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Posts posted by Demi
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With that method, how often should I expect the heli crash mission in a 4 hour period? I've been checking my logs and it hasn't come up yet.
I had 3 heli crashes at one point - disabled them for now.
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Some numpty scrolling on the "Unhook" option ;)
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IT07 - Views aren't "Unique" - for example, I check out your VEMF post numerous times a week just because there are lots of conversations and useful information on there. So those 5000 views are probably a lot less unique views. In terms of appreciation, all the scripts I've personally used I send thanks and give feedback - like yourself, I loved it so much I donated and will do again at the end of the month when I get paid because the amount of support you've given and updates is absolutely astonishing.
Yes, there are many others that just come and do a "snatch and grab" which is totally unfair - forgetting that it is persons own time to actually make these awesome scripts and make EPOCH what it is today. But then, we all have to remember, all of this is free and nobody should be expecting rewards from it but the appreciations from other people - which at times like you said isn't received.
From me though, my two pence, I appreciate you and every other contributor that makes my server worthwhile and my players (although not many atm) really happy and coming back every day!
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It's a good system.
Provides a risk factor of people transferring large amounts of it outside of trader areas.
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Hey guys, loving this mod so far, have noticed an issue with the ai wandering away from the town so that the mission never completes? Anyone else got this issue?
They're looking for players.
Change the complete to 90% in the config files... That means you only need to kill 9/10 or 18/20 people.
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This may help you...
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I see 2 problems, but before I get your hopes up, i'll start with bad news - you can't do it this way. Clients require to download PBOs launched from @mod for this to work.
That aside, any PBO put inside any @mod folder that is loaded using launch params should work just fine, unless there is a bug with PBO itself or maybe similar PBO exists. Killhouses were part of A2 dayz epoch, not sure about A3Epoch.
Either way, what you are trying to do will not work, because all clients require files.
Thank you for letting me know :)
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I feel like I'm being very stupid...
http://www.armaholic.com/page.php?id=19917
Used that - want to upload it to my server - it's hosted.
Added this in Altis.H folder under propsPos[] = { and made sure the last one didn't have a comma.
{"Land_MBG_Warehouse",{13100,18723.6,0},45,0,0,false},{"Land_MBG_Warehouse",{18463.2,16513.2,0},336.364,0,0,false},{"Land_MBG_Warehouse",{9736.54,12195.9,0},315.455,0,0,false},{"Land_MBG_Warehouse",{5542.92,14917.6,0},128.182,0,0,false}Added the mbg_killhouses.pbo under @epochhive\addonsSeems to not want to even load the server up...I remove the mbg_killhouse.pbo - server works fine.
Any help appreciated please? -
That's very odd. Works fine for me and all my players!
log on as a none admin and see the .rtp logs or have one of your players give you theirs.
Let me know what you find out.
Mike.
Seems to have fixed itself.
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I can report now that changing the max distance to 25 has improved things a lot I guess there may still be occasions when the crate drops into the sea but I think this will only be in extreme conditions.
Pilot error :P
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Do you have knowledge of createVehicle.txt filters? Search for this in your createVehicle.txt:
NLAW_F and RPG32_F and RPG32_HE_F and Titan_AA and Titan_AT and Titan_AP
But only do that of course if you want your players/hackers to be able to use rocket launchers :)
I am currently working on automatic deletion of the rocket launchers when the AI that has it gets killed.
Brilliant. Thanks!
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No offense but the createVehicle restriction can only be fixed by you editing your BE Filters :)
And as such, I'm asking which filter it may be as it isn't bringing up anything but "create vehicle restriction #0" due to the rocket launchers.
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Hi Demi
You need to look at your BE logs in your battleye folder on your server, there are a few different ones... the log will tell you what you got kicked for.... you were kicked on #0 so the extra filter needs to be added to line 1 of the filter... A good place to start is searching for the kick in the search field on these forums 9 times out of 10 someone else has had the same error.
Cheers
It was due to the rockets on the Pawnee.
Nothing particular in logs but that error..
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The drop zone is never on the water. It is the wind that can strafe the crate towards the water ;)
Any update on the Create Vehicle Restriction #0?
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Added pawnee - works great until I fire the rockets.
I get vehicle restriction #0 - how to fix?
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Wish I had seen this thread sooner, so I can tell you about Swiftnode.. I had great experiences with them, the customer service was next to none, very quick reply's through their ticket system.. and even at out of office hours I could still reach them, as I had them added on steam. They would jump onto our server as players and help out with every problem, they would even come to our Teamspeak to help explain things faster and easier. Has to be the best experience renting a gaming server I ever had.
I was just some noob that wanted an Epoch server when I signed up with them, now I'm managing a dedicated box running multiple Arma, Rust and ARK servers!.. Thanks to them, their advice and patience.
Thank you for this!
I will consider them for my next servers :)
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If it's hosted then you most likely don't have access, open a support ticket and ask them to add it.
Thanks a lot!
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Just downloaded the latest version and contained within the archive are several files called HELP_DECRYPT. They are html, PNG, Text and "Internet Shortcut" formats. This is the contents of the HELP_DECRYPT.TXT file:
What's the deal? Is your Github compromised?
Edit: Never mind. It looks like my computer is infected :)
Uhhh... You massive zombie.
EDIT - Battleye restriction when wanting to fire the RPGs that the AI have...
CreateVehicle Restriction #0
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You have to edit the Launch parameters for your server starting file. If you have a Windows Server its normaly a batchfile wich also contains @Epochhive ... If you have a rented game server and you cant modify this directly, contact your host.
But remember to add
Persistent=1;
to your server.cfg if it's 0 or the line is missing at all "autoInit" skips.
https://community.bistudio.com/wiki/Arma_3_Startup_Parameters
Best Regards Mumys
// INGAME SETTINGSdisableVoN = 0; // If set to 1, Voice over Net will not be availablevonCodecQuality = 8; // Quality from 1 to 10persistent = 1; // If 1, missions still run on even after the last player disconnected.It is hosted, but persistent = 1 is already there.Your launch parameters
-mod=@Epoch;@EpochHive; -config=C:\arma3server\SC\config.cfg -ip=192.168.71.234 -port=2302 -profiles=SC -cfg=C:\arma3server\SC\basic.cfg -name=SC -autoInit
I can't find my launch parameters. I don't know what file it's in.
I'm probably being really stupid... I know. Sorry!
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It's because the mission hasn't started until a player joins, add the following to your launch parameters to fix it :)
-autoInit
Where do I find the parameters? Which file?
Thanks for the help!
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See link:
Is there a way for it not to say map Unknown after a server has restarted and nobody joined yet? It is fine after someone joins...
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UPDATE!
Somebody said launchers?
TOO EPIC, will be uploading later!
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I did originally think that it was like that on purpose! It may increase player interaction. Thank you for all your efforts! Come my pay day I'll send you further (HIGER) donations as a huge thanks!You're welcome :) About the guns: I know why and I do not care :)
Because the reason why I put loot in there is not so players can sell all of it. Instead, have things that can not be bought and have things that they like/prefer which are not in the traders ;)
0.3.0.4 build 1 are you seeing this?
in Discussion
Posted
URHGHHHH WHY NOW?!
I don't have time atm :(