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Tarabas

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  1. Like
    Tarabas reacted to He-Man in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    Nice!!!
    widthRailWay = 1; Fixed the error message!
    Many Thanks!!!
  2. Thanks
    Tarabas reacted to Dr.Slyme in Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...   
    After new Arma Update :
     
    class Halv_spawn_dialog { idd=7777; moveingenabled=false; class controls { class HALV_spawn_backtext: HALV_IGUIBack { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_spawn_frametext: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_spawn_back: HALV_IGUIBack { idc = -1; x = 0.180412 * safezoneW + safezoneX; y = 0.115097 * safezoneH + safezoneY; w = 0.628866 * safezoneW; h = 0.769807 * safezoneH; }; class HALV_spawn_frame: HALV_RscFrame { idc = -1; text = "Acryl-Gaming.de"; x = 0.180412 * safezoneW + safezoneX; y = 0.115097 * safezoneH + safezoneY; w = 0.628866 * safezoneW; h = 0.769807 * safezoneH; }; class HALV_spawn_mapframe: HALV_RscFrame { idc = -1; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; }; class HALV_spawn_map: HALV_RscMapControl { idc = 7775; text = ""; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; widthRailWay = 1; class LineMarker { lineDistanceMin = 3e-005; lineLengthMin = 2; lineWidthThick = 0.013; lineWidthThin = 0.005; textureComboBoxColor = "#(argb,8,8,3)color(1,1,1,1)"; } }; class HALV_spawn_listboxframe: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.18108 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.659834 * safezoneH; }; class HALV_spawn_list: HALV_RscListBox { idc = 7776; x = 0.195876 * safezoneW + safezoneX; y = 0.18108 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.659834 * safezoneH; onLBSelChanged = "if(HALV_SELECTSPAWN)then{_this call Halv_moveMap}; false"; onLBDblClick = "if(HALV_SELECTSPAWN)then{_this call Halv_spawn_player}else{_this call HALV_player_removelisteditem;}; false"; }; class HALV_spawn_haloframe: HALV_RscFrame { idc = -1; x = 0.195876 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0773196 * safezoneW; h = 0.043989 * safezoneH; }; class HALV_spawn_butframe: HALV_RscFrame { idc = -1; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; }; class HALV_spawn_butselectspawn: HALV_RscCheckbox { idc = 7781; x = 0.273196 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0824742 * safezoneW; h = 0.043989 * safezoneH; //\A3\Air_F_Beta\Parachute_01\Data\UI\Portrait_Parachute_01_CA.paa strings[] = {"$STR_HALV_HALO"}; //\a3\soft_f_beta\Truck_01\Data\UI\Truck_01_covered_CA.paa checked_strings[] = {"$STR_HALV_GROUND"}; onCheckBoxesSelChanged = "if(_this select 2 == 0)then{HALV_HALO = true;systemChat localize ""STR_HALV_HALO_SELECTED"";}else{HALV_HALO = false;systemChat localize ""STR_HALV_GROUND_SELECTED"";};false"; tooltip = "$STR_HALV_PRESSSELECT_HALO_OR_GROUND"; colorTextSelect[] = {0.6,0.298,0,1}; };//102,51,0 - 0.4,0.2,0 //153,76,0 - 0.6,0.298,0 class HALV_spawn_halocheck: HALV_RscCheckbox { idc = 7780; x = 0.195876 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.0773196 * safezoneW; h = 0.043989 * safezoneH; strings[] = {"$STR_HALV_SELECT_GEAR"}; checked_strings[] = {"$STR_HALV_SELECT_SPAWN"}; onCheckBoxesSelChanged = "_this call HALV_switch_spawngear;false"; colorText[] = {0.8,0,0,0.8}; tooltip = "$STR_HALV_SELECT_GEAR_OR_SPAWN"; }; class HALV_spawn_text: HALV_RscStructuredText { idc = -1; text = "ts3.acryl-gaming.de"; x = 0.195876 * safezoneW + safezoneX; y = 0.840914 * safezoneH + safezoneY; w = 0.159794 * safezoneW; h = 0.0219945 * safezoneH; }; class HALV_gear_list: HALV_CT_TREE { idc = 7779; x = 0.35567 * safezoneW + safezoneX; y = 0.137091 * safezoneH + safezoneY; w = 0.438144 * safezoneW; h = 0.725818 * safezoneH; onTreeDblClick = "_this call Halv_ontreedoubleclick; false"; onTreeSelChanged = "_this call Halv_ontreeselected; false"; colorPicture[] = {0,0,0,0.4}; colorPictureSelected[] = {0,0,0,0.4}; colorPictureDisabled[] = {0,0,0,0.4}; colorPictureRight[] = {0,0,0,0.4}; colorPictureRightSelected[] = {0,0,0,0.4}; colorPictureRightDisabled[] = {0,0,0,0.4}; }; }; };  
  3. Like
    Tarabas got a reaction from He-Man in BRANDNEW !!! [Eng/Ger] Tanoa Zombieland-Epoch| zombielandepoch.clan.su   WE WANT YOU !!!I   
    Tanoa Server is up to date
    Arma 3: 1.92
    Epoch: 1.31
    IP:  arma.no-ip.info
    Port: 2302
  4. Like
    Tarabas reacted to vbawol in A3 Epoch v1.3 Update   
    Arma 3 Epoch 1.3 has been released!

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/996/files

    Release Notes:
    https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files:
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  5. Haha
    Tarabas reacted to Cruzado45 in BRANDNEW !!! [Eng/Ger] Tanoa Zombieland-Epoch| zombielandepoch.clan.su   WE WANT YOU !!!I   
    I understand, just curious. I think from where it's under the vehicle listings it considers it a vehicle thus when you purchase it, it spawns on the vehicle spawn point. I'm not worried about it though, I can handle Dude Soda lol
  6. Like
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    That is in the issues list on the github - thanks for confirming. A fix is forthcoming. For the meantime, eliminate those missions from GMS_missions.sqf or play Epoch :)
  7. Like
    Tarabas got a reaction from Grahame in EpochZ - A dynamic spawner for Ryan's Zombies on Epoch servers   
    All other stuff seemed to be working fine without that addition aswell..
    Thanks to all of you again for that very easy editable addon.. :)
  8. Like
    Tarabas got a reaction from Grahame in EpochZ - A dynamic spawner for Ryan's Zombies on Epoch servers   
    Thank you @natoed
    that's the plan now.. I will report back when I found what is bugging...
    Edit: Embarassing... I readded from your mission.sqm:
     
    Now with doubleclick the sound is playing and av works fine..
  9. Like
    Tarabas got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Last version is working fine for me. rtp is not showing any errors. All missions spawn. (No HC)
    Thank you for your great work again @Ghostrider-GRG
  10. Like
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    I am now finalizing Version 6.84. It is available on the Master branch. A changelog is shown below. There may still be some tweaking needed so I am holding off on changing the post on the first page of this thread.
     
    6.84
    Added Option to load weapons, pistols, uniforms, headgear, vests and backpacks from CfgPricing or the Arsenal Pricing and exclude items above a certain price
        Add details on configs for enabling this and setting the maximum price
        NOTE: this function overides any loadouts you specify in blck_config.sqf etc.
        
    Added functions to despawn static patrols invehicles on on foot when no players are nearby. This tracks the number of infantry alive in a group and respawns only the number alive when the group was despawned.
    Added: Static units will now be spawned with gear specific to difficulty level (blue, red, green, orange) as specified in blck_config.sqf etc.
    Changed: Hostage missions redesigned to reduce chances of AI being glitched into containers and of mission objects flying about when spawned in.
    Fixed: Collisions between objects at missions caused issues.
    Fixed: Attempted a fix to reduce the chance that AI will spawn inside or under objects like rocks or containers.
    Fixed: Captive missions now complete properly.
    Fixed: Hostage missions now complete properly.
  11. Like
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Just uploaded Version 6.84 RC with fixes for the hostage and arrest general/don missions and a few new features. I still have a few tweaks to do to damage parameters for the missions before I release 6.84 on the Master branch. See the changelog for further details.
  12. Like
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    after you talk to the Captain he should sit on the ground and the loot should spawn  in the air and drop on a chute.
  13. Like
    Tarabas got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Same here at the test. Client files up to date, all AI killed: talk to the capt -> just sais: "I surrender". No loot spawn
  14. Like
    Tarabas reacted to Sneer in The smoking light is off ladies and gentlemen...   
    Hey works great, my friends and I had a great time with this.
  15. Thanks
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    The file is significantly larger because I added examples of additional custom configs. By default there is nothing required in this file so a blank .sqf will suffice. I did upload the updated one just in case you are interested.
  16. Like
    Tarabas reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Thanks - I saw the same error last evening. I uploaded a corrected custom_server\configs\blck_custom_config.sqf to the experimental branch last evening that should fix this. Thank you for testing and for the feedback.  Once I have whatever I broke in the hostage and capture missions working I will merge the experimental and main branches.
  17. Like
    Tarabas reacted to He-Man in how to unlock vehicle as admin   
    I have added a function for this into experimental.
    So you can lock / unlock Vehicles and Storages with "7" by default.
    https://github.com/EpochModTeam/Epoch/commit/92c3280f4fa16cb843ca52b3f76c5e1d60f64e09
    But it is in development!!!
  18. Thanks
    Tarabas reacted to Ghostrider-GRG in IgiLoad / Updated Vehicle Tables / Epoch 1.2.0   
    I have been updating the tables of vehicles, cargo and such for our servers and thought I would share what i've done for those who might like to add or update this script for their servers.
    I take no credit for this script, which was originally written by igi-pl
    https://forums.bohemia.net/forums/topic/163358-igiload-script-logistical-support/
    and reworked for Epoch here a while ago.
    DOWNLOAD
    https://github.com/Ghostrider-DbD-/IgiLoad/tree/master
     
  19. Thanks
    Tarabas reacted to He-Man in Epoch 1.2 Release Changelog   
    updated
  20. Haha
    Tarabas reacted to Grahame in The smoking light is off ladies and gentlemen...   
    I'll find the script I modded from A2 to A3 for visual and animation effects specifically for weed smoking if you'd like. Basically it was the old A2 one with just the player animations changed (since the A2 ones don't exist in A3). Worked pretty well, rolling around on the ground with psychedelic visual effects 
  21. Like
    Tarabas got a reaction from Grahame in The smoking light is off ladies and gentlemen...   
    Mine is cheap and dirty, but without mod:
    Connect script:
    init.sqf
    blaze_it = compileFinal  preprocessFileLineNumbers "addons\blazeit.sqf"; Bring the smoke:
    addons/blazeit.sqf
    disableUserInput true; closeDialog 0; hint "...that makes me feel alright!"; _smoke = createVehicle ["SmokeShell", position player, [], 0, "NONE"];   _smoke attachTo [player, [-0.03,0,0.7]]; uisleep 40; disableUserInput false; make Action Menu (Press Space) work+connect with Hemp
    \epoch_config\Configs\CfgActionMenu\CfgActionMenu_self.hpp
        class smoke {         condition = "!dyna_inVehicle && InSafeZone";     action = "if !('ItemKiloHemp' in magazines player) exitwith {['Get atleast one kilo of hemp to smoke...who needs less?',5] call Epoch_Message;};[] spawn{ player playMove 'amovpsitmstpsnonwnondnon_smoking';uisleep 2;call blaze_it;['Great stuff ...',5] call Epoch_Message;0.9 call epoch_setDrunk;player removeitem 'ItemKiloHemp';};";     icon = "x\addons\a3_epoch_code\Data\UI\buttons\player_inspect.paa";     tooltip = "Smoke Weed"; };  
  22. Like
    Tarabas reacted to Grahame in The smoking light is off ladies and gentlemen...   
    Okay... it's post-Apocalypse... you really need a cigarette... And they can be rare loot ... worth a lot in a trade, but how do you add them to an A3E server? Easy, follow these easy steps.
    (1) Add the Immersion (I always preferred it when it was Murshun... but... meh) Cigarettes mod to your server
    https://steamcommunity.com/sharedfiles/filedetails/?id=753946944
    (2) You need to permission some functions so others can see the smoke from your cigarettes. Add 
    class murshun_cigs_fnc_start_cig { allowedTargets=0; }; class murshun_cigs_fnc_start_cig_your { allowedTargets=0; }; class murshun_cigs_fnc_start_cig_his { allowedTargets=0; }; class murshun_cigs_lighter_01 { allowedTargets=0; }; class murshun_cigs_matches_01 { allowedTargets=0; }; class murshun_cigs_matches_02 { allowedTargets=0; }; class murshun_cigs_fnc_anim { allowedTargets=0; }; class murshun_cigs_fnc_smoke { allowedTargets=0; }; to epoch_config/Configs/CfgRemoteExec.hpp in your mission file.
    (3) Optional: if you enforce the use of a lighter to light fires then change lines 30-38 in epoch_code/compile/interface_event_handlers/EPOCH_handleUIActions.sqf from
    case (_actionName isEqualTo 'FireInflame'): { if!('lighter_epoch' in magazines player) then { _msg = 'You need a lighter'; _blocked = true; }else{ [player,'lighter_epoch',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; }; }; to:
    case 'FireInflame': { if (["CfgEpochClient", "ActionFireOnLighter", true] call EPOCH_fnc_returnConfigEntryV2) then { // New code to handle Murshun fire sources - lighters and matches if ('murshun_cigs_lighter' in magazines player) then { [player,'murshun_cigs_lighter',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; } else { if ('murshun_cigs_matches' in magazines player) then { [player,'murshun_cigs_matches',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; } else { _msg = 'You need matches or a lighter'; _blocked = true; }; }; }; }; (4) Now you need to add the addactions every time the player logs in so that they can take a cigarette out and light it, or light someone else's. Create a file called initPlayerLocal.sqf in the root of your mission file that contains the following (if you already have one then just add the four addactions to it):
    if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; uisleep 15; // Add Murshun Actions to the scrollwheel player addAction [localize "STR_murshun_cigs_start_cig", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_start_cig_your}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; ((goggles _this) in murshun_cigs_cigsArray) and (!(_this getVariable ['murshun_cigs_cigLitUp', false]))", 5, false]; player addAction [localize "STR_murshun_cigs_stop_cig", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_stop_cig}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; ((goggles _this) in murshun_cigs_cigsArray) and ((_this getVariable ['murshun_cigs_cigLitUp', false]))", 5, false]; player addAction [localize "STR_murshun_cigs_take_cig_from_pack", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_take_cig_from_pack}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; 'murshun_cigs_cigpack' in (magazineCargo uniformContainer player)", 5, false]; player addAction [localize "STR_murshun_cigs_start_someones_cig", {params ["_target", "_caller"];[cursorObject, _caller] spawn murshun_cigs_fnc_start_cig_his}, nil, 0, false, true, "", "if !(cursorObject isKindOf 'Man') exitWith {false}; ((goggles cursorObject) in murshun_cigs_cigsArray) && (!(cursorObject getVariable ['murshun_cigs_cigLitUp', false])) && (alive cursorObject)", 5, false]; }; Finally just add the following classes into your trader price lists (and spawn them as rare Epoch and mission loot as you'd like):
    class murshun_cigs_cigpack { price = 100; }; // Beautiful, wonderful Murshun cigarettes, pack of 20 class murshun_cigs_matches { price = 5; }; // Pack of matches class murshun_cigs_lighter { price = 20; }; // Zippo class immersion_pops_poppack { price = 5; }; // Lollipops And remove the Epoch lighter (which won't work with Murshun without a client side preinit function... 
    That's it. RePBO your mission file and upload to your server...
  23. Like
    Tarabas reacted to He-Man in Epoch 1.2 Release Changelog   
    After some weeks without sun and without healthy food, we come to the next state... EPOCH-Mod 1.2!
    We have spent a lot of time to fix / add and change a lot for you in this release.
    Hopefully we have not added more bugs than new features, so you get to experience our work without issues.
    For the full changelog, visit: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client-Files:
    - Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/421839251
    - several hosters (check the downloads section on https://epochmod.com/)

    Server-Files:
    - Github: https://github.com/EpochModTeam/Epoch/archive/release.zip
     
    Added
    Radiation Suits to Loot, Pricing and Itemsort @He-Man Reworked Trader Menu @He-Man Secondary Weapon can now be sold directly from hand Attachments from sold weapons from hand will be put back into your Inventory Weapons in hand are now marked in menu as "in Hand" Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man 4 Hoverboard Vehicles: @Helion4 "hoverboard_epoch_1" "hoverboard_epoch_bttf" "hoverboard_epoch_a3" "hoverboard_epoch_cargo" Mountainbike "MBK_01_EPOCH" @Helion4 Helicopter UH1H "uh1h_Epoch" @Helion4 BaseCam + BaseCam Terminal @Helion4, @He-Man Build Cams at your Base and watch them through the Terminal Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4 Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man 1/3 Plywood wall directly craftable @Helion4, @He-Man You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4 Fixed
    Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man Alive Toxic Sapper was not toxic @He-Man Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man Models for Radiation Suits @Helion4 Hopefully less login issues on BaseSpawn @He-Man Kick by using Jet ejector seats @He-Man Wrong calculated Bullets in Traders @He-Man Locked Vehicles were unlocked after upgrade @He-Man Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man Ban for "RscMenuTeam" commandmenu @He-Man Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man Added missing ItemWaterPurificationTablets to pricing @G-Dog MultiGun was not working on very large Vehicles (VTOL) @He-Man GoldenSeal will no longer disappear when fully grown in a Garden @He-Man Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man Drunk effects were not working correctly @He-Man Model / Graphics fix for Cinder Floors @Helion4 Snapped Walls on Stairs sometimes were not fixed correctly @Helion4 Quadbike handling was a bit too slippery @Helion4 Changed
    Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man Wood / Cinder Walls can now snap to each other @He-Man Energy from windsources / solarsources is now calculated by wind / overcast @He-Man Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man Vehicle pricing adjustments "import tariffs" @vbawol Some now Icons for Dynamenu @Forelle Vierkant
  24. Like
    Tarabas got a reaction from Ghostrider-GRG in Door remote script   
    @Grahame that Epoch_Doorcheck was just a edited EPOCH_isBuildAllowed and only for a test. So it's deleted again.
    it seems to be working with @He-Mans addition:


  25. Like
    Tarabas reacted to Helion4 in [FEATURE REQUEST] Hoverboards (URGENT)   
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