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Uro

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  1. Like
    Uro reacted to stonXer in 0.2.5.2 Version from epochmod.com are corrupt!!   
    Did this player have a fluxcapacitor enabled before trying to connect?
  2. Like
    Uro reacted to Brez in Thermal Scope   
    Isn't thermal a foreign word for " I have shitty powers of observation"
  3. Like
    Uro got a reaction from shurix in How to add Bornholm   
    That is frowned upon, people should really learn to go create thier own - or have the common courtesy to ask someone who has created thier own for permission to use thiers or a copy of it.
     
    This is how all the A3L bullshit starts where people just take take take without asking...
  4. Like
    Uro got a reaction from KiloSwiss in script restriction #20   
    That's not epoch code :P
     
    If your planning on running custom stuff then learn how to write your own BE filters :)
  5. Like
    Uro got a reaction from KiloSwiss in [Info] A3 Version: 1.40.129533 - Steam Update   
    look in your scripts.log the answer will be there and apply the approriate fix in your scripts.txt
     
    Read this -->
     
    When people post "i keep getting bleh restriction #9000" you have to remember that we have absolutely no idea what your BE filters look like, and just posting the kick msg without the corresponding lines from the BE log file and filter file is about as useful as pissing into the wind mate.
  6. Like
    Uro reacted to Richie in Things you'd like to see in maps?   
    Create the objects then :)
  7. Like
    Uro reacted to TheVampire in [#100x001] You are not permitted to register a user account with this community.   
    An administrator can manually create an account in the admin panel with whatever username and email they would like.
    Don't need to disable the anti-spam to create an account for someone. ;)
  8. Like
    Uro reacted to Richie in [#100x001] You are not permitted to register a user account with this community.   
    No but you could of brought it to their attention, the guy shouldn't of had to resort to a VPS to create an account.
    Also this single account is all that has been posted, how many others simply give up ? :unsure: although it shouldn't matter if it's 1 or 1000
  9. Like
    Uro reacted to Richie in [#100x001] You are not permitted to register a user account with this community.   
    Well yeah i know that, I do have an IP Board but isn't it the moderators job to be the admins eyes and ears ? this could of been fixed for the guy, instead you moved it to off-topic and took no further action.
    Only after Robio replied did you do a google search, serve the community and it's members, moderators are not limited to deleting spam posts :)
  10. Like
    Uro reacted to uniflare in Where are all the object makers ?   
    send me snaps and well see where we go from there...

    wait, not the same thing...
  11. Like
    Uro reacted to Richie in Sea-levels on Heightmap vs. In-game Sea-level.   
    Good advice and worth checking before placing all your objects down.
    Although i'm sure i seen a config option to adjust the map height :unsure: somewhere once or maybe it was a dream, yes i'm actully having dreams about my terrain, it's addictive :lol:
  12. Like
    Uro got a reaction from Richie in Sea-levels on Heightmap vs. In-game Sea-level.   
    Just a heads up for those who do not know already,...
     
    If your beaches are underwater in-game then your heightmap is too low ;)
     
    There is no way to adjust your terrain's "altitude" via config.cpp or inside TB.
     
    You will have to adjust your hieghtmap to get your map's altitude correctly showing in-game - E.G your beaches always appear under-water.
     
    This is pretty simple to do in L3DT, other heightmap generation/editing apps I cant comment on since I only use L3DT mostly for heightmap editing/features.
     
    I am having to move tens of thousands of objects (everything in my map already :rolleyes: ) up a few metre's due to a beach in a specific place on my map always being under-water - this is in preperation for importing my corrected heightmap and then re-seating these objects :D
     
     
    So it's worth checking out your map now to make sure all beaches are showing correctly, save yourself the pain of adjusting & re-adjusting 1000's of objects later lol :D
     
     
  13. Like
    Uro reacted to cring0 in Where are all the object makers ?   
    I was expecting you to say that lol.
    I would like to get into modelling at some point. Arma needs more architectural variety.
  14. Like
    Uro got a reaction from Axle in GUIDE: FireDaemon XML for Arma 3 Epoch   
    There seems to be some people struggling with the concept of setting up Arma 3 within FireDaemon.
     
    This XML is for people who install thier servers in a SANE location - I wont offer any assitance to anyone who insists on installing thier server in a "program files" location. :P
    This also is for people who use the default file structure that comes with the Epoch Server files.
     
     
    I will make things easy for you by giving you a copy of a working Arma3.xml for FD.
     
    Things you will have to do in FireDeamon after importing it:
    PROGRAM TAB - Change Working Directory to the location of your Arma3 Server's folder. PROGRAM TAB - Executable - check it exists at that location. Use [...] to point it to the executable (Arma3Server.exe) if it differs from default. PROGRAM TAB - Modify the Parameters specific to your server -  IP / PORT PRE / POST SERVICE TAB -  Modify the location of the Working Directory for the included Tools\log-rotator.cmd. This along with the imported XML should get you up and running.
    NB - All the timings set in this XML work for me, you may need to tweak them a little depending on your Server's setup.
     
    Arma3.xml for FireDaemon (copy/paste into Arma3.xml)
    http://pastebin.com/rEBveMUb
     
     
    Recommended(slightly more advanced):
     
    Epoch requires BEC running, so this is worth a read!
     
    Set up BEC via FireDaemon. Set up a dependency in the BEC Service requiring the A3 Epoch Server Service is running prior to starting. If you shutdown / restart your server BEC will go down/up with it. Recommend setting a delay to ensure the server is UP before the BEC Service starts. Alternatively:
    Create a batch file to execute BEC, set this up in the POST SERVICE tab within the Arma 3 Epoch Service This will initialise BEC after the server has started I recommend setting a delay on this to ensure the Arma 3 Server is UP before BEC starts.  
    NBB -  DO NOT do both of these methods or you may have multiple BEC's running and/or looping on a restart.
     
     
    There are a bunch more options in FD of which there are guides on their website.
     
    Also ProTip, FireDaemon have pre-made XML's for common applications on thier website :P
  15. Like
    Uro reacted to Richie in Where are all the object makers ?   
    Of course we will :D we're not Survival Servers :lol:
  16. Like
    Uro got a reaction from ElDubya in An Ex MGT Admin speaks out   
    This isnt really the place for hanging out your dirty washing about whichever server you are/were part of dude.
     
    Regardless of what the situation at MGT is/was, your post just seems like a butthurt ex-admin who got caught out abusing his privileges and is now coming with some story about he said she said and this happened trying to discredit your ex-associates and score some brownie points.
     
    I'd trust log files sooner than some dirty washing forum post over anything anyone posts on the internet.
     
    TLDR;
     
    If you have a problem with a community, take it up with them, keep your bickering off these forums
  17. Like
    Uro reacted to fr1nk in An Ex MGT Admin speaks out   
    Not really, IMO. And what is this "play" that Zupa mentioned? That some kinda new admin tool?
  18. Like
    Uro reacted to Richie in An Ex MGT Admin speaks out   
    I shall quote myself from the other day
     
     
    Stay tuned for tomorrows anti-MGT thread :rolleyes:
  19. Like
    Uro got a reaction from Fog Horn in An Ex MGT Admin speaks out   
    This isnt really the place for hanging out your dirty washing about whichever server you are/were part of dude.
     
    Regardless of what the situation at MGT is/was, your post just seems like a butthurt ex-admin who got caught out abusing his privileges and is now coming with some story about he said she said and this happened trying to discredit your ex-associates and score some brownie points.
     
    I'd trust log files sooner than some dirty washing forum post over anything anyone posts on the internet.
     
    TLDR;
     
    If you have a problem with a community, take it up with them, keep your bickering off these forums
  20. Like
    Uro reacted to Richie in An Ex MGT Admin speaks out   
    So you're grassing them to the inland revenue after being removed as admin, while you were admin you said nothing :unsure: some people could see that as you being rather butt hurt.
  21. Like
    Uro reacted to vbawol in 0.3.0.1 / RC2 Changelog   
    0.3 RC1 Changelog: [Added] Wood and cinder base objects now show damage state when over 50% damaged. [Added] Car Jack item added to every fresh spawned vehicle. [Added] Can now loot a dead UAV Drone and in return get Electronic components. [Added] Ability to specify starter items for freshly spawned traders via epochconfig. [Added] New custom epoch weapons: SR-25 and L85A2 (Grenade Launcher and Pink Painted) by Kiory. [Added] Vehicle lock time is now stored in hive and will persist across server restarts. [Added] 3d interaction visuals to show you when an action is available. [Added] New loot bias system with nestable tables and overall loot balance. [Added] LootMultiplier in epochconfig, (0.5 default, 1 = high loot, 0.1 = low loot). [Added] Goldenseal plant can be consumed to reduce toxicity. [Added] Pumpkin food item can be harvested from pumpkin patches on Chernarus and found randomly. [Added] Dynamic Air Supply Drop Event. Use smoke grenades to signal. [Added] Trader mission accessed with "Talk" on trader: Pikes Peak Express. [Added] Ability to eat raw foods but at the risk of toxicity. [Added] New items (Rock, Stick, and Rope) for crafting and added to trash loot. [Added] New craftable primitive melee weapons: Crude Hatchet, Wood Club, Maul Hammer. [Added] Keesha default character now has shoes. [Added] Crafting of Rope from Hemp. [Added] Harvest Sticks from a bush using a Hatchet. [Added] Mining of Iron Ore and Rocks with sledgehammer. [Added] Removal with refund of Base building items. Respects Jammer Owner and group. [Added] Most base building items now use a hybrid Static/Physx system with ghost preview on first placement. [Added] Epoch Events 2.0. All server time based events moved to server settings pbo. Scripts are executed with execVM using a simple timer. New events and timers can be changed via epochconfig. [Added] New "Boss" Sapper variant with a larger bang. [Added] Both Sapper variants put off toxic gas if killed without blowing up. [Added] Player can now select gender after each death. [Added] Frequency Jammer now required by default to build a base. Can be controlled with desc.ext mission variable: buildingRequireJammer. [Added] Building limit (default: 100) added to Frequency Jammer. Change with desc.ext mission variable: buildingCountLimit. [Added] Building Jammer Range (default: 75m). Change with desc.ext mission variable: buildingJammerRange. [Added] Hive weather control system as well as Static override var WeatherStaticForecast via epochconfig. [Added] Trader purchased vehicle position can now be controlled with a smoke grenade or a chemlight within 50m of trader. [Added] Wood foundations can be crafted with 8x lumber. [Added] Bornholm Support: Custom a2 building classes for loot spawns and mission file and config support from http://urogaming.co.uk/ [Added] Base building objects now persist damage and armor increased substantially. [Added] Suppress loot spawn within the range of a Frequency Jammer. [Added] Blocked base building areas for Chernarus. [Added] Logging of building, storage, and vehicle killed events to hive log. (StorageKilled, VehicleKilled, BuildingKilled) [Added] Offroad MG Pickup. (Classname: B_G_Offroad_01_armed_EPOCH) [Added] Server FPS to the debug monitor. (Max: 50, recommend fps are >15 to keep the game stable) [Added] Chance to spawn Lockbox and Backpacks in lockers or wardrobes. [Added] Variable when Loadingscreen finish. (EPOCH_loadingScreenDone change from nil to true) [Added] Base object interact menu (Remove,Move,Upgrade) shown only in build mode after targeting object with Space Bar. [Changed] Toxicity increase from consuming a toxic food item is now random. [Changed] Increased default antagonist spawn chances. [Changed] NPC Trader inventory menu now stacks like items and shows quantity. [Changed] Players are now sent to the lobby after dead, simply press ok to respawn. [Changed] Can now sell and buy uniforms from traders. [Changed] NPC trader data (AI_ITEMS) will now expire in 7 days if no changes are made within that time. Change this with expiresAIdata in epochconfig. [Changed] Added chance to spawn Lockbox and Backpacks in lockers, wardrobes, shipping containers. [Changed] Fireplace recipe changed to require 2 Rocks and 1 Stick to make empty fireplace. Then upgrade with 1 Wood Log to start the fire. [Changed] Player names saved to a separate data set on player connect.  [Changed] Deathlog now logs distance and position. [Changed] Sapper brain reworked. [Changed] Display of personal Crypto balance when opening bank interface. [Changed] Loot Balance: Lowered heavy muzzles count & increased pistol muzzle. [Changed] Increased loot bias for Ferris Wheel and corrected z height on loot positions. [Changed] Improve Cleanup System on Server. [Changed] Behavior changed on UAV troop support. [Changed] Dog to glitch less, reduced whines and more chance to wander. [Fixed] Accuracy and fire rates of custom ported A2 weapons fixed (M107, AKM, M4A3, M16, M14, M249). [Fixed] Sharks not spawning off shipwrecks. [Fixed] Black icons on admin panel spawn menu. [Fixed] Soiled and Wet calculation corrected. [Fixed] Pumpkin patches on Chernarus now payout proper loot. [Fixed] Traders now only allow one vehicle per trade. [Fixed] Alpha transparency issue with empty clone vats. [Fixed] Attempt to prevent vehicle damage during server startup. [Fixed] Removed fireplace sound for now due to Arma issues with sound cleanup. [Fixed] Frequency Jammer can not be built or placed within 3x Jammer radius. (default 225m) [Fixed] GUI scale issues with additional button menu (Group Menu, Requests) on inventory. [Fixed] Missing sounds on Ruger pistol and removed ability to use silencer. [Fixed] Dupe fixes for backpacks, vests, uniforms. [Fixed] Player revive did not work even after respawn. [Fixed] zasleh1_proxy.p3d error with M4A3. [Fixed] Prevent loot objects from spawning under the ground. [Fixed] Group kick and mod options did not work. [Fixed] Cleanup and removal of unneeded rpt debug logs. [Fixed] Removed spoiler button in Welcome Screen. [Fixed] Misspelling in debug monitor (crypto). [Fixed] Welcome screen will be now displayed only once after a major patch (eg. 0.3/0.4/0.5). [info] Requires Arma version 1.40 or higher.   Admin Tool: [Added] Different Map Marker for Vehicles, AI, Player, Loot, Base Building and Dead Player. [Added] Different 3D Tools for: Player, Vehicles and Loot. [Added] Features: God Mode, Spawn Loot, Teleport Infront.
  22. Like
    Uro reacted to cring0 in Players on the map   
    O_O Forum name really needs to be changed from map to terrain lol
  23. Like
    Uro reacted to Zupa in [Tool][Realease 1.0] ZupaStats   
    Release 1.0 Zupastats. 
     
    What is it?
     
    A webapp that you can host on your php capable environment to display stats about kills, deatch and server rankings.
     
    Technology?
     
    Front-End: AngularJS
    Back-End: PHP + PRedis
     
    PHP 5.5 Required
     
    Demo:
     
    http://37.187.135.190/uk431/ZupaStats/#/
     
     
    Download:
     
    on 24 feb 2015
     

     
    http://www.mediafire.com/download/xm59fk069cxzru7/ZupaStats1.0.rar
     
    Instructions:
     
    PHP 5.5 Required
     
     
    Unzip the folder in your apache enviremont ( xampp htdocs) for example. ( More info about this later).
     
    Go to the server/config.php and fill in your server data.
    $myRedisPass = "redispass"; $myRedisPort = 6379; $myRedisHost = '127.0.0.1'; // If php and redis are on the same server, this suffices ALSO ADD YOUR SERVERS IN THIS FILE
     
     
             If next line doesnt apply for you, go to the Continue line
     
    IF PHP and REDIS are on different servers ( you need to open the redis Port on that server AND bind your public ip in redis config !)
     
    Example  redis.conf: ( Restart redis to activate this).
    bind 127.0.0.1 38.17.135.190 Continue here:
     
    Now browse to your website in a browser.  ( localhost or externally).
     
    The server list takes the picture with same name as your server map. So put a picture called altis.png in image folder if u want to show that picture for an altis server.
     
    Your servre needs PHP 5.5 
     
    Screenshots:
     

     

     

     

  24. Like
    Uro got a reaction from stonXer in Panthera 3.1   
    You for got to read this on your way to posting this request in the Map Discussion forum, which is intended for map making/creation.
     
    Not for requests for basic files, which if you have Panthera on your computer, you already have half of the files you requested, and doing a little homework on Arma, accessing files within pbo's, unbinarising files, and basic how-to's on creating mission files, as well as using the forum search function you would have already found your answer.
     
    Instead you choose to put in a request in the wrong forum for files you cannot be bothered to find nor create yourself, because you have not even researched what you are after.
     
    gg.
  25. Like
    Uro reacted to ElDubya in Krixes BB not working, causing problems   
    Wow, way to necro a thread dude ..... 
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