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Airwaves Man got a reaction from S4M in Epoch 1.0.7.1 Release
This is the official Epoch 1.0.7.1 Release. Thanks to everbody who took part on this especially helion4, Victor the Cleaner and iben.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7.1/CHANGE LOG 1.0.7.1.txt
Client Files: https://drive.google.com/file/d/19iCJevU008g311vsxJNR0PjYmkSv36YK/view
Server Files: https://drive.google.com/file/d/1jDn86sfTwcRae4NZgHK76k_CaY1jOUP2/view
Password Server Files: 123456
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Airwaves Man got a reaction from TheRealKane in Epoch 1.0.7.1 Release
This is the official Epoch 1.0.7.1 Release. Thanks to everbody who took part on this especially helion4, Victor the Cleaner and iben.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7.1/CHANGE LOG 1.0.7.1.txt
Client Files: https://drive.google.com/file/d/19iCJevU008g311vsxJNR0PjYmkSv36YK/view
Server Files: https://drive.google.com/file/d/1jDn86sfTwcRae4NZgHK76k_CaY1jOUP2/view
Password Server Files: 123456
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Airwaves Man got a reaction from olegator in Epoch 1.0.7.1 Release
This is the official Epoch 1.0.7.1 Release. Thanks to everbody who took part on this especially helion4, Victor the Cleaner and iben.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7.1/CHANGE LOG 1.0.7.1.txt
Client Files: https://drive.google.com/file/d/19iCJevU008g311vsxJNR0PjYmkSv36YK/view
Server Files: https://drive.google.com/file/d/1jDn86sfTwcRae4NZgHK76k_CaY1jOUP2/view
Password Server Files: 123456
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Airwaves Man reacted to looter809 in [RELEASE] Customized A2Logistics Tow/Lift [Updated for 1.0.7.1+]
I made some modifications to the A2Logistics tow/lift script a while ago and finally got around to making an official fork for anyone to use. It makes a better attempt at considering weights of vehicles to add a more realistic spin on towing and lifting. It should be fairly straightforward if you wish to modify anything.
Here's some of the changes it brings:
Adds tiers of vehicles by estimated weight such as Large, Medium, Small, and Tiny for Ground and Air vehicles. A vehicle can tow anything of it's own size or smaller. So a Large ground vehicle can tow any ground vehicle. A medium vehicle like an SUV can only tow other medium vehicles and smaller. A tank can tow any ground vehicle BUT can not be lifted A Large helicopter can lift small and tiny helicopters. A Large helicopter can lift any ground vehicle, whereas a medium helicopter can only lift medium and smaller. The airTug car (classname "TowingTractor" and other tractors) can tow any plane. Most boats are considered 'medium' cars Adds option to drop lifted vehicles when flying above 50 alt If you drop a vehicle above 50 alt, it will get a parachute and smoke grenade attached. "ParachuteBigWest" if large vehicle, otherwise "ParachuteMediumWest" Automatically translates for english, german, and french players on a per player basis. Previously the server developer had to choose one for all players You can find the download and install instructions HERE
Enjoy!
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Airwaves Man got a reaction from DIO in (Help required) Losing humanity on some missions
@DIO The forum is not really active. You can join the discord if you want to get help a bit faster.
https://discordapp.com/invite/0k4ynDDCsnMzkxk7
To your question. As you said already it is possible. It sounds like that the paratroopers and doctors do not have their faction set or the killed eventhandler does not check for the players faction if bandit or hero. Anyway, if they use the new WAI from @JasonTM the problem should be fixed or you can report it on discord. If they do not use the new WAI they should switch to it.
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Airwaves Man got a reaction from DIO in [RELEASE] DZAI [Updated for 1.0.7]
DZAI has coins build in now:
https://github.com/oiad/DZAI/commit/04e27e876fa1427330e610729273ff94c8b24d59
Use DZAI_hasCoins in the dzai_config.sqf
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Airwaves Man got a reaction from Reaper5150 in [Incomplete] Get a Job - Script
_wealth = player getVariable["cashMoney",0];
player setVariable["cashMoney",(_wealth + _pay),true];
Z_MoneyVariable changed to "cashMoney"
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Airwaves Man got a reaction from Reaper5150 in Chernaus North West Airfield
Hey guys,
I was disappointed to find only the same airfields on different server out there. With their huge appartments, supermarkets and non lore conform buildings. So I decided to build my own airfield and share it with the community to get hopefully more different versions of airfields on different servers. The airfield has already the MAP to Land changed for the loot buildings.
Download here:
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/NorthWestAirfield.sqf
How to add custom Map Content Server Side Epoch 1.0.6.1:
create a folder in your server.pbo called mapaddons or something like that and put the map addon file in there
add the following line at the very bottom of your server_functions.sqf in the init folder of your server.pbo
E.g. for North West Airfield:
execVM "\z\addons\dayz_server\mapaddons\NorthWestAirfield.sqf";
Save, pack and upload your server.pbo.
add in your mission.sqm from the missionsfile to addOns[]: "aif_arma1buildings"
Screens:
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153636_1.jpg
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153649_1.jpg
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153704_1.jpg
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153733_1.jpg
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153745_1.jpg
https://github.com/AirwavesMan/DayZ-Epoch-Map-Additions/blob/master/Chernaus/NorthWestAirfield/20170310153802_1.jpg
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Airwaves Man got a reaction from Cubitron in Battleye Question
Set MaxCreateVehiclePerInterval higher or remove it.
https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/BEServer.cfg#L6
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Airwaves Man got a reaction from looter809 in DZMS - AI running off from the mission area
Epoch has not messed up the AIs at all. We have set back the AI Skills back to normal how they are on Arma 2 besides the endurance skill. The old CfgAISkills config used invalid and wrong values and made the AI really dumb. The problem why the AIs move away from the mission is because they are fleeing. The old courage value from the old CfgAISkills were the maximum and the AI could not flee. After changing the CfgAISkills back to normal AIs can flee again now. It is all working as intended as least from the code side. Server admins just have to add
unitGroup allowFleeing 0; to stop the AIs running away from missions.
Ive posted the change for DZMS here: DZMS
And the WAI change here: WAI
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Airwaves Man got a reaction from looter809 in [Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Deploy Anything in version 3.0.1 updated for Epoch 1.0.7.
https://github.com/oiad/deployAnything
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Airwaves Man got a reaction from nachtmasse in Epoch 1.0.7 Pre-Release
Ladies and Gentlemen, this is the Epoch 1.0.7 Pre-Release with signed pbos and the needed server key. This will be in test until the 15th of April to make sure everything works correctly.
Joining with the DayZ Launcher
Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7 Client Files from google drive: https://drive.google.com/drive/folders/1Xx0wq8QJFG4AqeXquxMQADm8y73FYeYO If you have finished the download, unpack the Epoch 1.0.7 Client Files. You need at least 7,4 GB of disk space. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. Copy and paste the downloaded and unpacked folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7,4 GB of disk space. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch@DayZ_Epoch\addons. You are ready to join an Epoch 1.0.7 Server now. Open the DayZ Launcher and join 94.130.68.169 - Offical DayZ Epoch 1.0.7 Pre-Release Version You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. If you want to join any other Epoch non 1.0.7 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch For Server Admins: You have to update to the new server files that coming with this Pre-Release update.
Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7 Server Files from google drive: https://drive.google.com/drive/folders/1gHNE4VBCeYXi0P_hosAI8k-49v15WNdr Take the DayZEpoch107.bikey from the Server Files keys folder and put them into your server keys folder. Also set verifySignatures = 2; in your config.cfg to activate the signatures check. How to test:
Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic.
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Airwaves Man got a reaction from sam_ in Epoch 1.0.7 Classnames Lists
https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Documents/Epoch 1.0.7 Classnames
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Airwaves Man reacted to sam_ in Mission SQF Manager
MissionSQFManager
Download: https://github.com/sam563/MissionSQFManager/releases/tag/1.2
Video Preview:
Tools for managing Arma generated SQF mission files to make the creation of custom map addons and custom missions easier.
Output Formats
Formatted SQF Biedi SQM Features
User inputted formatting of SQF including prefix and suffix lines. Presets that predetermine almost all options defined in and expandable from the config. Option to automatically sort objects by their classname Option to replace object classnames from the config (This is primarily for switching map_eu classnames with their lootable and standard Arma counterparts). Option for converting all positions to positions relative to either a user inputted position, or an automatically determined point (the center point of all objects) Options to filter out Units, Vehicles and Objects -
Airwaves Man got a reaction from vbawol in Epoch 1.0.7 Release
This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
The password for the Server Files is: 123456
Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from SmokeyBR in [Release] Deploy Anything 3.0.1 [Updated for 1.0.7.1+]
Ive added some fixes for Deploy Anything: https://github.com/oiad/deployAnything
Also if you are using statics replace in your server_monitor this line with the line from that link: https://github.com/oiad/modPack/blob/master/dayz_server/system/server_monitor.sqf#L105
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Airwaves Man got a reaction from Voltan in Side Channel 1.0.7
Problem fixed with: https://github.com/EpochModTeam/DayZ-Epoch/commit/cf43c20d931fbaaec2e9e2f9ad1b6a7853fa8659
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Airwaves Man got a reaction from looter809 in [Release] Crack Lockables [Updated for 1.0.7.1+]
Release of salivals Crack Lockables script updated for Epoch 1.0.7.1.
All information here: https://github.com/oiad/crackLockables
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Airwaves Man got a reaction from Kobayashi in Epoch 1.0.7 Release
Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from Cubitron in Epoch 1.0.7 Release
This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
The password for the Server Files is: 123456
Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from WLF in Epoch 1.0.7 Release
This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
The password for the Server Files is: 123456
Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from Kobayashi in Epoch 1.0.7 Release
This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
The password for the Server Files is: 123456
Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from Helion4 in Epoch 1.0.7 Release
This is the official Epoch 1.0.7 Release. Thanks to everbody who took part on this especially helion4.
Changelog: https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.7/CHANGE LOG 1.0.7.txt
Report bugs: https://github.com/EpochModTeam/DayZ-Epoch/issues/2123
Download via Google Drive at the moment: https://drive.google.com/drive/folders/1z94OU_-yz8SGz14Se2txNbcIYu8sEV-p
The password for the Server Files is: 123456
Edit: Epoch 1.0.7 is now in the DayZ Launcher. Unfortunately Epoch 1.0.6.2 got completely removed. Server Admins have to update to Epoch 1.0.7 now.
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Airwaves Man got a reaction from Cubitron in Epoch 1.07 variable change?
This function got removed ages ago but you can add it back to your mission file:
https://github.com/EpochModTeam/DayZ-Epoch/pull/940/files#diff-017bca5d5daf67d0ff4030e3360a8a472f5e75b5fd6bba62079d274aaf34b8ab
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Airwaves Man got a reaction from Cubitron in [RELEASE] Vehicle Key Changer [Updated for 1.0.7]
Updated for Epoch 1.0.7