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Helion4 reacted to Ghostrider-GRG in IgiLoad / Updated Vehicle Tables / Epoch 1.2.0
I have been updating the tables of vehicles, cargo and such for our servers and thought I would share what i've done for those who might like to add or update this script for their servers.
I take no credit for this script, which was originally written by igi-pl
https://forums.bohemia.net/forums/topic/163358-igiload-script-logistical-support/
and reworked for Epoch here a while ago.
DOWNLOAD
https://github.com/Ghostrider-DbD-/IgiLoad/tree/master
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Helion4 reacted to killerkiwi in nill
Ok i just got my new gpu i am back on track touch wood nothing happens
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Helion4 got a reaction from vbawol in Make Epoch great again! (Endgame motivation)
well, some of that is correct. Nobody can stop server hosts from making their servers easy. It all comes from the hosts trying to tempt players onto their servers by making it easy, I think.
(I dont think infistar visits theses forums anymore)
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Helion4 reacted to He-Man in Epoch 1.2 Release Changelog
After some weeks without sun and without healthy food, we come to the next state... EPOCH-Mod 1.2!
We have spent a lot of time to fix / add and change a lot for you in this release.
Hopefully we have not added more bugs than new features, so you get to experience our work without issues.
For the full changelog, visit: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md
Client-Files:
- Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/421839251
- several hosters (check the downloads section on https://epochmod.com/)
Server-Files:
- Github: https://github.com/EpochModTeam/Epoch/archive/release.zip
Added
Radiation Suits to Loot, Pricing and Itemsort @He-Man Reworked Trader Menu @He-Man Secondary Weapon can now be sold directly from hand Attachments from sold weapons from hand will be put back into your Inventory Weapons in hand are now marked in menu as "in Hand" Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man 4 Hoverboard Vehicles: @Helion4 "hoverboard_epoch_1" "hoverboard_epoch_bttf" "hoverboard_epoch_a3" "hoverboard_epoch_cargo" Mountainbike "MBK_01_EPOCH" @Helion4 Helicopter UH1H "uh1h_Epoch" @Helion4 BaseCam + BaseCam Terminal @Helion4, @He-Man Build Cams at your Base and watch them through the Terminal Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4 Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man 1/3 Plywood wall directly craftable @Helion4, @He-Man You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4 Fixed
Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man Alive Toxic Sapper was not toxic @He-Man Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man Models for Radiation Suits @Helion4 Hopefully less login issues on BaseSpawn @He-Man Kick by using Jet ejector seats @He-Man Wrong calculated Bullets in Traders @He-Man Locked Vehicles were unlocked after upgrade @He-Man Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man Ban for "RscMenuTeam" commandmenu @He-Man Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man Added missing ItemWaterPurificationTablets to pricing @G-Dog MultiGun was not working on very large Vehicles (VTOL) @He-Man GoldenSeal will no longer disappear when fully grown in a Garden @He-Man Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man Drunk effects were not working correctly @He-Man Model / Graphics fix for Cinder Floors @Helion4 Snapped Walls on Stairs sometimes were not fixed correctly @Helion4 Quadbike handling was a bit too slippery @Helion4 Changed
Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man Wood / Cinder Walls can now snap to each other @He-Man Energy from windsources / solarsources is now calculated by wind / overcast @He-Man Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man Vehicle pricing adjustments "import tariffs" @vbawol Some now Icons for Dynamenu @Forelle Vierkant -
Helion4 got a reaction from He-Man in Make Epoch great again! (Endgame motivation)
well, some of that is correct. Nobody can stop server hosts from making their servers easy. It all comes from the hosts trying to tempt players onto their servers by making it easy, I think.
(I dont think infistar visits theses forums anymore)
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Helion4 reacted to He-Man in New server like to hire a person for help
Start with a simple server install, then Pick up some custom you like and follow the instructions. If you have problems, just ask. Believe me, the best is trying by yourself, asking and learning. No question is stupid. We all had to learn from Scratch. But now I have to sleep...
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Helion4 reacted to natoed in EpochZ - A dynamic spawner for Ryan's Zombies on Epoch servers
@reaperxt666
lol this is an easy fix and yes i have done this as well so don't worry....
As the error message is telling you that 'Ryanzombies' is required.
things that you have to change
first of rename this mod folder from @Zombies and Demons to @Zombies_and_Demons
second change server line command to the below
-mod=@Epoch;@Zombies_and_Demons; -serverMod=@EpochHive;@Epoch;@Zombies_and_Demons; the mod have to run on the server and the client also please check the below also
example: mission file, i use epoch.ChernarusRedux
please make a backup first
epoch.ChernarusRedux\mission.sqm
open with notepad++ and add the four lines shown below to the addons section in your mission.sqm.
save and repbo your mission file now enjoy being eaten by zombies
hope it helps
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Helion4 reacted to raymix in Static Radiation Source
Hi guys
sorry for late response, you are correct, but there are 3 types of sources - object, ambient and global.
Satellites are assigned random radiation values during creation. Any object in the world can be assigned this variable and become irradiated on the go, which could create some interesting scenarios. Geiger only picks up directional rads, but player should still get irradiated even if not looking at the source.
second type is ambient. This type can be assigned to zones. I think it’s random, but pretty sure that can be manually changed.
Third is a server public variable of a static radiation no matter where you are located. This was intended for hardcore servers and forces players to gear up asap.
Radiation is mitigated by armor value of player, large portions are mitigated by gas masks (90% i think) and hazmat has 100% protection, but you’re a running target.
oh and it’s not gamma, it’s all just beta radiation:
https://github.com/EpochModTeam/Epoch/wiki/Radiation-design-document
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Helion4 got a reaction from Ghostrider-GRG in The Epoch Mod Hoverboard is here.
Better late than never.
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Helion4 reacted to natoed in The Epoch Mod Hoverboard is here.
fuck'n sick @Helion4 can't wait to plow through a horde of zombies on my hover board....
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Helion4 got a reaction from webbie in Tanks DLC causing issue with vehicle maintenance
@webbie Edit the lines.
You will notice some lines have a ' - ' symbol next to them and are in pink ::::: Those lines are old and need to go.
The green lines with ' + ' are the new code that should replace the pink lines above them. You can see the line numbers next to them to be sure if they need to be replaced.
Additional new code is simply identified with + symbols at the start of each new line.