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KamikazeXeX

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  1. Like
    KamikazeXeX reacted to vbawol in Seeking collaborators to make Epoch Mod for DayZ Standalone   
    The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone.
    The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place.
    If you want to become a Collaborator on the project you must:
    Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own.  Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features:
    Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames.
     
    Join our Discord:  https://discord.gg/p35Rr2P
  2. Like
    KamikazeXeX reacted to nevada_scout in Dash - SQF Editor   
    That's a great idea -- I've added it to the future features list :)
     
     
     
    Check the 1.3-dev branch ;)  https://github.com/nevadascout/dash-core/tree/dev-1.3
  3. Like
    KamikazeXeX reacted to raymix in [WIP] Zombies for Arma 3 Epoch   
    Here's the problem, bro:
     
     
    https://www.bistudio.com/community/licenses
    scroll down to Dayz mod
  4. Like
    KamikazeXeX got a reaction from SchwEde in (RELEASE) Loyalty reward system   
    I'd suggest adding something in there that checks if they're in a trader or not, i.e if!(canbuild) exitwith {}; for vanilla epoch and to stop them just going afk in base add if (speed player > 5) then { check around it all, its a great idea but very flawed in current form.
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    KamikazeXeX got a reaction from Twenny Wan in [BIS/Epoch?]Potential for cross server traveling, sendAUmessage needs implementing![Help needed]   
    1 up! This would make everything a hell of a lot more interesting and change the way mods are worked on or even hook in with each other!
  7. Like
    KamikazeXeX reacted to Grimonja in [BIS/Epoch?]Potential for cross server traveling, sendAUmessage needs implementing![Help needed]   
    Hey,

    I would like to inform the community about a ticket that was raised.

    Its about sendAUmessage script command which was never implemented.

    https://community.bistudio.com/wiki/sendAUMessage

    You might ask what would it be used for?

    Well sendAUmessage would allow mod/mission makers to transfer clients from server to server.
    Which would allow cross-map travel.
    Zone division on 1 map (500 player Altis for example).

    Imagine the possibilities. Epic scale mil-sims, "Frankie" style of map travel(get on a boat from Altis to Chernarus). 
    Events on a whole new scale.

    I believe that this would be a ground breaking change to Arma 3 and would redefine it as a whole, It'd be like when Bungee/Bukkit came around for Minecraft, it completely re-defined the way people played.

    Just imagine the endless list of possibilities, something along the lines of a World of Warcraft RPG style of game mode would be completely possible.

    If you think its a good idea please vote up the following feedback ticket:

    http://feedback.arma3.com/view.php?id=23328

    Kind regards, Grim
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    KamikazeXeX got a reaction from nevada_scout in Dash - SQF Editor   
    Funny you should say that, this thread was actually suggested just now in a skype group "anyone tried this yet" my response was simply "Nope, but i'm trying it, the amount of times I forget a ' or ; xD"

    Aside from that, awesome! good to hear, it'll save me a lot of time looking things up especially with the F12 lookup function, I do love that, if I knew anything more about C# I'd lend you a hand but I've never been any good with anything aside from ArmA but yes, this is a tool a lot of developers need in their tool kits! So eager to see how it develops on!
  12. Like
    KamikazeXeX got a reaction from Brian Soanes in Dash - SQF Editor   
    Funny you should say that, this thread was actually suggested just now in a skype group "anyone tried this yet" my response was simply "Nope, but i'm trying it, the amount of times I forget a ' or ; xD"

    Aside from that, awesome! good to hear, it'll save me a lot of time looking things up especially with the F12 lookup function, I do love that, if I knew anything more about C# I'd lend you a hand but I've never been any good with anything aside from ArmA but yes, this is a tool a lot of developers need in their tool kits! So eager to see how it develops on!
  13. Like
    KamikazeXeX reacted to nevada_scout in Dash - SQF Editor   
    Thanks man! :)
     
     
    Ooh, that's a good point! I've added a new issue for this. Thanks for the feedback!
  14. Like
    KamikazeXeX reacted to Zupa in [Info] A3 Version: 1.40.129533 - Steam Update   
    Put a minecraft server on it and it's fully used :p
  15. Like
    KamikazeXeX got a reaction from ZENITHOVMAN in I want to create a server without any errors in RPT.   
    Dean, shhh, that was a wierd one, cannot load mission > 0 fucks given xD
  16. Like
    KamikazeXeX reacted to BenR in Addons for arma 3   
    Why on earth you would want people to be able to join without all the mods I don't know. Especially vehicles, other than causing issues with not having the content, you can just get run over by an invisible car. Preferrably you want people joining with all the mods, and yes verify signitures needs to be on or hackers can very easily do whatever they want.
  17. Like
    KamikazeXeX got a reaction from Badgerator in Changing Loading Picture | Simple Way!   
    You can load .jpg in fine on A2 :P my loadscreen has always been done like that :P
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    KamikazeXeX got a reaction from Angrygargamel in admin tool alternative   
    Please do show me the back door in the A3 AH as I may completely ensure you that its completely fine, no i'm not infiSTAR but I am a customer of his that has spent all my years hosting using his tools, why? Because it protects my server whilst i'm offline, it doesn't need me to babysit the server, if its so bad and has "so many backdoors" can i point out why the hell would you have need to put the AH on a public git eh? This is what all you script kiddies forget about, leaking the AH/paying so much close attention to it just like Douggem who gets all excited when he pulls it from a CCG server and finds the small mistake just means you guys are jealous of its popularity due to its reliability in protecting servers, you all want a copy of it to find out how to exploit it, further proving that everyone who does comment giving it the credibility it deserves is rightfully earned by infiSTAR! Morons.
  20. Like
    KamikazeXeX reacted to Grimonja in admin tool alternative   
    Show it ? How about if your massive expertise in Programming spotted that imba backdoor? Simply show it?

    InBefore DCMA claim :P
  21. Like
    KamikazeXeX reacted to Rowtag in admin tool alternative   
    Ehm i don't think that belongs to this topic.
    I'll check the solutions we are getting in future. Thanks for replys. Close this posts please, i don't wanna discusses about if infistar is good or not. The quarreling here will only damage the good work of them all.
  22. Like
    KamikazeXeX reacted to IknowYou in admin tool alternative   
    it was an issue within a test version of the arma2 anti-hack, not the official version. you should get your info right especially about your second statement
    "stick with the Devs admin tools. It offer's solid clean script that is not taken from someone else and sold for profit." Everybody should know by now that this is extremely questionable but unlike a very few, it doesn't seem to be the case. What a pity that people get fooled that easy from you and your "team", trying to stop them from getting the anti-hack so you can do your hacking..
    Not to mention that this is about the arma2 anti-hack and arma2 currently has real problems caused by people like you.
  23. Like
    KamikazeXeX got a reaction from Gotcha in Web Server browser.   
    Whilst you have a valid point the problem that is here is whilst many of the server owners want to make changes they have no idea how to via writing code from the ground up, which is where Emod came in to make things easy again, back in the DayZ days (no pun intended) you would simply redirect a compiled variable to your modified file E.G fnc_usec_selfActions = compile preprocessFileLineNumbers "custom\dayz_code\compile\fn_selfActions.sqf"; which is another thing that Emod does, it re-enables server owners to modify existing code and not make a mess with totally new code that could conflict in several areas of existing code in the mod, mission systems are one of them some of the way the server side code is done causes plenty of issues with it, I know there is now mission systems that are usable without server side code changes but they're all again totally separate mods, I'm not sure if you're aware but the more mods a server runs it can cause issues for launchers, long story short here is I've always preferred to re-route existing code to modified versions, why over complicate small changes that will ultimately run smoother when pulled from client code? Thats why I use Emod, becasue its simple and isn't overly complicated.

    In reference to "Overpoch" it is simply Epoch and Mas loaded together, Overpoch is simply the name that people know for being more PVP orientated, more weapons, more loot, more action, one of the main problems I came across as a player moving from ArmA 2 to ArmA 3 in general, not Epoch is how bland and empty ArmA 3 is as a game, I think the purpose of loading multiple mods together with Epoch is self explanatory and its to simply to add more content and bring some more enjoyment to buying the game, I played on the closed alpha with a key I got from Axle and it was the first time I've played ArmA 3 since i bought it, I can honestly say me and my community thoroughly enjoyed it but that excitement got lost after we realized there really wasn't a lot we could do, I understand that the mod is early alpha and that lots of features are subject to change but the community is asking for more than you guys have which is why us server owners feel the need to give our servers the cutting edge over one another.

    I completely understand your reasoning behind what methods you utilize on things and respect it but its just making more work for anyone trying to do anything simple anymore, as a community owner that funds all our own servers we have to find ways to enable us to keep people interested as we also know certain things have caused a lot of issues with people, with the greatest of respect please don't let A3 Epoch become what feels like Breaking point as there may as well be no public server files at this point
  24. Like
    KamikazeXeX got a reaction from ZENITHOVMAN in A plea to the Epoch developers   
    You do all realize at v1.0 modding restrictions will be removed anyway, there is really no point in getting so "tense" about this all just drop the shitty attitudes towards eachother and do as you please to your own servers and stop whining that others want to make their servers "different" from vanilla, some communities thrive from modded servers others on the other hand don't need them to gain a player base, its nothing to do with the communities themselves its the player bases, i've modded my servers for the simple fact i like variations, not because i don't want to run a carbon copy of vanilla servers, just get the sticks out your bums and deal with how other server owners want to run THEIR servers
  25. Like
    KamikazeXeX reacted to axeman in A plea to the Epoch developers   
    Survival is a big part of what we are aiming for. Let's see how it all pans out :)
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