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exploadead

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Posts posted by exploadead

  1. Hi people! Can u help a little with my question? I want to connect extdb3 to epoch 1.0 server, just to keep some random data in sql db... my own data... the online status for example... So i've started mysql, configured extdb3-conf.ini, added @extDB3 as server mod in bat file, but there's no "connected to db" message in rpt... what did i miss? what else should i do?

  2. On 4/10/2018 at 8:33 AM, salival said:

    I use extDB to save different data to my database. It works great.

    I would look into that

    Can you please tell how to connect extdb3 to a3epoch server? i've started mysql, configured extdb3-conf.ini, added @extDB3 as server mod in bat file, but there's no "connected to db" message... what did i miss? what else should i do?

  3. On 15.07.2016 at 6:13 PM, He-Man said:

    This should work then.

    AS I said, it checks, if there is another Jammer within 650m radius

    One question - is this 650m radius should include the altitude? Cause i know that if you fly up high to 1km i.e., and build jammer there while sitting on passengers place, and than drop it - it will fall near the first jammer and will override it, so the owner of the second one will be able to remove the whole base down there...

  4. 1 hour ago, Grahame said:

    I passed the link to where the parts are configured in the first line @exploadead 

    In order to change you will have to make a new client side mod that is installed on the server and each client. CfgVehicles can only be overridden in a client side mod...

    Well then can i change something in a client side of epoch mod? 

  5. 1 hour ago, Grahame said:

    https://github.com/EpochModTeam/EpochCore/blob/release/Sources/a3_epoch_configs/Configs/CfgVehicles.hpp

    In case you did not know, you can make building parts indestructible on an individual part basis in the serverside @EpochHive/epochconfig.hpp. For example this would make all parts indestructible apart from storage and doors:

     

    I know about it. And it's not what i'm asking about:) I need building parts to be destructible, but it should be very tough... So even tanks would have to spend 1-2 hours of continuous shooting just to destroy one wall.

  6. Welcoming v1.0 ! My question rises again! Is it possible to change build objects health? Now a full cinder wall can be destroyed with 3-4 rpg rockets... so can i make some script changes somewhere to have cinder walls destroyble only by 50 rockets i.e. ???

    P.S. If it's not in configs, and still only in mod files - where is it exactly?

  7. 10 hours ago, He-Man said:

    There is no purpose for the most (or all?!) items for now.

    But you could use them for yourself by scripting a function to use them.

    We use the ItemHotwire to lockpick Vehicles, for example.

    I see....
    Cool:) Can u share this script here?

  8. Can anyone explain or give some link to read about how to use theese items?: (i just cant figure it out)

    ItemKeyKit
    ItemHotwire
    ItemPipes
    ItemKey
    ItemKeyBlue
    ItemKeyGreen
    ItemKeyRed
    ItemKeyYellow
    ItemComboLock
    ItemBulb
    ItemBurlap

  9. With the old Arma v1.50 and Epoch 3.2.0 everything's ok, but with new v1.52 and 3.4.0 (same with 3.3.1) i got some problem with Redis - it doesnt save anything to the DB... All configs are fine... just like in previous "working ok" version. IPs, passwords and ports - properly configured - EpochServer.ini, redis.conf  and  SC/config.cfg... EpochServer.log says:

    ...
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Abuse] SETEX key Vehicle:NA123:108 does not match the allowed syntax!
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    2015-10-18 18:05:58 [Abuse] SETEX key Vehicle:NA123:109 does not match the allowed syntax!
    2015-10-18 18:05:58 [Redis] Error command NOAUTH Authentication required.
    ...


    Server is launching and players can even login and play... But after restart all the progress comes to zero. And in Redis window nothing changes... the last sentence - "The server is now ready to accept connections on port 2312" just stays last one...

  10. Hi! This mission system is great. But my players have started complaining for pretty weak bots... I've changed every bot skills to 1,1,1,1,1,1 and now snipers become a little more accurate and spot the targets in a bit longer distance (about 600m), but still i believe this is not a limit. All other types of AI are remaining dumb:) They cant see anyone in 300m distance... even if i shoot them with some HMG with no muzzle etc. I've tried to mess with skill configs... the difference becomes noticeable only with 1,1,1,1,1,1... and even than only for snipers...

  11. Please help! I want to add some new sensors to my mission.sqm, but no matter what i do, only first 3 sensors are working... all following sensors after those three are refusing to work! Why?

    class Sensors:

    class Sensors
    	{
    		items = 7;
    		class Item0
            {
                position[]={27042,0,24928};
                a=100;
                b=100;
    			id=200;
                activationBy="ANY";
                repeating=1;
                interruptable=1;
                age="UNKNOWN";
                name="SuperB1";
                expCond="((vehicle player) in thislist;";
                expActiv="SuperB1 = [] execVM ""superb1.sqf"";";
                expDesactiv="terminate SuperB1; TitleText [""ВЫ ПОКИНУЛИ ТЕРРИТОРИЮ БАЗЫ."", ""PLAIN DOWN"", 3];";
                class Effects
                {
                    titleType="TEXT";
                    titleEffect="PLAIN DOWN";
                    title="База Группы 1...";
                };
            };
    		class Item1
            {
                position[]={21990.5,0,21041.8};
                a=100;
                b=100;
    			id=201;
                activationBy="ANY";
                repeating=1;
                interruptable=1;
                age="UNKNOWN";
                name="SuperB2";
                expCond="((vehicle player) in thislist;";
                expActiv="SuperB2 = [] execVM ""superb2.sqf"";";
                expDesactiv="terminate SuperB2; TitleText [""ВЫ ПОКИНУЛИ ТЕРРИТОРИЮ БАЗЫ."", ""PLAIN DOWN"", 3];";
                class Effects
                {
                    titleType="TEXT";
                    titleEffect="PLAIN DOWN";
                    title="База Группы 4...";
                };
            };
    		class Item2
    		{
    			position[]={13330.902,2.2880001,14528.784};
    			a=150;
    			b=150;
    			id=202;
    			angle=-88.355904;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			type="SWITCH";
    			age="UNKNOWN";
    			expCond="this && (local player) && (vehicle player in thisList)";
    			expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'> ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;";
    			expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff'  >------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности.  <br/>""]; player allowDamage true;";
    
    		};
    		class Item3
    		{
    			position[]={6195.0264,88.872307,16855.523};
    			a=150;
    			b=150;
    			id=203;
    			angle=-88.355904;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			type="SWITCH";
    			age="UNKNOWN";
    			expCond="this && (local player) && (vehicle player in thisList)";
    			expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'>ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;";
    			expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности.  <br/>""]; player allowDamage true;";
    
    		};
    		class Item4
    		{
    			position[]={18474.422,24.701738,14291.331};
    			a=150;
    			b=150;
    			id=204;
    			angle=-88.355904;
    			activationBy="ANY";
    			repeating=1;
    			interruptable=1;
    			type="SWITCH";
    			age="UNKNOWN";
    			expCond="this && (local player) && (vehicle player in thisList)";
    			expActiv="hint parseText format[""<t align='center' size='1.8' color='#15CF04'>ЗЕЛЕНАЯ ЗОНА::</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Любое насилие запрещено! <br/> За убийство в пределах зоны <br/> последует немедленное наказание <br/>""];player allowDamage false;";
    			expDesactiv="hint parseText format[""<t align='center' size='1.8' color='#ff0000'> ВНИМАНИЕ !</t><br/><t size='1.2' color='#ffffff'>------------------------<br/>Вы покинули торговую зону <br/> Ваша жизнь находится в потенциальной опасности.  <br/>""]; player allowDamage true;";
    
    		};
    		
    
    	};

    I have 2 donate bases in first two sensors, and after them goes 3 green zones... If i place greenzones first they all will work fine (but not donate bases), if i place bases first then them and only one greenzone will work... I just dont get it, why?

  12. most servers will set their difficulty to regular or veteran, so if this is so, then it doesnt matter if you set your personal profile to recruit, the server will override this setting.

    Sorry, i didn't mentioned that i'm doing it on my own epoch server:) So config.Arma3Profile was configured on my server, not the client:)

  13. Hi! I've looked here - https://community.bistudio.com/wiki/Arma_3_Difficulty_Menu , and configured my config.Arma3Profile properly. Difficulty is set to "recruit", so option AutoGuideAT = 1 should work, but it doesn't! I've tried it with all difficulties... same result. AutoGuideAT = 1 only works in my Virtual editor... Can someone please tell me, if there is anywhere else this option must be typed? Or probably i did something wrong... 
    P.S. Also i remember it was working some time ago... i asume this problem appeared after i've installed infistar... Does anyone know how to configure it there?

    P.P.S. Pard my english:)

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