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BigEgg

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  1. Like
    BigEgg got a reaction from DieTanx in [Release] No zombies in base 1.0.6.2   
    The script is likely failing because you cannot take a distance from a classname.
    I have written up a quick script for this below, please try it out and let me know how it works :)
    private ["_noAI", "_noZeds"]; _noAI = true; // Remove AI within plot radius (true = enabled, false = disabled). _noZeds = true; // Remove zombies within plot radius (true = enabled, false = disabled). while {69 == 69} do { private "_plots"; _plots = player nearEntities ["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]; if (count _plots > 0) then { private "_plot"; _plot = _plots select 0; if (_noZeds) then { {deleteVehicle _x} count (_plot nearEntities ["zZombie_Base", DZE_PlotPole select 0]); }; if (_noAI) then { { if (!isPlayer _x && {_x distance _plot <= (DZE_PlotPole select 0)}) then {_x setDamage 1}; } count allUnits; }; }; uiSleep 5; }; Just name it whatever you would like, then call it from the !isDedicated section of the init.sqf, down at the bottom:
    if (!isDedicated) then { // CODE FROM INIT HERE execVM "FILENAMEHERE.sqf"; };  
  2. Like
    BigEgg got a reaction from salival in [Release] O9 Gambling Script [Updated for 1.0.7.1+]   
    Sucks that you had to release this because everyone was stealing it. Good work
  3. Like
    BigEgg reacted to Airwaves Man in [Release] O9 Gambling Script [Updated for 1.0.7.1+]   
    @BigEgg Yep you are right. Now everyone can have fun with the gamling not only the admins that have stolen and paid for it.
    @Relentless You are right. It is done.
  4. Like
    BigEgg reacted to JasonTM in [RELEASE] WAI 2.2.6   
    ok
  5. Like
    BigEgg reacted to nzjocko in DZRLauncher Public Test v1 (server/mod manager)   
    What is DZRLauncher?
    DZRlauncher is a server/mod manager not a server browser. Built to be a lightweight portable application. Windows XP to 10 compatible with no other files or dependencies.
    Communities can preconfigure and distribute with the setting file to make it easy for users to join their servers.
    Adding a Server.

     
    You can find the download on discord:  https://discord.gg/UsDaDFD 
    Will be available on the web site www.dzrevival.com with preconfigured settings option once i get a change to update the site.
    Any issues or feedback please let me know.
    Cheers,
    nzjocko
  6. Thanks
    BigEgg got a reaction from salival in Vehicles Lokced No Damage   
  7. Like
    BigEgg got a reaction from Relentless in Vehicles Lokced No Damage   
  8. Like
    BigEgg reacted to Airwaves Man in How to Report Bugs and Getting Help   
    How to report script bugs and problems:
    This small guide will give you an overview what we need to help you resolving bugs.
    Write your problem as exact as possible and please provide more information as only one sentence. If you show no logs we cannot or will not help you. Write a meaningful headline.
    What mods do you have installed and on what map do you play? Epoch, Overpoch (Overwatch+Epoch), Overpochins (Overwatch+Origins+Epoch) Chernarus, Napf, Namalsk, Taviana, Sauerland, Panthera, Lingor and other What scripts do you have installed? This is very important because there can be relations betwenn different scripts. What Anti Hack do you have installed? At the moment there are two common Anti Hacks out there: Epoch Admin Tools(free) infistar(not free) What ist the name of your server host? Certain Gameserver Hoster will not work very well with a custom epoch. If you have a dedicated server you should be good. Check your launch parameters from your server and your client. Do not start the server or the client with -nologs Add to your client –showScriptErrors You can do that in the DayZ Launcher --> settings --> Check Show Script Errors or you start your game with a batch file. Provide Logs from 5. This mean show us your server and client logs. Client logs can be found under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 If you have Battleye kicks show the kick logs from your battleye folder. If you have problems with lost gear you can add the HiveExt.log as well. The file is in the same folder like the server.rpt Do not post the logs directly here, use pastebin.com, google drive or something like that and add the link. If you provide all these information there is a good chance we can help fast and efficient.
    Only for the record:
    If you are new to the Arma 2 Epoch Community and new to start servers. Please stay away from the Legacy Resources in the forum and use only the normal Resources. Legacy Resources are outdated. If you have a better knowlegde in scripting you can try to adjust the scripts from Legacy Resources  but for now please stay at the normal Resources forum.
    @JasonTM Install Guide
    If you want to add the most common scripts try @salival modpack.
     
  9. Like
    BigEgg got a reaction from capslocked in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    On line 26 of your BattlEye scripts.txt, paste this:
    !="fired;\n};\nplayer_fired = { \ndeleteVehicle (_this select 6);\ncutText [localize \"STR_CL_SZ_FIRE\", \"WHITE IN\"];\n};\n\n[_speedLimit, _"  
  10. Like
    BigEgg got a reaction from salival in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    This would work where the vehicle was local only. There must be global communication so that other clients understand that the vehicle is within safe zone boundaries or indestructible. I do this by checking distance first, then, a separate check which is done for vehicles that are outside safe zone boundaries but still have the timer running. The second check just uses a global set variable to communicate to all clients that the vehicle is safe. The way I have it works, I am almost positive the code just isn't being read because of a dumb mistake I made compiling this for the community. The loop was in a code block which is why I didn't see it haha - it is simply stopping the code at the bottom from being read for clients.
  11. Like
    BigEgg reacted to Airwaves Man in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    @BigEgg Yes you were right. Vehicle Godmode works as intended now.
  12. Like
    BigEgg got a reaction from Airwaves Man in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Thanks so much for this information :)
     
    The vehicle god mode problem concerns me, but I may see the problem. If you could do so, please move the veh_handledam changes from the bottom of the file to just above the if (!isDedicated) text. My concern is that maybe the loop is preventing the code from reaching the changes. When I get my servers back up and running tomorrow (dedi changes), I will test further, but can almost bet this is the case.
  13. Like
    BigEgg reacted to Airwaves Man in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    @BigEgg
    What I noticed so far:
    - Players getting ejected when not in player group from a vehicle, even when they are in the vehicle before entering the safe zone, so that is working as intended. Perhaps you could add somthing that allows players to stay in the vehicle if they were already in the vehicle before entering the safe zone
    - Vehicle God Mode does not work at all. Tested with and without infistar. If you driving against a wall inside the safe zone the vehicle is getting damaged. It is the same for shooting from outside into the safe zone.
    - Players have a complete working godmode for me. @khalcifer if you have infistar, make sure you test the god mode without it. There is a function in the infistar AH.sqf for safe zones.
     
  14. Like
    BigEgg reacted to DieTanx in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Black Hole gaming has been running this script for a bit now. It has been working great! Thank you @BigEgg
     
     
  15. Thanks
    BigEgg got a reaction from Relentless in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey, thanks for this reply. It appears I overlooked this possibility, but yes, you are correct: Players that enter the safe zone in a vehicle, but are not in the group of the owner of that vehicle, would logically be ejected. I will push an update to fix this sometime in the next couple days.
  16. Like
    BigEgg got a reaction from WLF in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
  17. Like
    BigEgg got a reaction from WLF in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    I have updated the script to now support community localizations, which can be found here:
    https://github.com/oiad/communityLocalizations
  18. Thanks
    BigEgg got a reaction from salival in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    I have updated the script to now support community localizations, which can be found here:
    https://github.com/oiad/communityLocalizations
  19. Like
    BigEgg got a reaction from JasonTM in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
  20. Like
    BigEgg reacted to SKS.Goliath in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    work nice
  21. Like
    BigEgg reacted to Tricks in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    This is awesome, thank you very much. I will try it this evening on my test server. 
  22. Like
    BigEgg got a reaction from Relentless in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
  23. Thanks
    BigEgg got a reaction from DieTanx in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
  24. Thanks
    BigEgg got a reaction from salival in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
  25. Like
    BigEgg got a reaction from Schalldampfer in [RELEASE] BigEgg's Safe Zones **Updated 11/26**   
    Hey everyone,
     
    Wanted to post my safe zone script for all to use if they wish.
     
    All information about features, installation etc... can be found on the github:
    https://github.com/BigEgg17/Safe-Zones
     
    Please let me know if there are any issues :)
     
    Update 11/26:
    I have fixed an issue where players who were not in the driver's group upon entry to the safe zone would be ejected from the vehicle.
    If you made the optional change in your server_publishVehicle2.sqf, please adjust it to the new line that I have updated in the Github instructions.
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