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JasonTM

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  1. Like
    JasonTM reacted to Grahame in A3E Animated Crash Spawner   
    I  always liked the animated helicopter crash spawner in ARMA2/DayZ/Epoch and, with permission, I have ported the latest 1.0.6.2 version provided by @JasonTM to ARMA3/Epoch. It's nice as an enhancement to the existing static ARMA3/Epoch DayZ-Style Helo Crash Sites script or as a replacement. It is great to see a helo flying around for a while and then crash, spilling loot around the burning wreck 
    Note that the version provided requires that you have CUP Terrains Core and CUP Vehicles installed on your server (so you'd be good to go after changing the loot @natoed and @Drokz ).
    It's not that difficult to mod the loot and helos/planes used by the script for vanilla ARMA3 weapons and equipment (that I hate) so I leave that at an exercise for the reader.
    Also note that the helo does not crash at the centre of the marker that appears... it is within that area only!
    Credits
    Installation
    Download AnimatedCrashSpawner.sqf from https://github.com/morgoth0/Animated-Crash-Spawner and put it in the EpochEvents folder of your epoch_server_settings PBO.
    Feel free to play with the configuration settings at the top of the file:
    RePBO epoch_server_settings and upload to your server. Then add the following line to the events[] array in @EpochHive/epoch_config.hpp changing the first number to match how often you want the script to run:
    { 2700, "AnimatedCrashSpawner", 0 , 1, -1, {} ,{"VR"}}, And enjoy!
    Issues/To Dos
    For the life of me I cannot get client side messages about the incoming helos working right now for this script. Tried using the same mechanism as I used in the DZMS system and then the function used in the Message Epoch event but both just made the script silently fail... Will fix asap, but the script works fine without them and the marker is placed when the helo crashes. Better loot table handling - probably using additions to the CfgLootTable
  2. Thanks
    JasonTM got a reaction from victorks in [Release] Wicked AI 2.2.3 [1.0.6+]   
    The coding example for spawning a mission on a specific location is included in the mission example file.
    https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf
    Instead of this:
    https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf#L5-L6
    You use this:
    https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf#L10-L11
    Make sure you are running the latest version of WAI because it has the wai_validSpotCheck function.
  3. Like
    JasonTM reacted to Grahame in A3E DZMS   
    ARMA3 DayZ Mission System (DZMS)
    This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
    The DayZ Mission System is a very good, lightweight and modular mission system.
    Credits
    There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
    Download
    Download from GitHub at:
    https://github.com/morgoth0/A3E-DZMS
    Installation Instructions
    If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
    The source files, including the three config files are located in the DZMS folder on GitHub
    Coming soon
    All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  4. Haha
    JasonTM got a reaction from salival in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Just do what I do and try it. As Salival says, you either fix it or fuck it.
  5. Like
    JasonTM got a reaction from Richie in Animated Crash Spawner   
    Current Release 1.3.3
    I always thought this was a cool server event and it hasn't been touched in four years, so I gave it an update, some code optimization, and new features.
     
    1062 Updates
    Updated to utilize the new 1.0.6+ loot tables. Debug mode enables or disables server rpt diagnostic logs. Adjustable mission timeout. Lower grass around the loot. JIP marker loop (replaces the waitUntil used to detect players). Automatically detects the map that you are using and adjusts accordingly. Configurable blacklist per map.  
    Download and install Instructions
     
    Credits
    Original Author @Graf Zahl - @Finest
    Modified by @BushWookie and @Forgotten for Epoch
    Modified by @f3cuk for Epoch 1051
    Modified by @JasonTM for Epoch 1062
    Additional heli start points by @Richie and @BetterDeadThanZed
     
  6. Like
    JasonTM got a reaction from Relentless in Animated Crash Spawner   
    Current Release 1.3.3
    I always thought this was a cool server event and it hasn't been touched in four years, so I gave it an update, some code optimization, and new features.
     
    1062 Updates
    Updated to utilize the new 1.0.6+ loot tables. Debug mode enables or disables server rpt diagnostic logs. Adjustable mission timeout. Lower grass around the loot. JIP marker loop (replaces the waitUntil used to detect players). Automatically detects the map that you are using and adjusts accordingly. Configurable blacklist per map.  
    Download and install Instructions
     
    Credits
    Original Author @Graf Zahl - @Finest
    Modified by @BushWookie and @Forgotten for Epoch
    Modified by @f3cuk for Epoch 1051
    Modified by @JasonTM for Epoch 1062
    Additional heli start points by @Richie and @BetterDeadThanZed
     
  7. Like
    JasonTM got a reaction from _Lance_ in Animated Crash Spawner   
    Current Release 1.3.3
    I always thought this was a cool server event and it hasn't been touched in four years, so I gave it an update, some code optimization, and new features.
     
    1062 Updates
    Updated to utilize the new 1.0.6+ loot tables. Debug mode enables or disables server rpt diagnostic logs. Adjustable mission timeout. Lower grass around the loot. JIP marker loop (replaces the waitUntil used to detect players). Automatically detects the map that you are using and adjusts accordingly. Configurable blacklist per map.  
    Download and install Instructions
     
    Credits
    Original Author @Graf Zahl - @Finest
    Modified by @BushWookie and @Forgotten for Epoch
    Modified by @f3cuk for Epoch 1051
    Modified by @JasonTM for Epoch 1062
    Additional heli start points by @Richie and @BetterDeadThanZed
     
  8. Like
    JasonTM got a reaction from Tricks in [RELEASE] JAEM - Just another Evac-Chopper Mod v1.6   
    BattlEye wouldn't matter, if it did you would get kicked. I'll send you a pm with my email address. Send me your mission PBO.
  9. Like
    JasonTM got a reaction from Tricks in [RELEASE] JAEM - Just another Evac-Chopper Mod v1.6   
    What does your click actions entry look like? Make sure that you have a comma on the end of all of the click actions except for the last one.
  10. Like
    JasonTM got a reaction from vbawol in Animated Crash Spawner   
    Current Release 1.3.3
    I always thought this was a cool server event and it hasn't been touched in four years, so I gave it an update, some code optimization, and new features.
     
    1062 Updates
    Updated to utilize the new 1.0.6+ loot tables. Debug mode enables or disables server rpt diagnostic logs. Adjustable mission timeout. Lower grass around the loot. JIP marker loop (replaces the waitUntil used to detect players). Automatically detects the map that you are using and adjusts accordingly. Configurable blacklist per map.  
    Download and install Instructions
     
    Credits
    Original Author @Graf Zahl - @Finest
    Modified by @BushWookie and @Forgotten for Epoch
    Modified by @f3cuk for Epoch 1051
    Modified by @JasonTM for Epoch 1062
    Additional heli start points by @Richie and @BetterDeadThanZed
     
  11. Thanks
    JasonTM got a reaction from DIO in [Video Tutorials] How to Install and Configure Stuff   
    Some time ago I started a youtube channel doing DayZ Epoch tutorials. Surprisingly, my DayZ Epoch 1.0.6.1 server install video has amassed over 2500 views (and people say this game is dead).
    Here are some updated videos for 1.0.6.2. There are other videos on my channel that are still relevant.
    How to Install a DayZ Epoch 1.0.6.2 Server
    Things you will need to download:
    PBO Manager
    MySQL Community Server 5.7.22
    HeidiSQL
    Notepad++
    Notepad++ SQF Highlighter (optional, but highly recommended)
    7-Zip
     
    How to Upgrade Your DayZ Epoch 1.0.6.2 Server to an Overpoch Server
    Things you will need to download:
    Overwatch Server Key
    Overwatch mission.sqm (to copy and paste from)
    My Overpoch Loot Tables
    My Non-ZSC Overpoch Trader Files
    Midget Porn (Just kidding)
     
    How to Install Epoch Admin Tools
    Do not install these with infistar.
     
    How to Install Wicked AI for DayZ Epoch and Overpoch
     
    How to install infistar admin tools/antihack and infistar's free BRC rcon tool
    Fix for the unfortunate error in infistar v1448
     
     
    How to make Battleye filter exceptions for Infistar and other mods
    Downloads
    Eraser1's scripts.txt Exception Generator
    Ebay's Guide to Battleye Filters
     
    How to Install Ebay's Testkit
    Download
     
    Battleye Filter Tutorial using Ebay's Testkit and infistar's BRC rcon tool
     
    Server Install: Troubleshooting "session lost" and "wait for host" type issues.
     
    How to install BattlEye Extended Controls for automatic restarts
     
     
     
    I am planning on doing more of these when I get time.
     
     
     
     
  12. Thanks
    JasonTM got a reaction from Pillottio in [Video Tutorials] How to Install and Configure Stuff   
    Some time ago I started a youtube channel doing DayZ Epoch tutorials. Surprisingly, my DayZ Epoch 1.0.6.1 server install video has amassed over 2500 views (and people say this game is dead).
    Here are some updated videos for 1.0.6.2. There are other videos on my channel that are still relevant.
    How to Install a DayZ Epoch 1.0.6.2 Server
    Things you will need to download:
    PBO Manager
    MySQL Community Server 5.7.22
    HeidiSQL
    Notepad++
    Notepad++ SQF Highlighter (optional, but highly recommended)
    7-Zip
     
    How to Upgrade Your DayZ Epoch 1.0.6.2 Server to an Overpoch Server
    Things you will need to download:
    Overwatch Server Key
    Overwatch mission.sqm (to copy and paste from)
    My Overpoch Loot Tables
    My Non-ZSC Overpoch Trader Files
    Midget Porn (Just kidding)
     
    How to Install Epoch Admin Tools
    Do not install these with infistar.
     
    How to Install Wicked AI for DayZ Epoch and Overpoch
     
    How to install infistar admin tools/antihack and infistar's free BRC rcon tool
    Fix for the unfortunate error in infistar v1448
     
     
    How to make Battleye filter exceptions for Infistar and other mods
    Downloads
    Eraser1's scripts.txt Exception Generator
    Ebay's Guide to Battleye Filters
     
    How to Install Ebay's Testkit
    Download
     
    Battleye Filter Tutorial using Ebay's Testkit and infistar's BRC rcon tool
     
    Server Install: Troubleshooting "session lost" and "wait for host" type issues.
     
    How to install BattlEye Extended Controls for automatic restarts
     
     
     
    I am planning on doing more of these when I get time.
     
     
     
     
  13. Like
    JasonTM got a reaction from WLF in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Update
    I have combined the Epoch and Overpoch versions of this mod to make it easier to update. Download link in the first post adjusted.
    New feature - You can use a single position for a mission that is spawned dynamically. I have put the code you need to use in the mission example.
    The single position feature uses a new function called wai_validSpotCheck added to position_functions.sqf that includes the mission marker check as well as Salival's player near check.
    I also added an enableFlies check in aimonitor.sqf so that the server does not broadcast to all clients when flies are disabled. Flies are disabled in Epoch by default.
    I made a new array of 205 static spawn points for Chernarus if you want to use that feature.
  14. Like
    JasonTM got a reaction from totis in [Release] Wicked AI 2.2.3 [1.0.6+]   
    The ai and crates get weapons from the random list below unless a specific array is called in the mission itself. This list includes array names from above.
    ai_wep_random = [ai_wep_assault,ai_wep_sniper,ai_wep_machine,ai_wep_owacr,ai_wep_owak,ai_wep_owspare,ai_wep_owacrsd,ai_wep_owscar,ai_wep_owsmg,ai_wep_owsniper,ai_wep_owtar,ai_wep_owmas,ai_wep_owlmg,ai_wep_owhk417,ai_wep_owhk416,ai_wep_owg36,ai_wep_owdmr]; If you don't want an entire array of weapons like ai_wep_owacr, then remove it from this list and they won't be used. If you don't want specific guns, like "vil_RPK75_Romania", then remove the individual classnames from the other arrays.
  15. Like
    JasonTM got a reaction from theduke in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Update
    I have combined the Epoch and Overpoch versions of this mod to make it easier to update. Download link in the first post adjusted.
    New feature - You can use a single position for a mission that is spawned dynamically. I have put the code you need to use in the mission example.
    The single position feature uses a new function called wai_validSpotCheck added to position_functions.sqf that includes the mission marker check as well as Salival's player near check.
    I also added an enableFlies check in aimonitor.sqf so that the server does not broadcast to all clients when flies are disabled. Flies are disabled in Epoch by default.
    I made a new array of 205 static spawn points for Chernarus if you want to use that feature.
  16. Like
    JasonTM got a reaction from totis in [Release] Wicked AI 2.2.3 [1.0.6+]   
    I'll take a look at it.
  17. Like
    JasonTM got a reaction from totis in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Update
    I have combined the Epoch and Overpoch versions of this mod to make it easier to update. Download link in the first post adjusted.
    New feature - You can use a single position for a mission that is spawned dynamically. I have put the code you need to use in the mission example.
    The single position feature uses a new function called wai_validSpotCheck added to position_functions.sqf that includes the mission marker check as well as Salival's player near check.
    I also added an enableFlies check in aimonitor.sqf so that the server does not broadcast to all clients when flies are disabled. Flies are disabled in Epoch by default.
    I made a new array of 205 static spawn points for Chernarus if you want to use that feature.
  18. Thanks
    JasonTM got a reaction from charliekelly in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    I moved crate spawning server side because of the increased security in BEserver.cfg. You add the action entry in adminToolsMain.sqf. Find this line:
    EAT_crateMenu = EAT_crateMenu + [["Backpack Tent",[],"",-5,[["expression",format[_EXECcrates,"Backpack"]]],"1","1"]]; and create your own below it calling it "starter pack". Like this:
    EAT_crateMenu = EAT_crateMenu + [["Starter Pack",[],"",-5,[["expression",format[_EXECcrates,"starter pack"]]],"1","1"]]; Then edit file EAT.crateSpawn.sqf in dayz_server\compile and find this line:
    https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/dayz_server/compile/EAT_crateSpawn.sqf#L24
    Make your own array below it with the items you want in the crate. You can call it EAT_starterpack. You also have to be aware that toolbelt items and weapons have to go into a separate array as items that go in magazine slots in your player inventory. So you can use this built in array:
    https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/dayz_server/compile/EAT_crateSpawn.sqf#L15
    or make your own.
    In the call section, you make your own entry like this:
    if (_crate == "starter pack") exitWith { _classname = "USOrdnanceBox"; EAT_CrateSetup; // Add gear {_spawnCrate addWeaponCargoGlobal _x;}forEach YOURARRAYNAME; {_spawnCrate addMagazineCargoGlobal _x;}forEach YOURARRAYNAME; _spawnCrate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 1]; // whatever backpack classname you want. };  
  19. Like
    JasonTM got a reaction from nova in Overpoch Loot Tables for 1.0.6.2   
    https://github.com/worldwidesorrow/Overpoch-Loot-Tables-for-1.0.6.2
     
    These are not the typical 'high powered snipers in the supermarket' tables.
    They follow the Epoch style loot tables in that military loot spawns in military buildings, industrial loot spawns in industrial areas, etc.
    The overall level of loot has been increased pretty significantly.
    The overall level of trash loot has been reduced.
    Most of the Overwatch guns have been added, although there are a few missing.
    Since there are so many ACRs, I limited it to the woodland variants so you don't walk into a barracks full of ACRs.
    To install:
    1. Download the files from the github.
    2. Move the dayz_code folder to the root of your mission file. (You might already have this directory from installing ZSC or another mod. Then just move the CfgLoot folder over to this directory dayz_code\Configs\).
    3. Open your description.ext and find this line.
    #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" Change it to...
    #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp" There is a variable called dayz_maxMaxWeaponHolders that limits the loot piles that spawn around a player. If you have POIs that have high concentrations of lootable buildings and you notice that some of them are empty, then I suggest adding the line below to your init.sqf and experimenting with the number. You can also adjust the spawn chances of the items in the loot tables to get a desirable rate of loot spawning.
    dayz_maxMaxWeaponHolders = 80;  
  20. Thanks
    JasonTM got a reaction from charliekelly in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    Nox probably added the inZone variable check because he assumed people would be using his safezone script. That's where that variable originates. If you are not using his safezone script, then open GodModePlayer.sqf in the AdminMode folder and change this line:
    if(!inZone) then { to this:
    if(!isInTraderCity) then { The old version of GodModePlayer.sqf does not have that check. I'm not sure it's even necessary. Probably not. I'm not sure if Nox fully tested prior versions.
  21. Thanks
    JasonTM got a reaction from chi in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    Nox probably added the inZone variable check because he assumed people would be using his safezone script. That's where that variable originates. If you are not using his safezone script, then open GodModePlayer.sqf in the AdminMode folder and change this line:
    if(!inZone) then { to this:
    if(!isInTraderCity) then { The old version of GodModePlayer.sqf does not have that check. I'm not sure it's even necessary. Probably not. I'm not sure if Nox fully tested prior versions.
  22. Like
    JasonTM reacted to salival in [Release] Wicked AI 2.2.3 [1.0.6+]   
    Hi,
    You should NEVER see that message. That means there is something seriously wrong with your Epoch install.
    This is where that function is: https://github.com/EpochModTeam/DayZ-Epoch/blob/6e48434001a2a9ae4bb0c1e4257730814795ecfc/SQF/dayz_server/system/scheduler/sched_corpses.sqf#L3
    This is where it's called from: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/scheduler/sched_init.sqf#L4
    You need to make sure that sched_init file is intact and correct. I suspect there will be other server RPT errors.
  23. Like
    JasonTM got a reaction from chi in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    BE filters are better than infistar. If you hadn't noticed, all of the recent hacks reported on this forum are from server owners running infistar.
  24. Like
    JasonTM got a reaction from Schalldampfer in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    BE filters are better than infistar. If you hadn't noticed, all of the recent hacks reported on this forum are from server owners running infistar.
  25. Like
    JasonTM got a reaction from chi in [RELEASE] Epoch Admin Tools V-1.10.7 "Test Branch"   
    I did not do any testing with infistar. I am guessing that infistar is sending you a kick variable for something in the admin tools. Check your publicvaribles.log for KICKED entries or anything related to public variable restriction #0. I did not really intend for these to be used with infistar since infistar has its own tools. It is a bit redundant to run two sets of admin tools.
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