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WagnerMello

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  1. Like
    WagnerMello got a reaction from DieTanx in [Outdated][RELEASE] Virtual Garage update for 1061   
    Hello friends is there a possibility to limit the amount of vehicles saved in the virtual garage?
  2. Like
    WagnerMello got a reaction from juandayz in [Outdated][RELEASE] Virtual Garage update for 1061   
    kkkkkkkkkkkkkk Sorry, I'm going crazy. 
  3. Like
    WagnerMello got a reaction from juandayz in [Outdated][RELEASE] Virtual Garage update for 1061   
    Olá amigos gostaria de saber como usar este script com minérios
    eu não uso moedas
  4. Like
    WagnerMello got a reaction from juandayz in The old extra right click "extra_rc.hpp" for 1.6   
    Juand followed his step by step and did not work
  5. Like
    WagnerMello got a reaction from juandayz in 1.6 Safezone   
    For me it worked perfectly because the game safe for me does not work
  6. Like
    WagnerMello got a reaction from juandayz in No player appears in the group menu   
    Ok the problem was in the infistar now it is working normally
  7. Like
    WagnerMello got a reaction from juandayz in [Release] 2.1 Plot Management - UPDATED Object Counter   
    It worked perfectly thank you
  8. Like
    WagnerMello got a reaction from juandayz in [Release] 2.1 Plot Management - UPDATED Object Counter   
    I added this line yes
    follows her down
    else { //Engineering player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions;s_player_repairActions = []; s_player_repair_crtl = -1; {player removeAction _x} forEach s_player_combi;s_player_combi = []; dayz_myCursorTarget = objNull; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} forEach s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_checkGear; s_player_checkGear = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; //Others player removeAction s_player_forceSave; s_player_forceSave = -1; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_butcher; s_player_butcher = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; // Take Clothes by Zabn @ Balota Buddies player removeAction s_player_clothes; s_player_clothes = -1; player removeAction s_player_studybody; s_player_studybody = -1; //Dog player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; // vault player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; // Zupa - SC - reset. player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_packOBJ; s_player_packOBJ = -1; };  
  9. Like
    WagnerMello reacted to juandayz in [Release] 2.1 Plot Management - UPDATED Object Counter   
    try it:
    Now near of the end. (check if u have this lines in blue)  i put the others  for reference
     
  10. Like
    WagnerMello got a reaction from juandayz in HomeMade Bomb   
    Thank you I'll test and then come up with the answer
     
  11. Like
    WagnerMello got a reaction from juandayz in [Release] Shovel Actions   
    Juan worked perfectly thank you
  12. Like
    WagnerMello got a reaction from juandayz in [Release] [Complete Stary Traders]   
    I solved the problem however now the problem is the other npc station not in place only npc standard of epoch that are in the same place of origin
     


  13. Like
    WagnerMello got a reaction from juandayz in HomeMade Bomb   
    he banish the player giving this #USER:timer menu to ban just put it in infi and will now test
  14. Like
    WagnerMello got a reaction from juandayz in HomeMade Bomb   
    really cool script friend I and the admin is fun but I have to eprar a solution to the infistar to release the players
    Thanks!
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