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C4-timah reacted to natoed in Dayz style heli crash sites
try here https://github.com/natoed/Oceanic--1-Epoch-Zurvival-Chernarus-Redux/blob/master/%40epochhive/addons/helicrash.pbo
note: change loot to sort your needs
HeliCrashes.sqf change line 30 from
this
rms_mapcenter_pos = [6865.42,0,9218.16]; //[_size/2,_size/2,0]; to
rms_mapcenter_pos = [_size/2,_size/2,0];
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C4-timah reacted to Grahame in EpochZ - Battleye setvariable restriction #0
No re: anti-virus. You need to add them as Ryan's Z loot via the Ryan's Z loot module or add them to server loot (they are items not magazines). BE should reload at restart so the filters should be done then (assuming you do not loadscripts via RCON in the meanwhile). And no, BE kicks are only related to BE, nothing else
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C4-timah reacted to Grahame in EpochZ Server - Turn Off Vehicle Spawns
No problem. If I can help fix your issues I will. Want to support all Epoch server owners. Post here, PM me or contact me on discord with the problems you have outstanding
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C4-timah reacted to Tuhjay in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
No I haven't used this tool before. Adding the three lines as additional filters has solved the #32 kick but there is a bunch of other restrictions in the log after I ran the server with the action being taken change from 5 to 3 to just log violations. The BEM tool doesn't seem to be correctly importing from the log files, I just get an empty screen with a loading bar that says done. Should I be going through my scripts.log and adding every violation as a new filter to the correct lines using BEM?
I did this and haven't run into any issues yet so I'll keep adding any restrictions as they pop up. Thanks for the help.
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C4-timah got a reaction from Tuhjay in [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
Are you using the BEM BattlEye Filter tool to update your .txt files?
Link for tool: http://bem.themeq.xyz/index.php
Line #32, this is where all script restriction #32's go:
5 createAgent !="bis_revive_ratioLethal = createAgent [\"Logic\", [10,10,0], [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent[_unitClass, _targetPos, [], 256, \"FORM\"];" !="_unit = createAgent [_unitClass, _targetPos, [], 120, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 5, \"NONE\"];" !="_unit = createAgent [\"Epoch_Cloak_F\", _pos, [], 0, \"CAN_COLLIDE\"];" !="_unit = createAgent [\"Epoch_Sapper_F\", _targetPos, [], 180, \"FORM\"];" !="_sapper = createAgent [\"Epoch_Sapper_F\", getPos _cage2, [], 0, \"FORM\"];" !="_unit = createAgent[_unitClass, position player, [], _zRange, \"FORM\"];" !="_animal = createAgent[_randomAIClass, _animalPos, [], 0, \"CAN_COLLIDE\"];" !="_axeSapper = createAgent [\"Epoch_Sapper_F\", _pos, [], 12, \"FORM\"];" !="_nestMate = createAgent [\"Epoch_Sapper_F\", _garrPos, [], 0, \"FORM\"];" Your script restriction #32. You need to use the BEM tool to add this to the above line:
"pos0 = [(_coords select 0),(_coords select 1),0]; _unit = createAgent [_agent, _pos0, [], 0, "CAN_COLLIDE"]; _unitdir = _objects" Download the .log and .txt file to your PC. The edit takes place on your PC in the BattlEye folder where you installed Arma3. You will upload the updated file to your server and restart for it to take effect or wait until your server restarts if its scheduled to do so.
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C4-timah reacted to He-Man in EpochZ Server - Turn Off Vehicle Spawns
epoch_server_settings/config.cpp says how much Vehicles from any type will be handled by epoch.
Reserved Slots say, how much additional (non Epoch) Vehicles can be on the map.
So set reserved slots to 200 for example and everything should be okay
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C4-timah reacted to He-Man in EpochZ: Bandit Country
You have to add every single weapon to addweaponcargo.txt, if you don't want to remove this file (not recommend).
The No entry message comes, if in any loot is a wrong itemclass defined (in your case 'acc_flashligh' instead of 'acc_flashligh(t)').
If the message also comes up witjout any missions / loot on the server, a player has already taken this not defined item and put it in his storages. Then it is hard to find and remove it...
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C4-timah reacted to He-Man in EpochZ Server - Turn Off Vehicle Spawns
Remove all Vehicles here (or set the numbers to 0):
https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server_settings/config.cpp#L198-L245
And increase the reserved Vehicle Slots to how much Vehicles you want max possible on the Server:
https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L68
Do NOT set the reserved Slots to a too high number, or the Server Boot will take a long time (it checks every single slot from the DB on Boot)