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lwbuk

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  1. Like
    lwbuk reacted to salival in Virtual garage stop OP vehicles + Limit amount of vehicles   
    Battlefield 4
  2. Like
    lwbuk reacted to nefzz in Server wont see database? Help!   
    yeah i missed the oldest package... 
    working perfectly now! thank you!
  3. Like
    lwbuk got a reaction from nefzz in Server wont see database? Help!   
    Have you installed all of the c++ things. 
    https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloads
     
    you need all of them from 2008 
  4. Like
    lwbuk got a reaction from salival in loot mission   
    Really? Seems to be replies on both of these, but ok... 
     
  5. Like
    lwbuk reacted to salival in Move Trader Vehicle Spawns (solved)   
    Here's how I do it:
    Move this file to your mission somewhere, mine is in scripts\ now:
    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/mission/chernarus11.sqf in your init.sqf find this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L109 change it to correspond to where you have put the file in the first step, i.e:  call compile preprocessFileLineNumbers "scripts\chernarus11.sqf"; //Add trader city objects locally on every machine early  
    edit your now copied chernarus11.sqf and modify the positions of the HeliHEmpty to where you want them
    repack your pbo
    test
    profit
  6. Like
    lwbuk got a reaction from salival in Move Trader Vehicle Spawns (solved)   
    You could  move the entire chernarus11 file mission side and edit it, and edit the call to it, or you could add  the H via an external script like you've done  and load it through server_functions.sqf in dayz_server.pbo. 
  7. Like
    lwbuk got a reaction from juandayz in How to add new trader Files? hpp,New Trader menu   
    Create your hpp file, make sure the category has a unique number and name it where ever you like
    newtrader.hpp
    class Category_666 Add the #include line in cfgservertrader.hpp
    #include "category\newtrader.hpp" Add the class category to your chosen trader in server_traders.sqf: example.
    // Black market menu_GUE_Woodlander2 = [ [["Attachments",693],["Currency and gems",1100],["Black Market Ammo",527],["Black Market Weapons",526],["Explosives",529],["Static Weapons",666], [], "neutral"  
    If you have created a brand new trader, make sure the skin name is also listed in server_trader at the top.
    serverTraders = [ "NEWSKINNAME","RU_Citizen3","Rocker4","Profiteer4","Rita_Ensler_EP1","CIV_EuroMan01_EP1","CIV_EuroMan02_EP1","TK_GUE_Soldier_5_EP1","GUE_Soldier_MG","Worker2","Worker3","Woodlander1","UN_CDF_Soldier_Pilot_EP1","RU_WorkWoman1","Dr_Annie_Baker_EP1","RU_Citizen4","RU_WorkWoman5","RU_Citizen1","RU_Villager3","TK_CIV_Takistani04_EP1","Pilot_EP1","RU_Profiteer4","Woodlander3","Dr_Hladik_EP1","Doctor","HouseWife1","GUE_Woodlander2", "RU_Functionary1", // hero "GUE_Soldier_MG" // bandit ]; Then make sure the corresponding skin name has its own entry
    // Static Weapons menu_NEWSKINMAME = [ ["Static Weapons",666]], [], "neutral" ]; Also beware, any skins you use for traders, will also make anyone else using that skin a trader. AI, or player.
    It seems you are using popular skins, so be careful that no player can use that skin, or they will act as  a trader.
  8. Like
    lwbuk reacted to Zupa in SERVER HACKED PLEASE HELP   
    C'mon now boys. Where is the fun in being a bad guy on the internet. Sure, finding a leak is fun. But then FIX the shit and get all the good points for it from the community. 
    Sure Epoch Arma 2 is an old game(mode). There are tons of other games so it's naturally the playerbase dropped allot. There are so many games these days for survivalists to choose from.
    But let the people play their games. People pay money for arma. Keeping servers alive. I pay my monthly bill for my server ( not game server tho ) and i have to pay for my food and place aswell next to it.
    Every working man knows the value of money. Just respect that. Don't waist people's time and money.
    Hacking gives u what? 5 minuts of fame. Everyone will forget you after that and do you gain anything from it afterwards? No. 
    Point being: Play the goddamn game and have some fun. Build towards the community. If you want to be toxic. Go play league of legends.
  9. Like
    lwbuk got a reaction from DerpEZ in SERVER HACKED PLEASE HELP   
    For someone who doesn't have time to help or doesn't care, he sure spends a lot of time here gloating about how dead arma is and how he could easily fix this hack method 
  10. Like
    lwbuk got a reaction from salival in SERVER HACKED PLEASE HELP   
    For someone who doesn't have time to help or doesn't care, he sure spends a lot of time here gloating about how dead arma is and how he could easily fix this hack method 
  11. Like
    lwbuk got a reaction from JakeQue in SERVER HACKED PLEASE HELP   
    For someone who doesn't have time to help or doesn't care, he sure spends a lot of time here gloating about how dead arma is and how he could easily fix this hack method 
  12. Like
    lwbuk reacted to Helion4 in SERVER HACKED PLEASE HELP   
    Lol. Why are you even trying to sound like you want to help in as small a way as possible? Did it not occur to you to message one of the site mods or devs and simply tell them what is being used? That is smallest, least time consuming thing you *could* have done by now. Instead you are seemingly here to gloat, and laugh in peoples faces. In the time it has taken you to post your messages in these few threads you could have done just that and more.
    Weren't you involved with a company that was dedicated to helping server owners? Did you not create an alternative solution to combat 'hackers'? Haven't you posted help on these forums before?
    Now look at you, doing exactly the opposite.
    This will be your legacy, and unlike many of the previous 'sins' you are accused of already, there is proof of what you 'didn't' do here.
  13. Like
    lwbuk reacted to salival in Game not Starting   
    You are correct that the file is wrong, if you delete the directory in there then extra the dayz_server.pbo in that directory (DayZ_Epoch_Server_1.0.6.1A_Release\@DayZ_Epoch_Server\addons) then you will have the correct folder structure.
    @icomradeis the dev that maintains those files, he would need to update it.
  14. Like
    lwbuk got a reaction from salival in Game not Starting   
    The prefix file is basically telling the sever that the @dayz_epoch_server file is "z". There is no z folder 
    when you extracted the pbo, you did it slightly wrong
    Using pbo manager you extract to dayz_server/. This then creates a folder called dayz_server. Edit the files in there then repack that folder back into a pbo. 
    It looks like you have unpacked the pbo using either extract to or extract to current folder which has messed up the structure and doubled up on stuff. 
    When the game loads, it unpacks the pbo, hence the structure for calls being
    "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
    "Z" is the @dayz_epoch_server folder
     
    The way you have done it, when youve repacked the pbo, the file structure is
    "\z\addons\dayz_server\z\addons\dayz_server\system\dynamic_vehicle.sqf";
  15. Like
    lwbuk got a reaction from salival in Game not Starting   
    My strucure has always been 
    @Dayz_epoch_server
    addons 
    dayz_server 
    Dayz_server.pbo
    Un pbo and you get all the compile folders etc. 
     
    Edit.. too late salival beat me to it 
  16. Like
    lwbuk got a reaction from Eric the Viking in Game not Starting   
    The prefix file is basically telling the sever that the @dayz_epoch_server file is "z". There is no z folder 
    when you extracted the pbo, you did it slightly wrong
    Using pbo manager you extract to dayz_server/. This then creates a folder called dayz_server. Edit the files in there then repack that folder back into a pbo. 
    It looks like you have unpacked the pbo using either extract to or extract to current folder which has messed up the structure and doubled up on stuff. 
    When the game loads, it unpacks the pbo, hence the structure for calls being
    "\z\addons\dayz_server\system\dynamic_vehicle.sqf";
    "Z" is the @dayz_epoch_server folder
     
    The way you have done it, when youve repacked the pbo, the file structure is
    "\z\addons\dayz_server\z\addons\dayz_server\system\dynamic_vehicle.sqf";
  17. Like
    lwbuk got a reaction from Eric the Viking in Game not Starting   
    You've got too many folders,  you've added an extra addons, dayz_server  and there shouldn't be a z
     
    should be
    @dayz_epoch_server
    addons
    dayz_server
     
  18. Like
    lwbuk got a reaction from salival in Game not Starting   
    You've got too many folders,  you've added an extra addons, dayz_server  and there shouldn't be a z
     
    should be
    @dayz_epoch_server
    addons
    dayz_server
     
  19. Like
    lwbuk reacted to Legacy10 in Vehicle positions not saving on restart...   
    Update: Found an old thread.... Turns out my server_updateObject.sqf was missing a line of code when I diffmerged it with the epoch master files. Don't know how I missed it before. Updating my server_updateObject.sqf fixed it and everything is working great! Thanks again for the help, I'm new to developing for Arma 2 specifically. Arma 3 I've developed on for years. So I appreciate the assistance. Have a good one.
     
  20. Like
    lwbuk got a reaction from harcosgoogle in Trader - Server restart unlock vehiles  in trade?   
    Take your pick. 
  21. Like
    lwbuk reacted to Helion4 in Reasons why your servers are failing...   
    I have also heard this so many times in the past 3 years. along with - "why are some traders so far away" - "why dont I spawn with a main weapon" - "how am I supposed to do missions when they can shoot me before I shoot them" - "I dont like playing with a green screen (night-time))" - "you should add the MLRS & Apache" - "can we up the map vehicles to 500?" - "why do I have to spawn so far away from my body?" - "the loot spawn is sh*t" - "get rid of the weather and fog"  - "no night time or I'm leaving!" - "gps scan so I can tell how many players/AI are near me!" - "WALKING ZOMBIES!!!!!!!11!!"  and on and on and on..... 
    These are the types of things players have been requesting for around 2-3 years now. And the server hosts had 2 choices....loose the players by not giving them what they want, or give in and change the basic premise of what this survival mod was supposed to be.
    The  majority of players (new & old) are to blame for the way the popular servers are setup, not the server hosts. It's what they want as a majority at this point of the Epoch mods life. Going against what the players want is suicide for new servers and old. Those players playing on the popular servers aren't there having a bad time, they are playing how they want to. There are some really good servers still out there that are close to what it is that you want......but they are empty. And that is not because they dont advertise - some of those servers & communities have been online for years with little to no changes! If people aren't interested, then no amount of 24/7 - all platform advertising will make a server popular if its not what players want.
    Players like yourself sapioiT and many of us, actually,  are in the minority. Actually I'd guess that a lot of server hosts here would actually NOT choose to play on the kind of server that they host - I am one of them.
    And those servers that are popular by giving players what they want, are at least, keeping players playing at this point.
  22. Like
    lwbuk reacted to theduke in removable object   
    there is a variable in your configvariables.sqf called
    DZE_isRemovable  //Items that can be removed with a crowbar with no ownership or access required. To forbid base take overs remove plot pole from this list and add it to DZE_restrictRemoval. It is not necessary to add wrecks or items that inherit from 'BuiltItems' to this list.
    and
    DZE_restrictRemoval
    //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired.
     
  23. Like
    lwbuk got a reaction from theduke in removable object   
    In config_variables add the class names of things you want restricted 
    DZE_restrictRemoval = ["Fence_corrugated_DZ","M240Nest_DZ","ParkBench_DZ","FireBarrel_DZ","Scaffolding_DZ","CanvasHut_DZ","LightPole_DZ","DeerStand_DZ","MetalGate_DZ","StickFence_DZ"]; //Items that can be removed with a crowbar only with proper ownership or access. It is not necessary to add doors, storage or items that inherit from 'ModularItems' to this list. Items that inherit from 'BuiltItems' can be added to this list if desired.
  24. Like
    lwbuk got a reaction from BigEgg in Just putting this here   
    Doesn't help that particular server owners allow these kids onto their test servers to test this stuff out. 
    They need to shutdown as much as the hackers are banned 
  25. Like
    lwbuk got a reaction from juandayz in Trader - Server restart unlock vehiles  in trade?   
    Take your pick. 
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