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bFe

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  1. Like
    bFe got a reaction from Linux in Napf Trade Cenceled with traders   
    You have to move the traders to the ground level.
  2. Like
    bFe reacted to 3steN8igall in Napf Trade Cenceled with traders   
    i noticed that trades on water or not set on ground dosn't work
     
  3. Like
    bFe reacted to raymix in COIN WITH BANKING DISPLAY   
    Yes, as far as I remember they were running a structured text with new lines. I'd have to see the script again, can't remember.
    But the idea is the same for positioning, work your math off of percentages to fit all screens and simply remove new lines added (most likely by <br> or newline if composeText was used)
  4. Like
    bFe reacted to Pavillin in [Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)   
    I forgot to merge a few files in the dayz_server.pbo in the compile folder, I did every other file but forgot a couple in that folder. Also I had to add the banks not saving for new players fix. After that everything was working properly.
  5. Like
    bFe reacted to syco in [Release] 2.1 Plot Management - UPDATED Object Counter   
    I have put together some code that fixes this.
    How it works is if you are added to the plot pole with Manage plot you can remove any object at any time. Anybody added to the plot can remove anything even after death or server restart.
    In your fn_selfActions.sqf.
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NOT PART OF THE FIX FOR REMOVING OBJECTS
    I have also set it up so if you are not the owner of/added to the plot pole with manage plot you can't remove the plot pole. I know not all servers want this but base take overs was out of control on my servers. This was the easy fix as i did not have to make a rule of no base take overs. Its just not possible.
    To do this open your fn_selfActions.sqf.
    Hope this helps some people. Cheers...
  6. Like
    bFe reacted to Pavillin in [Release] Single currency (Souls 2.0) With Fixes All In One And More (v0.5)   
    EDIT: Would I do this on my computer before I upload them to my server or would I do it after they have been uploaded? Also if it's the second, how would I do that with filezilla?
  7. Like
    bFe got a reaction from JonasF in Customize admins infistar, newest versions   
    In your AH.sqf, search for "NormalAdmin_Menu" to see who can do what. You have Super, Normal and Low.
  8. Like
    bFe got a reaction from JonasF in Customize admins infistar, newest versions   
    Alrighty. I'll look it over and send it back to you within 24 hours(or less).
     
  9. Like
    bFe got a reaction from JonasF in Customize admins infistar, newest versions   
    If you want them to have access to force disconnect and temp ban I assume they'll need access to the SpecificTarget menu also.

    I also assume that you don't want them to have access to everything in the SpecificTarget menu. Feel free to PM me with the AT.sqf and I'll edit it so the normal admins will have a separate SpecificTarget menu with just the options you want them to have.

    Edit: I can also send you the version I'm using. Its a few months old but its much easier to customize(by the looks of it).
     
     
  10. Like
    bFe reacted to JonasF in Customize admins infistar, newest versions   
    Hello, and thanks for wanting to help me! I will pm you the file, I dont want to move back in time as with the never version we have had a lot less hackers coming through :D
    I will PM you the file and what we want the normal admins to have :D
    Cheers!
  11. Like
    bFe reacted to SideShowFreak in DZGM and Bike Deployment colliding. Right-click option gone.   
    not a problem glad you got it sorted.   Any other issues feel free to hit me up
  12. Like
    bFe reacted to SideShowFreak in DZGM and Bike Deployment colliding. Right-click option gone.   
    If no one helps by the time I get home from work I'll check my files as I use both as well. 
  13. Like
    bFe reacted to Gooober in [Release] Wicked AI 2.2.0   
    My experience with the
    No Mission at All or Mission quit spawning half way thru a restart
    If no errors in the log, I found it to be a broken mission. 
    To find which file.  I used a test server.  I set [wai_hero/bandit_missions] 2 missions to a 50% spawn chance (CONFIG.sqf) and changed the others to 0%.  Started the server and if the Missions spawned [wai_mission_timer   = [40,70]; save time waiting], I moved on to the next set of missions.  If they didn't spawn, I changed 1 of 2 mission to 100% until I found which one was broken.  If your unable to fix the mission, set it to a 0% chance of spawn and add points to the other missions.
    No Loot In Crate
    I have my AI kill percentage at 30%.   
    That's my experience and sorry if not clear enough.  I'm sure there are better ways, but this is the method I used.
     
    I have created close to 20 missions for the server below.  so if curious try them out.
  14. Like
    bFe reacted to ElDubya in [Release] Complete Namalsk Epoch Server   
    Hi all, me again.
    This time I have for you a complete Namalsk server, ready to go, straight out of the box. This package has : 
    Plot For Life Precise Building Snap Build Pro Vector Build Advanced Alchemical Crafting Standard Gold Bar Currency Custom Traders Fully Working Bloodsuckers Fully Working Cold Weather Warm Clothes Namalsk Zombies DZMS Missions Cold Breathe Fully Working EMP Storms Gauss Rifle/Ammo Spawns only in A2 A2 Has The Complete Namalsk Scenery Inside Lots of Custom Building Addons Custom Trader Areas Login Camera Welcome Credits Right Click Executables (bike, etc) Earplugs Dynamic Weather Effects Joelma's Fast Time Control (1.5hr night in every 4hr cycle) Sleep/Rejuvenate Blood in Tents Trader Safezones Random Monster Noises When Locking Cars Support For JSRS and Blastcore Recover Player Skins .... and more ....  You will need to download @Namalsk and @NC (Namalsk Crisis) for all the Namalsk addons to work correctly. You will also need to add the Epoch client files and some form of admintools/anti-hack to the server pack. I was using infiSTAR.
    I have it set to spawn players with a solder kit in their inventory to fix broken NVG's, radios and GPS that are only available via loot spawn. Players will need to find 2 of these items, place them in their backpacks, right click their solder kit and repair them, making one good set from 2 broken sets. Warm clothes spawn in barracks. The Gauss rifle (both scoped and non scoped) have a chance to spawn in Object A2. Bloodsuckers will spawn on certain buildings but mainly barracks when players are near. I have an "Essentials Trader" in place of the bandit trader that only sells ASPI devices (to ward off the effects of the EMP storms), mutant hearts (to ward off the bloodsuckers) and combination locks for high prices. ASPI and Mutant hearts are ONLY available from this trader.
    Only 6 types of heli spawn and all of them, except the littlebird, are capable of lifting every ground vehicle. Ground vehicles can not tow other ground vehicles.
    Missions are handled by DZMS, and I have renamed the missions to suit the Namalsk theme as well as gone around the whole map, taking co-ordinates of flat suitable ground for the missions to spawn on. All mission AI are wearing traditional bandit gear.  
    As last time, I will not be providing support for this pack. You should know how to add the things needed to get this to work correctly. It's easy though, a kid could do it.
    Anyway, enjoy .....
  15. Like
    bFe reacted to Richie in [Release] Complete Namalsk Epoch Server   
    Download link removed and thread locked, like Raymix said, if you get permission from the authors and the forum admin team we can unlock it.
    I do totally get why you've done this and there's a lot of work involved but the rules are clear, sorry.
  16. Like
    bFe reacted to DaveA in Destructible and Non-Destructible Bases   
    maybe this? I think you can just comment out the stuff you don't want indestructible.

  17. Like
    bFe reacted to Cateyes in Search Server Files for Namalsk   
    thx bFe 
  18. Like
    bFe got a reaction from Richie in Search Server Files for Namalsk   
    The Namalsk files are included in the Arma 2 DayZ: Epoch 1.0.5.1 Server Files package you can download here: http://goo.gl/3GyZ0P
    The Namalsk mission file is located under MPMissions\DayZ_Epoch_15.namalsk.
    The server file(dayz_server.pbo) works for all the maps.
     
     
  19. Like
    bFe reacted to Richie in Waiting for character to create   
    and there went any help from me :rolleyes: cracked games will not be supported, thread locked
  20. Like
    bFe reacted to Anonymouse in [Release] Build Vectors - Rotate objects in Dayz Epoch (v2.34 P4L & non-P4L)   
    Thanks man, I got it working Just Fine Now, Idk how hahah But I did, Thanks Tho :)
  21. Like
    bFe reacted to Nekuan in ConfigTrader not working properly on Namalsk?   
    My guess would be that the TIDs are wrong as Namals propably uses different ones than chernarus? 
    Meaning double check your server_traders.sqf and the IDs inside your ConfigTrader files pretty sure some aren't linked
  22. Like
    bFe reacted to Darce in A revamped spawn bike   
    It was as I was going through the same old motions of deploying my pushbike, then upgrading to motorcycle and then again to a mozzie, that I thought "Wouldn't it be good if I could just go straight to the damned mozzie?"
     
    So this is it, a script to allow you to build a mozzie/motorcycle or pushbike from the start(as in  "Toolbox"), providing you have the materials.  If you're short something, then that option is hidden.
     
    The same script is also used to pack the vehicle when you're finished with it and places the materials either in front of you or, if you have a backpack, straight into the players backpack.  If there's not enough room in the pack then they're placed in front of you.  Regardless if you're on top of a building or not.
     
    Instructions and files are here
     
    You can see it in action on the server...
     

  23. Like
    bFe reacted to nightmare in new useful server start parameter   
    -loadMissionToMemory Server will load mission into memory on first client downloading it. Then it keeps it pre-processed pre-cached in memory for next clients, saving some server CPU cycles, -autoInit Automatically initialize mission just like first client does. Note: Server config file (server.cfg) must contain Persistent=1; , if it's 0 autoInit skips. -serverMod=<string> Loads the specified sub-folders for different server-side (not broadcasted to clients) mods. Separated by semi-colons. Absolute path and multiple stacked folders are possible. In Linux multiple folders arguments need the following separation syntax: -mod=mod1\;mod2\;mod3.
  24. Like
    bFe reacted to Just_R in denmark Pack (new towns)   
    Once I find these files I am going to re-post them.  
     
    Denmark SQF files:
     
    https://www.dropbox.com/s/l6mmtf51gvesifk/denmarkPack.zip?dl=0
     
    File size is 160KB.
  25. Like
    bFe reacted to DangerRuss in denmark Pack (new towns)   
    Im pretty sure I still have some of these. I'll post them tomorrow. In not 100% they're these though.
     
    dk_ChernoBlocks.sqf



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