got a reaction from Ghostrider-GRG in Empty Traders
Hey everyone, yesterday I logged on to our Arma 3 Epoch server and EVERY trader (black and brown) had no items to sell. I managed to fix the brown traders by killing them but I'm not sure how to reset the black traders considering you cannot kill them. Is there another way that's more convent to reset traders back to their default stock?