Ape now inconsistent, still throwing shit from cage!
Complains in one post about having to pay rent on his server because: " its not worth spending money renting a server for a game thats non-playable."
Yet encourages the devs to charge for server files!
Ape should stop scratching his arse as he obviously has shit for brains and is running out of shit!
Welcome Messages
Credit Style Messages When a player Spawns in
Install Instructions:
If not done already, create a blank init.sqf in your mission root.
In your Init.sqf
Add this line to the very bottom
// Welcome Credits by Gr8
[] execVM "custom\welcome.sqf";
Make a Custom Folder in your mission file
Make a file called Welcome.sqf in your Custom Folder
Add this into your Welcome.sqf
if(isDedicated) exitWith {};
_sizeTitle = 0.55; // Font Size of the Title Messages
_sizeSubText = 0.45; // Font Size of the SubTitle Messages
_colorTitle = "#0969ee"; // HTML Color Code of the Title Messages (must start with '#' )
_colorSubText = "#1cee09"; // HTML Color Code of the SubTitle Messages (must start with '#' )
_alignTitle = "left"; // Alignment of the Title Message (right or left)
_alignSubText = "right"; // Alignment of the SubTitle Message (right or left)
_fontTitle = "PuristaSemibold"; // Font Type Of Title Messages
_fontSubText = "PuristaLight"; // Font Type Of SubTitle Messages
_Delay = 10; // Wait in seconds before the credits start after player IS ingame
_FadeIn = 3; //how long one role should stay on screen. Use value from 0 to 10 where 0 is almost instant transition to next role
_IntroMusic = true; // Welcome Intro Song During the credits (true or false)
_posDefault = [0.3,0.55,0.5]; // Defualt Positions of all Credits
_title = "Welcome Survivor";
_shorttext = "Arma 3 Epoch By MyServer";
_posText = [0.8,0.5,0.4];
_title2 = "Website";
_shorttext2 = "www.my-site.com";
_posText2 = [0.8,0.5,0.25];
_title3 = "Teamspeak 3";
_shorttext3 = "ts.my-site.com";
_posText3 = [0.8,0.5,0.25];
_title4 = "Donate";
_shorttext4 = "Support the server and Help it stay up";
_posText4 = [0.8,0.5,0.28];
_title5 = "Custom Scripts";
_shorttext5 = "Welcome Messages <br />AI Missions<br />Custom Traders<br /> ";
_posText5 = [0.8,0.5,0.335];
_title6 = "Play Fair And Enjoy";
_shorttext6 = "Admins are Always Active";
_posText6 = [0.8,0.5,0.4];
/***********************************************************************************************************************************************/
/***********************************************************************************************************************************************/
/* /!\ DO NOT EDIT BELOW THIS LINE. DO NOT REMOVE CREDITS /!\
/*
/* SCRIPTING BY: GR8 [GhostzGamerz.com]
/* VERSION: 2.1
/* DATE: 21 December 2014
/*
/***********************************************************************************************************************************************/
/***********************************************************************************************************************************************/
_ms = [];
for "_i" from 1 to 50 do
{
_t = if (_i!=1) then { format["_title%1",_i] } else { "_title" };
_s = if (_i!=1) then { format["_shorttext%1",_i] } else { "_shorttext" };
_p = if (_i!=1) then { format["_postext%1",_i] } else { "_postext" };
if (!isNil _t or !isNil _s) then
{
_at = if (!isNil _t) then { call compile _t } else { "" };
_as = if (!isNil _s) then { call compile _s } else { "" };
_ap = if (!isNil _p) then { call compile _p } else { _posDefault };
_ms = _ms + [[_at,_as,_ap]];
}
};
waitUntil {!isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
waitUntil {isNuLL(uiNameSpace getVariable ["EPOCH_loadingScreen",displayNull])};
sleep _Delay;
if (_IntroMusic) then { playMusic "intro";};
player enableSimulation true;
{
_t = _x select 0;
_s = _x select 1;
_pX = _x select 2 select 0;
_pY = _x select 2 select 1;
_pW = _x select 2 select 2;
_m = format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeTitle, _colorTitle, _alignTitle, _fontTitle, _t];
_m = _m + format ["<t size='%1' color='%2' align='%3' font='%4'>%5<br /></t>", _sizeSubText, _colorSubText, _alignSubText, _fontSubText, _s];
_tm = round (count toArray (_t+_s) / 6 / 2) + 3;
[ _m, [_pX * safeZoneW + safeZoneX, _pW], [_pY * safezoneH + safezoneY, 1 * safezoneH + safezoneY], _tm, _FadeIn ] spawn BIS_fnc_dynamicText;
sleep (_tm+_FadeIn+4);
} forEach _ms;
Download this Intro Song and put it in your mission root.
Note : You can always use your own music. Just make sure its in .ogg format
In your Description.ext add this at the bottom:
class cfgMusic{
class intro {
name = "intro";
sound = {"IntroSong.ogg", db+1,1};
};
};
Modify Your BattlEye Filters
Go to your Config folder (By Default called SC) / BattlEye and open Scripts.txt
Then Then find the line 2 which looks like this:
7 "BIS_fnc_dynamictext" !", 0, 1, 5, 2, 0, 1] spawn bis_fnc_dynamictext;" !", 0, 0.4, 5, 2, 0, 2] spawn bis_fnc_dynamictext;" !"snil '_fnc_scriptName') then {_fnc_scriptName}"
and add following to the end of the line:
"sleep (_onScreenTime) spawn bis_fnc_dynamictext;"
Then in same file find line 21 which looks like this:
7 exec !="<execute expression=" !"RscDebugConsole_execute" !"execFSM" !"_executeStackedEventHandler" !"fn_execVM" !"fn_moduleExecute" !"fn_execRemote" !"fn_MPexec" !"bis_fnc_moduleExecute_activate" !"fn_tridentExecute" !"randomize_civ1" !"executed from" !"EPOCH_DebugGUI_exec" !"_handle = [_display] execVM _script;" !"execVM \"\A3\Structures_F\scripts" !="execVM \"\A3\Structures_F_EPC\Civ\PlayGround\scripts\Carousel_spin.sqf\""
and add following to the end of the line (modify this if you need to):
!="execVM \"\MPMissions\epoch.altis\scripts\welcome.sqf\""
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