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Posts posted by Defent
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Put this in your init.sqf
DZE_DeathMsgGlobal = true; DZE_DeathMsgTitleText = false; DZE_DeathMsgSide = false;
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"SIX Launcher is in the process of being replaced by the evolved and much improved Play withSIX." http://withsix.com/download
Try the new one. Looks at least fancier. Dont know much about usability of it.
I use Six Update though, Six Launcher is the program I spoke about, that clunky server browser. It looks very fancy indeed, but it's still a bit weird. :)
for some weird reason I can't find where it installs. I just end up installing it every time I use it and it magically remembers everything I did in terms of downloading mods etc
I have no idea where it is installed either, I just use the search function on windows in order to find it haha.
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I have all of these as well. The only part that annoyins me with PlayWithSix is that it keeps deleting my mod presets every now and then.
Other than that, once you get used to it, it's quite effective. It has a server browser too, however, that one is rather clunky.
Looks simple enough, for playing ACE combat?
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You need to launch the game once on the server in order for it to install battleye and all that stuff. After that you should move the dayz epoch bat file that you mentioned to the root folder of the server and start it from there. Or attempt to start it from its current folder. You cannot start the server by simply uusing the arma2oaserver.exe file. The one that you need to use in that case would be located under Expansions\beta\arma2oaserver.exe.
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DZL has a sync feature to what I'm aware. If you already have the mod installed, lets say from DayZCommander, it just syncs and uses that folder etc instead. The button appeared to me in a earlier version and it allowed me to join pretty much any server.
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The Epoch devs have stated before that they do not wish to use a single currency system. However, if this gets released as a public script, my bet is that a lot of servers will start using it. I will start using it on the OverPoch server which I plan on launching. Hopefully it will be intresting and from what I've seen of it on the dev servers, it sure is.
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You can rename the topic yourself by clicking "More Reply Options" on the button next to Post.
You need to copy the Addons folder from the Arma 2 directory in to the Arma 2 OA directory. You should be safe to override any files as well. OA does not come with Chernarus, that is why you need to transer over the files.
Arma 2 has Chernarus, OA does not have Chernarus and CO has the Chernarus map.
C:\Program Files (x86)\Steam\SteamApps\common\Arma 2\AddOns
So the content of the folder above should be moved to the folder mentioned below.
C:\Program Files (x86)\Steam\SteamApps\common\Arma 2 Operation Arrowhead\AddOns
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No other custom files? Try a fresh install over the dayz_server.pbo. You probably have some broken file which causes this.
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Have you added any custom bases?
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off topic, but why does your cherno server have 49 players and panthera 1? just dont anwser it. i am just playing
I don't know. People flock to servers with more than 25 players on them I suppose. My napf server is more active but I have not gotten around to changing the signature. Also, I don't know if you're making fun of me or not.
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Lower the settings in your init.sqf. Set MaxVehicleLimit to around 300-400, that should remove the problem.
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Where did yo hear that rumor? Hopefully it's a reliable source! :)
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-noSound -noCB -malloc=tbb4malloc_bi
Add this to your startup line.
MinBandwidth=20971520; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0019999994; MaxCustomFileSize=0; Windowed=0; adapter=-1; 3D_Performance=1;
My crrent basic.cfg, it's adapted to 1gb connection.
Also try to set the hive.ini file to connect to the database through 127.0.0.1 and not an external IP if you have the mysql database on the same machine as the gameserver.
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I had this happen too, however, I tweaked settings in the basic.cfg and removed stuff in the database and it seems to be gone. Have you guys tried all the kinds of settings and stuff in basic.cfg?
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How large is your databse?
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EMS is DZMS, just modified to fit Epoch. This one is modified to fit my servers and generally be easy to config for the general public. So techically it's the same. They use the same core.
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If only, I have banned so many people just today. Rather boring that people resort to this. Oh well.
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You install this the same way you install EMS 0.3. You can have two running but it's not recomended at all. You can set the difficultiy in the script files. After that you can open the mission files and set the AI rank to what you want. 0 being the lowest and 4 (?) being the highest. In the configs I have set 4 to be the strongest of the all.
Just mess around the configs and scripts and see what happens. -
Yea, I use the latest infistar updates. However, this often and just in a few days? Counting 2 just today. I can believe that it happens to many servers, but this frequently?
The anti hack does a great job at stopping 90% of the hackers, but there is always some who manage to get in. :/
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So, recently I have gotten a large increase in script kiddies with nuke abilities. These past 2 weeks I have counted up to about 7 nukes. Anyone else noticing this intresting increase and what do you do to stop them? - Personally, I stop the server and roll it back to before the nuke happend.
I guess someone must really hate my server, if he goes on almost every day and tries to nuke it.Any effective way of stopping it?
P.S Sorry if it's not in the right forum.
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I used the same settings in 1.0.4.2 and 1.0.5.1. When I installed patch 112555 this started happening. It does not depend on those settings. I have experiemented around a lot and no sucess.
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We have that too. I think it's general across many 112555 servers.
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DEVS please Help! getplayerUIDold not working
in Scripting
Posted
Slightly off topic, but my only option at the moment is to wipe the character table, and maybe even the object table with the new update as I have no means to sync the old ID with the new ID. Thankfully the old system may still work and I could probably come up with a SQL function or what ever that connects the IDs.
Overall, intresting topic. Will follow.