Jump to content


  • Content Count

  • Joined

  • Last visited

About RobbieW

  • Rank
    Fresh Spawn
  • Birthday 12/09/1997

Contact Methods

  • AIM
    My Github: https://github.com/RobbieW69
  • Website URL
    Epoch Guides Github: https://github.com/Epoch-Guides/Epoch-1.0.7-Server-Install (spent alot of time on this)
  • ICQ
    Google Drive: https://drive.google.com/drive/folders/1ln5BWdNLfw1AcWfyHHCORErb2O-bQwIo?usp=sharing
  • Yahoo
    Twitch: https://www.twitch.tv/robbiew1337
  • Skype
    Discord: RobbieW#6655 (use wisely)

Profile Information

  • Gender
  • Location
    KS, USA
  • Interests
    DayZ Epoch

Recent Profile Visitors

575 profile views
  1. Huge changes! So @Goose on the Epoch Discord helped me setup a Github Repo for this and I've gotten it all laid out clean and very neat!! All the links and everything are in there: Repo: https://github.com/Epoch-Guides/Epoch-1.0.7-Server-Install My discord; RobbieW#6655 (dont abuse this)
  2. Please provide information.
  3. You would have to both versions of Epoch and then switch to either when you join a server :/
  4. But "dayz_code\Configs\CfgLoot\CfgLoot.hpp" and "dayz_code\Configs\CfgLoot\CfgLoot\CfgLoot.hpp" are different?
  5. You are saying they do alot of damage? If that's the case look in @DayZ_Epoch -> addons -> dayz_code.pbo -> Compile -> player_zombieAttack.sqf is where that is calculated you can make your own and just edit the values. However in your Init.sqf in your mission folder there is a line: dayz_DamageMultiplier = 2; //1 - 0 = Disabled, anything over 1 will multiply damage. Damage Multiplier for Zombies. You could disable the multiplier for their damage by setting to 0. :}
  6. Use this:https://drive.google.com/file/d/1ZiYUT0pl_u6k0xf2WgAAgbYntTCq_QoX/view?usp=sharing MPMissions -> use the "DayZ_Epoch_13.taviana" one, it seems to work, also the Bikey you need is in the "Keys" folder. :)
  7. Go to your BattleEye folder in your config -> find PublicVariable.txt -> go to the first restriction line -> at the end put this: !=remEx(Field|FP)
  8. For the last few days I've been on github and different forums looking for a specific map addition, which I never found btw, while looking for it I ran into so many map changes and addons that I decided to compile them all together for you. There are 125 seperate .sqf files in the folder, however some may be duplicates (as in theres a few different Balota changes), but there are some really really good ones such as `GOC_TE_bash`, I just thought I'd share my findings with the community. Download Link: https://drive.google.com/file/d/1X6b6zObz-ZrCfJN4rz-Gc9J52U1PfUjn/view?usp=sharing Friendly reminder, adding ALL of them to your server will cause significant FPS loss, it's recommended that you view them and pick the ones you want. Short tutorial if you don't know how: ->@DayZ_Epoch_Server -> addons -> unpack `dayz_server.pbo' -> open the folder -> make a file called "build.sqf" -> make a folder called "custom_buildings" -> open said folder and drop any of the map addons in it that you want. Inside 'build.sqf' just call the addon script like this: "execVM "\z\addons\dayz_server\custom_buildings\oil_rig.sqf"; //[12948.765, 681.96075, 17.649464]" this is for admins to teleport to easily Go back to the server folder and find a folder called INIT -> server_functions.sqf -> find "call compile preprocessFileLineNumbers "\z\addons\dayz_code\loot\init.sqf";" -> Below it add: "#include "\z\addons\dayz_server\build.sqf";//build custom map addons before player setup"
  9. I've been going to QnA scripting forum and you're always there to help them first ¯\_(ツ)_/¯

  10. RobbieW

    Paid spawn ESS v3

    Go to: \z\addons\dayz_server\init\spawn_config.sqf Read from line 16 and down, it tells you how to make VIP loadouts and even bases. https://github.com/AirwavesMan/ESSV3/blob/master/spawn_config.sqf
  11. Use something like: player removeMagazine "ItemOilBarrelEmpty"; or whatever the Lumber is considered I think its a 'magazine' to the game.
  12. RobbieW

    Cinder kits

    CfgTrader -> Category -> I chose Wholesale and just add class full_cinder_wall_kit {type = "trade_items";buy[] = {80,"worth"};sell[] = {40,"worth"};}; after the other things they sell
  13. You're not going to want to hear this depending on how much time you've put into building that server but I would go to steam and Verify Game Files of Arma 2, and Arma 2 OA then after that remake the server with the new files. I've had similar problems before and usually just starting over fixes it. The player thing sounds like it could be a database problem, make sure you're Querying the SQL files provided.
  14. Can you please post the server RPT or the console log?
  15. Almost everything you mentioned was mods, or addon scripts, for example DZAI and WAI are ai addons that have the patrolling AI and you can make static missions as well. So you would need to find or make the scripts to add to your server. However the one thing you can do right now is change zombies: MPMissions -> unpack your `DayZ_Epoch_11.Chernarus.pbo` or whatever the name of the map is -> Find "dayz_code" folder (if you don't have one follow this:https://github.com/AirwavesMan/custom-epoch-functions) -> init folder -> Variables.sqf -> if (!isDedicated) then { DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed) };
  • Create New...