nova
-
Posts
141 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Articles
Posts posted by nova
-
-
@Reaper5150 just to be clear that code of yours is for server_maintainarea.sqf right? mine is very different i just wanna make sure lol
-
ty reaper ill try this out and let you know
-
hello. i'm having a bit of an issue with maintain. you are still able to maintain the parts however after maintain, force maintain and even picking up the plot and putting it down the text still says x amount of parts need to maintained. anyone with this issue? kinda worrying me lol
-
this would be awesome
-
anyone know why this isnt saving to database? gets deleted after a restart. but all other names i have in just like it works fine.
Spoiler["ItemBook4",[0,2,1],5,-1,false,false,true,true,true,true,true,["Land_Misc_Well_C_EP1"],[],["ItemBook4","ItemFuelBarrelEmpty","ItemWaterBottleSafe","ItemTopaz","ItemShovel"],"true"],
-
-
-
@JasonTM awesome ty! ill give this a go later tonight when i can.
-
if you were to have a full brief and any gem and use the combine bars you would get a ruby. depending on what the worth of stuff on the server that could be a huge dupe. for my server a brief is worth 100k and a citrin i believe is 80k and a ruby is 2 mill to sell.
-
the dayz_maxMaxWeaponHolders = 200; is there a specific area in the init.sqf you need to put? seems like loot amount doesnt change and 2 out of 5 barracks have loot.
i have it set just under this:Spoilerif (isServer) then {
if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";};
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf";
execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents
[] call compile preprocessFileLineNumbers "dayz_code\DZAI_Client\dzai_initclient.sqf";//Get the server to setup what waterholes are going to be infected and then broadcast to everyone.
if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";};
// Lootable objects from CfgTownGeneratorDefault.hpp
if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; };
execVM "\z\addons\dayz_server\unlock_weapons.sqf"; //unlock mounted weapons
};dayz_maxMaxWeaponHolders = 200;
-
-
you can access your bank at the safe (vault)? i cant for what ever reason :( i revert back to what i have before the changes and it works.
-
@Mig I do your steps and works however I found an issue. The issue is I can no longer access the bank at a safe. When I try and access the bank it keeps saying i'm already banking at the bottom of the screen. after that I am still able to deploy a bike and all that so i dont believe its fn_selfactions. Do you happen to know how to fix? I dont see any errors on server and client rpt either.
-
@Mig Yet again you come to the rescue! You're awesome. Thank you very much!!
-
Hello. Is there a way to disable "combine bars" with advanced trader? theres a huge dupe issue with it and wish to disable it.
-
@Mig is it possible to add randomness to the amount of money you get per kill? for example between 5k and 50k.
nvm- found it
// Coins Amount
DZMSCoinsAmount = 100; // if you want a random amount, use this: DZMSCoinsAmount = round random 100; -
@Mig is it possible to add randomness to the amount of money you get per kill? for example between 5k and 50k.
-
you people are beautiful!!! thanks alot i appreciate it
-
Hello. Is there a way to add coins on kill for the dzms and the wicked ai? i have the check wallet but I think it would be cool to get the coins instantly when you kill the a.i.
-
To be honest, i'm not sure if you can. I haven't worked with arma 2 in a long time now haha. I can suggest maybe try to add in black lists zones for the bridge in the DZAI to see if that works. However if someone knows how then someone can edit this script and share. The more options the better I say.
-
ya works with any safezone script really as @Relentless says
-
I think he specifically means the steps for a bike but i think it has to be for all items
-
thanks alot i appreciate it
-
for what ever reason, the 1st person to log on has the coins icon dissapear but if you relog it works. and if a second person comes onto the server it still works. just seems to be only the 1st person to join has this issue. anyone have this issue too? i dont see anything on logs tho
[Outdated] New safezone script and a.i remover from safezone (works with dzai and dzms) (works for 1.0.6.2)
in A2: Epoch Mods
Posted
That I can't be too sure of :/ I haven't touched arma for so long I have forgotten. However does it spam the rpt over and over? If not and if it still works then I wouldn't worry about it too much. But if it becomes a problem then perhaps someone else knows a fix for it. If so i'll add it to the main post.