zulu
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Posts posted by zulu
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sry for this late reply, you deserve all my beans ;-)
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sry, didnt saw your post. good point, will check it and report back asap.
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anyone?
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afaik this is a common issue when buying vehicles cuz they spawn always at the same position.
one thing you can do is - will not solve your problem - use a script that teleports your vehicles out of the safe/buyzone" after restart.
another idea is to check the responsible script that will spawn bought vehicles and add a random offset.
sry, cant help you more, its above my level of coding.Good luck,
Z. -
Hello,
i have encountered a strange behavior when lowering the
DZE_BuildingLimit = 150;
to
DZE_BuildingLimit = 10;
When trying to build something it says "cannot build too many objects within 30m". But there is nothing build, nor there's a plotpole.
Any idea?
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Hello,
i'd like to change a variable defined in the init dynamicly.
i execute a script in the init.sqf (checkhum.sqf) which checks players humanity and if humanity is greater 10K
values of "DZE_selfTransfuse_Values" should be raised.
checkhum.sqf: (called from inside the !is_dedicated brackets )private['_hum']; _hum=(player getVariable["humanity",0]); if(_hum > 10000) then { DZE_selfTransfuse_Values = [12000, 15, 300] } else { DZE_selfTransfuse_Values = [1000, 15, 300] };
My humanity is above 10K, but selfTransfuse_value is 1000, 15,300 and not 12000,15,300 as expected.
I also tried
if( (player getVariable["humanity",0]) > 10000) then {....
but without success.What am i doing wrong?
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Hi raymix,
thanks again for your help.
I dont wont to disable the debug at all but like to show annauncements and then the debug again.
Is that possible with "bis_fnc_dynamic text"? Will do some research....edit: i think i found what i was looking for herehttp://epochmod.com/forum/index.php?/topic/11573-solution-always-on-debug-monitor-with-dzms-hintsilent-messages/
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Hello,
i would like to show mission/event announcements instead of my debugmonitor ( for a period of time).
So when a mission or event starts, the debug should go away, and the announcement should be shown for a few seconds. Currently the event announcement is flashing up for a second.
I tried to add "sleep 5;" to the remote-script, but it didnt work.
Can anyone please help me?_hint = parseText format["<t align='center' color='#FFFF66' shadow='2' size='1.75'>Attention</t><br/><t align='center' color='#ffffff'>Mission description!</t>"]; customRemoteMessage = ['hint', _hint]; publicVariable "customRemoteMessage";
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OK, thanks for your help and rating.
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Hi raymix,
thanks for your reply and you're right, its not a really a beast at all.... ;-)my view distance is set to 1500 but what is "object view distance"? never heard about that.
to have an idea, what is your experience in common/average fps in cherno/wilderness on your, other players machines?
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Hello,
i have setup a local server with xampp. My CPU is I7 Quad, GPU is GTX 750TI and 8GB RAM.
Resolution is 1920x1080 and all settings are max, disabled shadow, antialias, postprocess and vsync.
I stripped the epoch object table, so there are no cars nor buildables. I use WickedAI and DZAI, slow zeds and some other scripts and 5 small custom map addons,
but my fps are 25 near the shore and 35 in the wilderness.Is this normal or can i do something to increase the fps with this resolution?
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Hi rentiger, sorry for latte reply, didnt saw your answer.
What is the difference between a custom debug-monitor and a custom hud?
I thought it would be as easy as showing ie humanity or bandit kills.After searching around i havent found anything related to ambient nor budy temperature.
Looking forward to some help.
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I think this is one of the more usefull scripts. Thanks for teaching/sharing.
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Hi, i'd like to show the body and ambient temperature in my custom debug monitor,
but i can only find "dayz_temeperature" as variable, which seems to be the bodytemperature, because when using a heatpack it raises.My question is how to show both, body and ambient temperatue.
Zulu -
Hi, i saw something that didnt work for me out of the box, its called "hero warning", u can seeit in compile/functions,
does anyone have this up and running or can tel me how to use this function? -
Edit: If anyone wants to get this working with P4L, snap and vectors here's my file for reference, it's a mess but works without any errors :D
this was posted by antichrist and worked for me.
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you need to compare player_build and player_deploy and take the parts from P4l over to deploy . Or change the requirement of a plot pole in the config .
awesome, thanks for your help!
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Hello,
everything runs fine, but after death i am not able to deploy items at my plotpole.
"You cant build on someone elses pole".
I saw this post about changing player_build from .... _limit = 3; to _limit = 1; .... but that didnt work for me.
Besides other scripts i have P4L and Snap installed.Please help me, dont know where and what to look for to get it solved.
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Hello,
i have installed ZSC and everything seems to be working except that traders still show prices in gold/silver.
Can anybody pls help me?
I have got no rpt-errors and double-checked all the install instructions from the github page.
FIXED:
I didnt place
#include "ZSC\config\cfgServerTrader.hpp"
at the very top.
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Hi,
i would like to add 10-20 small camps to my map, which should all look the same.
After searching around i saw a "how to" about "dynamic object compositions". https://community.bistudio.com/wiki/Dynamic_Object_CompositionsI managed to get the RPT output, but i dont understand how get the composition to the map.
Even i dont understand what is ment in step 3) "Place a game logic on the map".Can anybody please help me getting this done.
Edit: This is my test-composition:
private ["_objs"]; _objs = [ ["Land_A_tent",[-2.33594,1.51538,0.0048542],48.5307,1,0], ["Land_Fire",[-3.51001,-2.67993,-0.000789642],17.7859,1,0], ["Land_A_tent",[-6.37085,1.0791,0.00257874],298.934,1,0], ["Land_A_tent",[-7.28345,-1.84814,0.00243378],276.064,1,0], ["Land_CamoNet_EAST",[-8.08618,-0.0556641,0.00974464],280.621,1,0] ]; _objs
And i also tried it with this example:
["MASH",[0,0,0],0,1,0], ["Land_GuardShed",[35.9503,29.7019,0],0,1,0,{}], ["ACamp",[-41.3973,-33.6524,0],0,1,0,{}]
Override init variables dynamicly
in Scripting
Posted
that didnt help, values are not changing, even when placed above the events. Any other idea?