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Shak

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  1. Like
    Shak got a reaction from Petite in Just putting this here   
    Syco taking the death of his shitty server real hard it seems.
    Going around hacking others in a game he considers dead.
    Either extremely bored or simply has no life. Either way it's funny as.
    So has Dami died from his cancer yet or was that just a cool story to gain sympathy and money from all the 12 year olds?
    I see that Bonfart is back up with an amazing 3 players online.
  2. Like
    Shak got a reaction from JakeQue in SERVER HACKED PLEASE HELP   
    Just insignificant little nobodys who'll never, ever have a nice life so they spend their time trying to disrupt other people having fun.
     
    Dami + Syco, can I buy you two nerds a mail order husband so that you have something else to do?
     
     
  3. Like
    Shak got a reaction from DerpEZ in SERVER HACKED PLEASE HELP   
    Just insignificant little nobodys who'll never, ever have a nice life so they spend their time trying to disrupt other people having fun.
     
    Dami + Syco, can I buy you two nerds a mail order husband so that you have something else to do?
     
     
  4. Like
    Shak got a reaction from salival in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  5. Like
    Shak got a reaction from Anhor in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  6. Like
    Shak got a reaction from lwbuk in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  7. Like
    Shak got a reaction from Relentless in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  8. Like
    Shak got a reaction from BigEgg in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  9. Like
    Shak got a reaction from DuMa in Looking for a scripter (FIXED $50 PAYMENT)   
    Is this just a prank bro?
    You're asking someone who, by the sounds of what you're asking for, has spent not dayz, not weeks, not months but YEARS perfecting their server (s) to carry out a complete overhaul for $50?
    I get $35 per hour (plus benefits) to schmooze milfs who bring their Audi / Maserati in for service lolol. 
  10. Like
    Shak reacted to Cherdenko in Release: Another Generic Debug Monitor| or is it? 1.0.6+   
    Edit: Should be also working for 1062, as ive seen some servers running this
    Hello guys i've decided to release my "Debug Monitor". It's not much like a monitor but its looking quiet nice.
    This was originally for my Napf and Chernarus server and i thought why not share it, since the players seemed to like it.
    So how does it look like?
    Download Link:
    https://mega.nz/#F!OBYz2QSI!PlskDOd_JQ-Y1s_SKdMSaA how to initialize? simply put an   you want to use your own path?
     
    You want to change the color of the font?
     
    you want to change the restart timer?
     
     
    @juandayz's edit:
    this is how it looks:
    update.sqf:
    and also comment out in hud.hpp:
     
    Hope you like it.
  11. Like
    Shak got a reaction from juandayz in THE Z-IMS   
    lol pisspoo.sqf - nice
    They gonna have to add this to standalone to complete Rocket's vision hey!
  12. Like
    Shak reacted to juandayz in THE Z-IMS   
    HELLO. THIS IS THE SECOND VERSION TO TEST. ITS FULLY WORKING JUST RIGHT NOW. BUT NEEDS SOME TESTS IN REAL SERVERS. SO I GONNA POST  HERE TO EVERYONE WHO WANNA USE THIS MOD IN HES SERVER AND WANNA SHARE HERE ABOUT HIS EXPERIENSE (cause lag, rpt errors, etc).
    https://ibb.co/jkBAo5
    *WHAT ITS THIS: 
    *Players need piss: ( every time you drink thers a chance to need pee. Get a tree to make pee)
    *Players need poop: ( every time you eat thers a chance to need poop. Get a tree to make pee) (use toilet paper and waterbottles to get a better clean)
    *Players need fix tooths: ( every time you drink or eat thers a chance to get a broken/rotten tooth) (use a knife, string and nails to fix your tooth) (use antibacterial wipe and antibiotics to get a better fix)
    *Players need sex:  (every time players spawns thers a chance to need sex) (sex alone, sex with death animals, dead zeds, others players). (get a tent to masturbate if u don like zeds,humans or animals)
    *Woman characters can be pregnant: (pregnancy gonna made loose blood)
    *Womans need abort her child: (you will need the sames items to fix tooth to made your abort)
    *Randoms Heart attacks on players: (get epinephrine to stop the heart attack)
     
    Tnks to @iben (take a look on this guy i think he gonna be the next zupa here) for find some errors and fix them. Tnks to @Hooty ,  @S4M  @Kimarik for tests and ideas They was very helpfull. Tnks to @oldmatechoc for helpme with icon positions. And Tnks to @Sandbird this idea becomes to me when i was updating his walk amongst dead mod, So this mod have a strong base on his code.
     
    DOWNLOAD: http://www.mediafire.com/file/o9eb7h99202zv5s/zims.rar
     
    UNINSTALL THE FIRST TEST REALIZE  (only if u already install it) TO GET THE LAST VERSION.
     
     
    *INSTALL THE LAST VERSION
     
    YOU GONNA NEED A CUSTOM VARIABLE.sqf and CUSTOM COMPILES.sqf and CUSTOM FN_SELFACTIONS.sqf   (i guess you alredy have one or know how to do it.)
    1-Open your init.sqf and at VERY BOTTOM PASTE:
    2-Open your description.ext  
     
    3-Custom Compiles.sqf
    4-In your variables.sqf (custom)
    5-Changing your custom PublicEH.sqf
    6-In your custom fn_selfactions.sqf
    7- Paste the zims folder into mpmissions\yourinstance\scripts\
  13. Like
    Shak got a reaction from EditedSnowHD in Hacks   
    People are STILL cheating in this game? It's like 7 years old now lol.
  14. Like
    Shak reacted to Anhor in (RELEASE) Loyalty reward system   
    Loyality rewards after 30 minutes? Sry, after a week, ok .......... but not after 30 minutes ........ thats lazy, not loyal.
  15. Like
    Shak got a reaction from Anhor in Binocular Set Range Distance   
    Did you not see the post above yours?
     
     
  16. Like
    Shak reacted to hellraver in [Updated] Open Churches (Epoch 1.0.6.1)   
    Hi Guys,
    the original idea probably comes from user "cyrq". Therefore all credits go to him.
    What have I done? I now have all the churches cleanly placed and straightened.
    In the original version, almost every church was placed very stupidly and flawed.
    Benches stood out in the church ..... My version should now be free of Errors ;-)
     
    And now the tutorial:
    Step 1:  Open your MPMission folder and then the dayz.epoch.chernarus folder.
    If instead of the dayz.epoch.chernarus folder a dayz.epoch.chernarus.pbo file is present unpack the dayz.epoch.chernarus.pbo file.
     
    Step 2: Open your "init.sqf" file with a Text Editor (Notepad++...) and search this line:
    if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; ([4654,9595,0] nearestObject 145259) setDamage 1; ([4654,9595,0] nearestObject 145260) setDamage 1; }; Replace it with this code and save it:
    if (toLower(worldName) == "chernarus") then { diag_log "WARNING: Clearing annoying benches from Chernarus"; ([4654,9595,0] nearestObject 145259) setDamage 1; ([4654,9595,0] nearestObject 145260) setDamage 1; diag_log "WARNING: Clearing closed churches from Chernarus"; ([6038,7768,0] nearestObject 204126) hideObject true; //Church Stary Sobor ([6192,10406,0] nearestObject 152495) hideObject true; //Church Grishino ([2712,10047,0] nearestObject 123798) hideObject true; //Church Lopatino ([2733,5451,0] nearestObject 186325) hideObject true; //Church Zelenogorsk ([1727,3828,0] nearestObject 310481) hideObject true; //Church Pavlovo ([7415,5168,0] nearestObject 225183) hideObject true; //Church Mogilevka ([12870,10137,0] nearestObject 257901) hideObject true; //Church Sawmill }; Step 3: Create in the root directory where the init file is present a folder with the name "addons".
    Create following subfolders in the "addons" folder  -> "dayz_code\system\mission\".
    Crate a "churches.sqf" file now  in this folder which we created -> "addons\dayz_code\system\mission\
    Note:  You can also create a different path. Please also consider this in the init file in Step 5!
     
    Step 4: Open now the "churches.sqf" file  and paste this code.
    if (isServer) then { _vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [6027.6387, 7777.9604, 0.21592264], [], 0, "CAN_COLLIDE"]; //Church Stary Sobor _vehicle_1 = _this; _this setDir 220.29143; _this setPos [6027.6387, 7777.9604, 0.21592264]; _this setVectorUp [0,0,1]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [6179.9837, 10411.974, 1.0130899], [], 0, "CAN_COLLIDE"]; //Church Grishino _vehicle_2 = _this; _this setDir 201.64735; _this setPos [6179.9837, 10411.974, 1.0130899]; _this setVectorUp [0,0,1]; }; _vehicle_3 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [2718.3496, 10049.25, 0.36714295], [], 0, "CAN_COLLIDE"]; //Church Lopatino _vehicle_3 = _this; _this setDir -22.087906; _this setPos [2718.3496, 10049.25, 0.36714295]; _this setVectorUp [0,0,1]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [2741.4951, 5460.6431, 0.59279299], [], 0, "CAN_COLLIDE"]; //Church Zelenogorsk _vehicle_4 = _this; _this setDir -59.786922; _this setPos [2741.4951, 5460.6431, 0.59279299]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [1731.7397, 3828.8367, 0.36492082], [], 0, "CAN_COLLIDE"]; //Church Pavlovo _vehicle_5 = _this; _this setDir -16.372017; _this setPos [1731.7397, 3828.8367, 0.36492082]; _this setVectorUp [0,0,1]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["WoodStairsRails_DZ", [1743.2777, 3824.4163, -1.3266945], [], 0, "CAN_COLLIDE"]; //Stairs Church Pavlovo _vehicle_6 = _this; _this setDir -196.41689; _this setPos [1743.2777, 3824.4163, -1.3266945]; }; _vehicle_7 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [7409.1499, 5175.6997, 0.30705196], [], 0, "CAN_COLLIDE"]; //Church Mogilevka _vehicle_7 = _this; _this setDir -134.79289; _this setPos [7409.1499, 5175.6997, 0.30705196]; }; _vehicle_8 = objNull; if (true) then { _this = createVehicle ["Land_Church_03", [12866.221, 10142.662, 0.093297787], [], 0, "CAN_COLLIDE"]; //Church Sawmill _vehicle_8 = _this; _this setDir 204.55789; _this setPos [12866.221, 10142.662, 0.093297787]; _this setVectorUp [0,0,1]; }; }; processInitCommands; If done save the file and close it.
    Step 5: Open again your "init.sqf" file and search now this line:
    call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early initialized = true; Please enter following code:
    if (toLower worldName == "chernarus") then {call compile preprocessFileLineNumbers "addons\dayz_code\system\mission\churches.sqf";}; //Add open churches objects globally on every machine early If done this should look like this:
    call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early if (toLower worldName == "chernarus") then {call compile preprocessFileLineNumbers "addons\dayz_code\system\mission\churches.sqf";}; //Add open churches objects globally on every machine early if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; //Add POI objects locally on every machine early initialized = true; Save the "init.sqf" file and close it.
    Repack your dayz.epoch.chernarus.pbo but you do not have to.
    The server can also access the folder.
    Step 6: We are done :-)
    Have fun and I hope I could help some people.
    Sorry if my english is not correct. I speak german and use the google translator and my school english xD
    I am 36 years old  and this was my first english tutorial ^^ ;-)
     
    Best Reagards hellraver
  17. Like
    Shak got a reaction from juandayz in [1.6 Harvestable hemp, smoking weed, pot farms]   
    I like to have an additional harvest script for indoor plants, you can make some cool drug houses this way.
    Just use "MAP_flower_02"
  18. Like
    Shak reacted to theduke in [RELEASE] Advanced Alchemical Crafting v3.3 UPDATED for 1.0.6.1   
    Basically all i did was go through the variables and classnames of items that have changed from 1051 to 1061.
    Its been tested and works.
    Follow the original thread for install instructions ONLY.
    Download the updated pack.
    This is my personal pack also, i've added fuel pumps and static m2s as part of the craftable items.
    ALL CREDIT GOES TO THE ORIGINAL AUTHORS Raymix and Hogscraper
    https://github.com/theduke77/Advanced-Gem-crafting
     
    UPDATE 05/19/2017
    Fix for Plot 4 Life users - Friends cannot build even if added to plot. Thx to @SryImAnooB
    The fix is now included in the github download.
  19. Like
    Shak got a reaction from juandayz in Binocular Set Range Distance   
    This thread...lol
     
    All of this information is available on both this forum and opendayz, google is your m8 m8.
    DZE Clickactions
    ExtraRC
     
  20. Like
    Shak got a reaction from Tempur in Binocular Set Range Distance   
    @Tempur you don't, using extra files to set view distance is old and outdated, a waste of time.
    This should do the trick.
     
  21. Like
    Shak reacted to salival in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    Outdated, already built into Epoch 1.0.7
    Hi,
    This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works".
    Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure.
    GitHub link with install instructions: https://github.com/oiad/ZSC
    Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi. To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking Install:
    This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible.  This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.
  22. Like
    Shak got a reaction from Bricktop in Epoch 1.0.6   
    Survival Servers?
    I had the same issue with them.
    To be honest, the guy was nice and polite, but it took 3 days of back and forth to get it fixed.
    The way I get them to finally fix it was to ask them to confirm that they can join the server, and other 'fix' they offered didn't help at all.
  23. Like
    Shak reacted to ebayShopper in [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]   
    Updated for Epoch 1.0.7.1+:
    https://github.com/AirwavesMan/ESSV3
    Old 1.0.6.2
    https://github.com/ebayShopper/ESSV3
  24. Like
    Shak got a reaction from Anhor in Sensor (trigger) for a sound effect   
    I don't know about sounds that you've defined in your description.ext, but to use a trigger to play one of the default game files is easy.
    At the end of your init.sqf
    execVM "custom\sounds.sqf"; sounds.sqf
    _this = createTrigger ["EmptyDetector", [4745.3726, 9848.3877, 0]]; _this setTriggerActivation ["WEST", "PRESENT", false]; _this setSoundEffect ["$NONE$", "", "", "arabian_market_4"]; _trigger_8 = _this; _this = createTrigger ["EmptyDetector", [4748.3286, 9843.6758, -3.0517578e-005]]; _this setTriggerActivation ["WEST", "PRESENT", false]; _this setSoundEffect ["$NONE$", "", "", "arabian_market_3"]; _trigger_9 = _this; _this = createTrigger ["EmptyDetector", [4728.0806, 9877.7363, 0]]; _this setTriggerActivation ["WEST", "PRESENT", false]; _this setSoundEffect ["$NONE$", "", "", "arabian_market_2"]; _trigger_10 = _this; _this = createTrigger ["EmptyDetector", [4731.271, 9873.1924, 0.00012207031]]; _this setTriggerActivation ["WEST", "PRESENT", false]; _this setSoundEffect ["$NONE$", "", "", "arabian_market_1"]; _trigger_11 = _this; _this = createTrigger ["EmptyDetector", [4735.2783, 9866.6201, 0]]; _this setTriggerActivation ["WEST", "PRESENT", false]; _this setSoundEffect ["$NONE$", "", "", "Muslim_prayer2"]; _trigger_12 = _this; That code is just from the test we ran, can't find the final product sorry.
    But basically if you get near the defined area you'll hear those noises. Made a pretty cool atmosphere for my mates 'Taki Trader'.
    To place the trigger in the editor, just start like you'd normally do for adding buildings, but instead of the F5 key for vehicles use the trigger one instead.
    Hope that helps.
  25. Like
    Shak reacted to Joshyy in 1.0.6 dayz spaceinterrupt?   
    its now keyboard.sqf from dayz mod
    located in dayz_code\compile
    make sure you also change the file path in your compiles.sqf too
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