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Hooty reacted to juandayz in [POLL] Is anyone interested in dialog tutorials?
gonna be very VERY usefull damNR! do it please.
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Hooty reacted to salival in [Request] Script for admins checking player coins/bank?
Hi,
I used the search bar for this forum and typed "infistar bank" this was the first link that came up:
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Hooty reacted to salival in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]
Hey,
I have fixed your problem (hopefully) and emailed your listed email address here on the forum.
It looks like when you merged the fn_selfActions you made some merging errors, let me know if this solves your problem.
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Hooty got a reaction from juandayz in [Release]Custom infiSTAR tools
Great job! love the Quarantine.
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Hooty reacted to _Jack in [Release]Custom infiSTAR tools
Hey guys releasing another script I made(or rather a compilation of scripts). I created this to make my admins lifes(lives?) easier in the game, hope someone finds it useful! :)
I created this for overpoch so some functions may not work on other mods(e.g. delete all nissans)
Tools Included:
Quarantine Target(teleports the selected player to debug island, could come in handy for misbehaving players)
Explode Target(Explodes the selected player)
Edit Bank(Opens a dialog that allows you to edit the selected players bank if you use zsc. If you dont use zsc everything else should still work)
Temporarily Delete all the Bikes on the map
Temporarily Delete all the nissan 350z's on the map
OTF Script Writer(thanks DuMa for the help with this)
Explosive Bullets(makes big bang bang)
How to install:
In your a2_infiSTAR folder create a folder called "custom".
In this folder create a file called "category.sqf" and another file called "functions.sqf"(without the quotation marks, obviously)
In category.sqf put this code:
In functions.sqf put this code:
Now, open your AT.sqf
In the code find this section:
Add the highlighted line:
adminadd = adminadd + [" +View Jacks Tools","jackEdits","0","0","1","0",[0,0.6,1,1]]; Now find this section:
And add the highlighted line:
case 'jackEdits':{call admin_fillJackCustom}; Then find(around line 46/47):
And add the highlighted line:
#include "\a2_infistar\custom\category.sqf" Then find this section of code(around line 530-535):
And add in the highlighted line.
For the edit bank feature to work you need to add this dialog somewhere in your mission file(ensure that is included in description.ext, could just add this to an already existing .hpp file as long as it is included in description.ext file):
Hope you find this post useful(and thanks to infistar for creating his tool, its pretty good)
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Hooty reacted to _Jack in [Release]Locate Ore Veins Script
Hey guys, here is a simple script I made that allows players to scan for ore veins. I no longer run arma 2 servers so I decided to release some of the scripts I used!
Hope you find it useful! :)
//Range that it will scan for veins ScanRange = 1500; //Get number of each vein within defined range VeinsCountIron = count ((position player) nearObjects ["Iron_Vein_DZE",ScanRange]); VeinsCountSilver = count ((position player) nearObjects ["Silver_Vein_DZE",ScanRange]); VeinsCountGold = count ((position player) nearObjects ["Gold_Vein_DZE",ScanRange]); //Get total veins VeinsCountTotal = VeinsCountGold+VeinsCountSilver+VeinsCountIron; //Display results to player systemChat format["[IG]Within %1M there are %2 ore veins: %3 Iron, %4 Silver and %5 Gold.",ScanRange,VeinsCountTotal,VeinsCountIron,VeinsCountSilver,VeinsCountGold]; format["[IG]Within %1M there are %2 ore veins: %3 Iron, %4 Silver and %5 Gold.",ScanRange,VeinsCountTotal,VeinsCountIron,VeinsCountSilver,VeinsCountGold] call dayz_rollingMessages;
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Hooty got a reaction from juandayz in Right-Click script for color correction/ambient sound
Anytime in a file there is a
showCommandingMenu "#WhateverThisIsJustAnExample";
You need to add to infistar just search _cMenu in the AHconfig.sqf. You will see other #CommandingMenus.
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Hooty got a reaction from juandayz in 1.6 Safezone
This is how I got my spheres.
In my custom buildings folder server side file name safezone.sqf
at bottom of server_functions.sqf
last in my configVariables add
Fix to match your traders.
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Hooty reacted to iben in [RE-RELEASE, v1.5.1] Paint Vehicles script using single currency (updated to 1.0.6.2)
Hi @Hooty,
I heard about this problem a lot, so I finally looked into virtual garage source code.
Problem is serverside file for spawning vehicle, that tries to recover object textures by statement stored using setVehicleInit.
Not sure which VG version (salival, duke) do you use, but if there is that kind of problem, reason is still the same...it's common scenario to miss process init commands
Fortunately here is easy fix that should make things right (example based on @salival VG version):
Go to server folder and find server_spawnVehicle.sqf file (probably in server compiles folder) Find part where script works with 'colours' Bellow that just put processInitCommands; ... like that:
// server_spawnVehicle file (server folder) // [...] if (_colour != "0") then { _object setVariable ["Colour",_colour,true]; _clrinit = format ["#(argb,8,8,3)color(%1)",_colour]; _object setVehicleInit "this setObjectTexture [0,"+str _clrinit+"];"; }; if (_colour2 != "0") then { _object setVariable ["Colour2",_colour2,true]; _clrinit2 = format ["#(argb,8,8,3)color(%1)",_colour2]; _object setVehicleInit "this setObjectTexture [1,"+str _clrinit2+"];"; }; processInitCommands; //@update here // [...] rest of code This special command will process statements stored using setVehicleInit and you start getting your vehicles colored immediately without delay when you spawn them from garage.
I've already sent fix to salival and he commited the fix to source code.
Hope it helps for better player experience,
Cheers...
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Hooty reacted to salival in Kick new steam accounts?
You will need to setup a battlemetrics premium account and set up triggers to do so, also will allow you to set up vpn blocks.
https://www.battlemetrics.com/premium
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Hooty reacted to Anhor in tp system for player
Then change the coordinates and some other little things ..... and voila!
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Hooty reacted to lwbuk in Never mind the zeds this bloody server is killing me!!!
Aways back up your backups. Off site if possible, certainly on a different machine if not.
With all the cloud storage systems available now, there is no reason not to have off site backups though.
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Hooty reacted to DAKA in Humanity Restriction for certain Vehicles
How would I go about restricting the access and use of certain vehicles based off of humanity.
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Hooty reacted to nova in Humanity Restriction for certain Vehicles
in the area you posted this, people post here to tell people about mods to install and instructions and all that. for example
this is appropriate post for this area. the area you are looking for is either https://epochmod.com/forum/forum/96-qa-section/ and or https://epochmod.com/forum/forum/4-general-discussion/
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Hooty got a reaction from nova in Humanity Restriction for certain Vehicles
Your asking a question, so it would belong in the Q&A. "Questions&Answers"
This is Epoch mods ready to go and be installed
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Hooty reacted to nova in Humanity Restriction for certain Vehicles
general discussion is what you are looking for. this is the mods area for telling people how to install mods
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Hooty reacted to juandayz in Removing
@gernika do you say something like...
///structure// _VariableName = [["Item ID",Amount],["Item ID",amount]] call player_removeItems; ///////////// _remove= [["CinderBlocks",2],["ItemBloodbag",3]] call player_removeItems; and if u need check if players have this items:
_hasitem = [["CinderBlocks",2], ["ItemBloodbag",3]] call player_checkItems;
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Hooty reacted to BigEgg in Exile mod kill messages re-code for epoch
We used these on GG for the longest time. I believe Wicked had them originally and it looks like Gr8 ported them over to Arma 3. I have seen people grab them out of GG's mission file, but I am not going to post them here as they are not my work to release and it isn't anyone else's either. If you want them, shoot a message to the owner of Wicked PVP. If you see something custom on a server, ask the server owner if you can have it, don't post here asking for people to get it for you.
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Hooty reacted to juandayz in Capture Points
Yes just define a gloval variable as false in your custom variables.sqf and chang. e it by true with the event.. then put at top of the script a condition.. like waituntil {xvariable};
Or if (xvariable) then {};
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Hooty reacted to salival in [Release] Virtual Garage [Updated for 1.0.7]
Thanks man, appreciate it.
If you're running an updated database, make sure you use the new vehicleGarageUpgrade.SQL as I derped the first one
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Hooty got a reaction from salival in [Release] Virtual Garage [Updated for 1.0.7]
Tested and working GREAT !!! Way to go @salival