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nova

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Posts posted by nova

  1. anyone know why this isnt saving to database? gets deleted after a restart. but all other names i have in just like it works fine.

    Spoiler

    ["ItemBook4",[0,2,1],5,-1,false,false,true,true,true,true,true,["Land_Misc_Well_C_EP1"],[],["ItemBook4","ItemFuelBarrelEmpty","ItemWaterBottleSafe","ItemTopaz","ItemShovel"],"true"],

     

  2. the dayz_maxMaxWeaponHolders = 200; is there a specific area in the init.sqf you need to put? seems like loot amount doesnt change and 2 out of 5 barracks have loot.

    i have it set just under this: 

    Spoiler

    if (isServer) then {
        if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
        call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
        execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
        [] call compile preprocessFileLineNumbers "dayz_code\DZAI_Client\dzai_initclient.sqf";

        //Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
        if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
        
        // Lootable objects from CfgTownGeneratorDefault.hpp
        if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
        execVM "\z\addons\dayz_server\unlock_weapons.sqf"; //unlock mounted weapons
    };

    dayz_maxMaxWeaponHolders = 200;

     

  3. @Mig I do your steps and works however I found an issue. The issue is I can no longer access the bank at a safe. When I try and access the bank it keeps saying i'm already banking at the bottom of the screen. after that I am still able to deploy a bike and all that so i dont believe its fn_selfactions. Do you happen to know how to fix? I dont see any errors on server and client rpt either. 

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