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juandayz got a reaction from Yarpii™ in [Release] Use a Trader to get a mission
U can pick any trader and add option to get a mission.
*Mission spawn 4 diferents random crates whit 4 diferents random locations for each crate. once per time.
*Mission have a item requiere to start
*Mission have a 20 min after same player call it again.
*Players needs to find the crate in 15 min or this crate will be deleted.
INSTALL:
1-copy any kind of trader ID from your server_trader.sqf or server_traders_cherno_11.sqf for coins system. for example : Dr_Annie_Baker_EP1
2-open your custom fn_selfaction.sqf and add this add very bottom:
3-Create a new sqf file save as "quest.sqf " into custom\quest\ folder and paste this inside:
*Now launch your server, go infront of Dr_Annie_Baker_EP1 for this example , use scroll menu and pick "ASK FOR MISSIONS". done.
Configs in quest.sqf :
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juandayz got a reaction from gle353 in [Outdated][1.6.1 RELEASE] WORKSHOP UPDATED
Fully rewrited. (So if u have it installed.. remove everything).
1-Open your custom fn_selfactions.sqf
2-Open custom variables.sqf
3-Open server_monitor.sqf
4.INFISTAR USERS
5-BE Filters. If u have some issues with battleyes open createvehicle.txt
6.OPTIONAL (add workshop objects to the sql damageonage function)
Download from here:http://www.mediafire.com/file/zzbv97adzdl2pex/workshopLITTLE2.rar
and place the "workshop" folder into mpmissions\your instance\scripts\
OPTIONAL : add electrify fences. (needs deploy anything)
If u dont wanna use this optional step remove the "optional" folder into workshop folder.
Contain:
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juandayz got a reaction from gle353 in Battlefield 2.0
try:
1-dowload files from here: https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
2- paste the 4 files in dowload folder into \@DayZ_Epoch_Server\addons\dayz_server\
3-open your server_functions.sqf (located in \@DayZ_Epoch_Server\addons\dayz_server\init\ )
at very bottom add:
call compile preProcessFileLineNumbers "z\addons\dayz_server\battlefieldselector.sqf"; 4-now open the battlefieldselector.sqf
5-repack your dayz_Server.pbo
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juandayz got a reaction from JakeQue in Script idea - drink red bull and fly
@JakeQue @Cherdenko using noxisacrius flying. using coke drink cuz dont know the id for redbull. (you can add others drinks if u want)
1-create player_consume.sqf in somewhere into mpmissions\instance\
2-call it from your custom compiles.sqf
player_consume = compile preprocessFileLineNumbers "your\path\player_consume.sqf"; 3-at bottom of init.sqf
call compile preprocessFileLineNumbers "your path\flying.sqf"; 4-create flying.sqf in your path.
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juandayz got a reaction from S4M in Goodbye
@iben
I had stopped posting in public. but in this case I wanted to set aside certain things because it is really sad to read your post.
In my opinion you are the best one here. Not only for the way you write, its the humanity you have, patience, humility, good manners.
Generally great writers like you, do not have these qualities that you squander.
so friend I hope "goodbye" means "see you soon".
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juandayz got a reaction from Aslan247 in reduce viewing distance and grass
Here u have another set view mod. using scroll menu.
ddownload here: http://www.mediafire.com/download/e1aszrrdzs2dc5s/setview.zip
and drop it in custom\setview\ folder
add this in your init.sqf at very bottom:
//SET VIEW DISTANCE
[] execVM "custom\setview\setview_activate.sqf";
done!
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juandayz got a reaction from Hooty in Indestructible buildings for militarized servers?
try use this code
server_house_noDam.sqf
init.sqf
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juandayz got a reaction from Cherdenko in Goodbye
@iben
I had stopped posting in public. but in this case I wanted to set aside certain things because it is really sad to read your post.
In my opinion you are the best one here. Not only for the way you write, its the humanity you have, patience, humility, good manners.
Generally great writers like you, do not have these qualities that you squander.
so friend I hope "goodbye" means "see you soon".
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juandayz got a reaction from Bricktop in Epoch 1061 Clean up Scripts
@BigEgg you call it "collection" ?? its the library of alexandria tnks for share it!
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juandayz reacted to oldmatechoc in [FIXED] GUI RIddle Me This. GUI Listbox help needed.
I wish I had errors! Then i would have something to go off haha
Using the A2 GUI Editor, the A3 one has things A2 doesn't so i didn't want to use it to save time in the long run.
Ive even gone through other addons that use a scrollbox and tried their defines with the same result :(
@DAmNRelentless
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juandayz reacted to oldmatechoc in [FIXED] GUI RIddle Me This. GUI Listbox help needed.
No worries bud. Thanks for your time :D
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juandayz reacted to oldmatechoc in [FIXED] GUI RIddle Me This. GUI Listbox help needed.
Decided to test it on the latest Epoch, works fine. I feel like a dick. lol
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juandayz got a reaction from chi in Dynamics Map Addons
Use this extructure to get different loot places/map addons , then your map will be look diferent on each server restar.
1-Place all your mapaddons into dayz_server/maps/
2-in your server_functions.sqf at very bottom paste:
Note: you can add any amount of map addons just change the random numbers.
example if u have 10 files of map addons:
OPTIONAL!!!! (prevent issues with not included addons/buildings)
in mission.sqm find:
change by:
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juandayz reacted to Hooty in Anyone in need of a coder?
There is always people here to help and in discord. Dont give up trail and error is your friend.
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juandayz reacted to chi in Zombies After Dark
This is used to remove zeds during daytime. So zombies comes only at night. Credit goes to @juandayz
1- In your custom compiles.sqf into !dedicated section paste:
2- Copy building_spawnLoot.sqf && zombie_generate.sqf from ...\@DayZ_Epoch\addons\dayz_code\compile\
to: mpmissions\Your_Instance\dayz_code\compile\
3-A Open the new building_spawnZombies.sqf
3-B Open zombie_generate.sqf
4- Open zombie_Wildgenerate.sqf from dayz_server.pbo\compile\
*Note: if u wanna have zeds during day and not in night just change the condition on each file.
if (sunOrMoon == 1) exitWith {}; //zeds at night by:
if (sunOrMoon != 1) exitWith {};//zeds during daytime
Thanks @juandayz
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juandayz reacted to Relentless in Anyone in need of a coder?
@TrayMcCloud
I hope you really think about this offer. This guy is a new guy on Epoch Forum and said that he started 2-3 month ago and is now extremely (doubt that) familiar with the language. As I quoted he only gets "most things working" means he just follows install instructions from existing scripts. Everyone can do that and charging money for that is very sad. There are people that install scripts for you voluntary or you just follow the install instructions of the scripts you want. You could easily do that yourself. Please do us a favor and try it yourself before asking someone, that's how you learn it and how you become a good server admin.
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juandayz reacted to oldmatechoc in [FIXED] GUI RIddle Me This. GUI Listbox help needed.
Hey guys, looking for a bit of help with a menu I'm working on.
Everything works perfect in single player (Arma Editor)
But when in a MP environment the list box disappears
Example.
Single player:
Multiplayer:
Anyone know whats going on or have any leads?
Thanks for your time
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juandayz reacted to Airwaves Man in be script.txt
I had the same issues like you. I found out something.
2.. kick: #27 "65 execVM 'scripts\deployanything\addons\bike\deploy.sqf';" 2.. exception= !="65 execVM 'scripts\\deployanything\\addons\\bike\\deploy.sqf';" Your exception is correct. But one of your exceptions from above have a problem. Like this one:
!"scripts\deployanything\addons\bike\" The wrong part on this exception is the last \" that is why you have to put a \ infront of of every \. The Last \" will break all other exceptions because battleye thinks it is just a " not the end of the exception. I have asked a long time ago the question if it matters to put infront of every \ another \ and yes it matters but only if you have a line like that from above.
Thats what I found out and after that everything with my filters is great. You can test it when you put your new exception as the first exception of your #27 line.
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juandayz reacted to Hooty in Loot respawning too fast? 1.0.6.2 [SOLVED]
I know a few servers and myself have noticed the time the loot respawn is pretty fast after being looted. Anyway to slow the time down?
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juandayz reacted to Cherdenko in "Waiting for server to start Authentication"/Infistar help
then i would say you have to either disable infistar or buy the newest version on their website.
well one thing we could try.
could you paste the contents of you publicvariable.txt in here?
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juandayz reacted to Cherdenko in [Request] Script for admins checking player coins/bank?
i remember something like this on infistar on 1051.
also i might still have the code for 1061.
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juandayz reacted to Cherdenko in Looking for Namalsk Overpoch Militarized server files
ok what do you need in general?
just the server files or a scripter.
coz i might be able to help you
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juandayz reacted to Cherdenko in [Alpha] DayZ Game Launcher[searching for Alpha testers]
Update V2 :
-Download Link for Epoch added, if you don't have it installed.
-catching exceptions if some occur
-getting server ip and port from string
Currently in Developement:
/// TODO:
-adding Overwatch
-reworking the unpacking system
- Login System with MYSQL DATABASE attached
-administrator accounts where you can publish some news and te players will see it
-down compatible version system
-finding a better way to check if servers are online
/// have a good one