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Uro

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  1. Like
    Uro got a reaction from stonXer in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  2. Like
    Uro got a reaction from RagNar2009 in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  3. Like
    Uro got a reaction from second_coming in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  4. Like
    Uro got a reaction from Tobias Solem in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  5. Like
    Uro got a reaction from BananaMan62 in Marksman DLC?   
    I do love these DLC threads that crop up every now and then,... DLC's enhance the game through expansion (extra vehicles/weapons/skins/features) and the platform updates that go hand in hand with the DLC's - expanding features of the game - everyone gets these.
     
    They also expand the abilities of modders through improvements in the game mechanics, extra code functions/commands, more config options, more features, more content, improvements to the overall engine - BIS do listen to the community and actively respond to issues/suggestions on the feedback tracker - again helping to improve and build upon the game itself.
     
    I'm sure everyone will be getting the expansion when it comes out - because it will incorporate a new terrain (who isnt bored of the Mediterranean yet?) and there will be more gripes about that im sure..
     
    But nobody gripes about the free platform updates they get when every DLC/Expansion is released.. Without the development and purchase of the DLC's none of the cool stuff we have now would have been added to the game (FFV / Logistics / AFM - to name a few) - The DLC's help to fund the continued development and enhancement of Arma 3.  
     
    The way that BIS are doing the DLC's now - optional - they aren't required to play on server's running DLC - compared to Arma 2 / Operation Arrowhead - where you could only play on those server's IF you have the expansion - is a fuckton better allowing ANYONE to play on ANY server.
     
    Overall it's a vast improvement to the way DLC/Expansions are handled in the Armaverse. 
     
    And for those who dont support DLC's (I do see your point, even if I do not agree with them :) ) - you get the platform updates for FREE, with every DLC/Expansion that's developed - So how can DLC's be a bad thing? ;)
     
    Anyway, I'll leave you with this video from Dslyecxi - that is definately worth a watch all the way through - it crosses some serious points regarding DLC and Arma in general.
     
    http://www.youtube.com/watch?v=Fh3webkCo4Y
  6. Like
    Uro got a reaction from Marvin Hagler in Marvellous is intrigued by this..   
    Epoch has it's own path, it's a survival mod based in a simulation sandbox - not a battlefield realism mod.  I would love some of the previous ACE features in Epoch - but Epoch is at a very early stage of development in Arma3 and im sure the dev's have a good load more tricks up thier sleeeve's and plenty more cool things to add into the mod, to which im quite happy to wait in anticipation for and keep on supporting thier development of Epoch through continued Alpha hosting & testing. :)
     
     
    Regarding ACE3:
     
    Personally I gave up on eating bananas and milsim stuff in Arma3 due to a lack of realism like ACE/ACE2 brought to the Arma/Arma2 tables,.  Very much looking forward to ACE3, a lovely bunch of ripe bananas and getting back into milsim stuff :D
  7. Like
    Uro reacted to Suppe in Making a ww2 style epoch   
    äähhmmm, no.... its not the same to start epoch with an addon or create a new addon with the epoch files..... it is not allowed !!!!
     
    and you create a mod in 5-7 days ? lol....
     
  8. Like
    Uro got a reaction from Madbull in Uro's MB Billboards [Retexture][@Addon]   
    I wouldnt say it's a complete nightmare,. for terrain creation you need patience,. lots of patience :blink:
     
    It's a very steep learning curve (more of a mountain climb than a curve :D ) - Some of the processes involved take a lot of time/patience/cpu/more patience.
     
    Quite a lot of the time I've set programs up to do various things then went out to work for the day and they're still running when I get back, hell I've even left Visitor3/Terrain-Builder running for days importing hieghtfields/masks. - Then only to not like the outcome and start from my base hieghtfield and rebuild everything from there :D
     
    I've spent hours & hours downloading DEM hieghtfield data for real-world locations, only to not like the way they flow in-game.
     
    I've rebuilt my entire map / masks various times, switched surface textures, regenerated layers, incorporated entire road networks and removed them just because I wasnt happy with the way they appeared in-game.
     
    Once you get over these hurdles and have your basic map setup things become a little easier though - however it is sometimes frustrating due to a lack of default objects contained within A3 - Not everyone likes nor has any use for Mediterranean buildings in thier terrain :rolleyes:
     
    This is where the Arma community steps in with other content authors with addons and tools such as AIA / JBAD / MGB / Map Builder / Mikerotools and scouring Armaholic / BI Forums for objects/model packs, and then when you delve deeper you get into the BIS A1/A2 Sample packs in a search for more content you can use / customise / retexture to your liking. 
     
    Most authors of these packs are happy for you to get the use out of them and include them in your project - All it takes is a PM to them on the BI Forums asking for permission to use thier content, 99.9% of the time you'll get a "hellyeah!" and obviously credit them when you get to the point of releasing :)   If your stuck for objects / need something created - there is always the ARMA 3 Addon Request thread on the BI Forums where you can post your request and someone may pick it up and create it for you - ask and you never know :)
     
    Hell you may even delve into modelling yourself! :D
     
     
    Regarding the Arma3 Toolset:
     
    I do like Terrain-Builder over Visitor3 (Arma2), there are far more features that are easier to use - once you understand them and know all the little tricks/tweaks. 
     
    In Visitor3 your roads/paths  were created out of thousands of road pieces/objects, which is laborious as hell.  In TB, you simply use the polyline/vertices tool to paint and connect you road/path networks, then export it as a shapfile for inclusion in your terrain when you compile it - they are then "painted" onto your map at the init stage.  This also helps to keep your overall object counts for your map lower.
     
    I like the fact that you can use object layers to define different structure types - I.E. have one layer for your roads, one for your forests, another for each town you create etc - you can then export these layers as imagery - to use as an overlay in Photoshop/GIMP to assist in painting your roads/towns onto your satellite/surface masks. 
     
    This is only the tip of the iceberg with TB - They have done quite a lot to ease the pain of terrain creation in Arma3 over Arma2 - they still have a ways to go in simplifying some processes but obviously nothing is ever going to be "point and click, map completed".
     
    Everything takes time & patience, some trial & error, and figuring out different techniques for all the various aspects of terrain creation.  And at the end of all that, you end up knowing a bucketload more about Arma - from simple configs to more advanced configs, terrain creation & BIS logic than you did to begin with.
     
    And Richie is quite right  -  When you crunch it all together and get all your time/sweat/blood/frustrations compiled & into the game and see it in Arma3  -  There's that sweet sense of satisfaction that only people who create terrains will know about  -  and boy is it good! :D
  9. Like
    Uro reacted to axeman in ANNOUNCEMENT: Roadmap for 0.4   
    Ok, so we are going to stop worrying about all the boring stuff like antagonists, trading and building etc. and put all of our efforts into the next big thing for Arma 3..   Hot Air Balloon Racing, here's what we have so far:     Am sure you will all agree this will add a much needed means of traversing the islands at a leisurely pace, taking in all of the scenery.
  10. Like
    Uro reacted to Stranger in Hiring scripters modlers and programmers Making new A3 mod   
    You say we try to find "the Bad" in someone - at least we "try something". You could "try" find the proper Topics on here telling you how to install a Server. Anyways i think if you have a server up and running the only thing you wanna do is messing around with the Adminstuff :)
     
    Oh and btw - you havent made any mistake - you havent made anything yet ;)
  11. Like
    Uro got a reaction from LOSTHeisenberg in Hiring scripters modlers and programmers Making new A3 mod   
    You'd be better off making your proposition on the BI forums, and generally not on the website of another Mod, that's just a bit cheeky :rolleyes:
  12. Like
    Uro got a reaction from KiloSwiss in Hiring scripters modlers and programmers Making new A3 mod   
    You'd be better off making your proposition on the BI forums, and generally not on the website of another Mod, that's just a bit cheeky :rolleyes:
  13. Like
    Uro got a reaction from ZENITHOVMAN in Arma 3 MP (Multiplayer) Crash Fix 1.40 ....   
    mmmm delicious batch files... :P
     
    plus I use PWS for large amounts of mods / keeping them up to date and server specific mod-packs :)
  14. Like
    Uro reacted to Fog Horn in Arma 3 MP (Multiplayer) Crash Fix 1.40 ....   
    The difference between people that know what they are doing ,
     
    and those that don't :)
  15. Like
    Uro got a reaction from js2k6 in in game chat menu..   
    Your looking for this option within Arma3, set it to disabled.
     
    You will find it under Configure > Game.
     
    It removes all the in-game messages/sidechat from displaying on your screen - handy for streamers/youtubers. :)
     

  16. Like
    Uro reacted to Refeik in in game chat menu..   
    turned it on and off chat works now thanks abunch Uro!!!!1
  17. Like
    Uro got a reaction from axeman in Where are all the object makers ?   
    There's a few guides kicking around this forum on BI forums ->
     
    http://forums.bistudio.com/forumdisplay.php?173-ARMA-3-MODELLING-%28O2%29
     
     
    I'm in the process (when a spare moment arises) of learning modelling with Arma in mind, I'm using an old-somewhat out-dated guide for creating plants/trees I found.  But hey it's a start, everyone has to start someplace right? :)
     
    Here is a render of some leaves I modelleled / textured / UVMapped etc, for my WIP tree :D
     

     
     
    Onto the twigs next, followed by branches, and then the trunk!, I have to then link them into one object and this is just the high-poly model :blink:
     
    Then I have to get the beast-tree into Arma itself, config work mostly and I do love a bit on configging :rolleyes:
     
    Anyway better get back to it! :D
  18. Like
    Uro reacted to Friendly in Sappers Nest Spawning on Players   
    Video says it all and I believe this could be called a bug.
  19. Like
    Uro reacted to Axle in Congrats to the MANW winners!   
    Check out the winners here! Looks like it was a close race for quite a few entries.
     

     
     
    Now with that out of the way we at the Epoch house would like to thank everyone for the support you provide. In the end it's our main driving force. Although it would have been nice to win :P It's not what was driving us to do what we do. So you guys know we were working on A3 Epoch before the contest was even known about and we will continue to be here well after the fact. So "Stay Tuned" because we have some awesome stuff planned and we would love to share it with everyone!
  20. Like
    Uro reacted to cring0 in Ilanavis [WIP]   
    Oh, well I had tracks in place but they lead to dead end arma tunnels lol.  The terrain is just a little too crazy and not a lot of room.  If I ever get done with this one though and I'm not 90, I'ma do a big map, and maybe my great grandchildren can put in a train system.
  21. Like
    Uro reacted to Sequisha in Make Arma Not War result today   
    Thanks everyone for the support.
  22. Like
    Uro got a reaction from Friendly in Where are all the object makers ?   
    There's a few guides kicking around this forum on BI forums ->
     
    http://forums.bistudio.com/forumdisplay.php?173-ARMA-3-MODELLING-%28O2%29
     
     
    I'm in the process (when a spare moment arises) of learning modelling with Arma in mind, I'm using an old-somewhat out-dated guide for creating plants/trees I found.  But hey it's a start, everyone has to start someplace right? :)
     
    Here is a render of some leaves I modelleled / textured / UVMapped etc, for my WIP tree :D
     

     
     
    Onto the twigs next, followed by branches, and then the trunk!, I have to then link them into one object and this is just the high-poly model :blink:
     
    Then I have to get the beast-tree into Arma itself, config work mostly and I do love a bit on configging :rolleyes:
     
    Anyway better get back to it! :D
  23. Like
    Uro reacted to Richie in Make ArmA Not War - Winners   
    This Thursday, March 26, will reveal the winners in the €500,000 Make Arma Not War contest.
     

     
    Epoch is under the Total Modification catergory, I would of though Multiplayer would of made more sense, oh well good luck Epoch Devs :)
  24. Like
    Uro got a reaction from Castalia in MGT still Official?   
    The only thing this achieves is the stifling of development,. the RC version of the 0.3.0.1 server files were released to Official Hosts running unmodified servers to gather uncorrupted test-data and to bug fix any issues with the RC before general release.
     
    As Tobias said ^ we have all been approached about "selling" server files,. In fact there has been some discussion in the official hosts skype group about this very issue,.
     
    The whole idea about RC's (release candidate's) and closed testing is just that - a standard set of files to check for any issues before release.  The dev's obviously pushed out the 0.3.0.1RC client files to get players onto the Dev/Official Servers to increase the players involved within the testing of the RC - and expand the different scenarios in which issues may arise, since without play/load testing an RC you cannot guage if any issues will arise,. which in turn speeds up the delivery of tested-bug-free files to everyone..
     
     
    Some people seem to think it's server population war though,. those people need to get a grip
     
    I cannot speak for every Official server out there, they are entitled to thier own opinion, but I can speak for mine, -[uG]-, we are not in this for population, we're in this for the long haul, for the survival experience, whether that be on a server with 1 player, or 100, -[uG]- do not care about petty server population fueds.
     
     
     
    Now someone has leaked files to the detriment of the Devs and thier Mod, all EpochMod server hosts (Official and Un-Official) and every one of you who play Epoch.
     
    Such a shit way to treat the Epoch community as a whole... :angry:
  25. Like
    Uro got a reaction from cring0 in Where are all the object makers ?   
    If any A3 objects/houses have hiddenSelectiontextures, they can be retextured to have snowy roofs for example,.  I'll have a poke around and maybe throw some test object retextures together and see what I come up with :)
     
    I'm not a modeller by a long shot, I am learning but baby steps! -  I am however getting pretty good with photoshop though, but I have a bit of a mentor I can ask for advice about techniques or quick how-to's over teamviewer :)
     
    If i come up with anything worthwhile, you never know I may make another retexture object pack, here's hoping! :)
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