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cen

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  1. Like
    cen got a reaction from js2k6 in Exile or Epoch   
    WE GOT AN INSIDER BOYS!
     
    MOM GET THE CAMERA.
  2. Like
    cen got a reaction from SpiRe in Exile or Epoch   
    WE GOT AN INSIDER BOYS!
     
    MOM GET THE CAMERA.
  3. Like
    cen got a reaction from Donnovan in Server and Client on the same machine   
    Use steamcmd to download the server files, works fine.
  4. Like
    cen reacted to Richie in Dedicated Server Auto Restarts   
    or buy FireDaemon for $49 and never worry about restarts or crashes again :)
  5. Like
    cen got a reaction from Gr8 in SQL Cleanups - Someone mind sharing?   
  6. Like
    cen got a reaction from speaR in Arma 3 1.46 RC1 is available   
    inb4 epoch breaks :D
  7. Like
    cen got a reaction from Brian Soanes in Arma 3 1.46 RC1 is available   
    inb4 epoch breaks :D
  8. Like
    cen reacted to unerground2 in Whats new?   
    What has been changed? 
     
    Nothing  :D 
  9. Like
    cen got a reaction from SchwEde in [Fixed] Virtual Garage - spawnpoints for different Vehicle   
    Ok heli now works correctly on both spawn points.
     
    Car arrow is still in the air.
    "[Schwede_Debug]: _nearestpad getPos: [4026.54,6905.15,12.3993] | _nearestpad getPosATL: [4026.54,6905.15,12.3993]" "[Schwede_Debug]: _sign getPos: [4026.6,6905.18,12.4053] | _sign getPosATL: [4026.6,6905.18,12.4053]" "[Schwede_Debug]: Objects nearby: [148ed600# 1057417: metal_floor.p3d REMOTE,4ef98100# 1057418: metal_floor.p3d REMOTE,2d142400# 1057754: misc_cargo_cont_small_ep1.p3d REMOTE,2d13c100# 1057750: sign_one_leg_h.p3d REMOTE,2d142b00# 1057753: heli_h_cross.p3d REMOTE,148edd00# 1057416: metal_floor.p3d REMOTE,148ef900# 1057412: metal_floor.p3d REMOTE,2dae2400# 1057420: metal_floor.p3d REMOTE,376fb900# 1057422: metal_floor.p3d REMOTE,148eeb00# 1057414: metal_floor.p3d REMOTE,148ee400# 1057415: metal_floor.p3d REMOTE,2dae1d00# 1057419: metal_floor.p3d REMOTE,27de0100# 1057411: metal_floor.p3d REMOTE,376fab00# 1057424: metal_floor.p3d REMOTE,376fa400# 1057425: metal_floor.p3d REMOTE,376f9d00# 1057426: metal_floor.p3d REMOTE,2dae1600# 1057421: metal_floor.p3d REMOTE,376fb200# 1057423: metal_floor.p3d REMOTE,B 1-1-B:1 (CEN),2d141d00# 1057755: sr_border.p3d REMOTE,2d143200# 1057752: sr_border.p3d REMOTE,2d143900# 1057751: misc_cargo_cont_small_ep1.p3d REMOTE,1058366: honeybee.p3d,1058334: honeybee.p3d,1058361: fly.p3d,1 "[Schwede_Debug]: _nearestpad getPos: [4033.47,6920.31,13.4309] | _nearestpad getPosATL: [4033.47,6920.31,13.4309]" "[Schwede_Debug]: _sign getPos: [4033.52,6920.33,-0.0299683] | _sign getPosATL: [4033.52,6920.33,13.4354]" "[Schwede_Debug]: Objects nearby: [148ed600# 1057417: metal_floor.p3d REMOTE,4ef98100# 1057418: metal_floor.p3d REMOTE,2d142400# 1057754: misc_cargo_cont_small_ep1.p3d REMOTE,2d13c100# 1057750: sign_one_leg_h.p3d REMOTE,2d142b00# 1057753: heli_h_cross.p3d REMOTE,148ef900# 1057412: metal_floor.p3d REMOTE,2dae2400# 1057420: metal_floor.p3d REMOTE,376fb900# 1057422: metal_floor.p3d REMOTE,148eeb00# 1057414: metal_floor.p3d REMOTE,148ee400# 1057415: metal_floor.p3d REMOTE,148edd00# 1057416: metal_floor.p3d REMOTE,2dae1d00# 1057419: metal_floor.p3d REMOTE,27de0100# 1057411: metal_floor.p3d REMOTE,376fab00# 1057424: metal_floor.p3d REMOTE,376fa400# 1057425: metal_floor.p3d REMOTE,376f9d00# 1057426: metal_floor.p3d REMOTE,2dae1600# 1057421: metal_floor.p3d REMOTE,376fb200# 1057423: metal_floor.p3d REMOTE,313b90c0# 1058395: 350z.p3d REMOTE,B 1-1-B:1 (CEN),2d141d00# 1057755: sr_border.p3d REMOTE,2d143200# 1057752: sr_border.p3d REMOTE,2d143900# 1057751: misc_cargo_cont_small_ep1.p3d REMOTE,1058431: fly.p3d,1058428: f Cannot create non-ai vehicle c_grasstall, "[Schwede_Debug]: _nearestpad getPos: [4041.47,6902.82,0.0306091] | _nearestpad getPosATL: [4041.47,6902.82,6.08643]" "[Schwede_Debug]: _sign getPos: [4041.47,6902.82,6.08643] | _sign getPosATL: [4041.47,6902.82,12.1422]" "[Schwede_Debug]: Objects nearby: [148ed600# 1057417: metal_floor.p3d REMOTE,4ef98100# 1057418: metal_floor.p3d REMOTE,B 1-1-B:1 (CEN),2d142400# 1057754: misc_cargo_cont_small_ep1.p3d REMOTE,2d13c100# 1057750: sign_one_leg_h.p3d REMOTE,1058638: aglais_urticae_e.p3d,1058704: honeybee.p3d,1058703: honeybee.p3d,1058751: cl_grass1.p3d,1058760: cl_feathers2.p3d,1058767: cl_feathers2.p3d,1058772: cr_leaf2.p3d,1058779: honeybee.p3d,1058786: cl_grass1.p3d,1058790: cl_grass1.p3d,1058791: honeybee.p3d,1058800: cr_leaf2.p3d,1058803: cl_rock1.p3d,1058807: cr_leaf2.p3d,1058812: cr_leaf2.p3d,1058813: cl_feathers2.p3d,1058815: cl_grass1.p3d,1058820: cr_leaf2.p3d,1058821: cr_leaf2.p3d,1058824: cr_leaf2.p3d,1058825: cl_grass2.p3d,1058827: cl_grass2.p3d,2d142b00# 1057753: heli_h_cross.p3d REMOTE,4b592080# 1058486: uh1h.p3d REMOTE,148ee400# 1057415: metal_floor.p3d REMOTE,376fb900# 1057422: metal_floor.p3d REMOTE,2dae2400# 1057420: metal_floor.p3d REMOTE,148edd00# 1057416: metal_floor.p3d REMOTE,148ef900# 1057412: metal_floor. "[Schwede_Debug]: _nearestpad getPos: [4026.54,6905.15,12.3993] | _nearestpad getPosATL: [4026.54,6905.15,12.3993]" "[Schwede_Debug]: _sign getPos: [4026.6,6905.18,12.4053] | _sign getPosATL: [4026.6,6905.18,12.4053]" "[Schwede_Debug]: Objects nearby: [148ed600# 1057417: metal_floor.p3d REMOTE,4ef98100# 1057418: metal_floor.p3d REMOTE,B 1-1-B:1 (CEN),2d142400# 1057754: misc_cargo_cont_small_ep1.p3d REMOTE,2d13c100# 1057750: sign_one_leg_h.p3d REMOTE,1058638: aglais_urticae_e.p3d,1058704: honeybee.p3d,1058779: honeybee.p3d,1058892: honeybee.p3d,1058893: honeybee.p3d,1058918: cl_grass2.p3d,1058906: cl_feathers2.p3d,1058886: cl_feathers2.p3d,1058922: fly.p3d,1058926: cl_feathers2.p3d,1058895: cl_grass1.p3d,1058929: cl_feathers2.p3d,2e48f040# 1058868: uh1y.p3d REMOTE,2d142b00# 1057753: heli_h_cross.p3d REMOTE,4b592080# 1058486: uh1h.p3d REMOTE,2dae2400# 1057420: metal_floor.p3d REMOTE,148edd00# 1057416: metal_floor.p3d REMOTE,148ef900# 1057412: metal_floor.p3d REMOTE,376fb900# 1057422: metal_floor.p3d REMOTE,148ee400# 1057415: metal_floor.p3d REMOTE,148eeb00# 1057414: metal_floor.p3d REMOTE,2dae1d00# 1057419: metal_floor.p3d REMOTE,376fa400# 1057425: metal_floor.p3d REMOTE,376f9d00# 1057426: metal_floor.p3d REMOTE,2dae1600# 1 "[Schwede_Debug]: _nearestpad getPos: [4484.12,6476.29,11.6302] | _nearestpad getPosATL: [4484.12,6476.29,11.6302]" "[Schwede_Debug]: _nearestpad getPos: [4484.12,6476.29,11.6302] | _nearestpad getPosATL: [4484.12,6476.29,11.6302]" "[Schwede_Debug]: _sign getPos: [4484.17,6476.34,-0.0306702] | _sign getPosATL: [4484.17,6476.34,11.6369]" "[Schwede_Debug]: Objects nearby: [30f85600# 212580: housev_2i.p3d,2e2a2400# 1059887: dummyweapon.p3d,3229eb00# 212842: ind_workshop01_04.p3d,3229f900# 212559: shed_m01.p3d,3229f200# 212576: psi_bouda.p3d,2e2a3900# 1059885: dummyweapon.p3d,2e2a3200# 1059888: dummyweapon.p3d,2e2a2b00# 1059886: dummyweapon.p3d,1060521: cl_feathers2.p3d,30f86b00# 212606: ind_tanksmall2.p3d,30f87200# 212607: shed_m03.p3d,2d13c800# 1057749: heli_h_cross.p3d REMOTE,27de1600# 1057408: metal_floor.p3d REMOTE,27de0f00# 1057409: metal_floor.p3d REMOTE,27de0800# 1057410: metal_floor.p3d REMOTE,212771: powlines_woodl.p3d,2f969d00# 212538: housev2_02_interier.p3d,401e6080# 1057757: uh1y.p3d REMOTE,27ddcf00# 1057400: metal_floor.p3d REMOTE,27ddd600# 1057399: metal_floor.p3d REMOTE,27ddeb00# 1057396: metal_floor.p3d REMOTE,27dddd00# 1057398: metal_floor.p3d REMOTE,27ddf200# 1057395: metal_floor.p3d REMOTE,27ddc800# 1057401: metal_floor.p3d REMOTE,27ddc100# 1057402: metal_floor.p3d REMOTE,27dde400# 1057397: metal_floor.p3d REMOTE,2a8d1d00# "[Schwede_Debug]: _nearestpad getPos: [4484.12,6476.29,11.6302] | _nearestpad getPosATL: [4484.12,6476.29,11.6302]" "[Schwede_Debug]: _sign getPos: [4484.17,6476.34,-0.0306702] | _sign getPosATL: [4484.17,6476.34,11.6369]" "[Schwede_Debug]: Objects nearby: [30f85600# 212580: housev_2i.p3d,2e2a2400# 1059887: dummyweapon.p3d,3229eb00# 212842: ind_workshop01_04.p3d,3229f900# 212559: shed_m01.p3d,3229f200# 212576: psi_bouda.p3d,2e2a3900# 1059885: dummyweapon.p3d,2e2a3200# 1059888: dummyweapon.p3d,2e2a2b00# 1059886: dummyweapon.p3d,1060601: cl_feathers2.p3d,30f86b00# 212606: ind_tanksmall2.p3d,30f87200# 212607: shed_m03.p3d,2d13c800# 1057749: heli_h_cross.p3d REMOTE,27de1600# 1057408: metal_floor.p3d REMOTE,27de0f00# 1057409: metal_floor.p3d REMOTE,27de0800# 1057410: metal_floor.p3d REMOTE,212771: powlines_woodl.p3d,2f969d00# 212538: housev2_02_interier.p3d,27ddcf00# 1057400: metal_floor.p3d REMOTE,27ddd600# 1057399: metal_floor.p3d REMOTE,27ddf200# 1057395: metal_floor.p3d REMOTE,27ddeb00# 1057396: metal_floor.p3d REMOTE,27dddd00# 1057398: metal_floor.p3d REMOTE,27ddc100# 1057402: metal_floor.p3d REMOTE,27dde400# 1057397: metal_floor.p3d REMOTE,27ddc800# 1057401: metal_floor.p3d REMOTE,2a8d2b00# 1059893: dummyweapon.p3d,2a8d1d00# Server RPT:
    15:24:12 "[Schwede_Debug]: _class: 350z_gold | _object getPos: [4026.68,6905.22,12.4196] | _object getPosATL: [4026.68,6905.22,12.4126]" 15:24:12 "[Schwede_Debug]: _class: 350z_gold | _object getPos: [4026.68,6905.22,12.4196] | _object getPosATL: [4026.68,6905.22,12.4126]" 15:24:21 "[Schwede_Debug]: _class: UH1H_DZE | _object getPos: [4033.68,6920.41,-0.0343628] | _object getPosATL: [4033.68,6920.41,13.4487]" 15:24:21 "[Schwede_Debug]: _class: UH1H_DZE | _object getPos: [4033.68,6920.41,-0.0343628] | _object getPosATL: [4033.68,6920.41,13.4487]" 15:24:38 "[Schwede_Debug]: _class: UH1Y_DZE | _object getPos: [4041.47,6902.82,6.08658] | _object getPosATL: [4041.47,6902.82,12.1422]" 15:24:38 "[Schwede_Debug]: _class: UH1Y_DZE | _object getPos: [4041.47,6902.82,0.0307617] | _object getPosATL: [4041.47,6902.82,6.08643]" 15:24:45 "[Schwede_Debug]: _class: 350z_gold | _object getPos: [4026.68,6905.22,12.4196] | _object getPosATL: [4026.68,6905.22,12.4126]" 15:24:45 "[Schwede_Debug]: _class: 350z_gold | _object getPos: [4026.68,6905.22,12.4196] | _object getPosATL: [4026.68,6905.22,12.4126]" 15:26:09 "[Schwede_Debug]: _class: UH60M_EP1_DZ | _object getPos: [4484.34,6476.51,-0.0391235] | _object getPosATL: [4484.34,6476.51,11.6598]" 15:26:09 "[Schwede_Debug]: _class: UH60M_EP1_DZ | _object getPos: [4484.34,6476.51,-0.0391235] | _object getPosATL: [4484.34,6476.51,11.6598]" 15:26:23 "[Schwede_Debug]: _class: UH1H_DZE | _object getPos: [4484.32,6476.49,-0.0373535] | _object getPosATL: [4484.32,6476.49,11.657]" 15:26:23 "[Schwede_Debug]: _class: UH1H_DZE | _object getPos: [4484.32,6476.49,-0.0373535] | _object getPosATL: [4484.32,6476.49,11.657]"
  10. Like
    cen got a reaction from SchwEde in [Fixed] Virtual Garage - spawnpoints for different Vehicle   
    That makes a difference :D
     
    Car spawn, arrow in wrong spot (in air):
    "[Schwede_Debug]: _nearestpad getPos: [4026.54,6905.15,12.3993] | _nearestpad getPosATL: [4026.54,6905.15,12.3993]" "[Schwede_Debug]: _sign getPos: [4026.6,6905.18,12.4053] | _sign getPosATL: [4026.6,6905.18,12.4053]" "[Schwede_Debug]: After setPos | _sign getPos: [4026.6,6905.18,12.4053] | _sign getPosATL: [4026.6,6905.18,12.4053]" Heli spawn, arrow in right spot, spawns below floor:
    "[Schwede_Debug]: _nearestpad getPos: [4033.47,6920.31,13.4309] | _nearestpad getPosATL: [4033.47,6920.31,13.4309]" "[Schwede_Debug]: _sign getPos: [4033.52,6920.33,-0.0299683] | _sign getPosATL: [4033.52,6920.33,13.4354]" "[Schwede_Debug]: After setPos | _sign getPos: [4033.52,6920.33,-0.0299683] | _sign getPosATL: [4033.52,6920.33,13.4354]"
  11. Like
    cen got a reaction from SchwEde in [Fixed] Virtual Garage - spawnpoints for different Vehicle   
    I have 2 heli pads on different levels and a "parking lot" on the ground.
     
    Top heli pad spawns fine, lower one shows arrow correct, but spawns heli 10-15m in the air.
     
    Parking lot spawns arrow and vehicle 20-30m in the air.
     
    Also I changed this line in your code because it wouldn't even spawn the vehicle for me:
     
    Yours:
    if (_vehicle isKindOf 'Air') then { UK's:
    if (_vehicle select 0 isKindOf 'Air') then { Line 550: 23:06:56 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 555: 23:06:57 "[Schwedes-Debug] Object getPos: [4033.68,6920.41,318.574] | getPosASL: [4033.68,6920.41,-0.0343628]" Line 556: 23:06:57 "[Schwedes-Debug] Object getPosASL after setpos: [4033.84,6920.48,318.561]" Line 557: 23:07:31 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 563: 23:07:32 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 564: 23:07:32 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 565: 23:07:38 "[Schwedes-Debug] _location: [4041.47,6902.82,12.1422] | getPos _arrow: [4041.47,6902.82,6.08643]" Line 570: 23:07:39 "[Schwedes-Debug] Object getPos: [4041.47,6902.82,323.268] | getPosASL: [4041.47,6902.82,12.1424]" Line 571: 23:07:39 "[Schwedes-Debug] Object getPosASL after setpos: [4041.81,6902.94,317.198]" Line 578: 23:08:28 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 583: 23:08:29 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 584: 23:08:29 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 585: 23:08:45 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 590: 23:08:46 "[Schwedes-Debug] Object getPos: [4033.67,6920.4,318.574] | getPosASL: [4033.67,6920.4,-0.033844]" Line 591: 23:08:46 "[Schwedes-Debug] Object getPosASL after setpos: [4033.82,6920.47,318.562]" Line 597: 23:09:15 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 602: 23:09:16 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 603: 23:09:16 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 606: 23:09:29 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 611: 23:09:30 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 612: 23:09:30 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 615: 23:09:45 "[Schwedes-Debug] _location: [4026.6,6905.18,12.4053] | getPos _arrow: [4026.6,6905.18,12.4053]" Line 620: 23:09:46 "[Schwedes-Debug] Object getPos: [4026.68,6905.22,318.603] | getPosASL: [4026.68,6905.22,12.4196]" Line 621: 23:09:46 "[Schwedes-Debug] Object getPosASL after setpos: [4026.76,6905.25,318.596]" Line 628: 23:10:01 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 633: 23:10:02 "[Schwedes-Debug] Object getPos: [4033.68,6920.41,318.574] | getPosASL: [4033.68,6920.41,-0.0343628]" Line 634: 23:10:02 "[Schwedes-Debug] Object getPosASL after setpos: [4033.84,6920.48,318.561]" Line 635: 23:10:04 "[Schwedes-Debug] _location: [4033.52,6920.33,13.4354] | getPos _arrow: [4033.52,6920.33,-0.0299683]" Line 640: 23:10:05 "[Schwedes-Debug] Object getPos: [4033.67,6920.4,318.574] | getPosASL: [4033.67,6920.4,-0.033844]" Line 641: 23:10:05 "[Schwedes-Debug] Object getPosASL after setpos: [4033.82,6920.47,318.562]" Line 648: 23:10:36 "[Schwedes-Debug] _location: [4041.47,6902.82,12.1422] | getPos _arrow: [4041.47,6902.82,6.08643]" Line 653: 23:10:37 "[Schwedes-Debug] Object getPos: [4041.47,6902.82,323.268] | getPosASL: [4041.47,6902.82,12.1422]" Line 654: 23:10:37 "[Schwedes-Debug] Object getPosASL after setpos: [4041.83,6902.95,317.197]"
  12. Like
    cen got a reaction from Buck0 in [Fixed] Virtual Garage - spawnpoints for different Vehicle   
    Yup, no change UK.
     

  13. Like
    cen got a reaction from Gr8 in Unlocking keyed vehicles when no key exists   
    hotwirekit!
  14. Like
    cen got a reaction from LunatikCH in Can we have a function in setup to turn off drones please?   
    Arma 2 drones. Sweetness!
  15. Like
    cen got a reaction from Brian Soanes in Can we have a function in setup to turn off drones please?   
    Arma 2 drones. Sweetness!
  16. Like
    cen reacted to Buck0 in [Fix] No Humanity Gain on Bandit Kill   
    ill let cen be the errand boy, ill wait :)
  17. Like
    cen got a reaction from SchwEde in [Fix] No Humanity Gain on Bandit Kill   
    Testing now!
  18. Like
    cen got a reaction from Rob2 in A3 Epoch Server, What can be changed?   
    Why do you care what he does with his server? rofl.
  19. Like
    cen got a reaction from Buck0 in Unlocking keyed vehicles when no key exists   
    Someone help this guy out, he's completely lost :D
  20. Like
    cen got a reaction from Richie in Unlocking keyed vehicles when no key exists   
    Someone help this guy out, he's completely lost :D
  21. Like
    cen reacted to Gr8 in [Release] Cen's Custom GUI for Epoch/Overpoch   
    Anybody had this problem in their Overpoch Server Before ?
     

     
    Notice the background icon. They work but they don't belong there. 
     
    Is that normal?
     
    EDIT :
     
    I fixed it with Replacing all dayz_code\gui to dayz_code\gui\status
  22. Like
    cen reacted to Havoc302 in Unlocking keyed vehicles when no key exists   
    http://customcombatgaming.com/forums/index.php?/store/category/13-base-vehicles/- And they sell a hell of a lot more. They've also been the most popular servers in Australia for about a year.
     
    http://www.zrclan.com/donatorperks- Second largest gaming community in Australia, no vehicles but there's everything else.
     
    http://www.themotoclan.com/vip#builders-kits-822864Number one Epoch server on the planet according to Gametracker stats.
     
    http://www.de-1000.de/viewforum.php?f=4&sid=3903035814925a074db338136368af27- Number two Epoch server on the planet according to Gametracker stats. 
     
    I could go on all day with this. Ultimately, like everyone else, the money only pays for the server. We limit it to naturally acquired vehicles too, so there's no difference between them going to the traders ingame and buying them or us delivering them. Debate it all you like. This thread wasn't about that.
  23. Like
    cen got a reaction from Brian Soanes in How to optimize server-FPS and server performance   
    Same way Epoch 1.0.4.2 was the best version :D
  24. Like
    cen got a reaction from SchwEde in Unlocking keyed vehicles when no key exists   
    Find Vehicle Function - FindVehicleKeysCount:



     
    Delete Function - DeleteNonKeyVehicles (I changed it to unlock instead of delete:



     
    SQL Query to run:
    SELECT DeleteNonKeyVehicles();
  25. Like
    cen reacted to Havoc302 in Unlocking keyed vehicles when no key exists   
    You are awesome, thanks Cen!
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