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Sneer

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  1. Like
    Sneer got a reaction from He-Man in New Black Market Traders 1.3.3.1   
    I had been lazy in my upgrade so an #include was missed
    Thanks @HeMan
  2. Like
    Sneer reacted to He-Man in Repair & Rearming script   
    @Sneer
    I had to rework the script again and added some more infos.
    The "old" variant has added turrets with more than 1 count of mags multiple. So I have added a merge for it.
    Now it also works with the stable and experimental branch (I had to change the config for cfgServicePoint).
    If there are questions, we can also discuss it in Discord. Would be a bit easier and faster than in a forum.
  3. Like
    Sneer got a reaction from Ghostrider-GRG in Repair & Rearming script   
    Thank you! I'll try it out tonight.
     
  4. Like
    Sneer reacted to He-Man in Repair & Rearming script   
    @Sneer
    I have changed the script, so it can also be used in Editor.
    - Run you Epoch Mission file in Editor
    - Place all Vehicles you want to configure for the ServicePoint
    - Run this Script in console
    - Read out the Variable "NewVehiclesAndAmmo"
    - Paste the array you get from the variable into an empty file
    - Replace all [ by {
    - Replace all ] by }
    - Replace all 999999 by the price you want for the Ammo
    - Add it to cfgservicepoint
     
    Sure, you have to add some line breaks, to make it a bit easier to get an overview. But in general, you get a final config (with the above changes)
  5. Like
    Sneer reacted to Grahame in I liked this from a player (obviously)   
  6. Thanks
    Sneer got a reaction from Tarabas in [SOLVED] Major glitch with Enhanced Movement and Epoch   
    adding this here, it wasn't in the recent update.
    Epoch_custom_EH_KeyDown
    params ["_display","_dikCode","_shift","_ctrl","_alt"];
    _handled = false;
    private ["_key"];
    for "_key" from 1 to 20 do {
        If (_dikCode in (actionKeys (format ["User%1",_key]))) exitwith {
            if !((player nearObjects ["Constructions_static_F", 5]) isEqualTo []) then {
                _handled = true;
            };
        };
    };
    _handled
  7. Like
    Sneer reacted to axeman in To Bot or Not to Bot   
    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :)
    I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. 
    I will update with progress here and on the discord,  join here : https://discord.gg/0k4ynDDCsnMzkxk7
  8. Like
    Sneer reacted to He-Man in Authentication Failed, Disconnect and try again   
    In your case 973.9 could also be 973.90005, but the log will cut (round) it.
    Thats what I expect to be the Problem.
  9. Like
    Sneer got a reaction from Grahame in Deployable Sleeping Bags as Spawn Points   
    FYI
    Step 2 and step 5 there are issues with copying and pasting. If you manually type those lines out then its fine.
  10. Like
    Sneer reacted to vbawol in A3 Epoch v1.3 Update   
    Arma 3 Epoch 1.3 has been released!

    Server Files:
    https://github.com/EpochModTeam/Epoch/releases

    Gamemode File Changes:
    https://github.com/EpochModTeam/Epoch/pull/996/files

    Release Notes:
    https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/

    Full Changelog:
    https://github.com/EpochModTeam/Epoch/blob/release/changelog.md

    Client Files:
    http://steamcommunity.com/sharedfiles/filedetails/?id=421839251
    http://www.moddb.com/mods/epoch/downloads/epoch
    http://www.armaholic.com/page.php?id=27245
     
     
    (Optional)
    Server Files are available here: 
    https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412
    Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  11. Like
    Sneer reacted to Helion4 in A3 Epoch v1.3 Update   
  12. Like
    Sneer reacted to Helion4 in A3 Epoch v1.3 Update   
  13. Like
    Sneer reacted to Helion4 in A3 Epoch v1.3 Update   
    Thursday 31 Jan will be the date of the update.

    This update has seen us focus on adding some ported Vehicles, Weapons & Backpacks.
    Those of you that played Arma 2 & DayZ Epoch will recognize some of the included content.
    As well as adding more content, we have improved many things, and also fixed some others, some highlights of the update also include:-
    The E-pad Tablet, can be used for server hosts to add custom scripts, server info and even supports html - some apps are included by default (see github changelog) Suicide option with animation Rusty textures for some vanilla A3 Vehicles Admin Menu - you can now 'Search All' configs when spawning objects Loot Rebalance - improvements to the logic of the loot spawner. Jail wall & lockable jail door models are now included in the base building object selection As always, please visit the Epoch discord or post here on the forum if you have suggestions, ideas and requests for further updates.
    To view a more detailed Changelog visit - Changelog - GitHub
    Enjoy Epoch 1.3

     
  14. Like
    Sneer reacted to ZaCiarou in theSquattingSlav|||   
    A DayZ server with an Epoch vibe. NA East, check it out; For Science.
    Running Mods:
    Trader, WeaponRedux, BuildAnywhere, DisableBaseDestruct, ClassicNames.
    Traders/Safezones around the map:
    Cherno 6576.35,2278.77, 5620.58,2486.35
    Novo 11573.5,14750.1,
    theArena 500,11050
    !ip  108.62.141.36:2302 |||
  15. Like
    Sneer got a reaction from He-Man in [SOLVED] Major glitch with Enhanced Movement and Epoch   
    I won't have time today and I'm leaving to florida tonight for a week.
  16. Like
    Sneer got a reaction from He-Man in [SOLVED] Major glitch with Enhanced Movement and Epoch   
    It all seems to be working, I tried metal garage, concrete garage, metal and cinder doors with no issues. I tried safes and vehicles which check out good.
    The stairs with locking bars above are still an issue though.
     
  17. Like
    Sneer got a reaction from vbawol in arma3 1.86 update   
    Since the update my mods all show signature mismatch, I noticed some other epoch servers also show this, what's up?
  18. Like
    Sneer got a reaction from vbawol in arma3 1.86 update   
    Thanks Grahame. I verified the update this morning fixed it.
  19. Like
    Sneer reacted to He-Man in Seasonal Trader Bug   
    On 2018-12-01 seasonal trader skins got active.
    Traders are for this month Snowmans. Unfortunately there are issues for the trader missions with Snowmans.
    To fix this, check out these changes in experimental:
    https://github.com/EpochModTeam/Epoch/commit/6965609e963de70679ca7539868b32e45ea608a2
    If there are problems by implementing, just ask. I will try to help you out.
  20. Like
    Sneer reacted to Brian Soanes in arma3 1.86 update   
    It's an error with the Arma 3 update, hopefully resolved soon.
  21. Like
    Sneer reacted to Ghostrider-GRG in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Thanks for your kind words. The next tasks will be to sort out an issue with using Headless clients then to add the ability to garrison buildings with AI (both static and dynamic missions) and with static weapons (HMG, AT, GMG, etc)  (already available for static missions, will be added for dynamic missions).
  22. Like
    Sneer got a reaction from Helion4 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Also, I love the fact you added the option to use the Cfgpricing for equipment. Makes life so much easier.
    Thank you for this addon, you have done a tremendous job!! Well done sir!
  23. Like
    Sneer reacted to Ghostrider-GRG in blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)   
    Would it be possible for a moderator to set the title for this to [closed] or [inactive] to reduce confusion on the part of those trying to download blckeagls?
  24. Like
    Sneer got a reaction from Grahame in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Your right, that was my mistake, in my troubleshooting of the original file I had forgot to remove that.
    Its working now.
  25. Like
    Sneer got a reaction from Razor1977 in [CONTINUED] blckeagls' AI Mission Version 7.06 Build 239   
    Your right, that was my mistake, in my troubleshooting of the original file I had forgot to remove that.
    Its working now.
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