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harcosgoogle

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  1. Like
    harcosgoogle reacted to salival in [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)   
    Reading the readme.md properly would be a start.
    The if newplayer line goes before the PVCDZ_plr_Login line
     
     
     if (_newPlayer) then {_bankCoins = 5000;};
    PVCDZ_plr_Login = [_charID,_inventory,_backpack,_survival,_isNew,dayz_versionNo,_model,_isHiveOk,_newPlayer,_isInfected,_group,_CharacterCoins,_playerCoins,_BankCoins];
     
  2. Like
    harcosgoogle reacted to striker in [Release] crashLoot - Scatter loot/gear from destroyed player vehicles on ground (Version 1.1)   
    https://www.youtube.com/watch?v=nNbjP3EgBDI
     
    Description
         The purpose of this script is to scatter gear from player vehicles on the ground when they are destroyed. This script allows you to set many different settings to suit your needs. It runs mostly on the server side other than the config variable so you don't have to repack your PBO every time you want to make a change. You can enable or disable the script from spawning gear on the ground depending on if the vehicle is locked or not. This is a important one as it will prevent many people from going around and blowing up every vehicle they see  ;) You can also state the min and max loot piles that you want to spawn around the vehicle. You can also set the radius that the loot piles will spawn in creating a nice random look (don't judge the video). The file controllable element at your disposal is the ability to set the chance the gear will be destroyed. More detail will be given when we implement the config variable in the init.sqf. Without further ado, let the installation begin! :lol:
     
    WARNING: Only use vehicles spawned by the server to test to see if the script is working. Infistar spawned vehicles will not work (However, HIVE spawned might).
     
    Installation 
    Sever Side Script:


    Mission Side Script:

     
     
    Version 1 - initial release
    Version 1.1 (Complete) - change code to use the _object_killed funciton(overlooked that one <_<)
     
    Appreciate and support my work? 
  3. Like
    harcosgoogle reacted to juandayz in Damage Map addons.   
    Small script for damage default cities.
    Do not use largest values on ratio... may causes lows fps.
    damage_cities.sqf
    and at bottom of init add:
    execVM "scripts\damage_cities.sqf"; Done!
    You also can add other things to damage.. for example
    _target = [4185.0303,4157.5503,0]; _damage_ratio=150; _server_x= _target nearObjects [["vehicles","Man"], _damage_ratio]; {_x setdammage 1} forEach _server_x; i dont know was usefull for me to simulate a nuclear dessease
  4. Like
    harcosgoogle reacted to salival in Vote day / night bug   
    Because Epoch synchs the server time to make sure things don't get out of whack: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/scheduler/sched_sync.sqf
    If you want to remove this function (which some people have and claim works OK)
    Comment out or delete this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/scheduler/sched_init.sqf#L6
    Comment out or delete this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/scheduler/sched_init.sqf#L14
  5. Like
    harcosgoogle reacted to Relentless in Ref to nonnetwork object 3c14f900# 984738: wf_barracks_east.p3d   
    That's no log message to worry about, most time they disappear themself after the next restart.
  6. Like
    harcosgoogle reacted to icomrade in Ref to nonnetwork object 3c14f900# 984738: wf_barracks_east.p3d   
    this error occurs when a local item has a networked, global, command issued on it. CreateVehicleLocal -> setPos, SetDir, etc. since the object is local to a single player, and as such is non-networked, you receive this message in your rpt.
    I know I've answered similar threads to this in the past, use the search function.
  7. Like
    harcosgoogle reacted to JasonTM in Base maintain bug?   
    You have to remove the ;
    So like this
    CleanupPlacedAfterDays = 14 The text should appear black not green.
  8. Like
    harcosgoogle reacted to lwbuk in Trader - Server restart unlock vehiles  in trade?   
    Take your pick. 
  9. Like
  10. Like
    harcosgoogle reacted to juandayz in Repair and Salvage Script 1.0.6.1?   
    in configvariables.sqf thers an option
    DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles, useful for stopping griefing on locked vehicles.
  11. Like
    harcosgoogle reacted to gernika in Repair and Salvage Script 1.0.6.1?   
    Think is included by default in init or configvsriables men
  12. Like
    harcosgoogle got a reaction from gernika in Repair and Salvage Script 1.0.6.1?   
    Hi!
     
    Repair and Salvage Script 1.0.6.1?
     
     
  13. Like
    harcosgoogle reacted to juandayz in Anti dupe? 1.0.6.1 exists?   
    oh yes sory.. my bad
    change:
    if (_zedCheck) then { _escMenu closedisplay 0; systemchat "<Anti-Dupe>: You cannot log out while nearest zeds around you!"; }; by:
    if (_zedCheck)exitWith { _escMenu closedisplay 0; systemchat "<Anti-Dupe>: You cannot log out while nearest zeds around you!"; };  
  14. Like
    harcosgoogle reacted to juandayz in The image is darkened , Why?   
    maybe in instance_11_Chernarus.ArmA2OAProfile
     
  15. Like
    harcosgoogle reacted to juandayz in Anti dupe? 1.0.6.1 exists?   
    @harcosgoogle
    private ["_escMenu","_typf","_mxBckpcks","_vehicle","_inVehicle","_zedCheck"]; disableSerialization; waitUntil {!isNull findDisplay 49}; _escMenu = findDisplay 49; { _typf = typeOf cursortarget; _mxBckpcks = getNumber (configFile >> "CfgVehicles" >> _typf >> "transportmaxbackpacks"); if (!(isNull _x) && (canbuild) && !(_x == player || typeOf _x in ["WeaponHolder","DebugBoxPlayer_DZ"]) && (_mxBckpcks > 0)) exitWith { titleText ["<Anti-Dupe>: You cannot log out near a storage unit!", "PLAIN DOWN", 3]; systemchat "<Anti-Dupe>: You cannot log out near a storage unit!"; _escMenu closedisplay 0; }; } foreach (nearestObjects [player, ["All"], 10]); _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) exitWith { systemchat "<Anti-Dupe>: You cannot log out in vehicles!"; _escMenu closedisplay 0; }; _zedCheck = ((count (player nearEntities ["zZombie_Base",10]) > 0)); if (_zedCheck) then { _escMenu closedisplay 0; systemchat "<Anti-Dupe>: You cannot log out while nearest zeds around you!"; };  
  16. Like
    harcosgoogle got a reaction from juandayz in The image is darkened , Why?   
    Hi!
     
    How to fix Bug?
     
    The image is darkened,As if the character wanted to faint,darkens.
     
    Sometimes it happens,Random
     
    And: Tired of character, bad targeting too
     
    R3f?
     
    Thanks,Sorry NO SPEAK ENGLISH :)
  17. Like
    harcosgoogle reacted to juandayz in 1.6 Safezone   
    I JUST LEAVE THIS ONE CUZ I KNOW YOU GUYS GONNA NEED IT..
     
    The very old safezone script by infistar... i was using it in 1.0.5.1  and made some changes to use in 1.6.
    Instructions:
        1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
        2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
        3. Open your init.sqf
        4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
        5. Save the init.sqf and restart your server.
        6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones..  then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf
    this line:  fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
        16_safezone.sqf
     
    OPTIONAL:
    @BetterDeadThanZed here you got.
    REMOVE LOOT FROM TRADER CITIES AND PLOT POLES. (should removes zeds from trader places and poles too)
     
     
  18. Like
    harcosgoogle reacted to juandayz in 1.6.2 [Remote Lock/Unlock Veh] USING KEYBOARD.sqf   
    VIDEO:
    If (You dont have a custom compiles.sqf or a custom keyboard.sqf) exitWith { step1;}else{ proceed with step 2; } forEach user; 1-Making a custom compiles.sqf and custom keyboard.sqf
     
     
    2-In your CUSTOM!!! keyboard.sqf at bottom but before the last "_handled" paste:
    3-Create remote_key.sqf  (mpmissions\your instance\scripts\ )
     
  19. Like
    harcosgoogle reacted to Relentless in Infistar permissions?Block players command.   
    Mostly the dialog names are given in the installation instructions of the corresponding mod. If you have to whitelist them on infiStar, most times it's given in there.
  20. Like
    harcosgoogle reacted to Anhor in Infistar permissions?Block players command.   
    I run a Epoch 1.0.6.1 server too.
    And I run infiSTAR too.
    My traders working fine, and they are customized.
    On the server running following mods:
    - ESSV3
    - ZSC
    - Vehicle Service Points
    - Vehicle HiFi
    - Take Clothes
    - DZAI
    - bury and butcher bodys
    - Deploy anything 2.8.2 customized
    - Basejumping
    - Set view distance binocular
    - Enhanced GPS scan
    And I have not a single problem with infiSTAR. So harcos, it´s not a problem of the server or infiSTAR ............. I'm sorry to say that now ......... but you messed up the whole installation i gues.
    Make the server down and start from scratch. Follow these steps:
    1. Install Epoch 1.0.6.1 new
    2. Start the server once and test it!
    3. Install infiSTAR
    4. Start the server once and test it!
    5. Install just ONE mod, start the server once and test it!
    6. If everything OK, install the next mod. After every installed mod start the server and test it! One by one!
    7. If you have problems, STOP further installation and get help here. With these method you can point out what mod or installation are cause the errors.
     
  21. Like
    harcosgoogle reacted to oldmatechoc in ATTENTION! Servers with Rocket launchers!   
    This is a must have script for any server with rocket launchers to prevent your server being attacked.
    https://github.com/ch0c/rpg_fix
     
     
  22. Like
    harcosgoogle got a reaction from DieTanx in Anti dupe? 1.0.6.1 exists?   
    @DieTanx
    There will be enough file - dupingfix.sqf
    dupe.sqf not tested.
     
    private ["_escMenu","_typf","_mxBckpcks","_vehicle","_inVehicle"]; disableSerialization; waitUntil {!isNull findDisplay 49}; _escMenu = findDisplay 49; { _typf = typeOf cursortarget; _mxBckpcks = getNumber (configFile >> "CfgVehicles" >> _typf >> "transportmaxbackpacks"); if (!(isNull _x) && (canbuild) && !(_x == player || typeOf _x in ["WeaponHolder","DebugBoxPlayer_DZ"]) && (_mxBckpcks > 0)) exitWith { titleText ["<Anti-Dupe>: You cannot log out near a storage unit!", "PLAIN DOWN", 3]; systemchat "<Anti-Dupe>: You cannot log out near a storage unit!"; _escMenu closedisplay 0; }; } foreach (nearestObjects [player, ["All"], 10]); _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) exitWith { systemchat "<Anti-Dupe>: You cannot log out in vehicles!"; _escMenu closedisplay 0; };  
  23. Like
    harcosgoogle reacted to JasonTM in [Release] Epoch Admin Tools V1.10.0   
    @NoxSicarius I have created a fork and up loaded my changes/ fixes here: https://github.com/worldwidesorrow/Epoch-Admin-Tools
    I didn't do a pull request because there are still some issues.
    Things I fixed or updated:
    1. Updated file PointToRepairPERM.sqf with the new public variable PVDZ_veh_Save. I used coding examples from the service points script updated by @salival. It is working.
    2. Corrected the wrong class names in crate spawning. See below
    3. Changed some of the dialogs associated with public variable EAT_PVEH_usageLogger because having words like spawn and enable causes all kinds of misery in publicvariableval.txt.
    4. Rebound teleport to F7 because F1 is reserved for earplugs.
    5. Updated Battleye filters. I managed to leave everything as a 5 with the exception of waypointcondition.txt and waypointstatement.txt. The ai spawning causes kicks if you leave to 5. The other filter that is causing problems is line 7 of scripts.txt. It is spamming the hell out of the logs. Line 7 uses keyword attachTo and I cannot tell why the messages are being generated. Keyword attachTo is not even being referenced. I uploaded scripts.log to the github so you can see the extent of the problem. I think one of the new/updated files in Epoch like keyboard.sqf might be causing it. Here is a sample of the errors.
    I don't understand this.
    There are some other client side errors in the log file I uploaded but I haven't had time to investigate them yet.
  24. Like
    harcosgoogle reacted to lwbuk in Dead charachter bug?   
    Search your ah.sqf and at.sqf for spawn player death.  Change any instance of this to call player death. 
    Was supposedly fixed in the latest infistar, but some were missed. 
     
    Also so if you are using ess, make sure the call for it is above the call for infistar in server_functions.sqf
  25. Like
    harcosgoogle reacted to lwbuk in Dead charachter bug?   
    Nothing to do with it. 
    You are looking for a line that says "spawn player death" 
    you must change this to "call player death" 
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