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Posts posted by Kerbo
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+1 for hardcore. :) I've played about 6 hours on that server so far and am enjoying it. If anyone is looking for a hardcore experience you should check it out.
*The assertion in the video that there are no first person servers is false though. ;)
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Seems a bit too small :S (compared to cherno,napf,sauerland) whats its actual size?
From the fist line of the original post: "Miroslavl is a 12.8 x 12.8km terrain"
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Nice work, this looks like an interesting map. If I can get the files I would host a hardcore server for this map.
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AFAIK CfgWorlds.hpp is not directly available as it is part of the map build process. You can see where it is pulled in to build config.bin (if you decode that file line 36 is start of Napf class). I don't believe you can override that but am no expert.
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I know this is an old thread but in case anyone is looking here is the protocol info: https://developer.valvesoftware.com/wiki/Server_queries
A simple C implementation I did for use on a Linux box: https://github.com/wriley/arma2serverinfo
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Wow, a real blast from the past. I didn't think 1.7.4 was THAT long ago.
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Gahh.. This is what i asked for but not what i wanted, so the origins epoch, cars spawn with the armour, you need scrap to repair them, i would like for armour1 etc to spawn at 0, how would that be possibru.
Sorry, I don't know anything about origins epoch.
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You can adjust the dynamic damage and fuel range in init.sqf. Start here: http://epochmod.gamepedia.com/Init.sqf#DynamicVehicleDamageLow
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I am getting this error:
SQL Error (1146): Table 'mysql.object_data' doesn't exist
mysql is the database (or schema) name and object_data is the table name. In this case your mysql client is using the default database (mysql) which it will do unless you specify something different. You need to switch to your DayZ database before running the SQL or add "USE epoch;" to the top of your script (assuming your DayZ database is called epoch). Hope that make sense.
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Can someone share description.ext for this? I can't find any CfgSounds there in fact there is no 'sounds' anywhere in MPMission folder at all?
You need to create your own CfgSounds section in the existing description.ext if it doesn't already exist.
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For #1 this should work:
SELECT * FROM `Object_DATA` WHERE `Object_DATA`.`CharacterID` <> 0 AND `Object_DATA`.`CharacterID` <= 12500 AND `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND `Object_DATA`.`LastUpdated` < DATE_SUB(NOW(), INTERVAL 10 DAY);
It's good practice to check DELETE's with a SELECT first so if the results look right replace "SELECT * FROM" above with "DELETE FROM" and rerun.
I don't know of an easy way to do #2 since Hitpoints is an array that can vary depending on vehicle type.
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It would take some scripting knowledge and a little elbow grease but you could generate the images yourself using a custom mission and the PHP script I wrote for the DayZAdmin web tool.
https://github.com/wriley/DayZAdmin/blob/master/utilities/RPTScan.php
My workflow goes something like this:
1) Create mission with DEVTOOLS and correct SQF
2) Clear client RPT file
3) Run mission and dump classes
4) Run .bat files on appropriate extracted pbo's
I can provide no support for this due to lack of time but it's not rocket science.
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I got this working but there are most likely some little things missing. For example I have not yet learned about rvmats or created original textures. In case anyone is interested here is the commit on my git branch:
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Who wouldn't want this? :(
I want this so I've started working on it. Since I have no idea what I'm doing this may take a while. :) A first pass of the 3D model is complete (I'll create my own textures later) and now I have to figure out how to get it into ArmA. I think I can handle the scripting but the model import looks to be quite a challenge.
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even the official Dayz mod is no longer being worked on.
DayZ mod is alive and well. http://forums.dayzgame.com/index.php?/topic/198074-rolling-changelog-182/
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Give this a read:
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I just updated my non-Steam ArmA 2 to 1.63 by downloading the latest beta patch here: http://www.arma2.com/beta-patch.php Am I missing something?
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Do you think theres enough talent around here to offer Dotjosh a solution, or even create a substitute that applies across the board, not to only Epoch?
Would really show how focused on the community the Epoch group is.
IMHO there is definitely enough talent to implement the technical solution but who will pay for the infrastructure? Someone has to pay for the servers/power/rack space/bandwidth/etc.
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Safezone traders is a must i think, traders would lose their meaning otherwise. One could only go there as part of a group. A server that "doesn't suck" would have these features if you asked me:
- No 3rd view, not even in vehicles
- No crosshairs, no death messages
- Dayz standard spawn gear, no extras
- No bicycle out of the (tool)box
- moderate to high prices at the traders
- well designed missions both at remote areas and in towns
- Night and daytime
- Zero vehicles that are spawned by the server, they ought to be bought
- No magic cinder bases, everything should be destroyable
Would it be possible to protect trader zones by AI? They would treat everyone as friendly, but if s/o fires at a player, they instantly recognize him or her as an enemy and start hunting that player? I think this should be doable from a technical point of view..
I hosted a server mostly like that for a long time and 99% of people would leave within 2 minutes of joining. You can find hardcore servers but they are underpopulated because very few people want that kind of DayZ experience. The closest thing I have found these days is Mells House, check Axle's sig for link.
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This sounds like something you should ask your hosting provider.
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WOW i love that select option, thank you so much, you guys rock!
Yes, it's always a good idea to check your DELETE with a SELECT first. :)
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This should do the trick. You can test first with the SELECT and then if it looks OK run the second with DELETE.
SELECT * FROM `Object_DATA` WHERE `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND `Object_DATA`.`LastUpdated` < NOW() - INTERVAL 7 DAY;
DELETE FROM `Object_DATA` WHERE `Object_DATA`.`Classname` NOT LIKE 'Tent%' AND `Object_DATA`.`Classname` NOT LIKE '%Locked' AND `Object_DATA`.`Classname` NOT LIKE 'Land%' AND `Object_DATA`.`Classname` NOT LIKE 'Cinder%' AND `Object_DATA`.`Classname` NOT LIKE 'Wood%' AND `Object_DATA`.`Classname` NOT LIKE 'Metal%' AND `Object_DATA`.`Classname` NOT LIKE '%Storage%' AND `Object_DATA`.`Classname` NOT IN ('OutHouse_DZ', 'GunRack_DZ', 'WorkBench_DZ', 'Sandbag1_DZ', 'FireBarrel_DZ', 'DesertCamoNet_DZ', 'StickFence_DZ', 'LightPole_DZ', 'DeerStand_DZ', 'ForestLargeCamoNet_DZ', 'Plastic_Pole_EP1_DZ', 'Hedgehog_DZ', 'FuelPump_DZ', 'Fort_RazorWire', 'SandNest_DZ', 'ForestCamoNet_DZ', 'Fence_corrugated_DZ', 'CanvasHut_DZ', 'Generator_DZ') AND `Object_DATA`.`LastUpdated` < NOW() - INTERVAL 7 DAY;
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This is definitely an interesting idea. I've always been more a fan of the survival aspect of DayZ rather than death match so I would check it out. Let us know what you come up with.
error with DZMS
in General Discussion.
Posted
A single line from your log isn't much to go on. If you could give more context perhaps someone would help you.