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lwbuk

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  1. Like
    lwbuk reacted to Jim90 in [Outdated] [release] 1.0.6 - Deploy Anything 2.8.2 - Now with Epoch building! | Customizable: DB saving | Plot | Vehicles/Buildings | Packing   
    Both downloads for this still have the short build distances for the build bike and build mozzie, which allows you to get on the vehicle before placing it and then getting teleported out in the ocean when you hit space  to drop it.  Using 6 for the bike and 8 for the mozzie fixes this.    config.sqf
    OLD -  ["ItemToolbox",[0,2,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],
    New -  ["ItemToolbox",[0,6,1],5,0.1,false,false,false,false,false,true,true,["MMT_Civ"],[],["ItemToolbox"],"true"],
    OLD - ["ItemToolbox",[0,5,2],7,0.1,true,true,false,true,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartFueltank"],"true"],
    New - ["ItemToolbox",[0,8,2],7,0.1,true,true,false,true,false,true,true,["CSJ_GyroC"],[],["PartVRotor","PartEngine","PartFueltank"],"true"],
    It would be helpful to future down loaders if these could be updated in the files.
  2. Like
    lwbuk got a reaction from juandayz in 1.6 Safezone   
    You copied the code above? Because those two paths are commented out in the code above as those files don't exist in the new epoch code. 
     
    Looks like you are using the old code. 
  3. Like
    lwbuk reacted to Grahame in DZAI on 1.0.6   
    So, it seems to work with one line change in the scripts... will further test tonight when I get home from work but dynamic AI are spawning for me.
    One change is required (from the list of function/variable changes for 1.0.6) in DZAI/scripts/setup_autoStaticSpawns.sqf
    Change line 17 from:
    _ignoredObj = missionNamespace getVariable ["dayz_allowedObjects",[]]; to:
    _ignoredObj = missionNamespace getVariable ["DayZ_SafeObjects",[]];  
  4. Like
    lwbuk reacted to Liquid84 in Epoch 1.0.6   
    Thanks to @salival for helping me sort this issue within seconds : 
    1. Open Infistar's AH.sqf under your "\dayz_server\init" folder and hit CTRL+H
    2. Search for the word 'Logic' and replace all instances with 'rabbit' .
    3. Save it. Pack it. Boom! Bob's your uncle! 
     
  5. Like
    lwbuk got a reaction from Liquid84 in Epoch 1.0.6   
    Would I be anywhere close in thinking this error is related to spawning? I say that, as I copied the co-ords to the database for my character and spawned in Nizhoye, which is a common spawn point. The coords themselves appear to be a debug area.
     
    I only seem to get the error with Infistar installed, and yes its the latest one. I get this spammed in blocks 0f 5-10 every minute or so. Its really quite annoying.
     
     
  6. Like
    lwbuk got a reaction from Liquid84 in Epoch 1.0.6   
    Also got this after installing latest infistar. Will remove it and see if it goes away.
    UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.076226.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
     
  7. Like
    lwbuk reacted to juandayz in 1.6 Safezone   
    I JUST LEAVE THIS ONE CUZ I KNOW YOU GUYS GONNA NEED IT..
     
    The very old safezone script by infistar... i was using it in 1.0.5.1  and made some changes to use in 1.6.
    Instructions:
        1. Copy paste the code of below into a file called 16_safezone.sqf - save the file.
        2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\
        3. Open your init.sqf
        4. At the very bottom of the file add this line:  [] execVM "custom\16_safezone.sqf";
        5. Save the init.sqf and restart your server.
        6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones..  then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf
    this line:  fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf';
        16_safezone.sqf
     
    OPTIONAL:
    @BetterDeadThanZed here you got.
    REMOVE LOOT FROM TRADER CITIES AND PLOT POLES. (should removes zeds from trader places and poles too)
     
     
  8. Like
    lwbuk got a reaction from Liquid84 in 1.0.6 script kick using the notebook/humanity book thing   
    I thought id be wrong,but it did stop the kick!. Infistar needs to get in gear, so much wrong atm.
  9. Like
    lwbuk got a reaction from Joshyy in [Release] Safe zone vehicle management - 1.0.6   
    Nice, thanks. Was going to have a crack at this myself later, so you just saved me a job. 
  10. Like
    lwbuk got a reaction from carl101 in just a head up folks, experience with survival servers   
    Had the same issue with missing files. I reinstalled the sever about 5 times, and wrote a ticket asking for help. 24 hours went by with no answer.  In the end I downloaded through them a 1.0.5.1 server and manually upgraded to 1.0.6 by ftping the files across after downloading them from GitHub. I also had to manually update the database. Thankfully I know how to do all this, for someone buying a server with no experience and just wanting to play, it is totally useless. 
      I only bought a month to try out 1.0.6 but after 2 days with them, I've gone elsewhere.  Their cp is crap, and their support doesnt seem much better. 
  11. Like
    lwbuk reacted to Joshyy in [Release] Safe zone vehicle management - 1.0.6   
    This will unlock vehicles that are left inside safezones and if they are not taken within 15 minutes it will remove them.
    Step 1.
    Define your safe zone positions in config Variables or below #include "configVariables"
    DZE_SafeZonePosArray = [
    [[4064,11665,0],510], // Bash
    [[6326,7809,0],510], // Stary
    [[11447,11364,0],510], // Klen
    [[12944,12766,0],510], // Hero Camp
    [[1606,7803,0],510] // Bandit camp
    ]; 
    ^^ above are my safezones, you could also add the aircraft dealer if you wish
    Step 2.
    go to your server_monitor.sqf located in dayz_server\system
    find
    then find this below it
    add this directly below that
      
     
    This is what it should look like
    If you wish to change the settings e.g the range at which it deletes vehicles, or if you want vehicles to be removed faster or instantly simple edit the "uiSleep (60 * 15);" if you want to remove the 15 minute wait, just remove that line of code or comment it out.
     
    Leave a comment if you need any help.
  12. Like
    lwbuk got a reaction from Liquid84 in Epoch 1.0.6   
    I have got the older files still, I guess I could try them. I dont know whats changed in the new ones really. The spawn boxes dont appear to have been updated as a butt ton of errors show up when you try spawn one for wrong classnames.
  13. Like
    lwbuk got a reaction from i3lackoutHD in Epoch 1.0.6   
    Also got this after installing latest infistar. Will remove it and see if it goes away.
    UnExpected call of CreateVehicle for 'Logic', pos(0.000000.2,1.076226.2,0.000000.2). Vehicles with brain cannot be created using 'createVehicle'!
     
  14. Like
    lwbuk got a reaction from juandayz in Anti campers around traders cities   
    I wasn't intending on having kick to lobby. I was setting it up to auto kill, as above..
    Instead of posting stupid crap like that, how about adding something to actually help...
     
  15. Like
    lwbuk got a reaction from juandayz in Anti campers around traders cities   
    Ill try it when I get a chance, thanks
  16. Like
    lwbuk got a reaction from juandayz in Anti campers around traders cities   
    Not working for me. The message comes up for the kill area sensor and the "you will be punished" message appears, but nothing happens if I kill within the 600m radius. No error messages in rpt either.
  17. Like
    lwbuk got a reaction from juandayz in Unlock vehicles in traders after restart   
    Ive not tried the delete option, only the teleport one, but that works fine every restart.
    As long as you correctly set the worldspace coords for your trader areas
    If you want to delete all world spawn vehicles, then youll need an sql event for that to run each restart so all new world spawn vehicles are made.
  18. Like
    lwbuk got a reaction from Chino in It does not work _bodycheck   
    Wow, the most un-informative post ever. I assume you are referring to Ess spawn select.
    next time, list a little more information instead of letting people guess.
     
    Add this code in server_playerdied.sqf
    _newObject setVariable ["bodyUID", _playerID, true];   below   _newObject setVariable ["bodyName", _victimName, true];
  19. Like
    lwbuk reacted to Hoplox in Hive taking over a minute to load/waiting for auth..   
    I'm also using MC-32 Game server hosted in France.
    https://mysqltuner.codeplex.com/ Download that and use it to tell you what you need to change and how to optimize your my.ini. Also i recommend just installing the latest version of MYSQL server instead of using XAMPP, i noticed a slight performance increase by doing so. I run a Overpoch server with 60 Slots and have around 30-50 players on most of the time.
    You can also check this out:https://forums.dayz.com/topic/51542-psa-server-admins-how-to-optimize-your-dayz-server-for-maximum-performance/
    Here is my basic.cfg
    MinBandwidth=10000000; MaxBandwidth=1000000000; MaxMsgSend=1024; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.0040000002; MinErrorToSendNear=0.039999999; MaxCustomFileSize=792000; Windowed=0; adapter=-1; 3D_Performance=1; Resolution_Bpp=32; serverLongitude=133; serverLatitude=-27; serverLongitudeAuto=133; serverLatitudeAuto=-27; Hope this helps! If you need more help, feel free to pm me!
    -Hoplox.
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