Jump to content

Tarabas

Member
  • Posts

    230
  • Joined

  • Last visited

  • Days Won

    4

Reputation Activity

  1. Like
    Tarabas got a reaction from looter809 in [scarCODE] S.I.M. (Server Info Menu) by IT07   
    finding github bases of scripters in old link ? just delete till only the name is there anymore.. for example https://github.com/IT07/
    there in gamcode/ Arma 3 / A3_scarCODE_Bundle  you'll find the code for that
  2. Like
    Tarabas reacted to He-Man in [Ignatz] Earplug Script   
    Sure.
    Comment out in Ignatz_Client_StartScript.sqf:
     
    And add in EPOCH_KeyDown.sqf:
     
  3. Like
    Tarabas got a reaction from He-Man in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    Oh yeah, this is working great for all players now... thank you very much.
  4. Like
    Tarabas got a reaction from He-Man in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    stupid me.. sorry He-Man. I changed the location of the file and in init but not into your sqf... thanks now it works very well :)
     
    Thank you for your force of grayskull
  5. Like
    Tarabas reacted to He-Man in [Ignatz] Earplug Script   
    Here a simple Earplug Script, special for the new Epoch Custom functions since Epoch 0.5
    https://github.com/Ignatz-HeMan/Ignatz_Client_Earplugs
  6. Like
    Tarabas reacted to Zupa in [Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3   
    i need to convert the ExileMod one to Epoch mod. 
    It has alot of extra functionality and huge optimalisation for performance : )
     
  7. Like
    Tarabas reacted to Grahame in #SEM - Simple Epoch Missions v0.8.1 + 0.8.3 test   
    So SEM has playableunits() calls which I believe are problematic after the last ARMA 1.66 update. I have uploaded a fixed version to my dropbox:
    https://www.dropbox.com/s/c0gh9g8j22ugqsl/sem.pbo?dl=0
    It also has @He-Man's fix for the spawn vs call that created a hang at server restart. You may want to use your own mission and config files though. Mine are customized for my Tanoa server.
  8. Like
    Tarabas got a reaction from Grahame in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    in file playerbar.sqf search for
    _players = (count playableUnits);
     
    change it to
    _players = (count allPlayers);
     
    and it will work fine like before :)
     
  9. Like
    Tarabas got a reaction from natoed in [RELEASE] Status Bar With Icons & Server FPS display v1.36   
    in file playerbar.sqf search for
    _players = (count playableUnits);
     
    change it to
    _players = (count allPlayers);
     
    and it will work fine like before :)
     
  10. Like
    Tarabas reacted to Grahame in [Release] Lootspawner, configurable building loot system   
    Anyone using the original LootSpawner? If so, it has playableunits() calls.
    In Lootspawner.sqf look for these lines (sorry mine has a customized building type array so I cannot atm give line numbers:
        while {true} do {
            _playersalive = false;
            {
                if (swDebugLS) then {
                    dbgTimeplU = time;
                };
                //is Player online and alive?
                if ((isPlayer _x) && (alive _x)) then {
                    _playersalive = true;
                    //jogging has 4.16..., sprinting has 5.5... so if player velocity is < 6 spawn loot
                    //works for players in vehicles too
                    if (((velocity _x) distance [0,0,0]) < 6) then {
                    //if ((vehicle _x isKindOf "Land") || (vehicle _x isKindOf "Ship")) then {
                        _posPlayer = getPos _x;
                        //get list of viable buildings around player
                        _BaP_list = nearestObjects [_posPlayer, spawnBuilding_list, _spawnradius];
                        if ((count _BaP_list) > 0) then {
                            //give to spawn function
                            _hndl = [_BaP_list, _spInterval, _chfullfuel, _genZadjust, _chperSpot] spawn fn_getBuildingstospawnLoot;
                            waitUntil{scriptDone _hndl};
                        };
                    };
                };
                sleep 0.001;
                if (swDebugLS) then {
                    dbgloopTimeplU = dbgloopTimeplU + (time - dbgTimeplU);
                    dbgTurnsplU = dbgTurnsplU + 1;
                };
            }forEach playableunits;
    Change the last line to
            }forEach allPlayers;
    In LSdeleter.sqf, change line 47 from
                            }forEach playableunits;
    to
                            }forEach allPlayers;
    Rebuild the PBO and you are done.
     
  11. Like
    Tarabas reacted to vbawol in Arma 3 Vehicle "Bad Token"   
    I Just pushed a fix https://github.com/EpochModTeam/Epoch/commit/c86d4577e43907d7db247784d21016372c4cbb2f to allow vehicles that are spawned with Zeus available since b657 from here: https://github.com/EpochModTeam/Epoch/tree/experimental
  12. Like
    Tarabas reacted to RC_Robio in Welcome $p4rky as a new moderator!   
    Everyone Welcome $p4rky as our newest moderator!
    https://epochmod.com/forum/profile/12505-sp4rky/

    Epoch Discord is open.
    https://discord.gg/0k4ynDDCsnMzkxk7
    Always a work in progress. Channels will be added as needed. 
    Check pinned messages in the channel for latest updates!
    Rules that apply here also apply there. DO NOT PM the dev's if they happen to be there! You may PM me or one of the other moderators.
    Download the app at: https://discordapp.com/apps
  13. Like
    Tarabas got a reaction from natoed in [Release] Lootspawner, configurable building loot system   
    Open Editor, choose buildings you want, save without bin and take out the classnames..
    or
    show in Editor Console, copy name and paste into your list..
    or
    put those entries from me into your LSlootBuildings.sqf in loot_addon\LSpawner
    Edit for your taste and tell me if I forgot some..
    ["Land_House_Small_01_F", 0],
    ["Land_House_Small_02_F", 0],
    ["Land_House_Small_03_F", 0],
    ["Land_House_Small_04_F", 0],
    ["Land_House_Small_05_F", 0],
    ["Land_House_Small_06_F", 0],
    ["Land_Shop_City_01_F", 2],
    ["Land_Shop_City_02_F", 2],
    ["Land_Shop_City_03_F", 2],
    ["Land_Shop_City_04_F", 2],
    ["Land_Shop_City_05_F", 2],
    ["Land_Shop_City_06_F", 2],
    ["Land_Shop_City_07_F", 2],
    ["Land_House_big_01_F", 0],
    ["Land_House_big_02_F", 0],
    ["Land_Shop_Town_01_F", 0],
    ["Land_Shop_Town_02_F", 0],
    ["Land_Shop_Town_03_F", 0],
    ["Land_Shop_Town_04_F", 0],
    ["Land_Shed_01_F", 0],
    ["Land_Shed_02_F", 0],
    ["Land_Shed_03_F", 0],
    ["Land_Shed_04_F", 0],
    ["Land_Shed_05_F", 0],
    ["Land_Shed_06_F", 0],
    ["Land_Shed_07_F", 0],
    ["Land_Slum_01_F", 0],
    ["Land_Slum_02_F", 0],
    ["Land_Slum_03_F", 0],
    ["Land_Slum_04_F", 0],
    ["Land_Slum_05_F", 0],
    ["Land_Addon_01_F", 3],
    ["Land_Addon_02_F", 3],
    ["Land_Addon_03_F", 3],
    ["Land_Addon_04_F", 3],
    ["Land_Addon_05_F", 3],
    ["Land_warehouse_01_F", 0],
    ["Land_warehouse_02_F", 0],
    ["Land_SCF_01_warehouse_F", 0],
    ["Land_House_Native_02_F", 0],
    ["Land_House_Native_01_F", 0],
    ["Land_Warehouse_03_F", 0],
    ["Land_FuelStation_01_workshop_F", 0],
    ["Land_FuelStation_02_workshop_F", 0]      ,
    Watch out, last comma is not needed at the end of the list..
  14. Like
    Tarabas reacted to vbawol in ATM transfer speed   
    @Tarabas Yes I added this config after I saw your post here, forgot to update this thread about adding it. @He-Man thanks for helping!
  15. Like
    Tarabas reacted to He-Man in ATM transfer speed   
    From the experimental files:
    bankTransferTime[] = {0.0006,1.2,0.06}; // {time per crypto,max wait time,min wait time}
    So it will be in the next build
  16. Like
    Tarabas reacted to Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    Ah I understand...
    That could be an issue. Thanks for let me know.
    I will take a look at this as soon I start my next update.

    But I can´t promise anything because the TP function is in the serverside addon which requires the epoch serverfiles to be fully loaded first. But I will check this out.
    EDIT: on the other hand  I have to say, when I was testing it while I created the function, every vehicle was TP´ed "before" I was fully login. So its kinda hard to reproduce this issue... Just give me some time...
    cheers
  17. Like
    Tarabas got a reaction from Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    Is there a possibility to lower the time after restart, till vehicles teleport to parking zone ?
    some buyed a vehicle, wanted to walk to it and it spawned away.
    others use the time to buy something, get in and teleport to parking place with it..
  18. Like
    Tarabas reacted to IT07 in a3_vemf_reloaded by IT07   
    UPDATE! (v0751.3)
    Check the CHANGELOG.md for details
  19. Like
    Tarabas reacted to Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    updated to v0.564
    [fixed] issue where fresh-spawns are able to steal a not-owned vehicle in half a second
    [added] if using the "lifted vehicles protection", there will also be a check for the owners, so stealing is not possible
     
    cheers
  20. Like
    Tarabas reacted to TheStainlessSteelRat in Option for Gender Selection   
    Personally like the option as it is the only chance in the Arma3verse not to play as a male character but as female. In 2035 apparently there are no women in Greek Islands or Pacific Islands, no civilian, police or military women...what happened...I sure hope BI and Arma devs are not prescient in this  
    Gender selection is a USP Epoch should be rightly proud of, please do not change it!
  21. Like
    Tarabas reacted to vbawol in Epoch 0.3.9 Update Overview Video   
    Epoch 0.3.9 Update Overview Video:
  22. Like
    Tarabas reacted to Babbaz in BRANDNEW !!! [Eng/Ger] Tanoa Zombieland-Epoch| zombielandepoch.clan.su   WE WANT YOU !!!I   
    I was playing on this server for many hours now. I just can say its the best server for playing tanoa epoch. everything is running so stable and there is enought loot to find everywhere.
    they have many cars spawning over the whole map. zombies and ai-hunter will cross your way to kill you so you always have to watch out.
    of course the new apex stuff is available. the basebuilding system is revolutionary.missions are fun to solve. there are many traders and gas stations where you can modify almost every type of vehicle and
    equipmment.
    Its a new server so there are not so many players at the moment. thats why its limited to 60 player only.
    I talked to the admin and he told me if they have a stable number of players they will set the server up to 100 player. I would love to see that.
    The admins are very nice guys from swiss and they all speak good english and always listen to players problems.
    I hope that you will take a look inside and see how good it is and tell your friends so the server will get more full.
     
    hope to see you there
    check out their website: www.zombielandepoch.clan.su
    Babbaz
     

    server IP:  85.195.251.180  or     arma.no-ip.info      Port: 2302
    required mod: epoch 0.3.9.0  http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    optional mod: jsrs4   http://www.armaholic.com/page.php?id=27827
     
     
     
     
  23. Like
    Tarabas reacted to Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    updated to v0.502
    [added] (optional) owner check for lifted vehicles (they also are protected now)
    [added] new variable in clientside config.sqf (useVehLifted [true|false] recommended is true)
     
    cheers
  24. Like
    Tarabas reacted to Sp4rkY in ESVP - Extended Safezones with Vehicle Protection   
    I will check this out later. Thx
  25. Like
    Tarabas reacted to Richie in Tanoa out on dev version   
    Nothing else to say just now but
     

     
    For now though it has a license issue, it won't launch and Arma will ask to purchase, it won't hopefully take long to fix </hype>
    Launch issues resolved, happy hunting
×
×
  • Create New...